- Update 1.07 - 4 October 2020
Update notes Duplicates Artifacts on Black Market Bugfix - we have fixed a minor bug with duplicates on black market demand. If an artefact is demanded, you can sell all duplicates of that artifact on demand (without risk). The limit of this operation wasn't a bug, but if the player had more than 1 demanded artefact the interface of the game didn't behave as intended. Spelling Fix - The horrendous 'stroy' instead of 'story' in press relations report is fixed, just like a few more minor spellings. Testers Console Unlocked - We decided to unlock a small tool designed for testers. To enter the testers' console use Left CTRL + F9. Keep in mind that you can create malfunction of the game client using this console, it's recommended to not using it if you worry about your current save. Summary This late update is our 'quick' response to the last bug report (Duplicates on the Black Market). How…
- Update 1.06 - 12 January 2020
Update 1.06 Update note Spelling fixes - we have fixed a few spellings (Press Bio, the letter with expedition reward) Font size in Press Bio and Opponents Bio - The font is bigger now Recompense for a strike - We've changed recompense for a strike. Now it's 3000 Pounds on Easy and 1000 Pounds on Normal. Crashing bug fix - There was a bug causing crashes on some devices. It should be patched now but we are going to keep an eye on the problem. Devices with low RAM (less than 2 GB RAM) can be still vulnerable. Starting Funds in Custom - We've added an option which allows changing the starting funds for the players in custom games from 0 to 20 000 Pounds. Highlighted information in Press Bio - The information about preferable stimulant in the Press Bio is now in italics. The bug on first career letter fix - On some devices, there was a bug messing the first letter in the career from Francis…
- Update 1.05 - 3 January 2020
Update 1.05 Update note Spelling fixes - we have fixed a few spellings (press favours and minor others) The Demand Bug - The black market decided to cut the demand. Now it should be fixed. Summary This is just a quick fix, we felt the urge to fix the demand on the black market as soon as possible. Cheers!
- Update 1.04 - 27 December 2019
Update 1.04 Update note Spelling fixes - we have fixed a few spellings (the " after 'moderate') The required explorers' glitch - The game sometimes didn't want to show the number of required explorers, now it's fixed. Tutorials - From now on the player doesn't need to finish career missions to unlock new tutorials. Summary The locked tutorials were a thing in the game to force players to play and learn in a flow, but it's clear that the game isn't easy and significant number of players would like to spend some time in the tutorials before playing real games. Same for local multiplayer. We admit that locking the tutorials behind the career progression was a mistake. It doesn't cost us much work to unlock them, but it cost us a lot of time to talk it through. We asked a question like why should we force players to jump in the game after the first tutorial, what about players who don't wan…
- Update 1.03 - 6 December 2019
Update 1.03 Update note Spelling fixes - we have fixed a few spelling (the unicorn in the explorer's bio for example) Optimization - We have optimized a few things in the code to make the game run better Cheat - We have added a cheat. Yes, a cheat. You can acquire money from your family funds just by inputting 'familyfunds' in the game. However, it works only on EASY. You can find a hint about that in the Archeopedia. Bugs Currently, Archeo: Shinar uses the Unity game engine's DirectX 11 renderer. However, on a small number of systems we've found it can be less stable and sometimes cause crashes (or frame drops) for some users. You can use the steps below to force DirectX 9 mode, which might potentially improve stability for you, at the potential cost of image quality and performance issues. This solution worked for all of our study cases. Steam Go to your Steam Library Find Archeo: Shi…
- Update 1.02 - 9 October 2019
Update 1.02 Update note Spellings fixes - we have fixed a few spelling (the pop-up for 3rd strike for example) Tutorial frames and stability - Some of you were creative enough to find a way to mess up the tutorial. It was fixed, just like a few simple visual errors. Sound Options Check - There was one case of a problem with no in-game sound. It should be fixed now. The ultra-wide resolution, high resolution, 16:10, 16:9 and more resolution support - basically better resolution support. The bug with 'unavailable' resolution for certain setups should be fixed now. Option to change the place of currency symbol - some of the players found it irritating to have to watch the currency symbol on the other side. Now everybody can easily change that. Archeopedia from the exit options - we have added a new way to enter the Archeopedia. It's our first move to add the option to hide the Cuppy. The p…
- Trailer update - 23 September 2019
We have updated the gameplay trailer. Nothing special, we just changed menu screen (old one showed early access) and fixed a spelling. Cheers!
- Update 1.01b - Quickfix - 18 September 2019
Update 1.01b - Quickfix We have published update 1.01b, a quick fix for resetting opponents reputation after a mission. With our last update (1.01) there was a bug with that. Also, one of the tutorial frames was adjusted for wide screens. Cheers!
