- Steam App
- MultiVersus (1818750)
- Event type
- patch note
- Published
- 15 October 2024 - 15:52:07 UTC
- Source
- steam_community_announcements
These Patch Notes are a continuation of Part 1 General Combat Ground forward dodges that do not successfully dodge an attack now have an additional 10 frames of recovery before the fighter can perform another action; recovery lag on successful dodges is unchanged Ground forward dodge immunity hurtbox size has been increased to make successful dodges more likely. Upon a successful hit, victim fighters will now hold their active pose for a longer duration. This will address issues where fighters transitioned into their hit react animations causing attacks to appear to hit from much farther than intended. Multiple attacks have received hitbox sizing passes, with more coming in a future patch. Automatic techs that occur near terrain corners will no longer send fighters off the side of the map Fixed an issue where certain input settings would not properly charge certain attacks. Perks Troll T...