Type Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews138
- Release dateOct 24, 2019
- Developerchaikadev
- Publisherchaikadev
Genres: Indie
Company pages: Developer: chaikadevPublisher: chaikadev
Type Knight Steam news
Type Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Type Knight version 1.3.2 - 30 April 2025
Changelog: Potential fix for phantom crash Added new tip Added missing word in readme Have fun!
- Type Knight version 1.3.1 - 5 December 2023
Hello friends, Here's a small patch to address a bug related to non-16:9 monitors. Changelog from 1.3.0 (2022-03-19) to 1.3.1 (2023-12-05): Fixed UI issue when fullscreen on non 16:9 monitorsFixed bad paragraph spacingUpdated readme If you have any problems with the settings, you can always tweak them from outside the game with the config file. It's located in "Appdata/Local/TypeKnight". Have a nice rest of the year!
- Type Knight - Quality of Life Update - 19 March 2022
Hello! Here's a big update for Type Knight that focuses on quality of life features. Let me know if this new patch introduces any new bugs, I really appreciate the feedback. The linux version of the update is postponed since I was having issues with my ubuntu install. Changelog from 1.2.1 (2020-10-16) to 1.3.0 (2022-03-19): Updated the fontSome characters have been edited to differentiate them better (u/v and capital i / lowercase L).Other character were edited to make them more aesthetically pleasing (characters with accents).A lot of new characters have been added. Mostly letters with accents but also symbols. You should now be able to type in most (if not all) languages that are based on the latin script. Split English language localization into English (US) and English (UK)The game now has a dictionary with american spelling.Added support for the UK QWERTY keyboard layout (Note: the…
- Type Knight - Winter mode - 4 December 2020
Type Knight's winter mode is now active! You can enjoy it for the next six weeks.
- Type Knight - Anniversary update! - 16 October 2020
Type Knight's release anniversary (Oct 25th) is coming up! To celebrate this, here's a big update! Changelog from 1.1.2 (2020-06-01) to 1.2.0 (2020-10-16). Added 16:9 aspect ratioYou can revert back to the old format in options menu if you want toAdded fullscreenAdded a new song to the in-game playlistUpdated the steam library bannerAdded a new tips section with various infoVery useful for new players!Veteran players might learn something too!Added two extra difficulty levelsPecking Peasant is extra easy, for people who have never touched a keyboard before.Loggorheic Lord is extra hard, recommended for expert typists only.Slight rebalance to the other difficulty levelsEnemies are slightly faster in Palindrome PaladinEnemies are slightly slower in Spelling SquireThe combo timer will now scale according to the difficulty (easy = longer timer, hard = shorter timer)Explained better how to u…
- Type Knight version 1.1.2 - 1 June 2020
Hey! I've just finished working on a new patch for Type Knight. I couldn't recreate on my end a lot of the bugs that have been reported but I still did my best to investigate the game's code to fix most of them. Please let me know if the patch feels like an improvement or not! Changelog from 1.1.1 (2020-01-08) to 1.1.2 (2020-06-01). Fixed the unhinged dynamic difficuly for the script flow game mode. The longer you had the game open, the faster the skeletons were walking because the game didn't take into account the time you started the new round.Potential fix for the game over screen sometimes not fading in.Potential fixes for crashes related to weather effects (objPluie, objBrouillard and so on).Standardized how the words appear above the sorcerer. The words should behave like for other enemies (graying out instead of disappearing). It should also make the system less prone to bugs. (S…
- Type Knight version 1.1.1 - 9 January 2020
Hello! Here's a small patch for Type Knight. I tried my best to fix the crash related to "objEntites" that's been reported multiple times, however I couldn't recreate the issue on my end. I've made a small change that I think should fix the issue but there's no way for me to know for sure. Let me know if it still happens. Changelog from 1.1.0 (2019-12-19) to 1.1.1 (2020-01-08). Possible fix for the crash related to "objEntites"Fixed not always being able to hear the attack sound effect of skeletonsRemoved crickets from the background audio during winter modeUpdated the alternate version of the mountain sprite used for the lightning strike special effect to the newest version of mountains (you will see the change after winter mode ends)Tweaked the game over screen during winter mode
- Type Knight - Winter update! - 20 December 2019
Hello! I hope you will enjoy this winter-themed update! From now on, the cemetery will be engulfed in snow every year from December 1st to January 15th. Additionally, there's a small surprise if start the game on the 24th to 25th December! Here's the patchnotes: Changelog from 1.0.0.1 (2019-11-03) to 1.1.0 (2019-12-19). Added winter modeAdded a cold weather breath effect to the knightAdded frozen puddlesAdded falling snowAdded snowy variant of backgroundAdded winter-themed sound effectsstepping on icepredatory birdsAdded a small surprise if you play the game on the 24th or 25thImproved the look of mountains Added new "splash" sound effect when stepping on a puddle (you will hear it when winter mode ends)Fixed credits scrolling back up after clicking somethingFixed audio sliders being slightly misalignedFixed lightning effect not always fading outFixed the UI inactivity fadeout not alway…
- Type Knight version 1.0.0.1 - 3 November 2019
Hello! Here's the first patch for Type Knight. If you experience any bugs or crashes or see obscene words, please report them to me! Video footage of the game when you're triggering a bug/crash is especially useful if you want it to get fixed quickly. Changelog from 1.0.0.0 (2019-10-25) to 1.0.0.1 (2019-11-03). Added new sound effects to the player textSound cue when the word appears above the knightTicking sound with each character typed by the enemyUpdated the dictionaries to remove obscene and undesirable wordsAdded a fail-safe that should prevent the post-boss particle crash (if it still happens let me know)Fixed the ghost soft-lockPrevented the enemies to have a word that contain your power-attack word and vice-versaAdded an error message in case you would try to pick a word that would leave none for the enemies to use (practically impossible unless you're trying to break the game…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 April 2025 | Type Knight version 1.3.2 | 1798454487561941 |
| 2 | 5 December 2023 | Type Knight version 1.3.1 | 5395937983679159410 |
| 3 | 1 June 2020 | Type Knight version 1.1.2 | 3142896212103411857 |
| 4 | 9 January 2020 | Type Knight version 1.1.1 | 2600199781638994420 |
| 5 | 3 November 2019 | Type Knight version 1.0.0.1 | 2451574645868340692 |
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