- Update note 1.01 - 17 September 2019
Update 1.01 Update note Spellings fixes - we have fixed a few spelling (the trailer with 'yor' is next), and by few we mean Tutorial Stamp - the option to start the tutorial with unchecked stamp is now fixed Sound Effects in the career expeditions - Brand new sound effects to give you even better adventure! Tutorial Frames - not frames per seconds, the guide frames, we have adjusted them PPM on expeditions - we adjusted the control, now you can minimalize explorer's stats on the expeditions with ppm Bug fixed - the option to set a manager when one of the 5 required explores is pausing (due to random event situation, like personal matter) was blocked to secure player's comfort. There was a small chance that the player would freeze the game, due to the lack of space in the quarters or lack of new explorers on the labour market in a certain round Summary We want you to know that we won't a…
- Thanks for your support & Comming update - 13 September 2019
Thanks for your support & Comming update We want to thank you for your wonderful support in the last days. It was a crazy and happy time for us, a lot of you gave us something more than just feedback. We appreciate your activity, positive reviews and we feel the need to thank you because without you we wouldn't have the strength to work another day on another task. Thanks to you we can do what we love and we have high hopes for the future. You are awesome! We are already working on a minor update, we will release it in the next week (probably on Wednesday). It won't be much, minor tweaks and... brand new sound effects for the career's expeditions! We have stated this a few times, but we want you to know that the game will be supported for at least 6 months and in those months we will work on the localization, fixes, graphic adjustments and more! And again, thanks for your support, you d…
- Archeo Shinar has been fully released! - 11 September 2019
Archeo Shinar has been fully released! After 7 months in early access, we are glad to announce that Archeo: Shinar v1.0 is here! We put a lot of love and hard work in this game, but this premiere is not the end! We are going to support this game for at least 6 next months. We will try to improve it, fix if anything needs to be fixed and add more to this wonderful community! Ready? Pick. Explore! Cheers!
- One day to go! - 10 September 2019
One day to go! Tomorrow Archeo: Shinar will be fully released. Are you ready for the new adventure? Cheers!
- Archeo: Shinar Story Trailer - 7 September 2019
We have just published a story trailer! You can watch it right now! Story Trailer
- The story trailer is here! - 7 September 2019
We have just released a story trailer! Don't miss it, you can watch it right now! Cheers!
- More about the voice over - 3 September 2019
More about the voice over https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34132006%2F70d6c84769102a9786b046bb534cb8f59cbedce1.jpg How many voice actors? We have 8 voice actors. Every one of them represents a different character or a different subject. We wanted to have one voice for one character and we managed to arrange that. Where to find voice over in the game? First of all, all the plot-relevant letters and events have voice over. This means that also all animated clips have voice over too. We don't have voice over for standard random events or the standard expeditions, but if it's a part of the plot, you may be sure it will have voice over. But what about the tutorial? We decided to add voice over to the tutorial, all 5 parts of the tutorial have full voice-over. No need to read Cuppy's text bubbles anymore! How long is the full voice-over? There's no simple answe…
- Voice over is ready! - 2 September 2019
Voice over is ready! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34132006%2F70d6c84769102a9786b046bb534cb8f59cbedce1.jpg We have finished recordings for the game. All voice actors finished their work and we are closer than ever to the release of the career mode! It was a rough ride, it took us more time than we expected, some of the chosen actors were rejected, but we are here, with all those recordings ready to be implemented in the game. What's even more interesting is that we are implementing them right now, and if everything will be ok, we are going to start the final tests after the animated clips are synchronized with the voices. How many actors do we have involved? How long are the recordings? What does need to be done before the final release? Do not worry, we are going to keep you updated more than ever! More news coming tomorrow, and get hyped for the stor…
- The new gameplay trailer is on the air! - 31 August 2019
The new gameplay trailer is on the air! Trailer We have updated our gameplay trailer and we hope you will like it even more than the previous one. We are getting ready for the final release, more details are on the way, stay tuned and get hyped, we are going to share more on this Monday! Cheers!
- New easy difficulty - 1 August 2019
New easy difficulty What is going to change on easy difficulty? As you may know, we've created a special difficulty for players focused on messing around and/or the story. In the full game, there are going to be 4 different options for difficulty, when for now in early access you can only experience 3 of them. Let us introduce Easy difficulty! But why is it different? Because it's not based on balancing numbers without changing anything in the game. With this option, the player will enable new features, which will make the game easier than ever before. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34132006%2F472fd57a743f60c19eaa4fc892bb7cc539661e04.png 1. Friendly Institute The Institute is going to help player after first and the second strike. How? With money! When you are struggling to pay off you explorers, the Institute will help you by sending you more money! Is…
- Progress Note - 25 July 2019
Hey you, we've been working a lot lately, and by 'a lot' we mean endless hours. The good news is that the career mode is currently playable. One can start and finish the game. Estimated time of the career is 8 to 16 hours of gameplay. The bad news is that we had to scrap mission 3, we found more bugs and the story is not satisfying for us. Let's start with that mission 3. No spoilers ahead. It was a very different mission from usual play and it was confusing as hell. We have implemented 2 fixes to change it, but after all, we needed to scrap it and create something else. The new mission 3 is fully playable, it's not a copy of any other mission, but it's not what was intended in the first place. The mechanism is good now, it's not confusing, but after all, we need more tests. Estimated time of the career is wide, as you can see. Why? It depends on the game difficulty, player's performanc…
- The end of the last discount before the full release and an Easy difficulty - 24 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34132006%2F70d6c84769102a9786b046bb534cb8f59cbedce1.jpg The last discount in the early access has ended and... we are surprised! We thought that you will wait till the full release, but a lot of you bought our game on that sale. We are very grateful for your trust in us, it's really awesome to get your support now when we are pushing ourselves to work as hard as we can during these last weeks (yes, weeks, we know it's still more than a month, but we are calling it weeks) in early access. And hey! We've got a surprise for you too! 3 month ago we decided to change our difficulty levels. We changed their names and deleted 'easy' because even the easy one wasn't easy for more than 80% of the players. We changed some values in a few functions to make the game easier and called it a Normal difficulty. And for those 3 months, you…