SPSTEAMPULSELIVE ANALYTICS
There Will Be Ink

There Will Be Ink Steam metadata

Summit Fever | Mar 10, 2023 | game

Released

0players observed · 22 September 2026 - 21:15:35 UTC

ActionCasualIndieSimulationReal Time TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)540
  • Revenue (VGI)$2,597
  • Review score90% positive

There Will Be Ink metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)540
  • Revenue (VGI)$2,597
  • Review score90% positive
  • Total reviews31
  • Release dateMar 10, 2023
  • DeveloperSummit Fever
  • PublisherSummit Fever

Genres: Action, Casual, Indie, Simulation

Company pages: Developer: Summit FeverPublisher: Summit Fever

Top Steam chartsTop 100 gamesGame directorySteam Store page

There Will Be Ink Steam metadata

There Will Be Ink metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1020450/metadata
Steam Storehttps://store.steampowered.com/app/1020450/
Steam Communityhttps://steamcommunity.com/app/1020450
PCGamingWiki search
IGDB searchSearch IGDB for There Will Be Ink

Reviews, pricing, and metadata

Review summary

Positive

90% positive, 28 positive, 3 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

58

Platform releases
  • Steam 6 September 2019

Latest Steam announcements

  • 1.1.2.1 - Jolly Edition Updates, Fixes - 1 December 2025

    Hello there! TWBI's Jolly Edition will be active Dec. 10th-31st, so I did a quick pass and did some minor updates and fixes, as well as a few other fixes and tweaks along the way. Cheerio! ChangelogJolly Edition: Yeti only targets units who are bleeding outJolly Edition: Made snowballs slightly more visible and removed glitter trailJolly Edition: 'blood' is now red, white, or greenBlood spatter that hits water retains colourUpdated rank sprites to be more visibleNames that stretch beyond Hero tag on Missions page now just show first initialFixed Map Editor crash when selecting rivers or mountainsFixed bug with some powerup crates not showing proper text when activatedFixed some bugs with borderless window mode in Win11, probablyFixed bug where shadows were drawn over top of bullets (made snowballs less visible)Fixed graphical bug with units who are bleeding out during surrender

  • Now Available in Portuguese! - 30 October 2025

    Good day! There Will Be Ink has been fully translated to Brazilian Portuguese. Check it out, if you will! Please comment if you notice any issues and I will fix them in no time, by which I mean some indeterminate amount of time, but I will fix them!Also be sure to check out SpOoKy Edition by firing up the game before the end of the month. Cheerio!New/ChangedBrazilian Portuguese!Minor adjustment to line spacing on help pageAdded credits pageFixesFixed rare crash when launching skirmish in campaign created between versions 1.1.1.0 and 1.1.1.1Fixed faction names not displaying correctly on Victory pageFixed maps not loading all items in non-English languages

  • 1.1.1.1 - Hotfix - 16 February 2025

    Good day! As I suspected, there were some new bugs introduced with the new text system. Those that I found or received crash reports for have been fixed, as have a few others I found while testing. Also Engineers no longer have to set the mine detector as active in order to defuse mines. Whose idea was that anyways! Changelog Fixed Skirmish mission gen crash Fixed Quick Battle teams bug Fixed Engineers going rogue and leaving the map their comrades are all dead Performance improvement related to sandbag placing (Engineers) Active player no longer requires mine sweeper as active weapon to defuse mines Fixed Engineers sometimes getting stuck when laying mines Fixed multiple units raising flags sometimes preventing building capture Fixed Engineers sometimes getting hung up on mountains/etc when placing mines/sandbags Fixed further bugs around mine laying Fixed AI Engineers not defusing min…

  • 1.1.1.0 - TWBI Lives! - 10 February 2025

    Hello there, Billies! There Will Be Ink has been updated with a new text system, performance improvements, and various fixes. I've been away from the project for a while, as I had to take some time off to focus on another project (twins, yikes!), but I've recently been dipping my toe back into There Will Be Ink. When I first set out to make TWBI, I was a pretty terrible programmer, and it was meant to be a very small "practice" project. Now, I'm a very slightly less terrible programmer, and with its ever-expanding scope the game has become quite complex and cumbersome to manage. There are a lot of things I would do differently if I were making the game from scratch today, but that is neither here nor there, nor anywhere! I do love this silly old game, and I've put a lot of work recently into totally redoing how the game handles text. Everything in the game was previously hardcoded, whic…

