- Version 0.9e - Dojo Update - 21 July 2021
New features Exploration -a new icon has been added to the right clipboard UI. This will take you to places outside of boxing gym. For now, I've only added one location. I will at least add two more. Dojo -an alternate way to train your boxer's stats. Pay a fee to participate in a survival mode style matches in a dojo to earn training tokens. Use the training tokens in the Dojo to train two different stats at once. The more tokens you stack, the more experience bonus you gain. Balance Changes -When boxer is fully depleted of stamina, you can't use focus commands until he stops sweating. -successful evasion now rewards 10% stamina. -nerfed multiplier bonus for Hotdog minigame. -reflex now governs the evasion rate of the boxer instead of focus. -successful evasion grants 1 morale point. -slightly raised stamina regeneration amount for faster gameplay. -nerfed GP gain amount from recycling…
- Survey results are here! Some thoughts and plans for the future! - 9 September 2020
Hi everyone! General Krukov here. First of all, I would like to thank everyone for participating in the survey! It was my first attempt in doing so, and I was absolutely surprised with the data I managed to collect through it! You've all contributed to the future of Victory Road positively! I would like to take the opportunity to go over some of the survey results as well as my thoughts on them. According to the survey, it seems like about 60% of the people found this game through steam itself, and 40% from YouTube and twitch. It's really interesting how so many people actually ended up stumbling upon this game randomly on steam. I was also reminded that indeed no one really knows about this game's existence outside of steam. This is mostly my bad on not doing much marketing at all, but I find peace in current state of the fan base and rate of new players coming in. Victory Road is not…
- 0.9d3a -hotfix & combo discovery tweaks- - 22 August 2020
New feature -Combo discovery now occurs according to how much focus level you have(eg: discovery limit calculation is focus/3. Meaning you will only start learning 3 hit combos when your focus level is 9). You won't be learning any 6 hit combos at the beginning of the game anymore. However, this law doesn't apply to pity discovery(an alternate discovery system that lets you discover combos if you don't get any for a while). balance changes -buffed "determination" hyper skill to absorb any hit incoming as long as the boxer is attacking and is within startup and active frames. -Combo discovery can now only occur every 40 seconds(was 5 before) Bug fixes -fixed a new crash bug caused by last update. Developer's message Hi, everyone! So I was notified of a specific bug related to combo discovery this morning. Luckily, I found the cause of it and fixed it. I'm uploading an emergency patch sin…
- Victory Road mid early access survey! Voice your opinion anonymously! - 18 August 2020
Hi everyone, Krukov here. Before I delve into the new features of the game, I wanted to stop and see what you guys really think about/want from the game. So I've spend a few hours to come up with some questions. The survey is completely anonymous. So you can feel free to write whatever you want on it. I would like you to be very careful when picking the 3 features you want from the upcoming features. As that will probably decide what I'm going to work on next. click the link below to go to the survey! https://forms.gle/4JGAQ4LgyJusSGov9 You can also write in your home language if you aren't comfortable with English. I will just run google translate. Thank you in advance and thank you for your time!
