- Wounded is part of World Ocean Day! - 4 June 2026
We are thrilled to announce that Wounded - The Beginning is officially part of the Steam World Ocean Day festival, a global event and creator campaign supporting ocean conservation and featuring a curated selection of games.To celebrate this incredible event and honor our planet's oceans, we are offering a 20% discount on the game for a limited time. Dive into the deep, tense psychological horror and experience the nightmare at a special price.Thank you for your continued support!
- Wounded is part of Freedom Games Publisher Sale! - 15 April 2024
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 89% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1015130/Wounded__The_Beginning/
- Wounded is part of the Steam Winter Sale! - 21 December 2023
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 90% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1015130/Wounded__The_Beginning/
- Happy Lunar New Year - 12 February 2021
We are honored to participate in this year's Spring Festival! Grab your copy at -55% price!
- Wolfsbane - Night in the Woodpine Forest - 24 December 2020
When the night comes, it’s all about communication and teamwork. Failing to do that results in getting eaten by the beast. Add Wolfsbane to your WISHLIST! - https://bit.ly/2WNIeUl
- Steam Winter Sale! - 22 December 2020
Wounded - The Beginning is now a part of the winter sale on Steam. Grab your copy at -75% price and treat yourself with a few scares while waiting for this year's snow. Happy holidays and remember to stay safe!
- Poland & Friends - 3 December 2020
It's a huge honor to be a part of the Poland & Friends event, and we're more than happy to announce that Wounded - The Beginning is a part of this year's event with a 45% discount!. The Central & Eastern European Game Awards hosted at the Game Industry Conference in Poznan, Poland was one of the best events we've attended as a team, where Wounded - The Beginning was nominated in the Hidden Gem category. This year wasn't so fortunate but we believe things will get better in the near future, making more CEEGA events possible. Once again, a huge thanks to the organization for inviting us to be a part of all this.
- Wolfsbane - 12 November 2020
Workbench Entertainment proudly announces our first co-op / multiplayer video game - Wolfsbane! The game is set in a village called Woodpine, a place where the blood moon rises up in the sky once every ten years. The locals must prepare a ritual to save the one that transforms into a Werewolf when the clock tower ticks midnight. Read more about Wolfsbane and add it to your Steam Wishlist! https://store.steampowered.com/app/1471830/Wolfsbane/
- We are live on Patreon - 11 November 2020
We’re more than happy to announce that we’re now live on Patreon. We chose this option as a main tool to connect with our community and form a double-sided interaction by updating all of our supporters and fans with behind-the-scenes content, stories of our previous experiences, important decision-making answers about our game-development phases and a lot more. Choose your plan and become a part of our journey. We appreciate your support and stay tuned for a lot of amazing things in the near future! For the first 30 days, supporters of any tier receive a free Steam key for Wounded - The Beginning, while those who choose the Contributor plan or anything higher than that receive our next upcoming game for free as well, amongst the other benefits that the particular tier provides. Support us and our next project here - https://www.patreon.com/workbenchentertainment
- Visitant 2.2 - 29 October 2020
Wounded - The Beginning gets another content update, now in the right theme for Halloween. If you've been waiting to play, the time has come, after this update you can experience the game in it's full glory! Besides the many new sca, uhm... bug fixes, we offer an expansion in the storyline and a brand new segment. You can now get a glimpse of the infamous Altana Police Department, but in a slightly different "state". We're not going to reveal too much, besides the fact that this update, just like all the previous and upcoming ones is completely free. We hope you have a spooky Halloween, and if you are interested in the more "technical" changes of Wounded, feel free to check the changelogs below. Happy trick or treating! Completely new scene of the Altana Police Department for you to explore and get scared which further explains the backstory Fixed a bug where you could take the duct tap…
- Halloween Sale 2020 - 29 October 2020
We are celebrating this years Halloween with a big price cut of 75% of the original price of Wounded - The Beginning! On top of that we are pushing brand new content, "Visitant 2.2" which is also free! We wish you a lot of scares and happy trick or treating!
