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Bombing Quest

Bombing Quest Steam news

Team Puh | Mar 4, 2020 | game

Released

0players observed · 25 September 2026 - 10:05:25 UTC

ActionIndieRPGEarly AccessSteampunkSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Bombing Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews26
  • Release dateMar 4, 2020
  • DeveloperTeam Puh
  • PublisherTeam Puh

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Team PuhPublisher: Team Puh

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Bombing Quest Steam news

Bombing Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 0.4.7 (Toons and Booms) is here! - 28 November 2021

    Hello friends, This update is all about style and the colors. There has been a huge redesign and retexturing of the models, and menus, to make the game feel more stylised and handpainted. We are really happy with the new look and feel. Here is a list of the more important changes: Graphics: - Almost all of the game biomes got retextured and many models were updated or replaced. - New animations for the main character. - New animations for the interactable objects. - New animations for the traps and gates. - New "Take damage" overlay. GUI: - New main menu and cover on the start screen. - New Map images. - Created completely new UI control system, which is implemented in the main menu and is about to fully replace the old one in future versions. - Improved Loading and structuring of the menus. - New style and fonts for the ingame messages. Gameplay: - Soul now drops and stacks on piles in…

  • Version 0.4.6 (Skills, Traps and Performance) is here! - 26 March 2021

    Hello friends, This new update comes just a year after the Bombing Quest Early Access release. Looking back it’s just amazing to see how much the game has improved during that time and how it became so much better than we initially projected. The central point of this update is the new skill system, that allows for a quick development of new skills and their easy exchange between playable characters, mobs or other entities. That lays foundation for easy implementation of different game modes and heroes in the future. The Ancient Paths biome got redesigned with an atmospheric new look. Many traps got introduced or improved. Many performance issues got resolved. New Content: - 4 new Skills: Ride Beast, Plant Pumpkin Bomb, Detonator, Throw Teleport Pad - 5 new Gadgets: Beast Shoes, Scarecrow Head, Advanced Soul Emitter, Pad Recharger, Hide of the Supreme Beast - Fully redesigned Ancient Pa…

  • Version 0.4.5 (Battles, Beats and Pumpkin Treats) is here!!! - 31 October 2020

    Hello friends, we are excited to announce the long awaited Bombing Quest Halloween update. It features a fully redesigned "Moonstone Hamlet Cemetery" biome to fit the Halloween mood. That's not all! "Guardians Temple" biome also got expanded with new challenges and enemies to tackle in the early game. The update also comes with a completely new AI battle and movement system and improved explosions & destruction effects. Last but not least are the new beautiful audio themes in "Guardians Temple" and "Whispering Valley" composed by Maura Melodies. New Content: - Fully Redesigned and expanded "Moonstone Hamlet Cemetery" biome with many new pumpkin themed enemies and Halloween vibe - Expanded and improved "Guardians Temple" biome - 2 New Bosses: The Resolute Servant, The Scarecrow - 4 New enemies: Golem Smasher, Golem Bomber, Pumpkin Crawler, Scarecrow Stalker - 2 Majorly Redesigned enemies…

  • Version 0.4.4 (New Beginnings Update) is here - 14 July 2020

    Hello Friends, This update took way longer to complete than we expected, but it is the biggest one so far. It is focused on improving the experience for the new players, with huge improvements in the first 1-2 hours of gameplay, Featuring a whole new biome and redesigned "Moonstone Hamlet". Quests are updated to reduce travel and navigation in the game world is seriously improved by a new map/minimap system. New Content: - A whole new biome - "Guardians Temple" with its own enemies and story is now replacing the old tutorial area. - Moonstone Hamlet biome fully redesigned to encourage more dynamic play. - 3 new enemies: (Soul Bug, Temple Golem, Zombie Dwarf) - 2 new gadgets (Force field Generator, Soul Speed Boosters) - 1 new trap (Piston smasher) - Activators turned on by explosions are added to control gates and bridges - Monster Rabits redesigned - now also having "Poisonous egg" abi…

  • Version 0.4.3 (Stats and Bars Update) is here - 17 April 2020

    Hello Friends, This update is focused on the quality of gameplay experience - better GUI, more settings, smoother animations, alternative keys and bugfixes. We expect is to be the last patch of this type for version 0.4 Upcoming patches will be heavily content oriented ;) Here's all that's new: In Game GUI: -Health and Soul bars over the player added -Skill icons next to player indicating if they are possible to cast, their remaining cooldown and soulcost -Health Bars over the enemies displaying their hitpoints -Status bars over the enemies showing if they currently have any effect applied - for example bloodlust, block, speed, charge etc. We plan to add more and more such indicators, to make it easier for the player to predict enemy behaviour. -Old health/skill/bomb bars GUI completely remade from scratch. Visually it should be almost the same, but the new way it is organised and displ…

  • Version 0.4.2 (Flowers and Resolutions Update) is here - 18 March 2020

    Here's all that's new: -Resoultions menu now gives access to all the resolutions the game engine recognises as compatible with your screen -Windowed mode added -Added new gadget - Emily Blessing, which you receive when you complete "Souls in the Stones" quest. It makes flowers grow around you during the battle. You can blast them for soul. If you've already completed this quest the gadged would be added to your inventory. We know it is not much, but we've been in bugfixing/menus/drivers phase for so long, that adding this new game mechanic makes us smile. -Soul Battery gadgets rebalanced -Fixed Ugdus worshipping animations - apparently they were so bad, many players thought it is a bug :D -Fixed the annoying shader visual artifacts that appeared when blast wave effects were casted by some enemies -Fixed bugs related to appllying audio settings -Fixed bug with not turning the audio off.…

  • Version 0.4.1 (The In-Control Update) is here - 12 March 2020

    This update focused mostly on things under the surface: -Brand new input system - I spend most of the time redoing the input system backend, to make it more configurable and reliable. It dealt with some bugs and improved responsiveness. Now it is also easier for me to add new controller definitions and configurations. -Boundaries are updated - While I was having fun writing tones of code, Anna went over all the biomes looking for places where the player can go out of bounds and fixed them. -Moonstone Hamlet Navigation Beacon position changed - Many players were passing next to it without seeing it. So they played withou a map, which is unpleasant. Now it is in a central location and everybody should find it. -Key names added under the skills icons. -Description for "Shadow"Achievement fixed. -Lot's of typos fixed in the dialogues. -Dash sound improved. -Version name added to main menu.…

  • Bombing Quest Releases in Early Access - 4 March 2020

    We are so excited to finally present you the adventures of our favourite Dwarf and his robot friend. Bombing Quest stays faithful to the classic Bomberman battle mechanic in a fantasy adventure setup, where you explore the ruins of an ancient empire. Will you dare to dive deep into the mists of this mysterious world?

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