- The MEGA Update 1.1.0.0 - 6 April 2021
In this mega update we’ve given you the choice to go first person and play NERVE from a whole new perspective – literally! First person mode is so good that the game actually feels slower, giving you more time to react. So, we’ve given you a Boost speed slider too! Can you crank it up to the max and keep your vessel under control? Let’s see! We’ve also made huge overhauls to the level design of Worlds 5, 7, and 8 so be sure to check them out in World Select and go for a new high score! This completes our first pass revision of all 10 Worlds after listening to the community’s feedback but we’re not stopping there and will continue to listen to our players and react to what they want to see next! Share your thoughts on our discussion boards, join the incredible Discord community, or leave a review and let us know what you think! Welcome to the frantic chaos! New Additions EXPERIMENTAL: Fi…
- Update 1.0.6.0 - 24 March 2021
Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle. Updates Reduced the bloom and chromatic aberration effect that plays when passing into a new zone. Reduced the size of the Charge Shield "shot" particle effects Snare Traps' material set to not fade out towards camera Bug Fixes Player will no longer lose checkpoint progress in a Gate Keeper battle when dying in the same attack sequence
- Update 1.0.5.0 - 5 March 2021
Hotfix update that has several potential fixes implemented for recording and viewing leaderboard scores. Tether collision accuracy in World 8 has also been improved. Updates Colliders on Tethers has been improved to make them more accurate Collision on several Traps in World 8 has been improved to aid with Tether destruction accuracy Updated basic Vault Trap visuals to make it more readable Tweaked Gate Transition particle effect Bug Fixes Potential fix to force Leaderboards to populate more frequently so that they will load for players Potential fix for player's World scores not being recorded World 9 music now loops correctly
- Update 1.0.4.0 - 26 February 2021
Major changes to World 6 Fugendito's flow as well as reducing the number of unique Snare Trap types throughout the game in both Zones and that are spawned by Gate Keepers to remove some of the RNG gameplay surrounding them, Other notable mentions: Gate Keeper's health bars are now segmented to show their stages, there have been several improvements to the Desoforn Gate Keeper battle, and a World Reset option has been added to the pause menu in World Select races. Enjoy the frantic chaos! New Additions Staggered Gate Keeper Health Bars Reset World option added to Pause and Death menus in World Select gameplay Added Options in Gameplay Options to change Brake, Boost, Focus and Vault controls to be toggles Updates World 6 level design has been updated to lower total number of Snare Traps and make experience flow more nicely All World 6 Barricade Snares have been changed to 2 lane type All…
- Update 1.0.3.0 - 22 February 2021
We have had to reset the World 2 Avemcaec Leaderboards as their was an unachievable score. There are also several small fixes and tweaks following player reported issues. Updates World 2 Avemcaec Leaderboards have been reset following World 1 reset as they also contained unachievable scores Bug Fixes Turning speed is now clamped so that it can’t be doubled by using controller and keyboard together Collision on Sharp Spine Tunnel Trap fixed in World 6 Seeker collisions and animations improved so that they can’t be dodged without Focus being used Traps on entering Boss Zones have been removed to stop the occurrence of a collision bug that occurred when entering a Boss Zone and dying
- Update 1.0.2.0 - 20 February 2021
There has been a large overhaul the Seeker Trap logic to allow for faster gameplay when facing them. The player will still interact with Seekers in the same way using Focus however now they can be dodged and moved away from much more quickly. This should allow for faster feeling gameplay whilst keeping their original design intact for those familiar with how they work. We have also done several tweaks to their logic to hopefully overcome a bug where they were killing the player when first interacted with. There have also been improvements to collision on several Trap types and we have fixed an issue where player progress would be lost in World Select if the player selected New Game from the Campaign. Various Zones have also had level design tweaks to make them smoother and easier as a whole. Updates Seeker Traps will now enter their attack state even if you are already holding the Focus…
- Update 1.0.1.0 - 17 February 2021
