- Mayfly new design - 25 July 2020
I made a 3D model of Mayfly's new design.
- Working on next Wings of Glass game, new Mayfly design - 7 December 2019
This month I will make the new character designs for the next Wings of Glass game. I've decided that I want to tap more into the "monster girl" trope. The updated design for Mayfly tries to keep her recognizable but give her more of a fantasy flavor. I've been thinking of giving Glass Wings antenna for a long time, since the naming convention is that they are named after bugs. There will be a gameplay feature for them too! I also gave her cute little horns because they don't really offend her silhouette that much but make for a nice little accent. I gave her little ears that are in a shape that resembles her wings, I think it'd be good for helping convey her emotion, especially from behind (when you cannot see her face). Finally, I gave her a tail. I was just thinking it'd make her swimming animation cuter. Apart from that there were also a lot of general changes to the design in the na…
- Nominate Wings of Glass if you like it! - 27 November 2019
Since I have the option to make this announcement, might as well give it a shot- If you like this game, feel free to nominate it for Steam Awards!
- Small Balance Patch - 27 November 2019
I replaced this games Reticle with the Feathery Ears Reticle since it has higher visibility. I also added a few more Blue Flowers in places that people found really annoying.
- GameRome - 3 October 2019
Wings of Glass and Feathery Ears are planned to showcase at GameRome. Naoya and I were invited to showcase them, and I fully intend to show my art. I have never been invited to showcase at a video game conference before, so I'm rather excited about this opportunity. Now for the bad news. I'm delaying Feathery Ears release again. It's just not ready. I am wholly sorry about these delays, but I'd like to explain myself if I may: Of course, when I started FE, it was just supposed to be a quick and short FUN adventure. Something really basic with a story no more developed than SMB. Get Stars, Defeat Gems. But, it would just so happen that on a random screenshotsaturday, it caught the attention of the director of GameRome, and I was asked to showcase my work. Again I must stress that I am really excited and honored to be given the chance to showcase at a game conference for the first time, b…
- Feathery Ears release date pushed back - 22 September 2019
https://store.steampowered.com/app/992200/Feathery_Ears/ Feathery Ears was just supposed to be a cute fun little action romp. I could have actually made such a thing in 1 month. But upon exposing it to the world on one screenshotsaturday, it got noticed by the director of a game conference and I was invited to showcase both Feathery Ears and Wings of Glass. On the one hand, I was really happy to know that people somewhere thought my game was good enough to deserve being showcased at any conference. But... it did throw a wrench into the development plan... Because suddenly this had to be more than just a silly little action romp, it had to be more than fun it had to be great. It had to give feels. Soo, I made a more nuanced story, one that is primarily carried by 2D images of Misa and Coral highly expressive in face and poses. There was also the issue of having to make sure all preparati…
- Feathery Ears 羽耳 Steam Store page IS UP - 29 August 2019
https://store.steampowered.com/app/992200/Feathery_Ears/?beta=0 Everybody, the store page for the new game is up! And the game should be ready to be played in 2 weeks! Me and Naoya worked really hard on this! And the main thing left for me to do is make the animatics(?) for the story. Thank you for your support and thank you for being so patient. I am slightly shaken up because on screenshot last ScreenShotSaturday my first video about Feathery Ears was noticed by quite a few people, and Naoya and I even got invited to showcase both Wings of Glass and Feathery Ears at a video game conference. I am trying to figure out the details to see if I can make it, I really hope that I can!
