- Patch 9.0 - 29 November 2019
https://i.imgur.com/DOyrPZ3.png Dear Community, Here is another small update that includes huge performance improvements including some other things we addressed, let's jump into the patch notes: https://i.imgur.com/gR0h2rT.png GAMEPLAY Loot interaction range has been increased from 80 to 100 due to community feedback. Slightly optimized shadows for better performance. No major changes are made although you should have better performance. Optimized the light system. Slight performance has been improved when using dynamic lightning. Players can now right click to move / drop only one item in the inventory. Here's an example: https://i.gyazo.com/02b29b8fa3cb6be0644af7bd83c60eb9.mp4 Substantially increased player's global inventory size. FIXES Fixed a major bug related to the rendering system. This was a design flaw in the original engine causing things / objects that were far / out of ren…
- Patch 8.0 (Hotfix #1) - 13 November 2019
https://i.imgur.com/bPmRU2f.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/8493-patch-80-hotfix-1/) We are rolling out small hotfix to fix some Patch 8.0 related issues. We have also made some smaller improvements. Let's jump into the hotfix notes: The first aid kit now grants 800 health instead of 400. The hit marker will now only show when damage is actually (confirmed) to be done to an enemy. Added a reward to the level 4 account reward. (When you reach level 4 you will receive some more global inventory slots) Fixed an issue causing shots not to register due to a collision / hitbox bug on players. Fixed a bug causing mission map icons to show the incorrect mission stage when logging in with a half-done mission. Fixed several building physics issues. Note: Patch notes might be changed if we need to fix or add something. Hotfix is rolling out as we sp…
- Patch 8.0 - 5 November 2019
https://i.imgur.com/mjkJtBg.png Dear Community, It's been a while since we last patched and we have been looking at the biggest issues players faced and what we thought was lacking in terms of content. We have worked on new missions, major fixes and some important quality of life improvements in general. Now, let's jump into the patch notes: https://i.imgur.com/gR0h2rT.png GAMEPLAY Greatly improved the melee hitbox system. We have reworked parts of the hitbox registration system entirely to fix the hitbox registration issues. There was great issues with some melees where it was very weird and glitchy to melee Nether creatures. It should be a lot easier and smoother now to melee Nether creatures. We have made a gif as an example: https://i.gyazo.com/77e06027069677b9d11cb671c78b9825.mp4 Improved the bullet tracer particles. We have done this for two main reasons: 1) To give players shooti…
- Patch 7.0 - 24 July 2019
https://i.imgur.com/XEy0pPI.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/8145-patch-70/) It's been a while and we've had some of these fixes laying around for quite some time now. We just wanted to release this patch to fix these issues. It's not a big one, but it's not a small one either. Now, let's jump into the patch notes: https://i.imgur.com/gR0h2rT.png GAMEPLAY Fixed the description of the Lopes 45-S. It was using the description of the MACH-9 before. (This is fixed in all languages) Fixed an issue related to the Nether potion when spawning inside a safe zone. This should no longer happen and you should be able to play as a Crawler properly again. Jumping and player movement has been refined and smoothened even more. MISSIONS Highered XP you get when finishing a mission. Fixed some mission descriptions and titles. Fixed some spelling mistakes. A…
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- Patch 6.0 - 22 June 2019
https://i.imgur.com/4o6odvM.png Dear Community, We are going to roll out a small patch to implement bug fixes and our new Mission system. https://i.imgur.com/gR0h2rT.png We added a new mission system, and a couple of missions to go with it. Missions will bring something new to do in the game, as well as aid the level-up of your characters. More missions will come soon... https://i.imgur.com/Rr6SWBY.jpg Added a HUD icon for anti-nether devices needing repair. Switching between weapons is now slightly faster (less animation time). When switching to a melee weapon only: You can instantly cancel the switch animation to use the melee to block or attack, this should make gameplay feel smoother. You can now switch between weapon slots while sprinting. Added the weapon icon to the HUD on top of the ammo. More fixing has been done regarding the melee hitbox tracing system for nethers, should be…
- Patch 5.0 - 13 June 2019
https://i.imgur.com/1OYRSOb.png Dear Community, Time for another update and this time a noticeable smaller one. Although this patch is not as big as we'd like patches to be this one was definitively needed to fix some issues but also for some other "behind-the-scenes" things that had to happen. For upcoming patch 6.0 we plan to bring various new content and for sure a bigger patch than this one. With that said, let's jump into the patch notes: https://i.imgur.com/gR0h2rT.png GAMEPLAY Fixed the interact menu for the safe zone generators. Fixed a bug causing a Nether to one-hit-kill you after failing to take fall damage. Fixed a bug causing Nether hit boxes to de-sync when being too close to a wall or object. Melee swings can now hit multiple targets in one swing instead of just one target. https://i.imgur.com/R1lmbIe.png FIXES & CHANGES The ammo store icons have been adjusted. They are n…
