Gearshifters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews154
- Release dateOct 1, 2021
- DeveloperRed Phantom Games
- PublisherNumskull Games
Company pages: Developer: Red Phantom GamesPublisher: Numskull Games
Gearshifters Steam news
Gearshifters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Tiny Cars Festival - 29 April 2026
Hi all!GEARSHIFTERS is taking part in the Tiny Cars Festival on Steam this week! It's on sale at the usual 75% discount. Please check out the rest of the fesitval. More discounted games, demos, and upcoming titles.Enjoy!(And, just to note that Gearshifters will receive a minor update a little later this year.)
- GAME UPDATE 1.0.3.1 - 30 April 2024
Hi all, I've added an option to prevent the story dialogues appearing. So, you can now avoid the need to button mash through these, whether that's because you've already played through, or if you just don't want them active. Go to Options -> Usability -> Story Dialogue and turn the checkbox off if you don't want them to appear. You can enable/disable this option at any time, but be aware that, if it is turned off while dialogues are already on screen, you'll still have to mash through to the end of the current story sequence before they are disabled. (That's just a result of implementing this in a safe way. I don't want to break the game!) Story scene illustrations will still appear but fade in/out fairly quickly. The option is a global setting, not tied to any game mode. Let me know in the Community Discussions if you find any problems occurring because of this change!! And there's als…
- MAJOR GAME UPDATE - Version 1.0.2.7 - NEW GAME MODE - 19 July 2023
Hi folks, One more update for you!! This will be the last major update for the foreseeable future because I'm working on a new game, and "Gearshifters" has been out for nearly 2 years now. However, I'll continue to fix any serious bugs if they arise (and do a bit of balancing on the new mode if needed). Main changes "BOSS ASSAULT": This game mode has been added for those players who want to enjoy or practise fighting the bosses without the grind of the standard levels. The mode isn't locked behind anything so you can play it having never played the game before, though that does spoil the experience of the other modes a little (in my opinion). The mode is a straight run through the bosses in order. Complete one to reach the next. I've added a timer so there's a way of measuring your performance if desired. All equipment is unlocked for purchase from the beginning, except those items in a…
- GAME UPDATE 1.0.2.6 - 16 May 2023
Hi all, Just a few bugfixes for this one: Fixed: Profile deletion not working correctly. Fixed: "Art Shop" (Unlock 5 liveries) achievement not triggering in Extended game mode. Fixed: Starting a new game from the main menu (without restarting the application) after a current one where ALL upgrades have been purchased would result in no currency being dropped by enemies. Fixed: Quitting game after completing a 1- or 2-stage zone (i.e. after boss destroyed) wouldn't save progress correctly i.e. player would return to gameplay stage rather than map screen. In case of issues, the previous version of the build can be accessed through Manage -> Properties -> Betas and entering "PREVIOUSBUILD" as the access code. (The previous build is now set to version 1.0.2.5). Thanks, Richard (Red Phantom Games)
- GAME UPDATE 1.0.2.5 - CONTROLLER MAPPING - 28 April 2023
Hi all, At long last, I've added controller mapping support to the game!! Apologies it's taken so long. Mapping is a relatively straightforward system to implement but requires a chunk of focused and careful dev time. There is one custom configuration slot for gamepad and one for keyboard/mouse. Select the "Custom" slot in the controller settings and press (A) or Return to enter the config screen. If you're using keyboard you'll enter the keyboard/mouse config screen; if you're using gamepad you'll enter the gamepad config screen. Gamepad Any gamepad button can be assigned to any gameplay function except for car movement where there is a choice of left or right stick. Mapping only works for standard gamepads. This should cover the majority of players, but really old pads, flight-sticks or something atypical may require a controller profile in Steam in order to work (though that was prob…
