- Evospace 0.22.0 - Build Together! - 3 October 2026
Huge Evospace Update This update brings cooperative building, new landscapes and weather, useful tools, and more automation options to the game's main branch. One Factory — Multiple Engineers Host a multiplayer game for your Steam friends or join theirs. Multiplayer is currently in beta and continues to evolve. A Fresh Look for a Familiar Planet New terrain generation brings mountains and hills, more realistic biomes, and vegetation. World generation settings let you create completely different landscapes using the same map seed. Weather has also been updated, with new clouds, rain, thunderstorms, dust storms. Building and Rebuilding Made Easier Terrain leveling lets you prepare a site for a new factory or build roads between your factories. Machines connect through compatible inputs and outputs when placed. You can now undo and redo building actions. Save completed sections of your fac…
- Evospace 0.22.0 Stable - 30 August 2026
This update is already available on the Stable branch, with 0.21.1 Stable 5 full release coming within a couple days. This update focuses on internal systems: the new world generator, gameplay impacting weather and insolation, logic and trains have been reworked at the engine level. Right now, a multiplayer beta is already available. Multiplayer (beta) The headline of this update is multiplayer. It already works: you can open your game for online play or join an existing one through Steam and build a base together. World generator Map generation got a rework. Terrain height is now driven by biomes, mountains and hills have been added, transitions between biomes are smoother, vegetation spawns in clusters, and grass loading has changed. New settings have been added, and the map can be changed radically without changing the seed. Trains and logic Trains are in active development. The grou…
- Evospace 0.21.0 patch 1 - 22 April 2026
Lighting modes have been improved: the regular flashlight and both night vision modes. A flashlight is now available right from the start of the game. Toggle it with the `L` key. Equipment logic has been fixed: an item is now equipped only when placed into an equipment slot, not when simply picked up in hand. Fixed loss of contents in pipes after repeated re-saving Reduced the recycler's internal buffer: it now matches one tick of consumption Fixed heat loss after rebuilding the system Fixed a crash when using the Lua world generator Added weather settings for wind direction and strength Fixed a bug that prevented cloud cover updates (Volumetric clouds) Rain is now blocked by blocks and no longer falls indoors This update includes improvements for logic blocks, but their full functionality will arrive in 0.21.1. Logic Interface The Logic Interface lets you configure complex conditions a…
- Evospace 0.21.0 - 11 April 2026
⚙️ Customizable block appearance and decorative variants Added designable blocks — a customizable design system that replaces the old variants for stairs, fences, columns, and beams. Instead of several static variants there is now a single block with adjustable appearance. The number of variants and settings will gradually increase. New decorative variants have been added for fences and stairs, as well as thin floor/ceiling with design customization — for neater and more detailed builds. Finally, decorative covers for pipes and wires have been added so that utility networks can be beautifully integrated into architecture. ⚙️ Saves and migrations We still support old saves (roughly from version 0.17). To simplify this, a save migration system has been created — you can see it working in the log after loading an old map. The migration runs in a temporary directory, so it cannot corrupt th…
- 0.20.0 patch 2 - 20 July 2025
Splitter replace fix Another screen resolution technique Screen resolution validation Tips & Tricks item description More clear early game tip Loader block GUI Pumpjack progress text fix Fertility regeneration buff Spawner recipe Ore item model Mica flakes icon Destroyer icon Destroyer speed
- 0.20.0 patch 1 - 18 July 2025
Mac launch fix Mouse inversion Minor sector optimization Shader compilation optimization Pumpjack draggable fluid fix Bigger conveyor widget Map centering on player Map icon culling Deferred map initialization
- 0.20.0 hotfix 1 - 15 July 2025
Loader animation fixLoader speed fixMouse sensitivity setting Map window settings storage Map window ore labels Map window fluid percent Teleport bug fix Map options localization fix
- Evospace 0.20.0 - 14 July 2025
This update lays the groundwork for a new era in Evospace. We're reworking fundamental mechanics—from energy and research to map generation and recipes. This is not a full release yet, but the first step in a larger series of changes, so your feedback is especially valuable. ⚙️ New Blocks & Reworked MachinesSteam engine, high-voltage buffers, new wire types — new levels of technology await. Visual updates for classic machines including the Assembler, Constructor, and Stirling Engine. ⚙️ Research & Recipe ChainsCircuit progression and research systems have been overhauled: research no longer requires circuits, but they now provide a significant speed bonus. Research costs increase exponentially, and the tech tree has been deepened.Dozens of new research items have been added, and the dependencies of existing ones have been updated. Productivity support added: some recipes now have a base…
- Indev cable system feedback - 6 May 2025
Please share your impressions of the new cable system, especially if you've used it together with transformers. I've received some complaints that it's not well thought out or that it only introduces unnecessary complexity. I'm considering moving it into a mod and leaving the old system - without resistance and electricity tiers - in the base game.
