- If You Liked Overstep, You'll Love Contenders: Arena! - 4 July 2023
Overstep fans, We would like to share with you an update and the decision to move on from Overstep. While we haven’t fully announced the new title yet, we do want to share an opportunity with you to help in the evolution of team-based, acrobatic, and adrenaline-fueled action. We have shifted all efforts to an expanded and enhanced experience called Contenders: Arena and we would love to invite you to a closed playtest that is running from Friday, July 14 through Sunday, July 16. If you liked Overstep, you are going to love all of the improvements in Contenders: Arena. We want you to be a part of helping to shape the future of this one-of-a-kind experience! Join us, if you think you’ve got what it takes to be a Gladiator! We can’t wait to see you in the Arena! https://contendersarena.com/beta-access/ https://store.steampowered.com/app/2445510/Contenders_Arena/
- OVERSTEP TRIALS COMPETITION! - 9 July 2021
Fellow Overbots! We call upon you to take part in our community trials competition! Prizes, orbs, things, excitement! Best part? Competing is completely free! Starting now you have 48 hours to participate in the competition and win a little something for your steam wallet ;) All you have to do is... 1. Get on our discord.gg/Overstep 2. Jump into #event announcements 3. Check out the latest announcement! All the information you need is there! Happy collecting! Here is a clip of the last competition winner "Target" who beat the Launch Control map in 40.1 sec! https://www.youtube.com/watch?v=hjG2SALbYdw&ab_channel=Overstep
- Year One Update - patch notes! + TRAILER! - 20 November 2020
We can't believe it's already been a year since we launched Overstep on Steam Early Access. It has been a year full of hard work, new experiences and it's been awesome to meet our players from all over the globe! Your feedback has been the secret weapon for traversing the land of iteration and dilemmas, from rail grind speeds to map sizes. It's like you're a part of the team - we couldn't be happier about it! FEATURES AND CONTENT: New in-game currency: Credits Earn credits by playing matches Skins can be purchased by Credits, except for Legendaries which remain OB-Only Adding a selection of Nationality based skins Customizable avatars and banners Skins now show on Trials and HUB Combat Tutorial Level Two new trial levels: Processing Plant and Launch Control Trial Times - Personal Records First version of the HUB Text Chat New competitive level: Atlas 2 New weapons: Hailstorm, and Meltdo…
- Update no. 0.5526846 patch notes! - 10 September 2020
FEATURES: Added the option to start MATCHMAKING DURING A TRIALS MATCH! (access in-match menu to trigger it!) Added rag-doll behaviour on death. Added hit vignettes and sounds to the abilities. IMPROVEMENTS: Added Orion Bonds to the top menu bar. Decreased the volume of certain menu buttons. If an opponent dies via arena hazards or the Kill-Z within 3 seconds of you shooting them, you will now be awarded the kill. Improvements to drone VFX. Added support to the display settings screen, so attempting to change graphics quality will automatically switch the quality preset to Custom. Improved the matchmaking status widget and added marquee animation to 'searching'. Bound shortcut keys to in-match matchmaking widget. Added feedback to the main 'Play' button so it becomes clearer that it can be pressed while matchmaking. BUG FIXES: Updated Blur and Ghost VFX, and fixed concurrency giving prio…
- Update no. 5323789 patch notes! - 3 August 2020
FEATURES: Game mode voting before map vote Team Deathmatch Flexible matchmaking in increments of 2 (Waits for 10 seconds to find a 3v3, then 10 seconds to find a 2v2 and allows 1v1 matchup after that) IMPROVEMENTS: Finishing a trials level now shows your time and provides the options to retry or exit to main menu Power Drain damage/heal amount changed to 30 instead of 25 New top center HUD element for the classic HEAT mode Audiovisual feedback with void/Kill-z deaths Removed collision on Resort plants Health pickups now give 40 HP instead of 20 BUG FIXES: Look sensitivity doesn't save Drone not camouflaged during Ghost ability Rocket appears on the back during Ghost Smokescreen drains all heat Electroblast distortion persists after death Electroblast distortion does not affect heat bar Blue shark has a wrong texture applied Visual settings not working fully Keep an eye on our Developmen…
- MAJOR UPDATE - Overstep 0.2! - 26 June 2020
