- NEW DEMO - NEW MELEE ANIMATIONS! - 4 March 2024
I have uploaded a demo of the upcoming changes to this game. We now have entirely NEW dodge and attach animations, as well as a plethora of new mechanics, features, storyline and scope. Please let me know if you have any issues testing the new melee combat and I will have another major update coming very soon!
- MASSIVE UPDATE UNDERWAY! - 10 January 2023
I am currently working on a complete overhaul of Age of Omens, using the most current version of Unreal engine 4, and might possibly be moving to 5.1 in the future in a few key things are fixed in time. To follow the progress and see what's coming down the line for this game, check out the youtube channel
- Patch notes for update 1.7.4 BUILDING IS NOW LIVE! - 19 December 2021
1.7.4 1. New blood damage screen FX. 2. AI Skelly warrior initial set up. 3. AI Skelly Archer initail setup. 4. Particle effects added to footsteps. 5. Removed double tap to roll (needs fixes). 6. Added (left alt key) roll forward, properly replicated now. (and re-bindable soon!) 7. Added General Store Catalogue and General store. You can now purchase goods for gold. 8. Gold ore x2 now smeltable into gold nuggets via your furnace. 9. Pickaxe and arrows added to general store. 10 Gold bars can now be smelted via the furnace from 5 gold nuggets. 11. Building Hammer now sold for 1 gold nugget at blacksmith. BUILD AWAY! 12. Added Flax and Lavender to the map in various places. (Can also obtain seeds from both!)
- Early Winter SALE! Buy 1 (discounted) copy, get 1 free! - 3 December 2021
For a special holiday promotion, starting December 18th. Purchase 1 copy of Age of Omens at the discounted sale price, stop in the Groundbreak and say hello, and I will gift you a second copy of the game for FREE. You will be able to give this copy to anyone you like so you can test and play the multiplayer this game now has to offer!
- Patch Notes 1.7.3 (NEW AFFLICTED, NOW CAN BE STEALTH KILLED!) - 17 November 2021
1.7.3 1. Slow/Fast zombies re-created, (needs 1 more pass) CAN NOW BE STEALTH KILLED W/ A DAGGER 2. Decor added to Necromancer's tower. (A glimpse of items to come perhaps?) 3. AI pathing optimizations. AI now create their own nav mesh instead of existing in one large one. 4. Ent now have proper boulder throw attacks, and have been placed in the world. This was a small update but I wanted to get it out because the next patch will be BIG, and will take some time to get ready. I'm adding a whole new tier of weapons/armor/and items, including magic and health potions and the ingredients needed to make them, along with smoothing out some of the rough AI behaviour, finishing the first raid keep, and a long list of other improvements. I have the game mapped out from now until finish, and I think you guys are really going to enjoy the way I plan to blend the story with survival/town building e…
- Patch notes 11/11/21 New village and many fixes! - 12 November 2021
1.7.2 1. New areas added (First lost kingdom) 2. Exploration music added for main area. 3. Raw & cooked meat changed to "stringy meat" reduced hunger give back. 4. Raw & cooked deer venison added to deer drop list. +75 hunger given back per piece eaten. 5. Various quest changes and tweaks. Much more to come this week! https://www.youtube.com/watch?v=k2X6egef7V4
- Patch notes for November 5th, 2021 1.7.1 - 5 November 2021
1.7.1 1. Fixed questline breaking after creating flax twine. 2. Added food, water and meat back in to starting area. 3. Added voiced intro to new game. 4. Fixed quest windows not popping up the first time you interact with quest giver. (FINALLY!)
- Update notes for 1.7.0 - 2 November 2021
1.7.0 1. Added crafting sounds for many new items. 2. Fixed Twine appearing as gold nuggets in crafting menu. (YES>.. GOld nuggets were free to craft!) 3. New wood chopping sounds, +randomization. 4. Steel Axe now chops trees and gives more wood than stone axe. 5. Change various crafting requirements to smooth out progression. 6. Added creatures "Drowners" 7. Added creatures "Imps" 8. Added creatures "Skeletal Warriors" 9. Added creatures "Skeletal Archers" 10. Removed chickens from Castle 11. New area added "Farmstead" 12. New Area added "Swam
- Gliders are live! - 23 May 2021
and we're glad, glad, glad that you're a .. GLIDE! Join us in the Steam Discussions or Discord for any questions! Crow ːknightː
- AGE OF OMENS SUMMER SALE! - 23 May 2021
Several people from the community have asked how best to support the development of Age of Omens, so I have created a discounted price for those who wish to contribute. Until May 26th, Age of Omens is ON SALE! If you have been interested in supporting this game, by purchasing during this short sale, it will greatly help me to work full time on bringing new quests, monsters, items and mechanics to the game in a speedy fashion! If you are just now finding the game and interested in trying it out first for FREE, please join the discord https://discord.gg/9anR6ydX where you can still download the current version of the game FOR FREE. This test version of the game won't be updated for much longer, but is currently the same version of the game on Steam, so there is NO RISK to try my game out fist to make sure it runs nicely on your computer before purchasing. PLEASE understand that the game i…
- Quick hotfix for the procedural mines. - 18 May 2021
Join the Discord for all the latest infos! https://discord.gg/NcyFV7j5Vx
- Patch 1.6.7 Skelly Mages and OGRES! - 7 May 2021
Patch Notes 1.6.7 1. Changed quiver model. 2. Fixed arrow models in quiver showing number of arrows left when less than 6. 3. Tweaked Nav mesh to only be dynamic in Mines procedural level, giving back about 10fps in base level. 4. Fixed archery target not triggering quest end. 5. Fixed Missing right attack on melee weapons. 6. Changed Melee Quest reward to stone axe. 7. Changed Stealth Kill quest reward to 2 cooked meat, 2 boiled water. 8. Added NPC enemies "Ogres", "Skeletal Mage", "Skeletal Warrior" 9. Added magical protection spell. (Deflects Skeletal Mage attacks) 10. Added Oger hide (Skinnable with stone knife) Additional fixes and optimizations not list
- Archery OVERHAUL! - 1 April 2021
Arrows can randomly break but most can be retrieved from whatever you shoot them in to, including live creatures. (that was a lot tougher to do then I thought. :P) Ads change in zoom is now a smooth transition, along with some vignette effects during aiming, hold right click to aim, left click hold to draw and release left click to fire. Auto reloads after each shot from quiver, with animation.
