Hegemony Rome: The Rise of Caesar - Changelog Update v30687 - 05/02/14 — Hegemony Rome: The Rise of Caesar Steam update #945566

As you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations...

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Hegemony Rome: The Rise of Caesar (227060)
Event type
patch note
Published
2 May 2014 - 12:55:02 UTC
Source
steam_community_announcements
As you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations for our French and Italian speaking friends out there (pls ignore typos and cropped texts, those will be handled in future updates). So, feel free to check those versions out! And here's the according changelog: - AI no longer builds units that it doesn't have the upgrades for - Training Ground and Watchtower upgrades are now working - Fixed garrison units that were missing on some wall types - Fixed morale debuff when recruiting units from hostile cities - Fixed a fog bug with targeted enemies inside cities - Fixed a bug with unit numbering - Fixed a bug with alert tabs closing themselves when there are too many alerts - Fixed a bug with some General's attributes not being applied to cities properly - Fixed a bug with AI disbanding units ...

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