- Patch 4.0 - 31 May 2019
https://i.imgur.com/qBBApbT.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/7913-patch-40/) We're at the end of the week again and before we jump into the weekend we'd like to roll out a patch for Nether. We'd like to readdress that we are working very hard on particular issues that you guys have been reporting to us. This patch might not contain all the fixes we would have liked to release but at least it's a step in the right direction. We didn't want to have you guys wait too long for an update. We will continue to look into further reports and feedback from you all so keep it going! Now, let's jump into the patch notes: https://i.imgur.com/gR0h2rT.png GAMEPLAY Bullet tracers/hit registrations have been improved. Issues related to this have been reported a lot by the community and we will continue to monitor and improve this until it's perfect. We hav…
- Patch 3.0 - 24 May 2019
https://i.imgur.com/zfEkOkM.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/7877-patch-30/) A smaller patch this time. Before we jump into the patch notes we'd like to mention that the actual patch is rolling out tomorrow. We'll let you guys know trough our official channels when the patch is ready and when the servers will restart. This patch will include the global inventory update where we have merged them to be per official server region instead of per server! This means you are going to be able to have the same global inventory in separate official servers. More information about that and the merge in the patch notes below. Now, let's jump into it. https://i.imgur.com/gR0h2rT.png GAMEPLAY Fixed a bug preventing trading / crafting at certain Tribe locations. Fixed a bug where players could bypass the inventory size limit by stacking items. Fixed a bu…
- Patch 2.0 (Hotfix #1) - 21 May 2019
https://i.imgur.com/LlfarOD.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/7853-patch-20-hotfix-1/) Note: This hotfix was already rolled out yesterday but not posted on Steam. There were some small issues that came up after Patch 2.0. We are going to fix these right away in this hotfix. Let's jump into some details: https://i.imgur.com/gR0h2rT.png Fixed a bug where it was not showing the correct amount of players in a server. Fixed some objects in the HTO that didn't have collisions and player were falling through. (There are still some issues there which are getting fixed in the next update) Fixed the tents and lantern at the HTO which had the wrong collisions enabled. Fixed 2 places at the Trainyard Outpost where the player would get stuck and could only get out with resetting their spawn. Fixed the aggro and spawn sound effects of the Arachnid. Remem…
- Patch 2.0 - 20 May 2019
https://i.imgur.com/fSaclQq.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/7849-patch-20/) The weekend is over and we've had some time to address some, if not most, of the reported issues and feedback. We'd like to start this week with a fresh update with some improvements, fixes, new additions and some new content. Next to that we'd like to thank everyone who's been actively supporting us reporting issues and feedback, sharing ideas and spreading out the game pretty much everywhere. You guys are amazing! Now, enjoy the update: https://i.imgur.com/KYcEVaM.png We have integrated a shutdown sequence feature to our servers. This feature includes a count down timer and lets players inside the servers know that the servers are going to shut down in a certain amount of time. This means that next upcoming update / restart we have to do players will actually ge…
- Patch 1.0 (Hotfix #1) - 16 May 2019
https://i.imgur.com/ZBmgwRN.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/7829-patch-10-hotfix-1/) After all the feedback we have received the past half a day from the community and first players of the game we have finished an initial hotfix with some fixes and improvements. We are still monitoring further feedback and we expect to roll out more of these smaller patches in the upcoming period to make sure the game runs as smoothly as possible for you all without any major issues. Now, let's jump into further details. https://i.imgur.com/gR0h2rT.png OVERALL The global inventory capacity has now been changed to 600 instead of 300. We have also made further adjustments to some of the items taking up too much slots but you can read more about those changes under the "Items" section of the patch notes. The global inventory slots amount has now been changed…
- Patch 1.0 - 15 May 2019
https://i.imgur.com/KWiA8mh.png Dear Community, (Original Post: http://forums.fredaikis.com/index.php?/topic/7821-patch-10/) Welcome to the first Nether: The Untold Chapter patch notes ever! These patch notes are our initial notes and pretty much sum up many of the things that we have done with the game before releasing it to the public. Please note that these patch notes are a brief summary of the stuff we've been working on in the past months. We will not address each individual fix or change specifically as it would be too much to mention and explain. However, in future patch notes we will of course address each fix and change individually on patch notes. Between the information we will vary with some in-game screenshots to get into the mood for the release! https://i.imgur.com/pMpupR6.png Nether: The Untold Chapter will be released on its original launch date TONIGHT (May 15) at 22:…