- Took a moment to think about Wings of Glass again - 25 August 2019
You may not know this, but there were actually a few mechanics that had a lot of depth built into them that most players never tried to explore. Mainly though, I am talking about the "crawl" mechanic. Crawling in this game is really REALLY OP. A lot of the otherwise really tricky encounters can be a relative cake walk if you're crawling. It makes it harder for enemies to see you, and they can't hear you since you stop making footsteps. But also, you can use it to avoid projectiles because you can crawl behind bumpy terrain for a shield. On the other hand, we have mechanics like the Jump-Attack. I personally have come to feel like it was a mistake to put that in wings of glass because it seems to distract players from the actual solutions to some puzzles as they try to Jump-Attack up and around their problems. I don't mind that most people didn't ever fully figure out how the dive and ro…
- Feathery Ears 羽耳 Steam Store page in the works - 23 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F0a9a765c74f473a3b88e99741285106b65b9e634.png Been working on the Steam store page for the new game all night. I think y'all'll love this game. Handles similarly to Wings of Glass but with sword beams instead of spooks. I'm personally quite fond of being able to use the character in the title for both games.
- Update on Feather Ears - 16 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F110d14ee55d836c48eb3e4505f86bb2765ffa767.jpg I've been working hard on the new game.If you would like to follow me more directly, you can always find me on twitter @SayuriArtsy I will also be making a youtube video about it soon. I have some bad news though. My dev computer died. Sooo for the past 2 days I have been trying to transfer all my important files to my emergency computer, which is not exactly made for the kind of making video games. It's the UMPC called the GPD Win2. It's basically a Nintendo 3DS that runs windows. I should be able to get back up on my feet pretty soon. Oh yeah, how do you like that screenshot? Not even kidding, the very first thing I did when I created a non-enemy NPC in the game was create this composition. On the right we have Misa, and on the left we have a new character, Coral. C…
- Update on New Project - 11 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F1f1bda69fd2510fa5322c61c8580ac746b02bf78.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F2c3c9becc404c08a14862b882bbab675776dc5dc.png Almost finished World 1! It's an oddly lit ocean. I think that this game will actually have a tutorial character. I am thinking a bat-winged Knifin named "Coral". After I add her into the game and a way for you to exit the level upon compleating it. I think I'll be able to post a video of it on my youtube channel. So look forward to that!
- I'd like to real-talk about something for a moment. - 5 August 2019
(PICTURES ARE WAY BELOW) Wings of Glass part 2 is on hold, and instead of going with the idea mentioned before. I am going to take a much less time consuming game that's just an action 3D platformer made for to be fun. This game will recycle the Wings of Glass engine but take it in a direction where Mayfly can't go. No puzzles, just good ol Mario 64-ish cute 3D platforming. There will be some stuff you have never seen before, and the new character will have much more adventures states, she runs faster, has more stamina, and jumps higher. And she can fight. But she cannot pick up items, since she is perpetually equipped with a sword. This pending project is not meant to replace Wings of Glass, I am just still in the process of trying to figure out how to finance Wings of Glass 2, and this seemed like the most efficient way to give me a little bit more time, since I will be able to use th…
- New Patch Notes! - 3 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2Faab7f611f337e2c68d234662f721d21940331972.jpg Since the idea seemed to be liked here and on twitter, I went with it. Now Mayfly changes color when her stamina has been used. Also, the addition of having some key words highlighted to help dyslexic players read more easily. Enjoy!
- Stamina visual? - 3 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F58d2194c4eaca83807f79fe7913a215dea98e4e5.png I noticed people seem to have trouble understanding how the stamina works. I was thinking of making a quality of life tune up to the game in making it to where Mayfly's pallet changes depending on if she has a fresh stamina or not. Where in she would turn white haired and dark skinned after spending stamina. She would return to being light skinned and blonde after refreshing. Does anyone like this idea? Or is it just silly?
