Overview
Total War: WARHAMMER III - Thanquol – Lords of the End Times is a Steam DLC connected to Total War: WARHAMMER III. It was prepared by CREATIVE ASSEMBLY, Feral Interactive, published by SEGA, Feral Interactive, and released on Sep 24, 2026. This page focuses on the store listing, screenshots, price, requirements, and its relationship to the main game rather than presenting it as a normal live-player game.
Store reviews and relationship
Total War: WARHAMMER III - Thanquol – Lords of the End Times has not launched yet, so player observations, tracked peak, and monthly player history are intentionally hidden. The early signals worth reading are followers, regional audience mix, wishlist age, library-size patterns, and official launch updates.
Language and system requirements
Total War: WARHAMMER III - Thanquol – Lords of the End Times is available in 13 languages including:
9 regional rating boards including esrb, pegi, usk, oflc, and nzoflc
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | Intel i3/Ryzen 3 series | 6 GB RAM | Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics | Not listed |
| Windows | Recommended | Windows 10 64-bit | Intel i5/Ryzen 5 series | 8 GB RAM | Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750 | Not listed |
| macOS | Minimum | macOS 12.5 | Apple M1 (8‑Core CPU) or better | 8 GB RAM | Apple M1 (7‑Core GPU) or better | Not listed |
| Linux | Minimum | Ubuntu 20.04 LTS | 3.4GHz Intel Core i3-4130 or AMD Ryzen CPU equivalent | 8 GB RAM | Not listed | Not listed |
| Linux | Recommended | Ubuntu 20.04 LTS | 3.4GHz Intel Core i7-4770 or AMD Ryzen CPU equivalent | 8 GB RAM | NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5700 XT 8GB | Not listed |
Recommendations and store value
Total War: WARHAMMER III - Thanquol – Lords of the End Times currently has recommendation data pending, while regional audience and wishlist signals can still show who is following the release before launch. Twitch and unit-sales metrics become meaningful only after the game is public.
