- Steam App
- We Need To Go Deeper (307110)
- Event type
- patch note
- Published
- 20 February 2017 - 07:58:23 UTC
- Source
- steam_community_announcements
Who needs an introduction? We've got new stuff to help success rates across the board, so take a look at these hot details: - New faster methods for gathering public IP address. You should wait less time for the primary IP source. Let us know if this needs adjusting. - Fixed a problem with Steam lobby data being incompletely written after the host loaded the lobby scene. This should mean much fewer "Failed to Get Steam Lobby Data" messages. - Ensured that only lobbies where the host has actually loaded the game are listed in the online browser. Helps ensure that the host is ready to listen for punchthrough. - Upped the disconnect and ping timeouts. This means you will see "Failed to Connect" after "Success! Loading adventure..." less frequently, but it WILL take long...