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光之迷城 / Dawn of the Lost Castle

光之迷城 / Dawn of the Lost Castle Steam news

HappyGame | May 16, 2019 | game

Released

0players observed · 24 September 2026 - 12:38:09 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

光之迷城 / Dawn of the Lost Castle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews68
  • Release dateMay 16, 2019
  • DeveloperHappyGame
  • PublisherHappyGame

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: HappyGamePublisher: HappyGame

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光之迷城 / Dawn of the Lost Castle Steam news

光之迷城 / Dawn of the Lost Castle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Last update - 20 January 2021

    After customs clearance, will you put it in the warehouse and never use it again? Our original intention is not such, have a dream to play a small game is also possible ~ So today, with the programmers gone, I was the last person on the project to fix the BUG and update it to Steam. Once again, thank you for your support.

  • Update Notification - 8 December 2020

    Update content: 1. Fine-tune the movement speed of the protagonist and make the movement major; 2.BOSS1's vine attack prelude extended by 0.3 seconds; After more than a year, suddenly go back to play again, or feel good, just part of the function according to their own feelings to adjust. I don't know if there's any improvement after the experience?Or would there have been so many comments about how bad it was?

  • Summer Sale: Artbook & Lowest price of lifetime - 26 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34377057%2Fc0cd7157406e6aedb7d519aeff57e84cf784874f.jpg Hi, fellas. We are excited to tell you that the Artbook for Dawn of the Lost Castle are launching on Steam today! https://store.steampowered.com/app/1106120/Dawn_Of_The_Lost_Castle_ArtBook/ Meanwhile, you are now able to purchase Dawn of the Lost Castle with the lowest price of lifetime during Steam Summer Sale. So if you are interested in our game, it would be a great chance to put it into your library!

  • Update Notification - 5 June 2019

    BUG fix: Repair the bug that after lighting the left-hand mural on the left side of the parliament hall, the map does not reveal; Optimized content: Fine-tune the touch control part; Restore the beginning of the game to the original version (players will have the torch in hand at the beginning).

  • Updated notice - 28 May 2019

    BUG fix: 1. Fixed the problem of dead card caused by repeatedly pressing the pick up button when the torch and treasure box were opened; 2. Fixed the problem of unlocking characters by pressing ESC when encountering a BOSS; New functions: 1. Added custom key Settings; 2. Added the skip function of BOSS animation;

  • Update notice - 21 May 2019

    Fixed an error in 12 frescoes and 14 frescoes where other languages were shown as Chinese; Fixed the problem of stuck pickup items. Repair the fan in the hall of sword cannot reflect BUG (if any, must be the mirror position wrong ^_^);

  • Update Notification - 18 May 2019

    Bug Fixed: The elevator leading to the third red gem can be activated easier now;

  • It's a big DAY, so we don't want to use Google translation - 17 May 2019

    Dawn of the Lost Castle is launching today! Hi everyone, First of all we want to say thank you for all of your support. It is your help that makes our game much better than it used to be. By listening to the communities' voice, we managed to put a lot optimization to our first game, it mainly includes: 4 new chellenging bosses being added meanwhile all the area of the castle were opened now; A clearer game guidance, no more aimless wandering around the castle for players; A better game expierence and interactive, like: Changing the way how players interact with the portals. Some new soundtrack were added And, of course, countless debug, debug, debug... To be honest, this is our first game, and we believe there are still something we can do to make it a better work. So please leave your suggestions through community disscussion, we will keep adjusting the game base on your advice. Happy…

  • Update Notification - 14 May 2019

    Optimized content: Optimize to start a new game process (if the archive is not full, the default starts from the empty archive); Optimize the large turntable room. Before the character can jump directly, it now increases the difficulty of some operations; Optimize the ignition when the torch is ignited; Add some background music and sound effects; Optimize the portal interaction process (will be automatically changed to manual); Add a large turntable animation; Optimize some room details (including collision, location, display, etc.); Optimize English translation (other languages are still T_T Google Translate); BUG fix: Solved the problem that the treasure chest disappeared on the map after the torch was ignited; Fix the problem that the font of some language and soul dialogue is too small;

  • Update notice - 7 May 2019

    New functions: 1. Added BOSS3 and final BOSS, and added the end of the film; 2. Add French, German, Italian, Japanese, Russian, Spanish and other language translation; (still translated by Google) 3. Add multiple archives, select and delete functions; 4. Add map fragments to show the locations of important items and treasure boxes; 5. Add skip plot function; BUG fix: 1. Fix the BUG that maps often fail to load; 2. Fixed the BUG that some treasure boxes lost collision; 3. The BUG of disappearing the outer shaft of elevator; 4. Fixed bugs that did not hurt the final BOSS part; 5. Fixed bugs caused by update failure of achievements; 6. Fix the BUG that BOSS1 cannot move the box if the box is pushed to the door after closing; 7. Fixed collision BUG in some rooms that could not take off normally; 8. Fixed the inconsistent definition of some pictures; 9. Fixed the BUG that some elevator switc…