- GAME UPDATE 1.0.2.4 - 31 January 2023
Hi, A couple of reviews have pointed out how awful the "left-handed" keyboard control mapping is. Stupidly, I set it up for my laptop, which means it doesn't work at all well on a standard keyboard, and my laptop isn't a common layout either, so double dumbness! So, I've done the following... Added a replacement "left-handed" mapping with I, J, K, L for movement, and so on. Retained the old "left handed" mapping but with a couple of changes to make it work with more laptops. (No longer using a backslash key, which seems to move around a lot across different layouts!) This one is named "Keyboard (L - laptop)" in the options. As per usual, you'll get the best experience with a gamepad. But, hopefully, these tweaks will help anyone who does want to use keyboard controls ahead of the full remapping support which is still coming in the next major update. In case of issues, the previous versi…
- GAME UPDATE 1.0.2.3 - 14 December 2022
Hi, Another small update that addresses a couple of bugs... Both the Auto Turret and Homing Missiles were not behaving correctly when targeting individual boss elements. This affected these weapons against more than half of the bosses, making them less effective against things like Combustor engines, Juggernaut trailers, etc. - FIXED Very minor problem where tutorial hint button icons didn't update if the controller configuration was changed while they were active. - FIXED As usual, the previous version of the build can be accessed through Manage -> Properties -> Betas and entering "PREVIOUSBUILD" as the access code. (The previous build is now set to version 1.0.2.2). And again, if you've played the game and enjoyed it, please leave a review (a few words is enough if you're pressed for time). It would be great to get to the 50 reviews mark. Thanks! NEXT UPDATE: Early 2023 will deliver y…
- GAME UPDATE 1.0.2.2 - 28 October 2022
Hi everyone, Just a small update for you. Version 1.0.2.2 is now live. Only one change, as follows... Added new "FPS Limit" graphics setting (Options -> Visuals). This is enabled if VSync is Off and can be set to various values from 60 FPS through to 360 FPS, and Unlimited. This can be used to control the rate of processing if you've got a powerful PC. We all need to save a bit of energy these days! Note, really the game doesn't need to run higher than 60 FPS for gameplay but you've got the option now if you want to go higher, without having to have the uncapped rate that you would get previously with VSync set to Off. As I'm sure you know, this setting is a maximum target frame rate. If your PC can't run fast enough to hit the limit then it behaves as though you've set the value to Unlimited. As usual, I will always try make the previous version of the build available and that's not a…
- GAME UPDATE 1.0.2.1 - 8 September 2022
Hi all, It's been a long while since I've dropped an update but I've now had the chance to add a few elements that didn't make it into the builds last year. I've also tweaked the balancing in a few places and overhauled the game mode selection so that the difficulty setting is clearer (and set easier by default). Main changes "EXTENDED" game mode: This new mode is a variation of "Standard" in which bosses, and therefore factions, are persistent. This means you have to play through ALL stages of every zone along a route in every run. The aim of this is to cater for players who want to be able to use their levelled-up car and weapons on weaker enemies and bosses earlier in the game. It's a little closer to the more "traditional" rogue-lite structure and some might prefer that. However, this mode has a longer play-time and is a more grindy experience in my opinion. Custom livery patterns:…
- GAME UPDATE 1.0.2.0 - 24 November 2021
Hey everyone, This update primarily syncs everything up with the new patches for console versions of the game (which have now been deployed). But, it also introduces a few tweaks and bugfixes as follows: Main changes Scaled payments for repair or reload in Car Setup. (For example, you now don't have to pay the full amount for a small repair.) Much higher probability of Slick Tires unlocking earlier. Renamed game mode menu title from "New Game" to "Game Mode". (It seems like some players are interpreting this selection as difficulty, but it isn't. I'm hoping to make things a bit clearer here in a future update with some explicit difficulty options.) Thunderer (train) boss locomotive toughness reduced slightly. Reduced strength of the final boss energy beams. (Were referred to as a "one shot kill" in a review. Whilst this isn't the case, they were doing a lot of damage if you didn't get o…
