- Difficulty settings & Control mapping update - 4 November 2022
Greetings, pilots! Price drop First things first: The price for Gravity Ace has dropped significantly! If you were waiting for the price to come down then your prayers have been answered. Go get it now. Difficulty settings Gravity Ace now has three difficulty settings that affect fuel consumption. At the easiest level, fuel is consumed much slower. And at the hardest level fuel is consumed faster. If you want the most challenging experience where fuel management is a very important part of the game then you want Hard diffculty. If you just want to shoot things and not worry about fuel so much, choose Easy. Auto targeting Along with the new difficulty settings you can also choose to use a targeting computer that will automagically select the closest target for destruction. You still control when you shoot but you don't need to aim anymore. Be careful and shoot wisely because one of the t…
- Modern twin-stick cave-flyer 'Gravity Ace' is out now and it's great - 27 May 2022
Remember the days when games were a lot simpler, and you had various attempts at cave-flying? Well, I do and the new release Gravity Ace brings back some fun memories while making a modern spin. Read the full article here: https://www.gamingonlinux.com/2022/05/modern-twin-stick-cave-flyer-gravity-ace-is-out-now-and-its-great
- Gravity Ace available May 26! - 25 May 2022
Hey folks! It's a been a long time coming but Gravity Ace is leaving early access today! Thank you to everybody who has stuck around for the ride! Early Access took longer than expected (let's blame Covid) but I think it's worth the wait. Gravity Ace now includes 50 levels of content in 2 campaigns, boss fights, many new enemies to fight, new mechanics like gravity rivers, an original soundtrack, and a built-in level editor that lets you share your creations with others. In fact, in case you didn't know, all of the levels in Gravity Ace were made with Gravity Ace! We're celebrating reaching this destination with a significant launch discount. Try the demo, play the game, tell your friends, share your levels! And this isn't the end of the road. I intend to continue working on the game. Specifically, supporting players with post-launch fixes, new mechanics, new enemies, and new levels. I…
- Small fixes prior to release! - 23 May 2022
Hey, folks! Release day is nearly upon us and of course I'm making some last minute fixes. The most notable in this release is that the hitbox for the player was adjusted so that it's smaller. There was a bug making it a wee bit bigger than it should have been which, in some situations, felt Bad(tm). But it's all fixed, enjoy pilots!
- Gravity Ace is leaving Early Access on May 26th! - 10 May 2022
It's been a long road, a little too long if I'm being totally honest with myself, but it's worth the wait. Over the past 17 months I've put in a ton of polish, lots of new enemies and levels, and improved the level editor significantly. I think you're going to have a lot of fun! The level editor has a ton of fun new features like new event triggers, more dialog options, new enemies and bosses, new terrain, secret walls, and a lot more. All 50 levels that will ship with the full game were made with the level editor that comes with it. And you can easily export levels to share with your friends or the community. I can't wait to see what you can make! The new campaign has 25 levels, just like the first, with all new puzzles and challenges in store. And there are built-in options specifically for speedrunning and streaming that I think you're going to enjoy. It's been a long road but May 26…
- v56-EA - 23 April 2022
New and updated: - Drag and drop to import campaigns - Added boss 2 prototype - Changed multiple reactor core win condition (you just need one) - Added option for single-use beamout points - New objectives UI to see S-rank status during play - Removed print statement #ignore - New astronaut name and catchphrases @dudezord! - Turn off reactor safety when player attaches tractor beam - Keep reactor core safe for 3 seconds after player is killed - Reduce aim camera movement slightly - Increased aim visibility - Added level name to pause screen - Renamed pickups to coins on gameover - Update all visualizers when items are deleted or during undo - Shortened waypoint activation delay - Made HUD icons more visible - Sort scores and times in the level chooser - Finalized credits Fixes: - Fixed interaction between camera moves and paused dialog - Fixed visualizer updates when deleting objects -…
- v54-EA - 14 April 2022
New and updated: - Moved screenshot dir and settings dir; Settings shouldn't be synchronized across platforms for Steam cloud saves but campaign progress and user created levels are - Replaced waypoint markers with HUD icons - Updated campaign dialog to show sector and level number
- Launching soon! - 27 March 2022
Over here at Gravity Ace Headquarters we are putting the finishing touches on the final release of the game which will be announced VERY SOON! In the meantime, try out the FREE DEMO and, if you're an EARLY ACCESS owner, try out a sneak preview of the second campaign! All currently available content is unlocked in the level editor too so have fun!
