SPSTEAMPULSELIVE ANALYTICS
Nomads of the Fallen Star

Nomads of the Fallen Star Steam metadata

Huy Phan | Jan 30, 2019 | game

Released

0players observed · 22 September 2026 - 16:28:34 UTC

IndieRPGSimulationStrategyTurn-Based TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,390
  • Revenue (VGI)$13,837
  • Review score70% positive

Nomads of the Fallen Star metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,390
  • Revenue (VGI)$13,837
  • Review score70% positive
  • Total reviews37
  • Release dateJan 30, 2019
  • DeveloperHuy Phan
  • PublisherHuy Phan

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: Huy PhanPublisher: Huy Phan

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nomads of the Fallen Star Steam metadata

Nomads of the Fallen Star metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1011070/metadata
Steam Storehttps://store.steampowered.com/app/1011070/
Steam Communityhttps://steamcommunity.com/app/1011070
PCGamingWiki search
IGDB searchSearch IGDB for Nomads of the Fallen Star

Reviews, pricing, and metadata

Review summary

Mostly Positive

70% positive, 26 positive, 11 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

20

Platform releases
  • Steam 31 January 2019

Latest Steam announcements

  • Trading Cards Incoming - 26 June 2020

    Greetings adventurers, Firstly, thank you all for the support! I was recently made aware that Steam enabled Trading Cards for Nomads of the Fallen Star, due to enough player interest. It has been done and sent for approval, and shall be released as soon as it's approved! Regards, Huy

  • Patch Notes (v1.09) - 23 August 2019

    Just a small update to fix a reported bug: * The mercenary mission to deliver a data-crystal to an agent in hostile territory could lead to combat against the wrong faction target or wrong NPC (near dead). It should now be functional and more dangerous (as intended). Have a good weekend and thank you for the support! -Huy https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34274166%2F91ceaf4994d8a3b2f9d52d263a32983138a27e91.jpg

  • Patch Notes (v1.08) & Misc Updates - 6 May 2019

    Changes in v1.08: * The slider when buying tradegoods has been changed to be less fiddly, it's now more precise for smaller amounts. * NPC scavengers when they have a bounty hunt contract vs player squad will now accept smaller bribes. Misc notes from the developer: I've ported the game over to mobiles, both iOS & Android recently, making the UI & text more suitable for smaller displays and touch interface. Android: https://play.google.com/store/apps/developer?id=Halfgeek iOS: https://itunes.apple.com/us/developer/anh-huy-phan/id896041754 Future game project: I had two game in mind that I wanted to work on moving forward, a fantasy open world with empire building inspired by Heroes of Might & Magic (3), or a new sci-fi space epic focused on large fleets & empire building. I've always loved space theme and sci-fi more than fantasy, but I hesitated to go down that route for the next game…

  • Update #16: Tweaking time (QoL) - 21 March 2019

    Patch Notes (version 1.07.7): * Added separate icons for the current time mode, pause, 1x and 2x time in the top-left menu, besides the time-dial. * Clicking on these time icons will trigger the appropriate time mode. The current method; to cycle through pause/1x/2x modes, will remain as is for those who prefer less clicks. * When entering menus where time is paused, the game will remember your previous time mode. When you exit menus, it will no longer force 1x resume, but it will select the previous time mode. Thank you for playing and providing feedback. If you enjoy the game, please leave a review to support me. -Huy

  • Update #15: Some QoL feature requests - 13 March 2019

    Patch Notes (version 1.07.6) - Added a function to discard unwanted cargo & equipment. In the squad inventory menu, + Left-Click on tradegoods or equipment icon to throw it away. - Expanded the Communications Log to include more older messages by selecting the next page icon (if there's older logs). - Updated tooltip for the Handgun Specialization Perk to indicate that it does not apply to Energy Weapons. - Changed the way the repair tools function, the squad will now only repair equipped weapons, armor and shields to not waste repair tools. Thanks to all of you guys for playing and supporting me. Have a great week! -Huy

  • Update #14: Balance change & bugfix - 3 March 2019

    Patch Notes (version 1.07.5): - Lowered the crafted armor optimal level for all recipes. The intent is to make armor crafting more attractive and viable compared to high tier armors from the factions. - Lowered Lamellar Armor damage resistance from 40% to 35% (damage threshold/absorb remains unchanged), it was previously too good for the common availability with stats similar to more advanced synthetic Combat Armor. - Fixed a bug with the Perk "Quickfeet", it should now correctly trigger +2 AP on movement once per turn. Thanks for playing and supporting my gamedev journey! Have a good week, -Huy