- GAME UPDATE 1.0.1.5 (Bugfix) - 1 November 2021
Hi all, A simple update to fix the gamepad button icon on the pre-stage Quick-Stop menu which was added in the last update (it showed X button not A). Cheers, Richard (Red Phantom Games)
- GAME UPDATE 1.0.1.4 - 23 October 2021
Hi, Here's a new update dealing with some feedback and a few bugs... Version 1.0.1.4 is now live and contains the following: Main changes Added keyboard+mouse control configurations (right handed and left handed) for those who want it. NOTE: This is only implemented in gameplay initially. There is still no mouse control for menus. I want to know if this is worth pursuing so, if this is of interest to you, please let me know what you think of the mouse control option. (Don't bother with a laptop trackpad - it'll be awful.) Fastloader boost will now only appear for secondary weapons with a higher fire rate. (It isn't very useful for lower fire rate weapons.) Fill Charge action is now excluded from being offered on boss stages where it is not likely to be useful, depending on the equipped charge ability. Changed the Reverse skill keyboard key from TAB to X. (This is because the Steam Overl…
- GAME UPDATE 1.0.1.3 (Bugfix) - 18 October 2021
Hi folks! This one is just a small update to fix a problem with the final platinum-style achievement, "Driven" . It should trigger correctly now, once all other achievements have been unlocked. If you've already unlocked all the others, there's a little hack in there to unlock "Driven" when you boot the game and move from the Press Start screen to the Main Menu. Sorry for the inconvenience. Though I don't think many people have got them all yet. :) Cheers, Richard.
- GAME UPDATE 1.0.1.2 - 17 October 2021
Hi everyone, Sorry for not getting this update out on Friday as I'd intended. I ended up putting more fixes in and a bit more testing was needed. Version 1.0.1.2 is now live and contains the following: Main changes Fixed a major bug with player fire-based weapons that meant they were only inflicting repeating fire damage and no shot impact damage. (This is why they've been reported as underpowered!) Added map screen markers for Elite vehicles (so you know which ones are remaining when going for "The Professional" achievement). These are located on the "faction" panel. Drastically increased the chance of Elites appearing when the game has been completed and all factions have been defeated. This will further help you clean up on all the achievements if not already awarded. (Generally I'd expect the final achievements to be unlocked AFTER story completion.) Prevented common pickups (i.e. r…
- GAME UPDATE 1.0.1.1 - 9 October 2021
Hi all, I can't believe Gearshifters released one week ago! Thanks to those who have provided thoughts and feedback on the game. Version 1.0.1.1 is now available and contains the following updates: Collision damage from enemy vehicles and bosses rebalanced and lowered. Fixed an issue with combat attachments (front and side spikes, etc.) which meant that damage to the player car wasn't reduced. Damage dealt by player from front and side attacks is now slightly higher. And, modifiers from the combat attachments have been boosted. Fixed an issue where side collisions with Combustor might incorrectly result in fire damage from engine flames. Reduced toughness of Juggernaut boss trailers slightly Ashen Order's truck electro gun now fires a very narrow spread. (This is to make it less annoying, but let me know if this is now too easy.) Reduced damage very slightly from N.S.R.'s truck spread g…
- GEARSHIFTERS: Engines revved for roguelite shmup retro-inspired vehicle combat - 1 October 2021
Hi all, Gearshifters has now launched and is available to purchase here on Steam. There's a 10% launch discount that runs for a week. We've also put together a couple of bundles with soundtrack and 4K wallpaper options. If you pick it up now (or in the future) then I hope you enjoy it. Feel free to drop into the community discussions if you have suggestions, encounter bugs or just want to say hello! Thanks for your support, Richard. (Red Phantom Games)