- v43-EA - 15 November 2021
New and updated: - Boss 1 work in progress - Removed inactive fuelpod drop code except for bosses which will drop fuel as you fight them - New astronaut name from @Nathanael; Spoiler: the name is Nathanael; P.S.: You can name an astronaut if you watch the twitch stream - New astronaut names; Thank you @HybridLizard!; Thank you @GamedevUnknown! - Adjusted gamepad deadzone when navigating user interface - New astronaut name and catchphrase -- thanks @human1428! - Modified level so astronaut doesn't bounce to his death - Changed collision for detecting if player is out of the combat zone - Updated explosion and effect spawners to use global coordinates - Created "homing" group so that when player leaves combat zone they are vectored back to the nearest static defense or cave wall - Put asteroids into their own collision layer separate from enemies - Update tractor beam to use global coordi…
- v42-EA - 1 November 2021
This is long overdue -- progress has been made! Campaign 2 is being built as we speak and the finish line is in sight. I know everything that I need to do to release the game out of early access and the list is getting shorter everyday. Thanks for your support everybody! There is a placeholder for Campaign 2 in this build -- it's not finished yet. I think I'm going to hold back some of the content until the full release but all of the new enemies, props, and goodies are available in the level editor for you to play around with! New and updated: - Added dust effects to mobile turrets - Added sound effects for mobile turret - Mobile turrets complete with new art!; New art; Fixed state machine bugs; Fixed ice launcher state machine as well; You're gonna love these evil dudes! - Named an astronaut Tiw for @robert_capper! - Added state machine to mobile turret and started on animations - Rem…
- v41-EA - 25 April 2021
New and updated: - Disconnect frozen ice balls from shield when shield goes down - Deflect bullets when they hit water blobs - Updated engine to Godot 3.3 - New ice launcher art; Ice ball projectile; FixedJoint class - Placeholder ice turret; Placeholder art; State machine using AnimationTree (hat tip: Leonard); Working on projectile and art next - Added catchphrase and astronaut name from Leonard Meagher -- ty Leonard! - Added ice water icon to level editor - Updated the art and animation on the water blobs and splooshes with final art - Added water blob hazards to ice biome - Added slight blur to distortion shader - Simplified ghost shader so it doesn't need to read the screen - New ice plant art and animation - Revised ice wall texture; added more details - Added an indicator on reactor platforms to let the player know that they can drop a reactor there - Added button to level editor…
- v40-EA - 28 January 2021
It’s been a minute! Happy new year, everybody. I hope this one is going better for you than the last one. After a brief hiatus to recharge and celebrate the holidays, we’re back on with some updates. A lot of work has gone into assets for the new “ice world” that will become the setting for Act 2. In addition, the leaderboard server is now live. I’m new to running a game server so please bear with me as I work out the bugs – please let me know if you run into any issues! New and updated: - Polished up nice looking icy asteroids - Added ice asteroids near icy cave walls - Added sound effect for bullet impacts on ice walls - New theme-based dust particles for icy blue cave walls - Added dust poof when player explodes on a wall - New ice blue wall theme - Added scanlines to the ghost shader - Show random astronaut dialog when no dialog has been connected in the level editor - Improved lase…
- v39-EA - 11 December 2020
Lots of work is ongoing with the client/server for leaderboards and shared levels. Some of that code has already been merged in this release but remains deactivated until it is ready for prime time. In the meantime, please enjoy these new features and fixes! New and updated: - Added over 400 interesting names for astronauts - Added over 500 landform names in the editor for every cave wall - Added shield energy gauge when shooting; Added a visible gauge that appears when shooting; When gauge is depleted, shield turns off; Gauge refills when player stops shooting - Center window in non-fullscreen mode - Updated options screen - Updated tractor beam noise and "out of fuel" alarm - Improved flow through Ancient Worm Cavern at full speed; Lengthened two hallways to get better timing on the gates - Vents are synchronized! Laser gates are synchronized! Everything is synchronized! - Warning and…