  • 1.1.0.3 - More Fixes! - 11 July 2023

    Hello there! Another small update here to take care of some bugs that have cropped up. Thank you to anyone who has tried out There Will Be Ink and especially to those who have reported bugs. Cheers! Fixes Fixed Mine Recapture & Defusion promotions Fixed crash when initiating skirmish with gamepad or spacebar Fixed crash related to Hand-ye-down promotion Fixed rare crash with virtual keyboard

  • 1.1.0.2 - Hotfix 2 - 14 June 2023

    A couple more fixes: Fixed Missions page crash after completing Tutorial Fixed crash when sometimes navigating right from Skirmish button on short campaigns

  • 1.1.0.1 - Hotfix - 7 June 2023

    Hello! Just a quick hotfix today for a couple of 1.1 bugs. Changes Fixed crash on loading Tutorial campaign Fixed campaign achievements (Arcade/Sim/Hardcore) unlocking for short campaigns

  • 1.1 - Arcade Mode, Skirmish Missions, New Achievements - 5 June 2023

    Heyo! There Will Be Ink just got a little more arcade-y! …if you’re into that sort of thing. I’ve revamped the game’s Arcade Mode and added a game mode toggle right on the Missions page instead of having to dig through the options menu to change it. The default game mode is still “Sim”, with evasion, accuracy, wind, cover penetration, etc playing a big role, but players expecting a more run & gun kind of game can now find that as well. Also new are powerup crates, which have a chance to drop from trees hit by bullets, killed enemies, and fallen comrades. New powerups get added to the pool as they are automatically unlocked during a campaign’s progression. Hardcore Mode is still there too, for a real challenge. There is also a slight chance for the new powerup crates to drop in Sim mode. Although Arcade Mode is overall an easier and more accessible way to play the game, it can still be m…

  • 1.0.1.2 - Fixes, Arcade Mode Plans - 31 March 2023

    Hello! This update consists mostly of fixes, though I am working on some bigger changes and additions. One thing I've noticed is that some new players are expecting a more run & gun, arcade-like experience, which is perhaps what the game's trailer gives off. There is in fact an "Arcade" mode (as well as a "Hardcore" mode) in the game, but it's hidden away in a menu and not very visible. I'm looking at making the game modes more visible (eg from mission select) and also doing a pass on Arcade mode, possibly adding some new powerups and the like. Some of this may spill over to the default "Sim" game mode. In the meantime, here are some fixes. Thanks! Changes Tactical Mode: Engineers laying mines now show target location for mine Fixed gamepad aim sometimes not working in Arcade Mode Fixed Engineers sometimes getting confused around resupply crates Fixed crash when generating campaign with…

  • 1.0.1.1 - Hotfix - 20 March 2023

    Fixie fixie! Changes Fixed all rockets being homing rockets Fixed campaign progress bar on campaign select page being wrong Fixed units with "Defend" behaviour leaving their position when their target goes out of range (Fixes so many units drowning in "To the Stormy Sea" level)

  • 1.0.1.0 - Balance, Fixes, Tactical Mode - 16 March 2023

    Ahoy mateys! I've got a bunch of fixes for this update, as well as some tweaks and additions. The player base has jumped in part thanks to pirates, arr, which at least leads to people breaking things in new and interesting ways, which in turn results in more (anonymous) crash reports when something goes wrong. Thank you to all the players who have purchased the game and given it a try. Please send me an email (hisummitfevergamescom) or post here on Steam if you notice any other bugs and I will be happy to fix them. Thanks! New & Maybe Improved Stick Man boss: Now fires just one rocket, but it tracks its target Stick Man boss: Removed barracks and replaced with paratroopers from boss Tactical Mode (w. Walkie Talkies): Added option to give attack command (click on hostile unit with friendly unit selected) Tactical Mode (w. Walkie Talkies): Added "Defend Position" command (shift-click loca…

  • 1.0.0.3 - Return of Wounds, Fixes - 12 March 2023

    Hello there! Today I have another hotfix that includes one fix with a notable effect on gameplay. It turns out the wounds system stopped working recently, but it has been re-enabled in this build. So how do wounds work? If a unit gets hit in the legs, they take less damage from that hit but receive a "wound" (up to 3), which slows a unit and causes them to slowly lose health. A unit with three wounds goes prone and cannot stand. Medics can heal wounds, and so can the HQ with the "First Aid Outpost" upgrade from the HQ page. Wounds can make the game more difficult, but they can also be used to your advantage. For instance, when facing multiple enemies, if you wound one enemy it is often a good idea to then focus on healthy units, as that wounded unit will likely bleed out unless a medic gets to them. Wounds are not present in the "Arcade" game mode, which can be enabled from the Gameplay…