- Evospace 0.20 indev - 22 April 2025
Under the Hood of a New Era This update lays the groundwork for a new era in Evospace. We're reworking fundamental mechanics—from energy and research to map generation and recipes. This is not a full release yet, but the first step in a larger series of changes, so your feedback is especially valuable. ⚙️ Energy Revolution High Voltage: Wiring now has tiers, and conductivity is affected by resistance. New transformers and HV buffers allow flexible and efficient energy networks. Machines now consume and produce energy directly, without specifying it in recipes—simplifying setup and enabling more realistic balance. ⚙️ New Blocks & Reworked Machines Steam engine, high-voltage buffers, new wire types — new levels of technology await. Visual updates for classic machines including the Assembler, Constructor, and Stirling Engine. ⚙️ Research & Recipe Chains Circuit progression and research sys…
- Evospace 0.20 development news - 9 November 2024
Improving Recipes Recipes had several forms, but in general, they consisted of two inventories: an input and an output. For a recipe to be executed, the input inventory must first be consumed, followed by a wait period, after which the output inventory is created. The first issue arose with large energy buffers required for certain expensive recipes, creating an unrealistic delay when the power was disconnected. This problem was solved by introducing a special resource slot. It’s still an inventory slot, but its contents are consumed every tick, reducing the machine’s internal buffers by hundreds of times. Now, most machines stop working almost instantly when power is cut off. The next problem surfaced some time ago during energy calculation for network production. To compute the total consumption/production, one could sum all resource slots of this type and multiply by 20 (the tick rat…
- Evospace 0.19.0 - 22 June 2024
Dynamic research tree and search Lumen rendering Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes, enhancing realism. It provides natural light and reflections across diverse environments without the need for traditional baking processes, significantly improving visual fidelity and immersion. Block network v3 The Block Network v3 represents an advanced iteration of interconnected systems, facilitating a network of networks characterized by highly efficient switch toggling. This architecture allows for seamless integration and communication between different network nodes, ensuring optimal performance Save / auto save overhaul The save system has undergone a comprehensive overhaul, introducing a new user interface that enhances interaction and usability. With improved, predictable behavior, the system now offers more reliability. De…
- Evospace 0.19 indev 2 - 20 April 2024
Please note that many features in this selection are still in development, although many of them are already available for look in indev branch Blueprints I am working on blueprints; the main functionality is already complete, and now I am working on the UI as well as ways to share blueprints. Plans include creating local storage, the ability to share using a base64 code string, and publishing blueprints to the Steam Workshop cloud Resource drain and Parts factory In versions 0.19-0.20, I plan to focus more on finite resources and balance, as blueprints will make it much easier to copy production. General components have been added, for which it makes sense to build a factory, like a gearbox. Also, recursive crafting of solar elements is a fair price, as energy production directly depends on the number of solar elements used and the space they occupy Decorative blocks I am adding non-cu…
- Evospace 0.19 indev - 7 March 2024