  • Update #13: Camera control changes & improvements - 26 February 2019

    Patch Notes (version 1.07.4): - Camera panning with the key will extend further, enabling you to pan across the entire worldmap. You may also right-click on the map and the camera will position there, releasing right-click will snap back to the squad. - The player squad will only interact with resource nodes on the map if they directly click on it. This should prevent annoying unwanted interactions during travel. - The 3rd squad member can be recruited earlier, this change is intended to improve early game progression. - Outposts will only show the mission icon if there is an available mission from random events (Raiders & Xenos). Major towns always have the mission icon active. - NPC faction militia will sometimes mention that to be their ally, you have to help them fight their enemies directly. - Fixed a bug related to crafting time and completion during resource scavenging. Thanks fo…

  • Update #12: Small bugfix and minor balance change - 23 February 2019

    Patch Notes (version 1.07.3): - Fixed some typos and a few dialog choices. - Increased the NPC Scavenger jealously AI factor, when you compete with them on trading and trade missions, they will be more envious and it could lead to anger and other bad things. - Slightly reduced the maximum amount outposts will pay for Fuel Cells & Firesand. Both are lightweight tradegoods with too high profitability making it a no-brainer choice. Thanks for playing and I hope you all enjoy it, have a good weekend! -Huy

  • Update #11: Trade mission log & bribing militia warbands - 17 February 2019

    Patch notes: - The communications log for trade missions also displays the quantity of tradegoods that the town or outpost seeks. - Fixed a dialog bug when attempting to bribe hostile faction militia warbands. - The faction militia warbands have learnt to demand fraction-based bribes instead of a flat amount. As always, thank you for the support. If you enjoy the game, please leave a review to help me able to remain a gamedev. I plan to make a grand Heroes of Might & Magic 3 inspired dynamic open-world game as my next project, and I know I'm going to bite off more than I can chew, but I'll have fun doing it. Have a good week! -Huy

  • Update #10: Some more improvements - 14 February 2019

    Just a small one today. Patch notes: - The Option to auto-pause the worldmap on loading from town/battle also applies to when crafting is complete. The intent is to help players who miss the notification not waste crafting time idling. - Expanded the comparison tooltip (on mouse-over) for Weapons added in the last update to Armor & Shields too. - Fixed a bug with the squad sometimes moving to a new destination when clicking on the dialog choices to exit an interaction. The weekend is nearly here, have a good one all and thanks for the support! Oh, happy Valentines! :) -Huy

  • Update #9: More UI & QoL improvements - 13 February 2019

    Some more improvements based on player feedback. Patch notes: - Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight. - Added a weapon comparison tooltip. It will cycle through your recruits and find the most appropriate equipped weapon to compare with the mouse-over target when in the barter menu. When inside the squad inventory menu, it will compare with the currently selected recruit. - Changed the armor crafting to mention Takaya's level for more clarity. - Caravan guards on the map will carry more munitions so they can put up a better fight vs hostiles. Non-patch notes: It's been a slow start on Steam, but if I am able to earn enough money to pay the bills, then I will remain on the gamedev journey and begin a new project (while fixing bugs and polishing Nomads of the Fallen Star). For the next game p…

  • Update #8: Auto-pause on worldmap and a tweak to DC faction standing - 12 February 2019

    Just a small one today based on player feedback. Patch notes: - Added option to enable auto-pause when entering the worldmap from town or battle. You can toggle it on (default is off) in the Options menu. - Doing the Merchant Guild patrol missions and escorting caravans will also increase standing with Derelict City up to neutral. This should help those who found themselves on the bad side of DC and unable to enter to recruit a squad member. Thanks for the support and have a good week! -Huy

  • Update #7: Faster Combat Flow - 11 February 2019

    Late-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34274166%2Ff526e3782c79d4b7e3335b345db951cd33502a1a.jpg I've updated the combat functions and AI checks to be quicker, and in my own testing, it is a lot better, with larger battles still flowing quickly. Other changes: - Increased the size of player & NPC squads on the worldmap based on the zoom level. It should be bigger when you zoom out. - Increased the size of the trade, raider and xeno mission indicators beside outposts when you zoom out. - Scavengers, Raiders and Mercenaries in late-game have access to better equipment so they are not a push-over. - Random encounter bosses have much higher morale. - Changed Scavenger AI, if they are low on Zen (money), they won't try…

