- Update Notes - 17th of July 2026 - 17 July 2026
- Fixed ranked matches sometimes failing to submit - Fixed infinite nesting of ranked points contextmenu - Play menu advanced settings are now stored between sessions - Improved scoreboard styling in deathmatch - Fixed exploit with specatate command can deploy respawn team - Marked some c_thirdpersonshoulder commands to be cheat commands - Fixed weapon_accuracy_nospread, weapon_recoil_scale commands not working - Added mp_allow_building_props which turns on prop building for any gamemode. Convar has to be applied before map is started - Mounted guns no longer trying to spin barrels poseparam if model doesnt have it - Added new flags for trigger_remove to remove dropped weapons and projectiles - Updated hole mask texture for dead bodies - Fixed DecalModulate breaks underwater decals - Fixed crash in fillrate mode when turning on flashlight - Fixed scripts for TUL-1, RM-63 - Fixed M1985 R…
- Hot Fix - 7th of July 2026 - 6 July 2026
- Remastered "Slums" (WiP) - Recompiled "Bridge" - Fixed invalid camera behavior upon dying - Fixed ragdolls and gore models glitching out into infinity - Added option to disable new gore altogether: 'Wound Gore' under Game section, Game Settings - Added option to disable Buffered Input: 'Buffered Input' under Game section, Game Settings - Added option to switch to original viewmodel offset from the screen when aiming down sights: 'Original Weapon Offset' under Viewmodel section, Game Settings - Sniper scope glint is no longer rendered when spectating in first person mode - Fixed a memory issue when a weapon script defined more than 32 bodygroups - Increased max networked velocity of projectiles - Added Katana to Zombie Mode - Made respective OEG variants as upgrades to their base models (e.g. XM177E2 -> XM177E2 OEG) - Fixed being able to downgrade weapons you do not own - Improved effe…
- Surfing Bird - 4 July 2026
- Fixed fading ragdolls not removing underlying gore model - Fixed thirdperson death cam spinning uncontrollably - Fixed Siege and Checkpoint loading screen images - Improved unranked bots - Tweaked Ranking System algorithm, shifted ranks boundaries - Improved some foliage and building-related props - Experimental: Updated protobuf to version 3.2.0 and replaced steamnetworkingsockets with gamenetworkingsockets -- This should aid in memory access violation crashes on start-up/map-load, but if it causes problems it will be reverted or shifted to be managed by SteamAPI - Remastered "USMC Camp" - Recompiled several maps to fix game issues - Fixed black-screen on loading screen - Improved more weapon icons - Fixed several errors in names and descriptions for English and Polish languages - Updated Simplified and Traditional Chinese translations (both in-game and on Steam) - Further improvemen…
- Heatwave in Vietnam - 25 June 2026
- Remastered "Depot" - Remastered "Siege" - Remastered "Embassy" - Improved Fall of Saigon, 3rd Field Hospital, Ho Chi Minh Trail, Quang Tri Citadel - Recompiled Kham Duc Airbase, Long binh Post, USNS Card, Z1 Factory, Slums > All maps will be remastered for MCV 1.0 Reworked map and skybox art Expanded play area Updated models and textures Seamless transitions between map and skybox More interesting map lighting and time-of-day More detail, especially on the ground - Fixed shadows being invalid in Lighting Preview Mode - Toggling AutoVisGroups now toggles them for loaded Instances as well until Instance is reloaded - Introduced first iteration of rebalanced weapon stats. This is not final - please provide further feedback for specific weapons if you encounter issues or significant imbalance - Introduced Bufferred Input system for shooting - depending on firerate and weapon type, weapons…
- Ranked Servers - 29 April 2026
This update brings the beta of Ranked Mode, a points-based leaderboard tracking player performance across matches on official servers. It's similar to ranked systems in other games like CS2/chess ELO etc, where you gain more points for performing well against high-ranked opponents, but with a higher emphasis on individual performance vs team wins or losses. W/L plays a small factor the points calculations, but the main emphasis is on KDR and score (currently it's a 1/1/0.4 split between score/KDR/win-or-loss). This allows for bots to be included; bots on ranked servers are configured to have varying skill levels (1-9), and the lower skill bots typically have very low ranks -- hopefully this will make farming more difficult. We're still twiddling knobs calibrating the algorithm, so during beta you may see your points change quite drastically. In fact, it's been running in the background…
- Hanoi Hilton - 27 March 2026
- New zombie map "Hỏa Lò Prison" - Improved Workshop Manager behavior when joining server using custom maps - Fixed not being able to interact with your character in deployment menu (choosing your loadout in a game) - Fixed icons not showing in loadout menu - Introduced hint popup for charging melee mechanics - Introduced "weapon_bash_abort_reload" convar allowing to set behavior of bashing to interrupt reloading (original) or not (L4D-style) - Fixed flashing screen effect when aiming - Fixed bots using all weapons when "bot_knives_only" is set to 1 - bot_ratio_override renamed to bot_ratio. Added bot_humanteam_playercount for adjusting size of human team - Setting bot_quota_mode match is no longer needed if bot_ratio is set - Dedicated server workshop manager now automatically updates installed addons if any (in ugc_collection_cache.txt) - If playing the game locally, server workshop m…
