- Report lists Steam’s most popular (and most untouched) games - 17 April 2014
Have you played every single game in your Steam library? No? Neither have I and that accomplishment is apparently just a small sand grain in the over 288 million games in Steam collections that have never felt a press of the Play button. That's a surprising figure from a new report by Ars Technica researching the most active and popular games on Steam straight from the recorded statistics of some of the platform's 75-million-strong community. Ars' method for its number flood involves sampling registered games and their played hours via profiles and their unique Steam IDs. With the help of a server for computational muscle, Ars randomly polled more than 100,000 profiles daily for two months to pull together an idea of which games see the most time on everyone's monitors. In other words, your Backlog of Shame (don't deny it, everyone has one) probably took part in some SCIENCE at some poi…
- Call of Duty “has almost ruined a generation of shooter players,” says Tripwire Interactive - 13 March 2013
Tripwire President John Gibson holds an M1 Garand inside the team's studio, one of the guns carried by the Americans in Rising Storm. Earlier this month I visited Killing Floor and Red Orchestra 2 creator Tripwire Interactive to play Rising Storm, the upcoming standalone expansion to RO2 (look for a preview on Monday). After the demo, Tripwire President John Gibson and I got talking about the state of first-person shooters, and Gibson laid out a detailed criticism about the way Call of Duty "takes individual skill out of the equation." Gibson also expressed frustration over how difficult it had been trying to design a mode for Red Orchestra 2 that appealed to Call of Duty players. PCG: How do you feel about the state of FPSes? John Gibson, President: I think that single-player shooters are getting better. I think they’re finally coming out from under the shadow of the Hollywood movie, o…
- Let’s Reboot … Call of Duty - 2 March 2013
The quiet rage of a man who can't remember which pocket his keys are in. Call of Duty - what a monster. With clockwork precision a new edition pops up every year and sells millions without fail. It's doing perfectly well, but in spite of an audacious shift to a far future setting in Black Ops 2, it's becoming increasingly repetitive. It's become a slapstick dose of noisy annual nonsense with an arcade multiplayer mode attached. It's a game about gun-lovin' superheroes who are 90% bicep and 10% stubble shooting hundreds of enemies, shouting and occasionally getting into knife fights. Activision have found a golden formula for mainstream success that has changed the genre. Call of Duty perfected iron sights aiming and ushered action movie set pieces into shooter environments, but those set pieces have gradually subsumed the challenge and tension of the series' rolling street battles. The…
- Respawn Entertainment will be at E3 with “no intention of showing up empty handed” - 26 February 2013
On March 1st, 2010, Activision fired Infinity Ward heads Vince Zampella and Jason West. Things were said, lawsuits were filed, Zampella and West formed Respawn Entertainment, half of the Call of Duty studio's staff walked out, EA jumped in and got sued too, then Yakety Sax played until everyone got tuckered out. Amid all that, Respawn seems to have developed a very blurry game, which may come into focus at E3 according to a pair of tweets from Zampella. I've gotten a 'few' questions about @e3expo plans this year. Yes, we will finally be at E3!— Vince Zampella (@VinceZampella) February 25, 2013 I have no intention of showing up empty handed! I can't say anything else right now.— Vince Zampella (@VinceZampella) February 25, 2013 The news is notable because Zampella and West are notable, and not just for their role in creating Call of Duty. Before forming Infinity Ward, they we…
- Do video games make people violent? - 30 January 2013
The debate over the relationship between violent games and violent behavior continues inside and outside the United States. In its initial response to the tragedy in Newtown, CT, the US government said it intends to ask the Centers for Disease Control to “study the root causes of gun violence, including any relationship to video games and media images.” Critics cite studies that link aggression and violent games, claiming that interactivity as a component of games makes them unusually potent. One politician labeled games as "electronic child molesters." It's an enormous and serious topic—one that we believe gamers shouldn't shrug off, but take it upon themselves to engage critics and fellow citizens on. In the interest of that, Logan, Evan, and Tyler hopped into our podcast studio (inappropriately, the room that most makes it look like we're inside an insane asylum) to talk about their…