  • Update #6: Some more improvements based on player feedback - 10 February 2019

    Just a small one today... Patch notes: - The squad now can have a small speed bonus if they are carrying below 50% of their max carry weight. - Added to the squad's tooltip (flag) the current world-map travel speed. This is affected by your encumbrance. - Medium armor has been re-balanced to not have the 1 AP penalty. It felt too restricting for the upgrade path from Light -> Medium. It still retains the speed and evasion penalty to balance against Light armor. Heavy armor remains the most protective, at a cost to AP and hence, offensive power. - Added to the armor tooltip the AP penalty of the armor. - Fixed a bug that prevented DC Militia squads from leveling up as they roam and fight gaining XP. - Fixed a bug when players attack a wounded squad on the map (from a prior fight), their Hitpoints can be too low. - Fixed some typos. - Platesteel & Advance Combat Helm now repairs to 100% d…

  • Update #5: UI improvements, larger fonts, game balancing - 9 February 2019

    I've been burning the midnight oil trying to get this update with the UI changes ready for the weekend. Apologies for missing it by a day. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34274166%2F91ceaf4994d8a3b2f9d52d263a32983138a27e91.jpg Patch notes: - Added an option to have larger UI, tooltip & dialog font. You can select it in the title menu's Options. I tested it on my small notebook and it's much better! - Improved the Squad Management UI, it is now less cluttered and more functional with the stats and combat skills separate. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34274166%2Fe53ba52683a1a214f6ba28dbe6d40425d6d166cc.jpg - Made the mission waypoints larger and improved it's visibility on the map. - Squad & NPC talking heads also have a background talk-box to improve clarity. - NPC communications as you travel has a clearer font and a ba…

  • Update #4: Changes based on player feedback - 4 February 2019

    Thanks for the great feedback, many of the things you guys request makes a lot of sense! Changes: * Added the function to hit ESC to exit out of menus. * Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot. * Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out. * Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days. * Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h). Bugfix: * Fixed a bug where your squad could scavenge a resource node while moving to another location. Thanks for playing and if you like it, you can help me by leaving a review. Regards…

  • Update #3: UI improvements & bugfix - 2 February 2019

    Thanks for your feedback, I'll try my best to improve the game where possible from your suggestions. Changes: * New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34274166%2Fcfd5a4ea0de340b2f041c6914cada34e1cde7031.jpg * Increase the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations. Bugfixes: * Fixed the data-crystal delivery contract mission (the choices now work). * Fixed instance of 0 tradegoods in the loot tables available for looting. * Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of…

  • Update #2: UI tweaks and bugfix - 2 February 2019

    Changes: * When mouse-over trade, raider, or xeno mission icons next to outposts, it factors in the location of the screen your mouse cursor is at, so the tooltip will be presented in the screen area that you can see clearly. Bugfix: * Fixed the VIP escort contract to have a correct destination target. * Fixed a rare loot bug when you click on some items causing it to duplicate. If you have some quality of life suggestions, I welcome feedback on the discussion forum. Thanks for the support! -Huy

  • Update #1: Added pause feature on worldmap and bugfix - 1 February 2019

    In this small update (v1.01), there's some balance changes, a feature add and bugfixes. Changes: * Added active pause on the worldmap: Space toggles Pause, Normal, 2x time. * When Iona craft items below her skill level and succeeds, there's a high chance she gains a skill level. * Combat Droid armor damage reduction and resistance lowered from 10/50% to 8/40%. * Particle beam weapon armor penetration lowered from 50% to 25%. Bugfixes: * Fixed inaccessible mission waypoints. * Fixed rapid clicks to confirm an ability attack triggering extra attacks for the player's squad. This bug also caused the turn order to skip some units. Both are fixed. Thanks for the feedback and support, it's very much appreciated! -Huy

