- Steam App
- Cavern Kings (321830)
- Event type
- patch note
- Published
- 7 November 2015 - 02:41:00 UTC
- Source
- steam_community_announcements
- Rewrote the way several objects handle motion, most notably player characters and all monsters. - Scaled back how much hidden cavern personalities are allowed to influence. - Slightly changed the effects of underwater rooms and icy rooms on player movement. - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monsters are now slowed in underwater rooms. - Monsters now slide in icy rooms. - Fixed Spikerollers being unable to recover from stun.