- Activision’s Bobby Kotick shares thoughts on Infinity Ward founder firings - 17 December 2012
Outspoken Activision CEO Bobby Kotick was recently the subject of an extensive profile by The New York Times which charted his rise as the head of one of the most prolific publishers in the industry. As part of the interview, Kotick said the decision to fire Infinity Ward co-founders Jason West and Vince Zampella after they were planning to switch publishers in breach of contract was an easy one. "You find out two executives are planning to break their contracts, keep the money you gave them and steal 40 employees," Kotick said. "What do you do? You fire them." West and Zampella, now in charge of Respawn Entertainment, initially filed a suit for $36 million against Activision in 2010 for unpaid royalties from the Call of Duty franchise after Activision fired them. The claim ballooned to an astounding $1 billion earlier this year before EA, Infinity Ward, and Activision settled their cas…
- Infinity Ward animator talks FPS design, animations in Reddit AMA - 5 November 2012
It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit's gaming community flitted between poring brainpower over why reflections don't commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of the most frequently glimpsed weapon animations of the genre from the Call of Duty series. As an animation veteran of numerous multiplayer shooter mainstays such as Medal of Honor: Allied Assault and Modern Warfare, Glasco tweezed tiny finger motion joints and figured out creative magazine ejections of…
- Call of Duty: Modern Warfare 4 in development at IW according to Captain Price actor - 30 October 2012
The actor behind the most famous walking talking 'tache in gaming, Bill Murray (not that one), has made mention of a somewhat inevitable follow-up to Modern Warfare 3. "Yeah, on Monday I am off to meet Infinity Ward about the next game, Modern Warfare 4, I’m doing work on the sequel to Modern Warfare 3, it carries straight on and I only ever appear in the Modern Warfare games” he told This Is Xbox. It looks like Treyarch and Infinity Ward will continue to share the Call of Duty series year on year. I quite like the idea that Modern Warfare will continue as an ongoing 24-esque action series while Black Ops becomes steadily more bonkers. By 2022 Captain Price will have come back from the dead eighty times and killed every single terrorist in the world and Black Ops will be set on Mars. What would you like to see from Modern Warfare 4?
- Modern Warfare 2 Favela map returns - 23 October 2012
The controversial "Favela" map has been reinstated in Call of Duty: Modern Warfare 2 , after being pulled temporarily due to complaints of religious insensitivity. A small update will let the map show up on playlists again, with the offending portions now removed. The patch is only 17 MB, reports MP1st , which is likely just enough to change the map's trouble spots. So far the patch has only hit the PlayStation 3 version of the game, but this should mean we'll see it coming to all platforms soon. The Favela had previously reused assets from a picture frame in a bathroom, apparently unaware that the calligraphy read: "Allah is beautiful and he loves beauty." Activision apologized and worked on patches for both MW2 and Modern Warfare 3 , where the map was reissued.
- Black Ops 2 launch trailer rocks to squirrel-suits, spiderbots and splodes - 17 October 2012
Launch trailers usually go up at a game's launch. Not so in the case of Black Ops 2, which has boldly put this video out a whole month early. Unless this isn't a trailer to celebrate the launch of the game but a trailer for the launch event itself, in which case the arrival of Black Ops 2 on shelves will herald no small amount of flaming, screaming death, destruction, gunfire, horses and humourless-looking men throwing themselves off cliffs and out of planes. Most companies settle for free drinks and a tombola, but not Activision. Well, gosh. The promise of more tactical play in the Strikeforce missions certainly doesn't take a back-seat to simple bombastic destruction. But will the focus on rogue robots remove some of the guilty visceral thrill of gunning down hordes of squishy, jam-filled men?