- An Idea for the Future - 2 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F03f86a3a6cc40e3057a667099064d7e5190ed5e0.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F76bd791ded271ec8d3ae01781f6f33ff88512aaa.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F1f2d552ae09792faa84237ee236c1678a0cf9938.png The base of a Grasswings wings have a soft grassy feel to them, the same grass (and flowery) stuff also grows out of her head. Some Grasswings have antenna, some don't, some have antlers (it's also possible that they might have something resembling a tail). Jewelhook and Spearwing are both take inspiration from mixing a dino with a classical mythical creature. Jewelhook is a therizinosaurus-unicorn, and Spearwing is a raptor-dragon. Future ideas. I have run this idea by a few fans and friends and they seem to like this option. The i…
- Ovservations on the Project - 23 July 2019
I was just thinking about the possibility of making it to where all the characters in the game have 2 names (first and last) instead of just one. It wouldn't really affect the story in any way. But it just occurred to me that giving the characters a first and last name would make it easier to get google search results that bring you back to Wings of Glass. Still on the fence about it though. In other news, I am resuming doing commissions to make a bit more cash while I think about what kinds of projects would best be enjoyed by Wings of Glass fans as small projects that I could make to try to make a little bit more revenue to continue working on this project. Since I gather that y'all are most attracted to the art and story telling in the WoG canon. I feel like it'd be best to focus on those things and not try to have some overly ambitious game-play for such a project. Just some brief s…
- Spanish Sub, and Trivia Part 5 - 22 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2Fc7bbffc2f1b7ae2f19df1ccb029c9b8c715ddd21.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2Fd5dfa8761de8416a630e6e94c1f34e3dde9ccfeb.png The Spanish sub version of the game is coming along fairly well! I have also been combing through all the text to highlight significant proper nouns and some names to help make it easier for dyslexic people read. Seen above is another new demon, the Grasswing. My brother challenged me to design a demon that has the classic butterfly fairy design, I told him that I can't really think of any way to spin that idea in a creative way, but I made a doodle anyway. The Grasswing naming convention is that they are all named after flowers. The fluffy patches at the roots of their wings as well as the natural tiara shape that grows on their heads resembles sof…
- Trivia Part 4 - 20 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2Fb3fa71c7211125e838be35453e8cd80b7ff4a5d0.png So today's article is less about canon and more about some behind the scenes stuff. I asked fans how old they see Mayfly as once, they told me a range of answers between 12 and 25, though the average was about 16.5. She has no stated canon age, she's as old as you personally feel makes the story work best. Mayfly flips around just because my ADHD brother wanted something to spend his floating attention on. The pause menu of the game is actually designed in a format that I based on the way a web browser looks. I also wanted to make it easy for people with dyslexia to use so items are lead with icons, and the words only come up for the item you have selected, rather than flooding the screen with words. Mayfly holds unequipped items between her wings. This was done becau…
- Trivia part 3 - 18 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2Fea61e58fbe28df12af69b9c081346ae9a649771e.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2F8341008b298a0ab0dc2446e9aafd9d49746af2a2.png I drew more of the demons. Soo- I think I finally figured out what parts of the game bother you and make you interested (collectively). According to my research, y'all like the bosses, but think that the normal enemy encounters are stiff. Or put another way, y'all like when I make give the demons names, and faces, and pasts. Because without those, they're just monsters. This is just a thought- but I imagine that y'all would prefer if the Twintoes areas were done in a way that had only about 3 specific and distinct monsters that may be given 1-2 wall scratch messages each. This is likely a change that, at this point, I am not going to make, but, it wi…
- Wings of Glass Trivia 2! - 14 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2Fa619653ac1fd960441d17cc28da866df28162d59.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34342128%2Fe03d1254cedabd76e7160c936652c66f415bc180.jpg Since y'all like when I talk about lore, I've got some for you. There are 22 unique phenotypes for demons (that I currently have thought of). Glasswings are not uniquely human-like in appearance, there are quite a few demons that are fairly humanoid. I'm currently taking a moment to make concept art for all of the demons in order of most to least human-like in appearance. Pictured here are the ones I have drawn so far, except for #3. Names of demon types are general some word and then a synonym for a limb (roughly). Every single type has a unique naming convention for individuals (i.e. all Glasswings are named after bugs). I have a question for you.…