Minor update with a hotfix for Gate Keeper's death sequences being skippable by restarting the zone, player can no longer reset Zone during death sequence. However, this change means that we have had to purge the Leaderboards to ensure parity across all scores, we deeply apologise to anyone who has lost their score and hope to see you on the leaderboards again soon! We have also fixed an issue with Spinaclyp that caused the ground debris it creates to continue being created after the player had died. Bug Fixes Restart Zone button is now disabled during Gate Keeper Death sequences to stop skipping Spinaclyp's ground debris attack now properly resets on player death Spinaclyp battle has been split into 3 parts
- Update 1.0.0.0 | RELEASE - 16 February 2021
Welcome to our release update! We've played NERVE again again, finding the rough edges and filing them down! Welcome to the Frantic Chaos. Welcome to the NERVE we've been working tirelessly to bring you. You are not ready... RACE | DODGE | DIE | REPEAT Updates Unique SFX added to various Traps Split Remittet Gate Keeper battle into more sections Projectile visuals now better represent their type – black or white types Seeker lights no longer cast shadows Video graphical defaults set to “Low” to ensure best performance on low end machines Visual revision to Desoforn Laser Barricade Trap Bug Fixes Repositioned Zone Gates that were causing visual glitches when transitioning between Zones Added Zone Gate transition particle system to various Gates that did not have it Unumpuriss’ eye will no longer disappear in Unumpuriss Gate Keeper battle Several minor performance updates to generic Traps…
- Update 0.6.3.0 - 11 February 2021
Minor update with a hotfix for Fugendito's destroyed eyes causing fatal errors due to skeletal mesh disruption. New Additions Added Tutorial to World 1 Gate Keeper battle explaining that changing player speed changes attack speed of Gate Keeper Updates Quaerper Gatekeeper battle, number of eyes reduced Quaerper Gatekeeper battle has been split into four segments Leaderboard header now displays World name Increased allowed duplicate sounds to 64 to stop sounds getting cut off Updated sound when Seeker Traps hit pipe Updated sound when Ricochet projectiles are rebounded Bug Fixes Set eye skeletal meshes on Fugendito claws to become static after being destroyed which was cuasing a fatal error
- Update 0.6.2.0 - 9 February 2021
Minor update with a hotfix for Gate Keepers sometimes killing the player after they have been defeated and World 10 Seeker Traps killing the player when they've correctly moved away from the Trap. Bug Fixes Gate Keeper collision now disables itself once the Gate Keeper reaches zero health All capsule collision replaced with box collision in World 10 Seeker Traps
- Update 0.6.1.0 - 8 February 2021
Minor update with a hotfix for Spinaclyp's thrown spines killing the player when they're first spawned into the level. Also includes minor fixes and improvements to interstitial UI that appears after Gate Keeper battle and before entering a new World. Updates Improved visuals of end of World (score reveal) UI Improved visuals of entering new World UI Bug Fixes Changed collision type on Spawned Spines to box Moved Spawned Spines off pipe on initial spawn Spawned Spines will now land further ahead of player Gatekeeper defeated UI will no longer be shown at the end of a Gate Keeper battle in World Select
- UPDATE 0.6.0.0 | Achievements - 4 February 2021
Steam Achievements are now active in NERVE! We have also added new UI messaging when you defeat a Gate Keeper to help explain that the World is now available to race through and when you are about to enter a new World in the Campaign! New Additions Added Steam Achievements (will not activate retroactively) Animated UI graphics when entering new Worlds Animated UI graphics when defeating Gate Keepers Updates Made Zones at end of World 1 easier Made Rank thresholds easier in World 3 Made Rank thresholds easier in World 7 Redesigned start of World 9 Zone 1 and added Cutter Traps
- Update 0.5.1.0 - 3 February 2021
Minor update with a hotfix for an impassable section in World 9 ILLUDOLET and several level design tweaks across various Worlds. Updates Improved level design of various Zones to remove rough or annoying elements Bug Fixes Rotation pick ups in World 9 Zone 8 will no longer force player into a Laser Spawner Trap
- Update 0.5.0.0: World 10 | UNUMPURISS - 26 January 2021
This update concludes NERVE’s campaign! What are you waiting for racer, get in there and finish it! Prepare to enter a World formed of raw ethereal power. Crafted, meddled, and destroyed by the omnipotent ruler of the Gate Keepers. You must surpass every surprise they throw at you before you may even face their true form waiting for you at the end of this World. Prepare to die and be reborn again and again in their name. Prepare to enter the World of Unumpuriss. You are not ready…. This update brings with it the completed OST for the campaign with the music tracks for Worlds 7 to 10 now included. Prepare to race through these Worlds and feel their pumping tracks spurring you on as you push yourself to get your fastest time yet! We now have per-zone auto-saving too! This means that any crashes or unwarranted closing of NERVE will no longer result in loss of progression. You’ll return to…