- Procedurally generated MINES UPDATE! - 27 March 2021
HUGE Update this week, which brings procedural generation and farming in to the game! There is still much to be done to finish polishing off these new additions but I wanted to get the testers out playing on the new map to see how everything feels going forward. If you are interested in the future roadmap, or becoming a tester, OR if you are a streamer trying to grow and audience, feel free to check out my Discord server. https://discord.gg/HkjyW3R I will release a more complete overview and description once the final 1.6.5.? has been published, so for now I'm going to get moving on the next patch and await some test feedback while doing so. Happy gaming everyone and thank you sincerely for your continued support on this project! Crow ːknightː
- Patch 1.6.4 - 9 March 2021
Patch Notes 1.6.4 1. Removed hide as requirement for linen shirt and pants. 2. Added various quest reaction sounds to npc. 3. Fixed AI Navigation issue *URGENT* 4. Fixed Grass roof houses blocking entry. 5. Fixed Text spacing on popup hints. 6. New land area added along with new animal spawns. 7. Building Hammer added to craftable items in crafting bench. Known Bugs: 1. Grass/foliage interact movement stops once crouched. 2. Stuck in first person mode when changing view while equipping bow. (Work around=log out/in) 3. Ruins collision blocking players from passing through. 4. Rain in houses/buildings 5. Water surface ripples bugging out in multiplayer 6. Water ripples bugging out while raining
- Update notes for 1.6.3 - 10 February 2021
Patch Notes 1.6.3 1. Added 3 additional intro quests. 2. Turned off snow. (Snow will remain in high elevations) 3. Quest rewards added. 4. Quest log text space lengthened. 5. Fixed levitating buildings Known Bugs: 1. Grass/foliage interact movement stops once crouched. 2. Stuck in first person mode when changing view while equipping bow. (Work around=log out/in) 3. Ruins collision blocking players from passing through.
- Patch 1.6.2 - 22 January 2021
Patch Notes 1.6.2 1. Bleed Damage added to new AI creatures. 2. Fixed Bleed damage amounts on Bow and Steel Axe 3. Manna regen added. (Will now be possible to add Manna regen +% Armors.) 4. Manna reduction for spells now working. 5. Fixed Deer Bone names for accuracy. (Head, neck, vital organ shots will drop fast!) 6. Fixed Hair appearing under helmet. 7. Added sound and notification for attempt to cast without enough manna per spell. 8. Execution of humanoid AI enemies can now be achieved while crouching with a knife equipped. 9. Created "Hidden" zones to hide while AI patrols pass. 10. Randomized weather/fog/time of day if save game exists when logging in. 11. Added weapon trail animations and sounds to stone axe and stone knife attacks. 12. Teleportion added - Bug fixes ongoing but mostly finished. (Please report bugs!) 13. Added death animation prior to ragdoll for Spiders. 14. New…
- Patch Notes 1.6.0 - 18 November 2020
Patch 1.6.0 1. New Wolf model, animations, behavior. Better attacks. Hit reactions. 2. New Creatures! Creepy, crawly spiders have made their way in to the game. Beware of the various species that can spit webs to slow you down. 3. Frogs are back! Need to find some easy food near the swamps? Grab a bow and hunt some frogs, which are also useful for up coming craftable potions. 4. Crabs re-added to world. 5. Dangerous snakes added! 7. First quest giver added to starting cave. First quest soon to follow. 8. Animals can now interact with water surfaces. 9. River splash interaction completed but not yet implemented to map.
- Water and swimming additions and a few other small fixes. - 29 October 2020
Put a few polishing touches on the new water and swimming systems today. No more crashing or flying in the air while swimming! Thanks to my Discord Official testers for helping me to find these bugs so I have more time to fix them and add content! You guys are my rock and I appreciate you! @BogusHenry, @ApexMerc, @Boldee, @JTXP! 1. Fixed camera rotating with mouse when escape menu is called. 2. Fixed mouse cursor remaining on screen after escape menu is exited. 3. Added Quest Journal to keybind options in Settings menu. 4. Added foot splashes while running in lakes and rivers. 5. Optimized swimming mechanics. 6. Added new fast swimming animations. https://www.youtube.com/watch?v=Cwt6FQSwrtg
- Key rebinds and gamepad support! - 27 October 2020
Patch 1.5.9.a 1. Keybind option added for all in-game actions! (Thanks for the reminder richardduitt on Steam!) 2. Changed layout for info popups. 3. Lowered volume on equip steel axe sound. 4. Gamepad support added (still needs default profile!) If you use a gamepad and set it up for this game, message me (Crow) on Steam or in the Discord and I'll send you a free key for your effort!