- Event type
- patch note
- Published
- 11 September 2015 - 20:34:49 UTC
- Source
- steam_community_announcements
Rewrote Power-up code to prevent crashes when collecting a power-up. Increased the base scrolling speed to slightly reduce the time between encounters. Improved frame rate stability during high-cpu usage. Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly. Reflected bullets will now scale correctly. Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit. A huge thank you to everybody who reported bugs! We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.