  • 1.0.0.2 Hotfix - 11 March 2023

    Another hotfix! Thanks so much to everyone who is trying out TWBI and giving feedback. Below is a short changelog with a few fixes and tweaks. Also, in case it is helpful, here is a video for anyone stuck on the "Hot Desert Heat" level. Changes Added "(No Heroes)" text to missions where Heroes are prohibited Possible fix for rare crash on Stick Man boss level Probably fix for occasional crash on map gen Further tweak to "Hold the Line" mission (added ammo crate in a helpful location)

  • 1.0.0.1 Hotfix - 10 March 2023

    Hey all! Just a quick hotfix here. Changes Reduced difficulty of "Hold the Line" (increased units in Barracks, added extra defender) Text fix

  • 1.0 - 10 March 2023

    Hello, friends! There Will Be Ink is now officially out of Early Access! It feels long-overdue and at the same time a bit surreal for me. My goal setting out with TWBI was to make a simple game from start to finish over a few months (hah!) in order to get a better understanding of all sides of the game development process. Months turned into years, as sometimes happens, and in the meantime I transitioned into a full-time game dev for my day job, too (working on Old World, if anyone is curious). Although I stubbornly did all of the design, programming, "art", music, social posts, etc. for TWBI on my own, I got a lot of very valuable feedback from players and friends along the way. I hope to build a bigger audience with my next game, as I know some great connections are there to be made. That's not to say that There Will Be Ink is finished finished. I still have plenty of ideas to work th…

  • Release Date, New Trailer, Demo - 19 February 2023

    Hello there, Billy! There Will Be Ink is coming out of Early Access on Friday, March 10th (2023, in case that needs specifying)! Here is a new release trailer for the game: There is also now a demo version of the game, allowing you to play the first 8 mission of the main campaign, which can be found over at indiedb, here. It's been a long time getting here, but these are exciting times in TWBI land! Along with the new trailer is a new game update. I've added support for a "Borderless Window" display mode, which may help some who have experienced audio or graphical issues playing with multiple displays. I've added a requested option to show unit class names on the battlefield, to make it easier to find what you're after. Engineers can now chop trees with the new "Lumberjackery" skill, and there have been several fixes as well. Full change log below! Changelog (Beta 9.3.1) New Borderless…

  • Beta 9.3 - Complete-ish Edition! - 27 January 2023

    Yoohoo! I’m happy to announce that There Will Be Ink is complete. ish! All of the game’s features are in place, the campaign finished, and it feels more or less, I think, like a complete game. There is still some polishing and tuning I’d like to do, but version 1.0 will pro-0-o-o-bably arrive in March. Having worked on this game solo for quite a long while now, this is exciting to me! Anyhow, let’s get on with what’s new in this update. At last, the campaign is complete! The end boss and accompanying battle will hopefully be a challenge for anyone who’s reached the end. There is a little surprise afterwards as well. I’ve also added, for all campaigns, a screenshot from the moment of the end of the final battle to the Victory Page (accessed from the HQ page, once a campaign is complete). The new “Walking Talkie” ability, once activated, allows you tell units where to go in Tactical Mode.…

  • Beta 9.2.1 – Jolly Edition 2022! - 21 December 2022

    Happy holidays and what have you, everyone! Jolly Edition is live now until the end of the month/year. There are a few smaller changes and fixes for this update, and you can expect bigger news in the new year. And who knows, by the time you’re reading this the game might even be on sale! Changes & Enhancements Added Evasion, Stealth, and Cover Penetration to unit tooltips in Tactical Mode Jolly Edition: Added glitter to snowballs (for visibility) Removed “Go to Barracks” shortcut at tutorial mission end Tutorial 2: Moved ammo crate position (so that it doesn’t get blown behind notes) Tutorial 3: Increased starting height of flagpole Updated text on mission select for Beta campaign Added title to “Select Campaign” page Moved end-of-battle Victory/Defeat text to bottom right of screen Bug Fixes Fixed ‘Helmets’ upgrade not working Fixed unit quick-select not working in non-camGen campaigns…

  • Beta 9.2 – Tactical Mode, Victory Screen - 23 November 2022

    Hey! This update introduces a new “Tactical Mode”, which makes available a series of tooltips when the game is paused that give you more information about units, buildings, and cover. This is part of an effort to make some of the game’s mechanics more transparent. There is also a new victory screen that shows up once you’ve completed a campaign, and I’ve added several smaller enhancements and fixes. Full details below! Tactical Mode If you’ve ever wondered just how much cover that tree stump is providing, or how likely that sniper is to shoot right through the aforementioned tree stump, now you can pause the game and hover the cursor (with mouse or gamepad) over objects to get a tooltip with some stats and other visuals. Right now this covers units, buildings, and cover objects. I plan to expand on this system, but hopefully this is a good start. Further additions to better indicate wha…

