Galactic Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews4
- Release dateFeb 7, 2019
- DeveloperPrefix Wiz
- PublisherPrefix Wiz
Genres: Action, Casual, Indie, Strategy, Early Access
Company pages: Developer: Prefix WizPublisher: Prefix Wiz
Galactic Tower Defense Steam news
Galactic Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- PATCH Alpha v3.6 - 6 May 2019
Update v3.5 *Added 2 new planets to test the Waves mode on Normal and Hard (highlighted in blue when hovered). *Added 2 new enemy type. Stealth and Regenerative. You may see these enemies on Normal or Hard missions. *Decreased spawn rate across the board. While easy mode has the lowest spawn timers, it does increase per difficulty level. *Adjusted the speed of the RAT vehicle.
- PATCH Alpha v3.0 - 23 April 2019
After updating 1 Major and a few key engine elements, I struggled with some back end bugs. *Once the bugs were worked out, I was able to continue relative development. Mainly some graphical and performance issues. The game should run much more smooth on lower end machines with little to no problems. *I have begun working on a new map as well as the escape game-mode. You should see both in a patch around the first or second week of May 2019.
- PATCH Alpha v2.6 - 1 March 2019
PATCH NOTES: ALPHA v2.6 In preparation of launching a new map and new mission, I have changed of few post processing effects, including lights and ambient. *These are temporary changes. *Further decreased the spawn rate of the bombing run while on "easy" mode. *Increased the health of the Command Center.
- PATCH Alpha v2.5 - 19 February 2019
BUG FIXES: Still finding quite a few bugs. I'm able to recreate some of them, but until I can recreate others, some bugs are still existing. COSMETIC: Modified the rewards section of the Mission Brief to correctly identify what you will receive once the mission is completed successfully. Completely removed the Alpha 1.0 version of the tutorial. GAME-PLAY: Continued balancing the "easy" mode for the "Waves" missions. ROAD-MAP: Waves, Normal and Hard. New Mode, (Escape).
- PATCH Alpha v2.2 - 12 February 2019
Patch: Alpha 2.2 BALANCING: Adjusted the number of enemy airstrikes on an "easy" level. Increased starting credits amount. Increased starting research points. Decreased amount of research points for victory on “easy”; Slightly decreased Boss enemy health. Slightly decreased Command Center health. Adjusted the amount of credits, research points and salvaged inventory you are awarded at the end of each successful mission. GUI: Tooltips are now available in game. Simply press the key to activate them. Nearly all noteworthy mission GUI elements are affected by this change. Modified some buttons in the tutorial section to better visualize separation of functionality. Added temporary icons to the end screen (Victory, Defeat) for quick reference on what you managed to salvage after the battle. Tower upgrade panel now correctly displays the amount of upgrades available. BUG FIXES: Fixed a bug t…
- PATCH Early Access - 7 February 2019
Alpha v2.0 The time has come to share this with everyone! Of course all feedback is welcome, but keep in mind that this game is in alpha and is in the process of solo development. Expect regular updates, some bigger than others. Regular updates about once or twice per week, and bigger updates once or twice per month. Full release and completion should be mid 2019. Early Access Patch: COMMUNITY Implemented Early Access badges. Added 2 more badges to the build GAMEPLAY Removed an older version of the tutorial. Added a newer and much quicker version of the tutorial. SOUND Added robotic voice over to the messaging area. Normalized the voice over and added a volume slider. VISUALS As you know, the game was not meant to have crazy detailed graphics, rather a exaggerated cartoon appeal. As I work toward delivering this concept, please note small changes now and again to brightness or contrast…
- PATCH Alpha v1.5.1 - 31 January 2019
Early Access is almost here! Join me during live streams to help shape Galactic Tower Defense. https://www.twitch.tv/prefixwiz *Re-calibrated some of the camera features to give an easier overview of the battlefield. *Added a temporary Alpha build reminder of some features. If you do know wish this popup to persist, simply check the "Do Not Show This Again" box before closing. *Removed some some unwanted sound FX. They will be re-implemented at a later date. *Temporarily increased the spawn rate on EASY mode for easier balancing down the road. *Removed 2 types of enemies from spawning on EASY mode. *Temporarily increased Tower Health for easier balancing down the road.
- Store Page Up :) - 26 January 2019
The store page is up! Thanks for the help Steam Development Support! Thank you for your patience everyone!
- Store Page Down :( - 24 January 2019
Currently, GTD's Steam store front is down. The situation has been escalated to steam developer support. They are in the process of fixing it. I think.. Maybe. :) Thanks for your patience!
- PATCH Alpha v1.5 - 20 January 2019
WHATS NEW? DRONE Completely new overhaul of the "drones" HUD. This is more in line with the futuristic appeal. Tweaked some of the controls to give the drone a little more responsiveness. Drone initiating sequence and visuals have been altered. The drone now overlays the battlefield with grid-lines to give you more of the augmented reality feel. GAME-PLAY The enemy have peppered the field with gray smoke canisters to conceal their movement! You will now see a grayish haze or "Fog of War". This is intentional for now, and in the process of developing better results. A concept of a new enemy combatant (The Tunneler) has been in the works. Tho the Tunneler is not yet implemented in to the game, the concept feature of tunneling is. Your enemy will try to find weak spots in the terrain to achieve their final destination more quickly and quietly. "This is where Radars will come in handy!" TEM…
- PATCH Alpha v1.1.2 - 18 January 2019
BUG FIXES *Fixed and issue where, towers destroyed would be skewed based on win or lose conditions. *Fixed an issue where the drone would sometimes have a mind of its own. GRAPHICAL Some Game-play GUI fixes. Corrected shader and materials on Towers. Corrected shader and materials on Enemies. Corrected shader and materials on Rockets.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 May 2019 | PATCH Alpha v3.6 | 2404270358336114255 |
| 2 | 23 April 2019 | PATCH Alpha v3.0 | 2434668385565569989 |
| 3 | 1 March 2019 | PATCH Alpha v2.6 | 2534869043308552726 |
| 4 | 19 February 2019 | PATCH Alpha v2.5 | 3702426087257241824 |
| 5 | 12 February 2019 | PATCH Alpha v2.2 | 2461683368401553824 |
| 6 | 7 February 2019 | PATCH Early Access | 2461683368386069435 |
| 7 | 31 January 2019 | PATCH Alpha v1.5.1 | 2462808987392610725 |
| 8 | 20 January 2019 | PATCH Alpha v1.5 | 2426778849026789732 |
| 9 | 18 January 2019 | PATCH Alpha v1.1.2 | 2426778849019586875 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