  • Release day! A foreword from the solo-developer. - 31 January 2019

    G'day to my fellow gamers, Like many of you, I have probably spent way too much time gaming when I was younger instead of focusing on my study. Fortunately, I somehow managed to graduate university, and got a career as a research scientist. However, years later, I kept on hearing that voice in my mind, a reminder of missed opportunities to chase my younger self's dream of being a game developer. I didn't want to reach middle-age as a miserable old man... So I did it, I didn't know anything about coding, but I quit my career in research to chase that elusive dream. I started with tiny games to learn to code and progressed further as I learnt more. A few years later and a few games wiser, today, my biggest project which has occupied nearly the last 3 years of my life is releasing on Steam. If I could describe what Nomads of the Fallen Star is briefly, it is an intelligent economic simulat…

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2019Patch Notes (v1.09)2416665403773055442
26 May 2019Patch Notes (v1.08) & Misc Updates2404270358334779511
321 March 2019Update #16: Tweaking time (QoL)2543878145170051848
413 March 2019Update #15: Some QoL feature requests2539373912621898508
53 March 2019Update #14: Balance change & bugfix2534869043313681528
626 February 2019Update #13: Camera control changes & improvements2534869043298503142
723 February 2019Update #12: Small bugfix and minor balance change2480825216195705910
817 February 2019Update #11: Trade mission log & bribing militia warbands3702426087250241537
914 February 2019Update #10: Some more improvements3702426087237465760
1013 February 2019Update #9: More UI & QoL improvements2465061982067107784
1112 February 2019Update #8: Auto-pause on worldmap and a tweak to DC faction standing2461683368402537963
1211 February 2019Update #7: Faster Combat Flow2461683368397591132
1310 February 2019Update #6: Some more improvements based on player feedback2461683368394388459
149 February 2019Update #5: UI improvements, larger fonts, game balancing2461683368391702962
154 February 2019Update #4: Changes based on player feedback2461683368372830963
162 February 2019Update #2: UI tweaks and bugfix2462808987396885980
171 February 2019Update #1: Added pause feature on worldmap and bugfix2462808987393260750

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1011070
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateJan 30, 2019
DeveloperHuy Phan
PublisherHuy Phan
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent70%
Positive reviews26
Negative reviews11
Total reviews37
Steam recommendationsNot available
Achievements20
Average playtime forever868 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1011070/

Short description

A trade sim & turn-based squad-RPG set in a dynamic & living sci-fi post-apocalyptic world. Take the reigns of a rag-tag scavenger gang as they unravel the mystery of the Fallen Star.

About this game

Set on a distant uncharted & hostile planet, where descendants of a crashed colony ship endure the harsh wasteland while hoping for salvation. However, decades have passed without contact from the fleet and skirmishes between different factions over limited resources have escalated. A full blown war of conquest looms on the horizon that could risk humanity's fragile existence on this harsh new world. As the chaos approaches, you take the role as the leader of a rag-tag bunch of scavengers / mercenaries. Your goal is to scavenge, trade, sabotage, hunt, fight and help conquer your way to fame and glory. Along the journey, you will meet allies that will join in the struggle to survive the wasteland, and perhaps together, you can unravel the mystery on the origins of the colony and change the fate of all those who call this barren world home. KEY FEATURES: A world where your choices matters as the factions try to survive and wage wars of conquest. A highly dynamic economic simulation ensures not only your actions carry consequences and present new opportunities, but also the actions of various NPCs. Competitive gameplay that involves other free roaming NPC scavengers that fulfill the same role as the player. They can trade, scavenge resources, take on missions, and fight hostile raiders or xenos. Competition can be fierce, so beware! Mercenary contracts that carry consequences. Be it clearing raiders for a faction to help their economy grow, or sabotage their enemy's outposts to cripple their war capability. Recruit and equip your squad with many different weapons, each providing a unique balance and tactical options. Train their combat skills as they gain levels, and specialize them further with a selection of many perks. Hunt the xenobeasts on this hostile world and use their skin, carapace, and organs in crafting useful items and armor. A sandbox that is also character & story-driven, with an sci-fi story themed on loss, duty and personal responsibility, along with side-quests and random encounters.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Nomads of the Fallen Star's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nomads of the Fallen Star's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nomads of the Fallen Star at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2670,56622 September 2026 - 20:25:49 UTC1,291,3282,758,031Valve
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash39,36822 September 2026 - 20:25:19 UTC108,707590,977RobTop Games
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2640,05222 September 2026 - 20:20:19 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

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