- GEARSHIFTERS - Boss Machines are coming for you! - 28 September 2021
Hi all, GEARSHIFTERS is set for release on Steam on the 1st of October (01:00 PDT / 09:00 GMT / 10:00 CET). That's THREE DAYS away! As a little bit of a "devlog", I wanted to talk a little about my design philosophy for bosses because it's a side-step away from what you'd normally see in games of this type. The satisfaction of defeating a boss in any game is always a high point (or a moment of great relief), but the nature of roguelike/lites means levels and especially bosses need to be tackled over and over. This can get frustrating. In addition to this, a really difficult boss can put you off a game completely. (If "Jedi: Fallen Order" hadn't been a Star Wars game, I probably would've stopped playing at Malicos!) So, in the "Standard" game mode of Gearshifters we've changed things up from the usual progression format: - Once a boss is destroyed, then it's gone and you don't need to ba…
- GEARSHIFTERS - Gamescom Demo - 25 August 2021
Hi and happy Gamescom! The Gearshifters demo is active again through Gamescom and the coming weekend. This will be the LAST time that the demo is playable before the game releases. A language select has been added to the main menu so, in addition to English, you can play in any of the languages that will be supported by the full game at launch: Français Italiano Deutsch Español Português Русский 日本語 简体中文 For those of you who have played before and want to play again, there are a few small changes: Boss difficulty lowered slightly Added the "oil slick countermeasure" charge ability for you to unlock and try out Usability options: Damage scale (for difficulty tweaking - even to make it tougher if you want!) and Camera Shake A few minor bugfixes The last few weeks of work for me have been mainly focused on the console versions. That means the demo hasn't changed substantially from its last…
- Tiny Teams Festival 2021 - 7 August 2021
Hi all, GEARSHIFTERS is featured in this week's Tiny Teams festival, hosted by Yogscast (started today). https://store.steampowered.com/sale/tinyteamsfestival We've got a stream planned for Thursday 12th August (sometime after 8pm UK time) so please come and check it out if you're interested in seeing a bit more of the game. I'll also be in chat to answer a few questions. The Gearshifters demo is active again for the duration of the festival. I've been busy working on the various console versions of the game for the last few weeks but nearly at the end of that phase. So, there will be more news coming soon. Cheers, Richard (Red Phantom Games).
- GEARSHIFTERS DEMO UPDATE - Graphics settings added - 19 June 2021
Hey all! I've added a few graphics settings to the demo. Hopefully this will help anyone who has framerate issues to get things to run at 60 FPS. Try turning off Ambient Occlusion (which is performance heavy), changing the Quality level and/or dropping the resolution slightly. This is a little bit of a hacky job and not tested on a range of PCs so apologies if anything here doesn't quite work properly. Fully working graphics settings will be present in the full game, of course. And, we'll be optimising further prior to release. Ultimately we want to be supporting 4K/120FPS on higher-spec machines. Cheers!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 April 2024 | GAME UPDATE 1.0.3.1 | 5759616966683183419 |
| 2 | 16 May 2023 | GAME UPDATE 1.0.2.6 | 6557848386959993225 |
| 3 | 31 January 2023 | GAME UPDATE 1.0.2.4 | 5035622109527378882 |
| 4 | 14 December 2022 | GAME UPDATE 1.0.2.3 | 4991708208074873175 |
| 5 | 28 October 2022 | GAME UPDATE 1.0.2.2 | 4706851091176265593 |
| 6 | 1 November 2021 | GAME UPDATE 1.0.1.5 (Bugfix) | 4186652357039509862 |
| 7 | 23 October 2021 | GAME UPDATE 1.0.1.4 | 4103335143113471643 |
| 8 | 18 October 2021 | GAME UPDATE 1.0.1.3 (Bugfix) | 4698935641770581393 |
| 9 | 17 October 2021 | GAME UPDATE 1.0.1.2 | 4698935641765665346 |
| 10 | 9 October 2021 | GAME UPDATE 1.0.1.1 | 4069556867211089393 |
| 11 | 19 June 2021 | GEARSHIFTERS DEMO UPDATE - Graphics settings added | 4056035920063400461 |
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