- v38-EA - 15 November 2020
Bullet impacts have been juiced a bit. This was a change that actually existed since September but never made it into the EA release. Let me know if you experience any performance issues. New and updated: - Added rank to level chooser screen - Drones show smoke when they are damaged and hit - Added option to turn off asteroids - Crates move more when shot - Dead drones can be used as clubs to kill other enemies Fixed: - Fixed keyboard focus issues on howtoplay and other screens - Fixed bug where some buttons would still make noise when SFX volume was 0 - Fixed coin spawning into walls - Fixed continue button advancing to next level when sector not unlocked
- v35-EA update - 8 November 2020
Big sigh of relief. It's a new day. New and updated: Added tractor beam sound effect (on the fence about this one, let me know what you think) Highlight missing items on gameover screen Added social links Added button for campaign reset on level chooser screen Record best time with score and best score with time for each rank achieved in every level Changed "Continue" button on gameover to go immediately to next level Added "Levels" button on gameover to return to level chooser Added speedrun section to options Added option to disable dialog Dialog doesn't appear if Dialog setting is off but still responds to and activates event triggers Reduce coin explosion radius for slightly easier pickup Enhanced speedrun timer with new timer background art, new position Laser gates and steam vents reset timings to original values on level restart Updated build to use headless Godot Fixed: Fixed sh…
- v34-EA update - 30 October 2020
Our first update is now available! There are a few smallish additions but mostly bug fixes and quality of life improvements. Please post any bug reports in the discussion forum. The next update will have a better ratio of new features to bug fixes as we lock down the remaining issues that have been reported. Thanks for your help, everybody! New and updated: Updated controls for advancing dialog. SPACEBAR and ESC augment X. Classic mode shooting moved to SHIFT and ENTER Added special S victory music Esc key pauses, Esc key advances dialog Bug fixes: Fixed "back to menu" softlock. Caused by pausing the scene transition scene Fixed the sound effect slider. Sound effect slider now changes volume for everything that is not a music including the UI Fixed muffled audio bug. When pausing and then going to gameover, the audio would remain muffled until restart Fixed how to play scene. Removes al…
- Gravity Ace is an excellent take on classic twin-stick cave-flying and it feels awesome - 26 October 2020
Cave-flying is a genre that was big a very long time ago, now though not so much but Gravity Ace from John Watson entered Early Access recently and it's absolutely brilliant. Read the full article here: https://www.gamingonlinux.com/2020/10/gravity-ace-is-an-excellent-take-on-classic-twin-stick-cave-flying-and-it-feels-awesome
- Early Access October 22! - 12 October 2020
Well, folks, the time is almost upon us. Gravity Ace is finally in a state where I can release it into the wild. Gravity Ace will launch in Early Access October 22. What does that mean exactly? The current game is fully playable with a 24 mission main campaign, fully integrated level editor, highly polished art and sound, and a great soundtrack. But it isn't done yet! I want Gravity Ace to be a satisfying and rewarding experience for new players and fans of the amazing classic arcade games it's based on. Community feedback has been vital during the development process. I'm looking forward to expanding the community through Early Access and using your feedback to shape and balance Gravity Ace so that it's as fun and polished as it can possibly be. I have big plans for Early Access! I want to add new enemies, bosses, more levels and campaigns, fix bugs (of course), and add a local multipl…