- Voice Chat in Allspace Improvement - 22 July 2020
I posted Build 20200721 of Allspace. This build includes a minor update to Voice Chat. The Vivox Voice Chat middleware is now running in production mode.
- Voice Chat in Allspace - 13 July 2020
I posted Build 20200713 of Allspace. This build includes the following improvements: 1) Implemented some minor performance improvements in match making server. 2) Added Voice Chat feature. 3) Change default key for target locking from T to L. 4) Added default Push to Talk key T. 5) Voice Chat volume and push to talk mode can be selected through the Audio screen in the Main Menu of Allspace. Note: The Voice Chat feature uses the Vivox middleware, which is also used by popular games like PUBG and Fortnite. Vivox supports PC and Mac, but unfortunately not Linux yet.
- Control Improvements in Allspace - 25 June 2020
I posted Build 20200624 of Allspace. This build includes the following improvements: 1) Fixed background color on selected menu button in Controls page. 2) Refactored the default throttle control scheme for game controllers and Oculus touch controllers. Previously, the y-axis on the left analog stick was a direct analog throttle control. This meant players had to constantly hold the position on the y-axis to maintain throttle level. The new throttle design implements Throttle Up and Throttle Down actions using the left stick. So now players do not need to hold that stick. They can set their desired throttle level and then let go of that stick if they want. Note: HOTAS joystick throttle input is unchanged.
- Graphics Improvements in Allspace - 22 June 2020
I posted Build 20200622 of Allspace. This build includes the following improvements: 1) Engine level updates 2) Graphics overhaul 3) Fixed selection cursor color in pause menu
- VR Improvements in Allspace - 16 November 2019
I posted Build 20191115 of Allspace. This build includes the following improvements: 1) Reduced size of cockpit in VR. 2) Reduced size of main menu in VR. 3) Added support for analog sticks and buttons on Oculus touch controllers, so they can be used like a game controller. NOTE: There is no virtual hands support using the touch controllers, though. 4) Improved image affects, so the textures on the space stations are more detailed and less blurry. 5) Changed the ship tracking to add more realism and challenge during dogfights. The tracking UI no longer shows the player where enemies are behind them. The tracking UI is now only shown when an enemy is in front of the player. This change also reduces visual clutter when lots of people are playing. 6) Refactored the cockpit camera to eliminate jitters in cockpit model. 7) Improved weapon visuals. 8) Improved engine visuals on enemy ships. 9…
- Allspace - Full Release - 18 October 2019
Allspace - Full Release Allspace is now officially moving from Early Access to Full Release on Steam! Allspace is a multiplayer first person space pilot game where up to 100 pilots blast each other with lasers, plasma, and missiles. I released Allspace on Steam Early Access in January 2019. My main goal for Early Access was to get feedback that I could use to improve Allspace. Along the way, I have received a lot of useful feedback, and I have had a lot of fun getting play Allspace with other players around the world. Thank you for the Feedback I want to thank everybody for their feedback. Thank you for both the positive and negative feedback. I read every forum post, read every email, and watched every video in order to absorb all of the amazing feedback that all of you have shared regarding Allspace. I have tried to incorporate as many of those idea as I could as quickly as possible d…
- Allspace Price Change on October 14, 2019 - 4 October 2019
On October 14, 2019, Allspace will switch from being Free to Play to being a Paid game. Everybody who downloaded Allspace for Free prior to October 14 will be able to continue playing Allspace completely Free. The new price will be $4.99 (or local currency equivalent). There will not be any DLC, in-game purchases, loot boxes, or anything else to buy. This pricing change is in response to player requests. A lot of people asked me to switch to a simple one-time payment model instead of a less straight forward Free to Play model.
- More Bug Fixes for Bots in Allspace - 26 September 2019
I posted Build 20190925 of Allspace. This build includes additional fixes and performance improvements for the bot code.
- Bug Fixes for Bots in Allspace - 23 September 2019
I posted Build 20190923 of Allspace. This build includes fixes for some of the bugs in the bot code, including the bug where bots would sometimes become invulnerable after running for a few hours.
- Bots in Allspace - 20 September 2019
I posted Build 20190919 of Allspace. This build includes the following improvements: 1) Added Bots. 2) Improved joystick support. 3) Switched all geo-zones to play in USA server group. 4) Engine level improvements for general stability. 5) Corrected some VR specific launch flags for VR support on Steam.