- Windows 8 won’t allow adult games on its storefront - 11 October 2012
An analysis of the Windows 8 app certification requirements by programmer and tech blogger Casey Muratori suggests that games with a rating over PEGI 16 or ESRB Mature will not be allowed on the Windows 8 storefront. This means we won't be seeing many of the current crop of games on the store, or, given the proliferation of rating-baiting neck-stabbing seen at E3, many of next year's either - not unless publisher's are willing to heavily sanitise their content. The guidelines are pretty explicit about creating a walled-garden within Microsoft's hitherto anything-goes OS. As section 6.2 of the certificaiton requirements state: "Your app must not contain adult content, and metadata must be appropriate for everyone. Apps with a rating over PEGI 16, ESRB MATURE, or that contain content that would warrant such a rating, are not allowed." As Kotaku pointed out, this might not be such a proble…
- Call of Duty: Modern Warfare 2 map 'Favela' pulled following religious complaints - 8 October 2012
Activision has temporarily pulled the Call of Duty: Modern Warfare 2 multiplayer level 'Favela' from the map rotation following complaints that a quote attributed to the Muslim Prophet Muhammad was written on a texture used in a bathroom. As you may imagine, some took issue with hanging holy words above a toilet. A picture frame texture used twice in the level in a bathroom features ornate calligraphy of the quote "Allah is beautiful and He loves beauty," Kotaku reports. That's probably not the only place it was used in MW2, though, and it reappeared in Modern Warfare 3 's DLC re-release of Favela. "We apologize to anyone who found this image offensive," Activision said in a statement. "Please be assured we were unaware of this issue and that there was no intent to offend." Activision's "urgently" working on a title update to remove the texture from MW3, and less urgently to get it out…
- Black Ops 2 multiplayer leak video shows ‘finger guns’ - 10 September 2012
Some cheeky blighters have obtained what Activision are calling a “development demo build” of Black Ops 2, and uploaded a vid to prove it. It’s an extremely short snippet of action, and overlayed with a superfluous dev interview and some dreadful music, but it does show off the capabilities of the engine. Spotted on Kotaku, the video sees the player activate a no-clip mode, allowing the camera to zip off, around and above a rather pretty hillside township - which the player then proceeds to fill the the bodies of his foes. A crossbow makes a brief cameo and the video ends with the player running about making 'finger guns' at the enemy - a returning weapon from previous CoDs accessible via the 'giveall' cheat. The original video has been removed, as you’d expect, but it came from the channel of Call of Duty modder iHc James. Kotaku still have a working version at the time of writing, if…
- The origin of Call of Duty’s most-heard sound - 14 August 2012
When you shoot someone in Call of Duty, there’s a noise. It's positive feedback—a fwip-fwip-fwip to let you know that your bullet, knife, claymore, or phoned-in helicopter is hurting someone. While visiting Treyarch I asked the Black Ops 2 sound team about the creation of the simple-but-essential effect. PCG: Why does it sound the way it does when I shoot someone in Call of Duty? Brian Tuey, Audio Director: So... The sound has impact and it has meaning and it's useful and all that, but it's not a particularly pleasant sound, especially in isolation. There was a time recently where I was like, "You know? I'm gonna redo this with something else." So I kinda went a different direction, and it felt like this was going to be good. I checked it in, and within three hours, my email box was full of, like, "WHAT ARE YOU DOING TO MY SOUND?" I'm like, "But it's so much better!" Chris Cowell, Audio…
- Modern Warfare 2 designer explains the thinking behind No Russian mission - 9 August 2012
Modern Warfare 2's No Russian mission asked players to choose to take an passive or active role in an airport civilian massacre. It caused quite an uproar back when it was released, but a lot of time has passed. A legal battle has been fought, a new studio has been formed, and many of the designers who worked on Modern Warfare 2 at Infinity Ward are now working for Respawn Entertainment. Mohammad Alavi is one of them. The designer responsible for one of Call of Duty 4's most memorable levels, All Ghillied Up, also had a hand in creating Call of Duty's most controversial moment. With the legal NDAs surrounding his attachment to Infinity Ward expired, he's spoken to Matthew S. Burns on Magical Wasteland about the intent behind No Russian. "We were trying to do three things" he explains, "sell why Russia would attack the US, make the player have an emotional connection to the bad guy Makar…