Lumen rendering Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes, enhancing realism. It provides natural light and reflections across diverse environments without the need for traditional baking processes, significantly improving visual fidelity and immersion. Block network v3 The Block Network v3 represents an advanced iteration of interconnected systems, facilitating a network of networks characterized by highly efficient switch toggling. This architecture allows for seamless integration and communication between different network nodes, ensuring optimal performance Save / auto save overhaul The save system has undergone a comprehensive overhaul, introducing a new user interface that enhances interaction and usability. With improved, predictable behavior, the system now offers more reliability. Decorative blocks I have added mult…
- Evospace 0.18.5 patch 3 - 27 January 2024
New network graph The electric network code has been optimized for more even distribution, and the issue of skipped consumers has been fixed. Significant improvements include a 50% reduction in computing time for resource networks, achieved by eliminating the shuffle step. This efficiency is possible as the network now accurately distributes power based on the known power requirements of all consumers. Note that with multiple heavy consumers and numerous small ones, some operational changes may occur. Additionally, the precision of requested values could vary due to electricity buffers in some machines. Logic Circuit UI improvements Now you can select rule signals from input signals. Logic circuit UI was improved. Autoloot mined items Furnace light animation Drag item to same item fix Fusion reactor animation bug Arc furnace glowing rods fix Robot arm copy setting actor fix Item DB cont…
- 0.18.5 Hotfix - 3 January 2024
item drop fix selection crafter replace fix
- Evospace 0.18.5 patch 2 - 30 December 2023
Block replacement All unlocked blocks NEI tab Coal has return to swamps Better position for industrial block sub-icon Wood block auto crafting LuaJIT integration Logging system integration Stones missed textures fixed Map marker editiing fix If you want to report a bug, suggest a game change, or ask a question -- join us on Discord
- Evospace 0.18.5 patch 1 - 29 November 2023
Oil Cracking Tower research Combustion Engine research Industrial Generator animation New Block: Overflow Pump Mouse hove description api Conductor/Storage description Rotated Gas Dump particle emitter fix Gas turbine emitter fix Version in mein menu fix Jetpack smoke is removed completly If you want to report a bug, suggest a game change, or ask a question -- join us on Discord
- Evospace 0.18.5 - 12 November 2023
New Features Unified industrial energy production line. Industrial Boiler -> Industrial steam turbine -> Industrial Generator Oil Cracking Tower: Dive into advanced resource processing with the new Oil Cracking Tower. Combustion Engine: Introducing the Combustion Engine - power your machines with this new addition. Industrial Chemical Reactor: Unleash a myriad of fuel-related recipes with the robust Industrial Chemical Reactor, a game-changer for your chemical processing needs. Improvements Improved Filtering Pump: Selectivity at its best! Our improved Filtering Pump now allows for precise fluid management by displaying only the fluids you need. Special Tooltip UI for Logic Circuit: Understanding the Logic Circuit is now easier than ever with our specially designed tooltip UI, providing you with the information you need at a glance. Main route on research tree Remodels Freezer, Arc Furn…
- Evospace 0.18.4 - 25 June 2023
Hello Evospace Community We would like to inform you about the forthcoming update for Evospace. This update includes several new features, improvements, and bug fixes. Here are the details: New Features and Models A significant enhancement in this update is the introduction of 'Sector Structure 0.19'. This new sector structure has been developed for better performance. As part of our commitment to compatibility, we have taken a transitional step to ensure that maps from all previous versions of the game can be opened in the new update. 'Planar Water' is added. Big simplification but also huge optimization and fix. New blocks: 'HandGenerator Block' and 'KineticHeater Block' is added. Model improvements: The models for 'Sifter', 'Compact Generator', and 'Induction Furnace' have been updated. Improvements A new 'lua lib' has been added for improved scripting. The 'Jetpack Effect' will now…