- Build 20190710 - 11 July 2019
I posted Build 20190710 of Allspace. This build includes the following improvements: 1) Improved readability of HUD text items. 2) Engine level improvements. 3) Fixed bug that affected player speed after collisions.
- Build 20190701 - 1 July 2019
I posted Build 20190701 of Allspace. This build includes the following improvements: 1) Improved robustness of connection code. When a player clicks "Play Online", game will now automatically resend packets to match making server and game server instances as needed. Players should not need to click cancel and try again anymore. 2) Improved network interpolation code. Enemy ships now move much more smoothly. 3) Engine level stability improvements. 4) Fixed bug in Apply button for Screen Resolution on Video options menu.
- Early Access Build 20190606 - 7 June 2019
I posted Early Access Build 20190606 of Allspace. This build includes the following update: 1) Removed particle effects that were causing visual problems on entry level computers. Explosion and respawn effects should look better on low end computers now.
- Early Access Build 20190605 - 6 June 2019
I posted Early Access Build 20190605 of Allspace. This build includes the following improvements: 1) Added Headlook feature 2) Changed default control mappings to support Headlook feature I added an option in Allspace to let players look around inside their cockpit while they are flying. This new headlook feature works with mouse, keyboard, gamepad, and joystick setups. I recommend opening the custom controls menu and selecting Restore Defaults. That will load all of the new headlook actions and mappings. There are now three ways to look around in your ship's cockpit: 1) Using the headlook built into VR if you have a VR setup. 2) Holding the Headlook button or key while moving your horizontal and vertical aiming. The default is Left-Alt on keyboard while moving mouse. The default for game controller is to click the left stick while aiming with the right stick. 3) Pressing specific look…
- Early Access Build 20190604 - 5 June 2019
I posted Early Access Build 20190604 of Allspace. This build includes the following improvements: 1) Additional improvements to Network stack 2) Additional improvements to Explosion camera 3) Fixed memory leak in "Upcoming Events" display on Main Menu 4) Fixed Memory leak in laser and plasma projectile class 5) Achieved zero memory garbage collection per frame across entire project
- Early Access Build 20190603 - 4 June 2019
I posted Early Access Build 20190603 of Allspace. This build includes the following improvements: 1) Fixed small memory leak in FPS display 2) Fixed small memory leak in Ping display 3) Improved performance of the network stack 4) Fixed bug in explosion camera
- Early Access Build 20190506 - 6 May 2019
I posted Early Access Build 20190506 of Allspace. This build includes engine level bug fixes including a bug fix for the Linux OpenVR support. This build should be stable on Windows, Mac, and Linux with or without VR. This build does not need any special launch parameters.
- Early Access Build 20190504 - 5 May 2019
I posted Early Access Build 20190504 of Allspace. This build includes a hotfix to fix a bug in the Linux build. The VR support that I added May 3, 2019 supports Oculus, OpenVR, and None. It tries to use Oculus, then OpenVR, and then reverts to no VR (normal monitor). This works on Windows and Mac, but there was a bug in the Linux build. When the Linux build tried the OpenVR support, that build would crash if OpenVR was not set up on the Linux computer. This build (20190504) for Linux includes Oculus and non-VR, but not OpenVR. This is a temporary workaround. I will implement a better fix in the future that supports Oculus, OpenVR, and None on Linux (like the Windows and Mac builds).
- Early Access Build 20190503 - 4 May 2019
I posted Early Access Build 20190503 of Allspace. This build includes the following improvements: 1) VR support for Oculus Rift and OpenVR. 2) Overhauled the menus to make them easier to use in VR. Known Issues for VR Support: A) Touch Controllers are not supported. Game controllers, joysticks, keyboard, and mouse are supported. B) You can play in VR mode using a keyboard and mouse, but there is no mouse cursor in VR. To operate the menus in VR, you will need to use the keyboard arrow keys and/or a game controller. C) FOV customization does not apply to VR camera.
- Early Access Build 20190316 - 16 March 2019
I posted Early Access Build 20190316 of Allspace. This build includes the following improvements: 1) Increased the max size of the laser projectile instancing pools to allow for more lasers to better support 100 players. 2) Removed Roadmap page from Main Menu.