- Call of Duty: Modern Warfare 3 gets free game mode, map Collection 2 DLC released - 22 June 2012
If you're partial to Modern Warfare 3's tight arena tussles then you might be interested in investigating the new game mode, Face off. It allows for quick, violent 1 v 1, 2 v 2 and 3 v 3 contests on "smaller, super-concentrated multiplayer maps." Two of these new maps have been released for free and are playable right now. This free taste of Face Off could help to move copies of the newly released Collection 2 DLC, which comes with two more Face Off maps, a standard multiplayer arena set in a hotel poised on top of an ancient fortress (why not?), and two co-op spec ops missions. The first co-op mission, Kill Switch, casts one player as a well situated sniper and the other as a terrified ground soldier who must infiltrate a carrier to set of an EMP bomb. Iron Clad puts one player inside a tank, and the other outside the tank, where they'll be best placed to deliver some powerful moral su…
- Activision settles Call of Duty suit - 31 May 2012
After a recessed hearing yesterday that allowed the parties to try to resolve their differences, a settlement has been reached in the case involving Activision, Infinity Ward co-founders Jason West and Vincent Zampella, and 40 ex-Call of Duty developers from Infinity Ward. The settlement details are confidential, an attorney for West and Zampella told The Verge today. While West and Zampella wouldn't offer comment, The Verge's Michael McWhertor told Twitter that there was a "beaming smile" on West's face. A statement released by Activision tried to allay any financial analysts' concerns, saying the one-time charges related to the settlement shouldn't impact the company's earnings outlook for the current quarter or the calendar year, citing "stronger-than-expected operating performance in the current quarter." The deal brings a close to the contentious case, which started almost two year…
- Former Modern Warfare devs wanted to give Call of Duty series a 'rest' - 24 May 2012
While interest in the Call of Duty franchise remains high, many of the developers that worked on the original games have since left Activision. Many former members of Infinity Ward, the studio that worked on the incredibly successful Modern Warfare games, are heading to court over unpaid bonuses for the two games. Activision has already paid $42 million to former members of Infinity Ward, but there's a lot more at stake. Ultimately, what caused the huge rift between Infinity Ward execs Jason West and Vince Zampella and Activision? The two say that the team's desire to work on a game other than Modern Warfare 3 made an already tense relationship even worse. Speaking to Game Informer , Jason West discussed a contract that would have given Infinity Ward free reign to work on any game after the release of Modern Warfare 2. "That contract gave us the right to make whatever game we wanted aft…
- Released e-mails show Activision preparing for Infinity Ward fallout - 22 May 2012
The legal battle between Activision and Infinity Ward is coming to a head, and newly released court documents are giving us a better look at Activision's internal dialogue in the days leading up to firing Jason West and Vince Zampella. The e-mails range from frustrations, to plans of how to keep projects and teams on-track without the known leadership. Court documents published by the LA Times show conversations between CEO Bobby Kotick, and executives Dave Stohl, Mike Griffith, and Rob Kostich. Tensions began to boil after Infinity Ward failed to get a gameplay demo of Modern Warfare 2 ready for Microsoft's E3 press conference. "Msft will go ballistic over this and the deal is seriously risked," Kostich wrote in one email. Griffith, who was president of publishing at the time, called West and Zampella and said they hung up on him. Kotick replied, "If they really did I would change thei…
- Activision, EA settle Infinity Ward dispute - 17 May 2012
Activision Blizzard and Electronic Arts have reached a settlement in a lawsuit surrounding the firing of Infinity Ward heads Jason West and Vince Zampella. EA had been accused of conspiring with the pair to leave Activision form an independent studio. Neither party has disclosed the terms of the settlement, but they will reportedly ask the court to dismiss the claims. "Activision and Electronic Arts have decided to put this matter behind them," said Activision lawyer Beth Wilkinson. Robert Schwartz, a lawyer for West and Zampella, took a less cheerful tone. "Activision dragged EA into the case hoping to distract from Activision's wretched conduct towards West and Zampella," he said, according to a Bloomberg report. "In dismissing EA today, Activision admits that it was never going to convince anyone that EA conspired with West and Zampella to breach their contracts or did anything else…