- Celebrating 100 Reviews - 26 October 2020
Every small step is an important one when you’re an indie-game studio, so today we wanted to celebrate our 100 Steam Reviews Mark, and of course, reward our fans and followers for it. 100 is a small number, but it means a lot to us because it’s the most we’ve ever had. Of course, we will give our best to increase this in the future, but for now let’s just appreciate the moment. As you all probably know, every member of Workbench Entertainment highly appreciates the opinions of each and every one of you, even when they’re a bit “saltier” than they should. After all, criticism is what makes us better. As for the positive ones, we cannot thank you enough. It’s what helps us push forward. For our 100 Steam Reviews Milestone, we’re giving out fifteen digital keys for Wounded – The Beginning. But, that’s not all. Stay tuned because for this upcoming Halloween we have an update coming out with…
- Wounded - The Beginning 2.1.2 - 26 September 2020
In this week's update we focused on polishing and bug fixes. One of the main issues was the brightness bug that some players encountered in the main menu. The brightness was automatically set to 0, so many people thought that the game crashed. We believe we found the root of the problem but it if it ever happens again to someone and possibly finds a way to replicate it, please post about it so we can take a look. Here's what else is changed: - Fixed a bug with the drill in the market where sometimes the battery won't work - Fixed trigger for a specific wardrobe where you could hide in it through the wall - Fixed timing for the look at event in the new "Lazlo's Journal" scene - Other small changes and polishes through the game
- The Attic - 2.1 - 15 September 2020
In this update we focused on expanding the story, adding new content, as well as polishing some things that needed slightly more attention. Here's whats changed: - We made this build by using a different compression method, so now the game will take even less space on your hard drive - Added new segment in the motel scene. This should further explain the story for those who were not familiar with "The Skinner" and what he did - Added a few elements that help you understand your decisions better. Not listing them here due to spoiler reasons. - Fixed a few small bugs and did some polishing to the level design We'll keep working on updates so stay tuned. We have a larger update coming in a few weeks with even more content. As always, thank you for your support, it means the world to us.
- New Beginning - 2.0 - 2 September 2020
We had a rough start with Wounded, but our passion for developing video games is stronger than the obstacles we had to face. Being zero-budget is not easy these days, but we managed to fix the flaws in our team and find replacement for those who couldn’t continue working. Our new programmer had a lot of bug-fixing to do, but at the end he managed to make it happen. Now that we’re stronger on the programming-side, bringing interesting features and mechanics to life is no longer an impossible task. We worked quite a lot on this update and made a significant progress. In the patch notes below you’ll find out what’s new. Our main focus for this update was making the story clearer, expanding some of the scenes so that each one has a special purpose, adding completely new unexplored environments and as always, polishing. Fixing some of the issues we had from the very beginning was rough, but…
- MEMORIES - 1.30 - 27 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34343212%2F7e896e575e46212b24c4febda1f545a2a430fbe9.jpg Welcome to the "Memories" update We've been busy making some new things in order to make the experience more enjoyable, so here's a list of what is changed: Added a new scene after the choking part in the sewers. Added a new scene (cutscene) after the ending where you save Lisa by calling the police. Extended animations at the ending where you survive Added new inspectable objects Changed the text on the Pelican Workers Documents so it explains their part of the story better. The AI now makes a noise after seeing you which serves as an indicator that you've pulled aggro. Made the interaction a bit more responsive. New and improved audio Improved game stability https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34343212%2Fc4c312b6f97c081b944d01931ea571384%25E2%2580%25A6
- LIGHTS OFF - 1.20 - 8 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34343212%2F46781d78f16dd427190ced0ee80cf8abda17fb5d.jpg The "Lights Off" update includes: Brand new segment in the motel after the cameras, which connects to the kitchen area New security cameras Reworked scenery in the market part Enemies have improved animations Changed the chase music with more creepy and horror-ish vibe Mouse sensitivity is re-scaled and can go much lower Small bug fixes and tweaks IMPORTANT NOTEWe have a few reports of a bug that causes your game to have a black screen after the Workbench Entertainment logo. If you experience this, press any key on the keyboard or mouse and then hit "ESC". The menu should open and you will be able to re-adjust your brightness. We're working on a permanent fix for this problem but if any of you experience this bug, just do these two simple steps and you will be able to…
- UPDATE 1.13 - 6 March 2019
Making the changes our community wants! Here is a list of what's been done in the past 2 days: You have a choice prompt before making a decision that might impact your ending. Now you also get alerted if you did something that will impact your ending The AI is much more intimidating now Made some parts of the levels scarier and darker Reworked trigger boxes for interactable objects for easier pickups Reworked Steve's notes Added new audio We will continue to work on adding more features that have been suggested by our players, and next few updates will be quite interesting! We appreciate your feedback.
- UPDATE 1.12 - 4 March 2019
We're still working hard on making the changes our community wants. Here's a list of what has been done from yesterday. Enemies are opening doors properly Balanced the difficulty of lock-picking and the enemies Changed the gas note in sewers so it explains better what the bird does Working on adding more content and improving the story even further
- UPDATE 1.11 - 1 March 2019
Fixed some of the issues from release: Balnced the difficulty of the Lockpicks and the Enemies Fixed some of the enemies walking through walls Fixed a certain spot in the Motel where the enemy could get stuck Fixed the spot in the Bunker where the enemy could get stuck Fixed the load loop in the ventilation in the Motel Removed the bugged wardrobe in the Security Room Please let us know for any issues you encounter so that we can fix them as soon as possible.