Eleven Prophecies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Total reviewsNot available
- Release dateApr 20, 2020
- DeveloperRyan Layfield
- Publisher7th Strike, Ltd.
Genres: Action, Indie, Strategy, Early Access
Company pages: Developer: Ryan LayfieldPublisher: 7th Strike, Ltd.
Eleven Prophecies Steam news
Eleven Prophecies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Not actually dead! 6-23 Update - 15 June 2023
https://eleven-prophecies.s3.amazonaws.com/Eleven+Prophecies+-+6-23+Update+Banner.jpg It LIVES! Much has changed in the past few years of development, and much more to come! New turret designs! Instead of hacking my way through Blender masterfully constructing my works of art, I've decided they were too ugly that better options existed. Now, the turrets should be a bit easier on the eyes as they mow down the errant bugs giving you a hard time. I've also removed the annoying reticle I originally added for debugging purposes. Turrets also now do a variable amount of damage, so expect some variance in performance by design! Hitmarkers to show you damage done https://eleven-prophecies.s3.amazonaws.com/ElevenProph_6-23_Action.gif You now know how much damage you're doing! This helps you also get a sense of what each turret can dish out as it starts and follows its upgrade paths. SteamDeck an…
- Swatting the Pests! - 10 November 2021
After some thought and consideration, it's time to 'ground' our flying enemy attacks. One of the more frustrating challenging parts of attacks is when flying bad guys start plowing through your defenses, leaving a wake of destruction. Now, unless it's a critical structure, flying baddies won't do any damage to your turrets. Additionally, some tweaks have been made to how turrets look and behave. The aiming reticle has been removed; it was covering up that gorgeous attack animation. The same graphic is now used to indicate where a turret will land, allowing you to better plan your base defense. Finally, a bug or two was fixed around asset management. Please enjoy!
- We've added depth! Literally! - 27 October 2021
We've finally added depth to the game!... I mean, we've added literal depth to how this game is rendered. Bugs, turrets, you-name-it should now properly show-up behind trees and other structures correctly! It's not a huge difference until you scroll in, then you get to see the relenteless hordes marching through tree canopies and past shadows on their way to destroy your colonists! Aren't they adorable?
- New 'Endless' Mode and Graphic Improvements - 11 September 2020
Thanks to popular* demand (no, thank you, lone citizen!), a new 'endless' mode has been added! You still get a fresh, procedurally generated map each time, but as each wave progresses the number of enemies will get progressively more challenging. There's also a new experimental attack they may perform at higher levels, so be prepared! Several notable graphical improvements have also been made, including a touch of bloom to help emphasize the potency of destruction. Note that options are coming soon that will let you toggle this on and off (it's a relatively modest hit to performance so far), so please let us know if this adversely affects your experience. We've also tweaked the animations for several things, including (finally) reflecting that your power generators are also delivered from orbit and taking away the default explosion all enemies do and replacing it with a 'dust' graphic,…
- Pre-Release Wish-I-Had-Made-These-Sooner Patch - 21 April 2020
It's an exciting night to enter Early Access, and already our list of things we wish we had made sooner has grown! Thankfully, the power of digital downloads enables us to make a nice 'day 0' patch that makes a few quality of life improvements for those new to the game. Patch notes: WASD keys are now supported to scroll the map. Find bad guys sooner, harken back to FPS muscle-memory for your scrolling needs! Right-clicking now de-selects whatever you were going to build. Nothing says regret like having an expensive turret plunked down into the middle of a wave of badguys! Mouse cursor no longer sits in 'build mode' the entire time. Enjoy your mouse in its purest form during downtime of interplanetary defense! The radar now has visible coastlines on it! Enjoy the subtle contours of your map and gain a better understanding of where bugs can walk but you can't build. Removed some debug-onl…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 June 2023 | Not actually dead! 6-23 Update | 5896948309838348694 |
| 2 | 10 November 2021 | Swatting the Pests! | 4186653626162828106 |
| 3 | 21 April 2020 | Pre-Release Wish-I-Had-Made-These-Sooner Patch | 4654976078221458381 |
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