Overview
The Obsessive Shadow - Chapter 2 is a Steam DLC connected to The Obsessive Shadow. It was prepared by Pablo Heckman, published by PMH Interactive LLC, and released on 2026. This page focuses on the store listing, screenshots, price, requirements, and its relationship to the main game rather than presenting it as a normal live-player game.
Store reviews and relationship
The Obsessive Shadow - Chapter 2 has not launched yet, so player observations, tracked peak, and monthly player history are intentionally hidden. The early signals worth reading are followers, regional audience mix, wishlist age, library-size patterns, and official launch updates.
Language and system requirements
The Obsessive Shadow - Chapter 2 is available in 1 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Windows 10 64-bit | Intel Core i5-4590/AMD FX 8350 equivalent or better | 5 MB RAM | NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better | 2 MB available space VR Support: OpenXR, Requires Motion Controllers |
| Windows | Recommended | Windows 10 64-bit or later | Intel Core i5-4590/AMD Ryzen equivalent or better | Not listed | NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better | 2 GB available space VR Support: OpenXR, Requires Motion Controllers |
| Linux | Minimum | SteamOS 3.0 (Linux-based) | AMD Zen 2 (4 cores, 8 threads, up to 2.4-3.0 GHz depending on load) | 8 GB RAM | AMD RDNA 2 GPU (8 RDNA 2 compute units, up to 1.0-1.2 GHz) | 2 GB available space |
| Linux | Recommended | SteamOS 3.0 (Linux-based) | AMD Zen 2 (4 cores, 8 threads, up to 2.4-3.0 GHz depending on load) | 8 GB RAM | AMD RDNA 2 GPU (8 RDNA 2 compute units, up to 1.6 GHz) | 2 GB available space |
Recommendations and store value
The Obsessive Shadow - Chapter 2 currently has recommendation data pending, while regional audience and wishlist signals can still show who is following the release before launch. Twitch and unit-sales metrics become meaningful only after the game is public.