  • Beta 9.1.4 - Fixes and such - 8 October 2022

    A wee update with some fixes and minor changes: Changes Re-added Base unit promotions to Alt units Team3 colour is now fuchsia Hid new units/etc, until they're ready Bug fixes Fixed crash bug on "Laser Worm Dance Party" mission Fixed crash bug on "Laek Frendz" Fixed rare crash bug on squad formation Fixed some missing end-of-battle killed/as stats Fixed boss kill stats being counted twice

Patch notes and updates

S.noRelease datePatch nameGID number
116 February 20251.1.1.1 - Hotfix1791580426071270
211 July 20231.1.0.3 - More Fixes!5124582150175832661
314 June 20231.1.0.2 - Hotfix 25126832680918794666
47 June 20231.1.0.1 - Hotfix5129083846336883286
531 March 20231.0.1.2 - Fixes, Arcade Mode Plans6839319551986941308
620 March 20231.0.1.1 - Hotfix5125698536869098371
712 March 20231.0.0.3 - Return of Wounds, Fixes5070528810303813769
811 March 20231.0.0.2 Hotfix5070528810297497092
910 March 20231.0.0.1 Hotfix5070528810296617554
108 October 2022Beta 9.1.4 - Fixes and such4613399405948735085
115 July 2022Beta 9.1.2 - AI Improvements, Fixes4474904295775037477
1225 June 2022Beta 9.1.1 - Hotfix4474904295735127629
1311 March 2022Beta 9.0.35631194088563145760
145 March 2022Beta 9.0.2 - Crash Fix4247462367438830797
151 March 2022Beta 9.0.1 - Hero Hotfix!4247462367424694486
166 January 2022Beta 8.1.1 - Fixes4224939386877788959
1728 October 2021Beta 0.8.0.3 - Game Dynamics, CamGen Updates, Spooky Sale!4186652357025282399
1824 September 2021Beta 8.0.13936699406871533481
1917 March 2021Hotfix4048146376706791568
2017 March 2021Beta 7.0.1 - Hotfix4048146376704768447

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1020450
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateMar 10, 2023
DeveloperSummit Fever
PublisherSummit Fever
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent90%
Positive reviews28
Negative reviews3
Total reviews31
Steam recommendationsNot available
Achievements58
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1020450/

Short description

There Will Be Ink is a tactical action game for 1-8 players. Play solo or with friends in battles between stick figure armies on a paper notepad, just like you used to draw in class instead of paying attention!

About this game

"Way more nuanced than it looks." - local multiplayer games (Steam curator) There Will Be Ink is a difficult tactical action game for 1-8 players. Play solo or with friends in battles between stick figure armies on a paper notepad, just like you used to draw in class instead of paying attention! TWBI is a difficult game, where charging forward into the fray will rarely win a battle. Assessing the battlefield, taking cover as needed, and keeping an eye on troop positions are all essential for winning the day. Or, if that sounds like a chore, switch to "Arcade Mode" and run & gun at will! Tactical Depth As units gain experience and level up during a battle, they become progressively more proficient at battle and will go prone to evade danger, hide behind cover when attacking, and dodge incoming rockets and grenades. Ranking up also increases attributes such as stamina, ammo capacity, weapon accuracy, and even how quickly a unit will raise or lower a flag to take over a building. Actions such as running, rolling, and throwing grenades require stamina, and if a unit’s stamina runs out they become exhausted and must wait a short period to catch their breath. Outside of battle, the player can use experience points earned during battle to unlock unit-specific and global training and weapon upgrades as well as HQ abilities like ammo drops, paratroopers, and air strikes. Mission Variety While some missions see you attack the enemy head on, others involve building up a base using engineers, rescuing prisoners behind enemy lines using a lone sniper, fighting against your own defecting forces, traditional "boss" fights, and even battling it out at sea, at night, or on a ski slope. In addition to the built-in campaign missions, There Will Be Ink includes a map editor to design your own battlefields from scrap. Or, if you're not feeling creative, be sure to check out the "Quick Battle" option, which allows you to choose a few variables using sliders and toggles and then jump into a random map. There is even a procedural campaign generator that will generate a series of progressively more difficult missions across a series of landscapes. Persistent Battlefield In There Will…

Supported languages

English, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
18Partial Controller Support
23Steam Cloud
17Includes level editor
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

There Will Be Ink's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

There Will Be Ink's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records There Will Be Ink at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$6.99$6.99No discountSteam Store

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