- Version 0.9D3 -Combat mega update + watch feature- - 16 August 2020
New feature/major change -added a new watch feature in Gamble rumble where you can watch boxers fight without gambling -added a smart movement function to let the boxers space themselves according to the distance to opponent boxer and center of the ring -added a block string function to let boxers continue to apply pressure if their safer attacks get blocked -added a cost system to combo in order to diversify the combos more -added a corner action function to let boxers do sensible things when they are cornered -added injury specific graphics for each injury given/received during combat -hyper can now be activated while the boxer is in hitstun. This means you have another way to get out of combos now. This also applies to enemy as well -boxers now recover faster from their attack animation when they land a hit depending on their attack proficiency level -sluggers now do 1.3x more damage…
- Version 0.9D2 Quality of Life patch - 26 July 2020
New feature -Added pause. press P to pause. Press O during pause screen to dismiss the pause image. -Added new lines for Coach in the food screen. He will now warn you if your meal plan's calories are too high/low. -Getting knocked down will now deduct 15pts from your total score during the match result. -Added mute feature to settings menu. As a result, I also disabled numpad 0 for muting. -The event boxer information window has been redesigned to carry more information of the enemy boxer. -Added Total BP display in ranking screen. -Added date display in ranking screen. -Added enemy boxer fight money reward display in ranking screen. -Equipment merchant will show extra information when hovering on the equipments on sale(display of buffed stats and an extra window displaying current equipment stats for easier comparison). -Food screen now also displays afternoon nutrition requirement if…
- Version 0.9d1 changes - 13 May 2020
New features -added visitor NPC, Audrey who resets your fatigue to 0 and mood to 100. -added visitor NPC, Yachiyo who resets your skill tree. -added visitor NPC, Lingling who removes all your rusty stats. -added visitor NPC, Lilly who takes your boxer to a Bootcamp. Boxer loses 7kg(14lb) from it. Balance Changes -Players now exclusively have 30% less chance to receive an injury Bug fixes -fixed a problem where the game occasionally crashes when transcendence and chrono boxing is activated. Note Hi all, it's been quite a bit since the last update. I've been a little busy due to arranging stuff for moving. Because of this game, not only do I have to arrange stuff for moving my stuff, but I also have to arrange stuff for moving the company itself to another state. So please understand if the update isn't as frequent as usual. Things should be normal as soon as I get stuff figured out after…
- Victory road tutorial video by the developer! - 28 April 2020
Hi everyone! I've noticed some of you are still a bit confused in terms of how to play this game. So I've included a video tutorial so that you can get a little more comfortable with the game. I'm also hoping this will help the new players and future buyers. If you have any questions or opinions, let me know! Now that that's over with, I will go back to making updates for the game.
- Version 0.9d changes - 24 April 2020
New additions -added 3 new tutorial cards to help the new players Balance changes -lowered overall damage past level 1 proficiency by 50% to make it fair to point oriented players. -lowered stamina gained per level from 20 to 15 Fixes -supposedly fixed the problem where denying matches subtract BP from other leagues. Note: This is a very small update I decided to make because I've started to notice some players that are suffering from some mechanics because they are simply not aware of it. Thank you all for the feedback!
- Version 0.9c9 changes - 17 April 2020
New features -Boxer's requested training and food now gets added to the log when the request occurs. -You now gain 10GP from winning ranking matches and 30 from defense matches. Balance changes -footwork now governs dash cancel chance. -reflex doesn't have anything to do with dash cancel now. -muscles now weigh slightly less due to the concern of it affecting your weight division too much in the late game. (Will only apply on new save) -decreased the days it takes for your boxer to get overcome the hatred of food from 3 days to 2 days. -footwork now affects movement speed 20% more than it used to. The animation speed of it was also adjusted to make it look less goofy for faster boxers Bug fixes -Some names in UI elements has been changed for consistency. -Fixed a bug where customized boxers have significantly higher starting protein requirements compared to premade boxers. (Will only ap…
- 0.9c8: underworld survival mode update - 7 April 2020
New feature:Underworld survival mode -available through action menu after you finish amateur league(for those of you who have already beaten amateur league, the mode should unlock as soon as you win a ranked match) -participate in endless waves of matches to earn all available in-game combat items and inventory items for free. -Each match won will fill up a bar in the rewards UI during the fight result screen, when you have two bars full, you will be able to pick two items from the selection of six. The items picked will be stored and you will be able to receive it when you quit underworld survival. -Pick a buff in between matches according to your needs. You can pick from Attack buff, defense buff, health recovery, and injury cure. -You get all the items you earned from the underworld when you hit the quit button during the fight result. This is the only way to retrieve your items. So…