- Update 0.4.0.0: World 9 | ILLUDOLET - 11 January 2021
Get ready to enter a dimension birthed in outer space. Where worlds collide - as we combine the mechanics of all the previous Worlds. As if that were not terrifying enough, you’ll also discover a new pick-up that when hit will force you to turn to a specific rotation. Are these rotation pick-ups there to help you or hinder you – you decide. Prepare to enter the space realm of ILLUDOLET. We’ve had a huge music update from our stellar composer as unique tracks have now been created for Worlds 4, 5, and 6! Jump in and experience these pumping tracks as you race through the chaos of NERVE’s Worlds! We’ve also added Feedback and Bug report buttons to the pause and death menus. Help us improve NERVE to be the most chaotic, frantic, edge-of-your-seat experience it can be! New Additions World 9 “ILLUDOLET” World 4 music track that changes as you traverse through the World World 5 music track th…
- Update 0.3.0.0: World 8 | PETULMUTA - 30 October 2020
In this update, you’ll be thrown into a World inspired by the murky dark depths of the ocean. Prepare to face jellyfish-like Tethers that latch on to you and manipulate your abilities! Travel deep enough and you’ll reach the lair of the World’s writhing and raging Gate Keeper waiting to pull you into the deep! Welcome to PETULMUTA. We’ve also added custom keyboard and controller input options, which you can find under Options > Controls. Now you can change the controls to what fits your style best! New Additions World 8 “PETULMUTA” Keyboard and controller controls customisation World 2 music track that changes as you progress through the World World 3 music track that changes as you progress through the World Selecting the various Worlds in World Select will now change the background colour palette Some bosses have improved ambient audio Option to change controller symbol library from X…
- Update 0.2.0.0 : World 7 | DESOFORN - 24 August 2020
We're turning up the heat in World 7, the world of DESOFORN! Filled with searing insta-killing lava beams, equipable protective shields, 10 new zones to race through, and an all-new ungodly machine-like Gate Keeper waiting for you at the end. You can also now disable the Death menu, causing you to immediately respawn after death (accessed in Gameplay Options), and we've added in a Zone timer so that you score enthusiasts can keep a closer eye on your current time! New Additions World 7 "DESOFORN". Active Zone timer to show current zone time during play. Autosave system. Game will now automatically save your progress after you have defeated a World Gate Keeper. Toggle option which will enable/disable the death menu (Community Request). Updates Minimum required times for Ranks have been revisited to make them more challenging across World 1-6. Decreased animation length of Seeker Trap ani…
- Update 0.1.1.0 - 27 July 2020
Minor update with a potential fix for players getting stuck at the end of a Gate Keeper battle and being unable to progress. We've also included a health bar for the Gate Keeper battles to help clarify how far the player has progressed through the combat. New Additions Health bar added to Gate Keeper battles SFX implemented on various Traps Added eye death effect to World 6 Gate Keeper Claw Snare Traps Updates Various small audio mixing updates. Particle effect visuals updated on Seeker Traps Bug Fixes Fixed near miss sounds not playing when next to instanced meshes. Fixed bosses to getting locked in an invalid state after their introduction or death animations. Fixed Chapter 4 boss eye spires not hiding correctly on player death
- What is NERVE? - 15 June 2020
NERVE is an abstract arcade racing game focused on progression and that “just one more go” mentality featuring: A heart pounding visual audio experience Full 10 Chapter Campaign Freeplay mode with global leaderboards Level Creation & Content Sharing tools Hurtle through beautiful unforgiving worlds, where every frame is enthralling, every moment is exhilarating, every death is deserved, and every success is earned. You are a vessel locked on a path to your fate. You will travel through beautiful and terrifying worlds where everything is trying to stop you. Like time, you can never stop. When you die, you will be reincarnated as a new vessel. This is your fate and you are bound to it. Conquer the Campaign As you race towards your fate, you will hurtle through 10 corrupted Worlds. Each World has its own mechanic that you will need to learn and master as you progress through it while the c…
- NERVE AMA - 9 June 2020
Ask us anything! From questions about developing NERVE, NERVE as a game, indie dev in general - we'll try to answer your questions as best we can! :) We'll try to answer questions on Steam as well as share a Reddit post too!