  • Update notice - 12 April 2019

    Optimized content: 1. Modify the key function, change the confirmation key from J (keyboard) / X (handle) to K (keyboard) / A (handle), and cancel the cancel key from K (keyboard) / A (handle) to O (keyboard) / B (handle) 2. The tower of the fall increases the energy ball to enhance the endurance of the torch; 3. Modify the second mural to reinforce the guidance of the location of the second gem; 4. Fix the bug that sometimes can't step on when jumping to the passable pedal; 5. Optimize resources and reduce memory usage; 6. Optimize the friction so that the speed of the push box is consistent with the animation speed. New features; 1. Add the read archive option in the game menu; 2. Modify the portal selection method (from passive counterclockwise selection to player active selection) 3. Increase the game windowing function, while changing the resolution within the game;

  • Update notice - 4 April 2019

    Optimized content: 1. Strengthen some treasure chest position guidance (background increase instructions); 2. Add a portal to the tower of the fall; 3. Adjust part of the wall collision; Functional content: 1. Add the MAC version of the game;

  • Update notice - 27 March 2019

    Optimized the following: 1. Solve some problems with jumping head and hand feeling; 2. Add a close-up of the lens of the mural guide treasure chest; 3. Solve the bug that the archive and the item disappeared; 4. Solve the problem that the treasure chest (item) has been opened (disappeared) when the item is not obtained; 5. Accelerated the effect of burning plants; 6. Speed up the lens movement of the door animation; 7. UI prompts have no switching BUG; Thank you for your support! Welcome everyone to comment!

  • Update notice - 15 March 2019

    BUG fixes - 1. Fixed the BUG of getting stuck at the edge of the ground and unable to jump; 2. Fixed bugs that could not jump when jumping on the wall; 3. Fix WIN10 system BUG about handle access flashback; (this is in our local environment not reappeared ^_^) 4. Fix bugs that cannot be obtained by green gems; (this is not inevitable, we just double-checked the code and made some modifications, and the local test has not been found yet) - Level adjustment 1. Change the position of the two-stage jump items (getting the two-stage jump too early will make the design of the underground part of the level meaningless, and the problem will be fixed); 2. Adjust some of the obstacles around the portal (we don't want to have some places where players don't have the ability to achieve meaningless scenarios); 3. Adjust the display hierarchy of some scenes;

  • Collect opinion discussion posts - 14 March 2019

    All content will be completed in the near future, so we will solicit opinions from the players and discuss some game issues: 1. Treasure box location, for players who have tried the EA version, whether to allow the change of the treasure chest location in the full version to get an extra experience; 2. BOSS, do you think it is reasonable to ask for skipping BOSS? 3. The speed of movement, do you think it is faster or slower? Because speeding up means that the character can jump farther, all the jumping levels need to be redesigned... Currently, there are only a few issues in the internal discussion.If you have any good ideas, you can come up and discuss them. ^_^

  • Update notice - 6 March 2019

    Update the following: 1. Fix the problem of jumping feel; 2. Repair archives and collections; 3. Game completion progress algorithm adjustment; Of course, we have not found new and old problems on the local machine. But we can't guarantee that everyone doesn't, so I still have trouble helping you verify it. Thank you all here~

  • Update notification - 28 February 2019

    -fixes BUG 1. Fix bugs that sometimes cannot be jumped on inclined plane; 2. Fixed bugs where light sometimes could not be reflected; - increased functionality 1. Add Y as the use key for QWERTZ keyboard users; 2. Add 6 STEAM achievements; 3. Temporarily lock the frame rate at 90 frames (up to 90);

  • A solution to the flashback problem - 27 February 2019

    - confirm to update to the latest version; - check the following two positions if a flashback still occurs: 1* right-click "Dawn of the Lost Castle" in the library * local files -- verify the integrity of the game files 2 * applicable after operation 1; * open the location of the EXE file, right-click property - compatibility - run the program in compatibility mode - select Windows 7 - Apply;

  • Partial function update - 27 February 2019

    Updated as follows: language setting: will be displayed before entering the game for the first time; BUG fix: adventurer and rogue treasure chest open state fix; map adjustment: partial display of BUG fixes; Thank you for your attention to this game!

  • Official contact - 27 February 2019

    Here is the official contact information: QQ: 3172169926 E-mail:[email protected] Please feel free to inform us of any BUG feedback or Suggestions. As it is still in urgent production, the reply time may be a little slower. But to every player who can pay attention to our game, we will treat sincerely.

Patch notes and updates

S.noRelease datePatch nameGID number
120 January 2021Last update4043637702543249937
28 December 2020Update Notification3856733878311196650
37 May 2019Update notice2404270358338462070
412 April 2019Update notice3763229740645808140
54 April 2019Update notice2508976515642841731
627 March 2019Update notice2465065785293649566
715 March 2019Update notice3140604542244840002

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