- Version 0.9c7 changes - 27 March 2020
New additions -added Canada -added United Kingdom -added Thailand Balance Changes -nerfed natural combo occurance chance from 25 + (focus/2) to 15 + (focus/2) -raised max level cap for player boxer from 350 to 370. Bug fixes -fixed a bug where the bubble says "boxername, do a error" when you tell him to do a bodyshot combo. -fixed a bug where potion of the stars effect lasts 3 days instead of 1 day. -first aid no longer heals your boxer by 15% of his health. -pill of mind no longer affects your focus level. -adjusted Mini Thunder cloud's restrictions to avoid people getting electrocuted during knockdown. -fixed a bug where you get defense match requests from boxers of different weight class when you lose/gain enough fat to be assigned to a different weight league. -fixed a tutorial card, "getting sick of food"'s text to be more flexible with the possible future changes. -fixed a bug whe…
- Version 0.9c6 changes - 22 March 2020
Balance changes -The property of the first hyper in the utility tree has now been changed. Upon activation, boxer will have 70% chance to perform forward dash cancel on each hit that they land. -boxer AI's forward dash requirement distance has been altered. You may end up seeing it a lot, but I did nerf the chances to make it balanced. If you notice that it's happening way too often, let me know. -Sluggers will now cancel out of their attack animation to do their favorite attack when the game determines they will do a dash cancel. This is an intended change to make slugger style more viable. -Removed FDC chance alteration for Bolt Charge skill. -nerfed injury chance even more -nerfed snake to reduce stamina down by 70% of max stamina instead of 100% -nerfed poison damage from 60% to 35% -payback nerfed to only deal double damage. Time window has been reduced from 10% to 8%. -Stamina deb…
- Version 0.9c5 changes - 18 March 2020
Version 0.9c5 changes General changes -undying skill's recovery amount has been reduced from 20 to 15% -undying skill's trigger has been changed from 10% health to 8% health -made it so that if your BP is higher and level is 10% higher than your opponent, you will get very little BP from that match. Fixes -fixed a loading crash problem that affected certain players. -made an extra function to kill expired events that used to stay forever when going to hospital at the end of the month. Function will run and delete expired event at the end of the day. -fixed a bug where some ranking outboxers do nothing during combat when they choose to do a favorite attack and their favorite is Dempsey hook. This was due to the code having 20% chance to somehow assign dempsey hook as their favorite attack. They will now roll proper favorite attacks as intended on new game.
- Version 0.9c4 changes - 16 March 2020
Version 0.9c4 changes General changes -Defense letter challenger assignment is now tied to level instead of BP. Level range is + or - 20% of player boxer's total level. -adjusted execution order of the injury calculation elements to make injuries happen less. -slightly altered outboxer's AI. Fixes -Fixed an issue regarding the same low level boxer constantly challenging you. -Fixed an issue regarding the same high level bully boxer constantly challenging you.
- Version 0.9c3 changes - 14 March 2020
Version 0.9c3 changes New additions -added timer to skill point spar to give point oriented players more chance. -added Mexico into a pool of random boxers and character customization -added calorie counter below muscle requirement UI General changes -changed maximum rounds in gamble rumble to 2 -nerfed the effects of superior, quality, majestic modifier for equipments -nerfed the random stat distribution bonus upon equipments being generated in the game -nerfed damage scaling for combos from 10% per hit to 7.5% to go with the new health increase change -fixed an issue where the Shin guard and Combo Sensor effect doesn't disappear after a match. -sponsorship deadline display on top right UI should be correct now. -confirmed that injury effects do occur in the same match they are received. Balance changes -increased slugger's non combo attack damage by 10% -decreased slugger's overall da…
- Victory Road has been finally released!!! - 10 March 2020
Hi everyone, General Krukov here, I'm the developer of Victory Road. It's been a pretty difficult experience getting this game to the state that it is in now. I'm kind of relieved that this game can finally be played by everyone in the world, but at the same time, I know this is just the beginning. I hope you all enjoy this game, and if you do, it would be nice to hear your impressions through steam reviews. If you have any other opinions and suggestions, join the Victory road discord. I will always be there to listen to your feedback. After all, I've decided to release this game as early access so we can all build on this game together. I hope you all have a nice day, enjoy the game, and I hope to talk to you all soon!
- 10% launch discount! and Giveaway info!! - 6 March 2020
Victory Road is getting really close to launch! I hope you guys are all as excited as I am! I've decided to do a launch discount on the game, but it won't really last for a long time, so be sure to get it as soon as the game is launched! As for the code giveaway event information, the giveaway will be happening around 5pm PST on Twitter! Make sure to follow @yuijegnan to not miss the event!