FEATURES: The ability system first pass! CONTENT: ARTED VERSION OF RESORT! Starport map blockout version! Temple of Boom map blockout version! IMPROVEMENTS/BALANCING: Respawn timer is increased from 3 to 5 seconds Visual feedback for player death on KillZ (void) ESC now closes settings, friends, and Orion Bond store screens. The Quick Game card got a simple re-design for better readability Width of keyboard bindings window was too small in some situations, it's wider now Added resolution settings Added windowed/full screen options New desktop icon Added Early Access text to loading screens A party widget so you can see who is in your party and their status (top right) Re-design for the Orion Bond Store purchase message Clicking the 'Purchase' now has a confirmation pop-up with the price. Before, it auto-purchased, players shouldn't be punished for a misclick. If a player clicks the empt…
- Party System! Build no. 5096622 patch notes. - 29 May 2020
FEATURES: Party system - queue together with your friends! IMPROVEMENTS: Voice-overs! BUG FIXES: You can spam invites repeatedly with no limit. The main menu is laggy, compared to the gameplay itself. Party system: Sometimes the player that gets invited will not join a found game and be left in the main menu. If you join someone's party when they are joining you the entire system breaks. Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
- HEAT-ed up Fridays with our CEO Marten! - 15 May 2020
Every week, every Friday, our community comes together to bring the HEAT to the Overstep arenas. Tonight, our CEO Marten is taking over the event! ⚡️Starting TODAY at 6 PM (UK time)!⚡️ Marten will be streaming the game on Overstep Twitch channel and answering all of your questions. We also have a challenge for you - If we hit 30 concurrent players during the event, this legendary skin will be released with a price of only 50 OB, on Monday! See you in the arena! And tune in at https://www.twitch.tv/overstepgame
- WEAPON LOADOUTS! Build no. 4941484 patch notes - 28 April 2020
FEATURES: Loadout system for weapons - choose which 2 weapons you take to battle! IMPROVEMENTS: New main menu track, movement sounds, weapon sounds! BUG FIXES: Players sometimes spawns facing away from the level, on Comms Array. Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
- Update no. 4855203 Patch Notes! - 3 April 2020
IMPROVEMENTS: Both stealing and delivering the flag now have VFX Ledge slide boost nerf! Max speed from sliding and jumping from an edge reduced from 2900 to 2400 units. BUG FIXES: The tutorial timer isn't working properly Item models don't load properly, even though the item itself is there Switching weapons can remove a round from them CONTENT 2 new weapons! LMG and Shotgun.
- Community Event: Heat-ed up Fridays! - 3 April 2020
Every week, every Friday, our community comes together to bring the HEAT to the Overstep arenas!🔥 ⚡️Starting today at 6 PM GMT!⚡️ Our community manager Charles will be streaming the game and getting those community challenge milestones counting up with your help! See you in the arena! Or tune in at https://www.twitch.tv/overstepgame
- MAJOR UPDATE - 4 NEW MAPS! NEW MENUS! - 20 March 2020
We have been working hard on this one and are psyched to finally share it with you! The new menus will allow you to play 3 different orb runs and vote between 4 different maps for Capture the Flag. NEW FEATURES AND CONTENT: Totally new and fresh main menu 3 different speedrun challenges Map voting for Capture the Flag MISSIONS page with community challenges IMPROVEMENTS: Sound for Match Found Special Effect for stealing the flag BUG FIXES: In lobby/menu cursor disappears and locks in place when I click on anything that isn't interactable Graphics are too bright if the settings are set to lower than Epic Sometimes a "Failed to connect" message will appear and the "Searching for game" window will appear and get stuck on the screen Log in rewards possibly resetting at random COMMUNITY CHALLENGE WITH AWESOME REWARDS! This community challenge contains two perk levels, one at 250 matches, and…
- CTF COMMUNITY CHALLENGE! - 28 February 2020
We invite you to take part in our community challenge! The challenge will be up for 10 days. During this time you must work together to earn a week-long discount for everything in the Overstep store. For every 200 matches the community plays, we will add 5% to the global discount! The sale will last a full week, and begins once the challenge ends! Have a blast and keep an eye on the challenge by clicking here:
- CAPTURE THE FLAG! Build no. 4723413 patch notes. - 27 February 2020
We have been working on this for a while and it would mean the world for us if you come and test! FEATURES: New Game Mode - Capture the Flag! First passive ability - 1HP per second healing with a full heat bar. IMPROVEMENTS: Game size on disk is now shrinked from 7.1 GB to 3.4 GB New weapon - rocket launcher (swapped for AR). Matchmaking process improvements. Visual improvements for optimization. Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
- Leveling up and a ceremonious challenge! Build no. 4606204 patch notes! - 24 January 2020
R E W A R D S ! First player to reach level 50 receives 10 000 Orion Bonds. First player to reach level 100 receives 100 000 Orion Bonds! FEATURES: Levels and XP System: Match finish: 500 XP Draw: 100 XP Win: 250 XP Consecutive match (got a match finish within the last 10 minutes): 100 XP MVP of the match: 200 XP First win of the day: 200 XP IMPROVEMENTS: Game sound while minimized (Will be an option in the sound settings, later). Match ends when the opposing team members leave. BUGS: You can disband yourself from a party, even if you're alone Placeholder number on the top left corner of party members' profile picture - now shows the actual player level. Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
- Best queue times for Overstep! - 24 January 2020
Overstep has been out on Steam early access for 2 months! These are the peak times to find matches fast: Europe: 6-8PM GMT Americas: 7-9PM EST Join us in the arena!
- BACKFILL! Build no. 4577077 patch notes. - 16 January 2020
Tired of seeing the 3/4 players in the lobby? And needing to go back to the main menu just to start again? No moar! FEATURES: B A C K F I L L - Pre-match situations with a missing player will now be filled with the next player to queue! IMPROVEMENTS: Added CONFIRM screen for QUIT. New Main Menu Music Track BALANCE: Raise grind speed from 1800 to 2200 BUGS: Mouse Sensitivity doesn't save and you have to open the settings menu and apply to get it to actually apply, it always resets to default on every match start. Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
- Build no. 4535937 Patch Notes! - 8 January 2020
IMPROVEMENTS: Re-balance of Assault Rifle and Plasma Rifle as well as a visual upgrade New crosshairs Indication of "Friend Invited" Main menu - Hold down LMB and move your mouse to ROTATE YOUR ROBOT! Camera rotates to the side when opening STORE or LOADOUT. A set of new menu SFX to make navigation sound more varied. Gamemode changes for better balanced matches. Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
- DAILY REWARDS ARE LIVE! Build 4535937 patch notes. - 1 January 2020
FEATURES: Daily rewards for logging in! BUGS FIXED: Multiplier goes down during combo. You sometimes clip through grinding rails. Heat gain doesn't reset after scoring in some cases / Sometimes the Heat gain would skyrocket after scoring You can get a 8x combo due to the combo not resetting properly on death Scoreboards aren't always showing the correct "best combo" Multiplier pickups will sometimes not increase your combo multiplier You can buy a skin multiple times. Some rare instances the player will respawn with a x0 combo and gain Heat by "wall running" without having to move at all, making the combo infinite. It goes away after doing a wall run BALANCING: Basic elimination now provides 4 heat instead of 10. Heat-to-score is now 1000, instead of 800 Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
- TUTORIAL LEVEL! Day 27 fixes and improvements! Build no. 0.4516082 - 20 December 2019
BUG FIXES: The enemy Heat leader shows your team's Heat instead of the player's, even the icon that shows when the player is out of vision (circle with enemy icon) A corner (top left) of the ROUND screen is see-through. .exe is getting quarantined by antivirus software. If a player takes longer to connect and the round begins, it will play the usual "Round 1, Go" screen, but the player will get stuck at the base with a 5-sec timer, that will start only when the missing player joins the game. No Heat multiplier + can't open scoreboard + can't open menu bug happens sometimes. Cursor activates widgets underneath full-screen pop-ups. Keybinds don't save properly for some players. Very often people will get stuck in the "Searching for a game" white pop-up screen, soft blocking the game. It happens even in Practice mode. Hovering a skin without clicking on it selects it. All skins in LOADOUT…