- Update Notes - 17th of March 2026 - 17 March 2026
- Fixed loadout bug and error issues - Fixed workshop upload sometimes not syncinc, Info about mounted addons is now provided by Steam directly, added new steam api interfaces - Adjusted sneaking acceleration to be less jittery - Fixed movement speed issues while attacking - Disallow demolishing teammate-built props (only own props can be demolished) - Allow repairing teammate-built props - Replace "Refund Amount" with "Owner: " when looking at teammate-built props - Remove " Demolish and Refund" for teammate-built props - Color " Start Repairing Demolish and Refund" yellow (250, 255, 112) and set bold - Fixed various issues with crows getting stuck inside walls, added warning to console when crow is spawned inside solid - Fixed remaining zombie highlight state was not reset after wave is cleared - Fixed selection outlines persisting on props and dropped items (e.g. ammo boxes) - Fixed…
- Update Notes - 5th of March 2026 - 5 March 2026
- Fixed sneak exploit that broke hitboxes - Fixed animation issues when throwing a grenade and ammo box - Implemented custom folder system from different source engine games - Commander voice lines queue now cleared on round restart - Fixed bug when flag icons radar might disappear when playing firefight on remote server - "Quang Binh Border" performance and lighting pass for - Added overheating mechanics for weapons with ammo above 100 - Fixed ammo for belt-fed light-machine guns - RP-46 light-machine gun foley fixes and edits - Dual Ruby pistols foley fixes and edits - M1917 adjusted reload foley - Fixed chance of KOLOS rocket launcher exploding in your face - Changed revolver fanning RPM from 200 to 300 - Quicker double action for revolvers - Fixed grenades spawns x2 if you have two different grenades - Added new buildings mechanics, possible to repair, demolish, and sell player buil…
- Postcard from Vietnam - 18 February 2026
- Added brand new map "Quảng Bình Border" - Added func_teamblocker - Added BuiltRightHanded option to weapon scripts - Added new option for loadout file to change player bodygroups for equipment weapons - Added convars mp_respawnwavetime_us and mp_respawnwavetime_vc, which determine the time for respawn waves - Added convars capture_area_no_neutralize and capture_area_drop_progress, which skips the neutralizing step and the reset capturing progress when everyone leaves respectively - Added convar ui_menu_theme to change UI themes (only works in settings) - Added convar mp_godmode, which enables server-side god mode - Added convar vietnam_bot_health_regen, which toggles bot health regeneration functionality - Added convar mp_unlimitedrounds, which works simillar to mp_maxrounds but without round limit - Added convar control_point_world_icons_enabled, which toggles icon above the flag in-…
- Hot Fix - 19th of January 2026 - 19 January 2026
- Fixed gibbing chicken with heavy machine gun or PTRD crashing the server (not a joke)
- Update Notes - 19th of January - 19 January 2026
- Fixed game crashing in the Zombies gamemode - Fixed surface material for the Zombies gamemode sandbag barricade - Fixed zombie music volume UI silder in settings - Fixed headshots not working for zombies - Fixed VC Medic wearing the PPSH/PPS sling bag instead of SKS chest rig and vice versa for the SMGs and machine pistols - Fixed US Assault with M16 XM148 launcher not wearing the necessary equipment body group with a grenade bandolier - Fixed VC PAVN Pith Helmet (Net) missing emblem accessories - Fixed US SOG, US Army Green, US ARVN Starburst, VC PAVN Green, VC NLF Brown, and VC Parachute using the incorrect sleeve texture for viewmodel - Added missing zombie Kamikaze jump foley - Fixed the sleeve skin not changing correctly while alive when respawning - Commander chatter uses a new system that supports realtime volume update (experimental change) - Fixed func_airstrike_blocker not w…
- Peer 2 Peer Lobbies - 16 January 2026
- Added P2P Lobby system - Changed U.S. Medic Kit color to be easier detectable as such - Fixed Zombie mode MVP screen issues - Fixed issue when attempting to dismount from turret might re-mount player to another nearby turret - Added ability to tweak ironsight dof settings from weapon scripts, "DofFocusDist", "DofScale". Example: weapon_m1g.txt - Boltpull weapons now use animation duration as their fire rate if weapon_firemode_attack_hold 0 - Added worldimpactsound qc interaction param for clientside physics props which is able to dispatch specified sounds when prop touches the ground - Fixed PTRD not gibbing chickens - Fixed PTRD has no headshot killfeed - Shotguns no longer playing pump animation on 0 clip ammo - Fixed single reload revolver interrupt bug - Fixed charged melee bugs - Fixed aces resets when changing class - Fixed melee puts blood decals on friendlies - Added vietnam_e…
- Merry Christmas Vietnam - 25 December 2025
- Fixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and undeploy animations - Weapons now automatically detect their default fire mode from the weapon script, using the first defined fire mode as the default (e.g., auto+semi defaults to auto, while semi+auto defaults to semi) - Various weapon animation and model fixes - Disabled Zombie count for rats - Fixed Zombies getting stuck on new map - Fixed melee weapons doesn't play hit sounds for zombies - Reduced Bufallo healt from 1750 to 1500 - Reduced Elephant health from 10000 to 4750 - Fixed missing interim phase when setting a wave - Fixed stat reset broke personal menu - Fixed ribbons showing up unearned - Increased csm shadow strength on grass by 50%, grass selfshadows npw
- Happy Birthday Vietnam - Merry Xmas - 18 December 2025
- New Zombie map "Wat Phou Temple" - Reworked all player cosmetics like hats and camouflages (historically accurate and with higher resolutions) - Added new zombie type "Elephant and Rat" - New weapon PK & PK Belt - New weapon M7188 Shotgun (Zombie) - Added new grass with shadows, grass no longer always faces the player - New Gamemode system now supports gametypes - TDM mode now uses mp_winlimit instead of mp_fraglimit for score limit, deathmatch continues to use mp_fraglimit - Added ability to select gametype in offline play menu - Servers are now globally visible in Steam Game Server Window - Added P2P feature: connect (ex: connect ) Added convar net_p2p_mode which restricts p2p connections (0 - p2p connections are not allowed, 1 - only friends can join, 2 - anyone can join (even not from friend list)) Person, who is going to be the host must specify desired value before expecting p2p…
- Hot Fix - 7 November 2025
-Fixed Zombie mode switching map when player left
- Updates Notes - 7th of November 2025 - 7 November 2025
- Fixed scorefeed color for killing U.S. Army - Aces are now visible in Scoreboard (WiP) - Improved performance on several maps for Parallax - Updated CC for several maps - Fixed issue when viewmodel animation system tried to update ironsight state on weapons that do not support ironsight - Fixed bug when regular thirdperson modes did not turn off when joining server, thirdperson_platformer and thirdperson_screenspace are now cheats - Fixed thirdperson jitter bugs - Allow to use bayonet attack during reload. - Fixed bash attack doesn't cancel reload for shotguns and other single shot weapons - Allowed to cancel reload when toggling bayonet for shotguns and other single shot weapons - MOVED ZOMBIEMODE TO game_type 4, game_mode 0 - Server now switches map after winning all waves in zombie mode - Added difficulty indicator in Scoreboard - Fixed various shop bugs - Added sandbags prop (WiP)…
- Rainbow Herbicides - 30 October 2025
- Official release of MC:V Rainbow Herbicides - Enhanced graphics on all maps - Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas - Added colorcorrection to all maps - More stable performance - Ragdoll impact effects are now limited to only one per frame, fixes hitch when shooting ragdoll with a shotgun-like weapon - Fixed "too many indices for index buffer" crashes - Moved zombie blood effects to client side, removed duplicating blood spawning code that caused blood decals spam - Made projectiles pass through players in zombie mode (flares, underbarrel grenades, rockets, etc.) - Fixed prediction issue when clipping into other players in zombie mode - Player inventory in zombie mode is now updated more reliably when playing on remote server - Fixed bug when zombies could climb over player - Fixed bug when prop health that is set in spawnableprops.tx…
- Update Notes - 26th of October 2025 - 26 October 2025
- Reupdated all game servers - Fixed Zombie mode multiplayer - Fixed Server is using different class tables
- Preparation for Halloween Update #2 - 24 October 2025
- Changed game background to Halloween theme - Added setting in option to remove number hitmarkers - Added 3 more Zombie server locations, in total there are 6 now (Shanghai, New York, Frankfurt, Singapore, Miami & Moscow) - Fixed game suddenly restarting when a player is leaving - Made that mp_autoteambalance_bot now turns off automatically if bots are disabled - Fixed bug when players didnt shout Move Out! in demolition - Fixed bug when bot that supposed to replace player who left the game, joined opposite team - Added Zombie to singleplayer menu - Added Ghost Tape during active rounds - Added Ghost Tape map loading sound - Added new Zombie vote menu (Skip Interim Phase, Change Zombie Difficulty, Change Interim Time) - Adjusted and balanced wave system, new max. wave is 15 Shop - Increased price of armor from 1000 to 1750 - Decreased price of parachute from 2000 to 1000 Weapons - Fixe…
- Preparation for Halloween Update - 18 October 2025
- New scorefeed with kill icons being displayed - New poker card display - now displays like ribbons - Added damage numbers next to crosshair, can be disabled in Menu - Fixed shotgun projectile pattern - Added Zombie mode to Singleplayer menu, will get its own page in the next update - Enabled Zombie chickens - Fixed water effects and similar effects not displaying properly - Fixed shotgun static crosshair being too small - Fixed artifacts with motion blur after latest hdr changes - Workshop manager will erase workshop_mounted_addons.txt file on game load in case if it got corrupted - Fixed bots not moving sometimes when they pick up flages, needs further fixing of trigger origins not being centered on some maps - Added small bias to horizon cutoff line to procedural sky in order to remove black horizon line on open maps - Fixed bloom downsample shader mistakenly had alpha writes - Fixe…