- Progress report - 14 September 2023
Hi all. There has been no news from me for a long time, but this is not because I forgot about you. I planned to do a global update at the end of spring of this year, but it so happened that I found myself at the construction site of a house for the whole summer, where there was not even the Internet. When I returned, I suddenly discovered that the announced almost finished location had disappeared somewhere. However, over the past year, I have done a lot. The third iteration of the game is currently underway. The problem I encountered was in the organization of the project. Each time, as soon as the number of lines of code reached more than 10,000, I realized that I myself had a poor understanding of how it all worked and I spent half the time trying to figure out what I was doing myself. And I think in most cases when you see rare and minor updates to some other project, the developer…
- Continued development - 31 May 2022
Hi all. So a year has passed since the announcement of the big update. To be honest, I didn't think it would be, uh, so eventful. In addition to global changes in the world, a lot of things have also happened in my life. So sometimes I didn't develop a game for a couple of months in a row. But even this gave its positive results. At some point, when I did not work on the project for a long time and returned to its development, I realized that I simply did not understand how it works. During the development, several generations of systems have changed, my developer level has also grown significantly and the old code turned out to be like pasta. It was a difficult decision, as I would like to roll out the first announced update that really changed the game, but I still decided to rebuild the project before that. We must remain honest with ourselves and the people who follow the project -…
- New development progress report. - 27 April 2021
Hello everyone. New development progress report. A training location of 2 * 2 kilometers in size was created in which the player can fully get used to the game. This is a hilly area that contains five production complexes, one city and a player's location. For some time, this location will be primary and play the role of the main one, while the main (or main locations, or one but very large - more than 20 * 20 kilometers) location will be assembled. Most likely, the main location will not exceed 20 * 20 kilometers, which is equivalent to an average travel time of about 20 minutes, at an average speed of 60 km / h. Also city buildings were replaced, traffic, weather system, post-effects, save system were redesigned. In general, the game is coming out at a much higher level of quality and soon you will be able to appreciate it.
- Resumed work on the landscape - 4 February 2021
Hello! Resumed work on the creation of the landscape and relief. For some time now, Unity can have an almost unlimited size of the game world (of course, not in the literal sense), so I continue to work on creating a location outside the city. At the moment, the size limits are determined by the amount of memory on the hard disk and, in theory, can cover an area larger than our planet. It can be either a procedurally generated map, or based on satellite geodata. I do not think that someone will be ready to spend several years sitting at a computer to travel several hundred kilometers, but the potential for other types of transport is being created.
- The news about the transition to another engine. - 29 January 2021
Hello. I apologize that since August I have not written anything new about the game, the fact is that I was very busy with the main work. At this point, I have two news, one bad, the other good. I'll start with the bad one, of course. I have to admit that the transition to another engine failed - unfortunately I faced insurmountable (to be precise, of course, difficult to overcome) difficulties in the Unigine functionality. Nevertheless, I will continue to follow it, some of the work has already been done and once the developers have sufficiently developed that engine, it will be possible to resume the transition. Nevertheless, this is the same news and good - I successfully ported the game to Unity 2020, which is now stable, so it will work faster, since I know Unity much better. In addition, all the main mechanics in Unity are already ready and I just need to refine them. There are al…
- Progress of the transition to the UNIGINE engine. Game store - 30 August 2020
Hey. Almost finished a game shop selling parts. At the moment, the game will have 4 cars of different power and sizes. A starting vehicle with a carrying capacity of 1 ton and further ascending. So, as before, you can assemble a car from purchased parts in a store and disassemble it. The screenshot shows three trucks assembled and completely disassembled trucks. There are slight difficulties when working with the interface, so at first it will not be very beautiful, to put it mildly. If there are no force majeure circumstances, then you can try out the first version of the game on the new engine in October - November.
- Progress on the transition to the UNIGINE engine - 25 May 2020
Hello. During the development of the game, the project’s weaknesses were identified, namely poor training. Therefore, I decided that I would single out a separate location for these purposes. It will also serve to demonstrate the capabilities of the game. I have a lot of experience developing games on other engines and I just need to understand the features of UNIGINE - in this location I will conduct testing. Thus, I will save a significant amount of time on the development of the engine and create a location that will go directly to the project. So, a location of 2 * 2 kilometers has been created in which there will be from 4 to 6 points of interest - a village, a power station, a factory, a place for oil production. Perhaps there will be a small town and something else - have not yet come up with. Everything will depend on whether I can find quality buildings. Also, I have already en…
- Announcement of the transition to another engine. - 7 May 2020
Hi friends. More than a year has passed since the game was released in early access, and during this time a large amount of work was done. About 100,000 people visited our page in Steam and about 70 supported the project. More than 70 people were not indifferent to the project, supported us with money and trust us. And it is really inspiring! Of course, compared with large firms, the results are more than modest, but for us with an extremely limited budget and effort, this is still the result. A little upsetting is the fact that despite the fact that the game is marked as early access and has not yet been completed, negative comments continue to come in. It has not been completed yet with calls to not acquire the game and I can say that these people have made some progress. However, there are also people who support the project and are waiting for its final version. Due to the situation…
- Landscape experiments on the new version of Unity - 22 February 2020
There is no compatibility between the versions of Unity 2018 and 2019, and since we still switch to the beta version of the game, we decided to immediately switch to the latest version of the engine, so that in the future there would be no question about versions and compatibility. Now we are testing the creation of landscapes. Maps 2x2 km.
- Project work - 13 November 2019
Hello friends. We recently released a new update that completes the introduction of basic mechanics in the game. And we want to inform that the moment has come when it is necessary to reduce these systems into one, for their stable operation. Just as we wrote earlier, we started work on the graphic part of the game. All this will lead to the fact that the next update the game will be transferred to the beta version and that is how it will look in the future. In the beta, we will polish existing basic mechanics. Also, new minor ones will be added - those that we disabled from the general version and those that we just planned to do. At the same time, bring the graphics to the proper level so that the game looks as natural as possible. Most likely, the current city will remain in the past and a city with a suburb, and possibly several small cities, will replace it. The key difference shou…
- The last part of a big game update, to version 0.0.5 - 11 November 2019
In this update, a test construction system, inventory system, and health system were introduced. The construction system is the last major system that completes the implementation of the main systems in the game and if there aren’t any new offers, then this is how the game will look in the future. So, we have the following large systems, the implementation of which affects the basic structure of the game: 1) Repair system 2) Cargo system 3) Economic system 4) Construction system 5) Social system Around these systems, new, secondary systems will be built. Also, there will be a deepening of existing systems. For example, the cargo system will soon be updated to the third version, it will work more closely with other systems and will make it possible to interact with goods at a higher level. The construction system now looks as follows. In order to build, it is necessary to purchase cement…
- Update 0.0.4.3.1 - 6 November 2019
1) Correction of settings for a new game 2) Lighting recalculation has been made, as part of the next major update.
- The third part of the big update 0.0.4 - 5 November 2019
Update 0.0.4.3 1) Significantly improved car physics. Now the car behaves more naturally, you can load the heaviest loads, hook on a variety of trailers. It will be possible to make container ships, trailers, car transporters. Moreover, it is possible that in an auto transporter it will be necessary to transport cars created by the player for their subsequent sale to the enterprise or to the car shop. In general, for us now there are no technical restrictions in the variety of goods, means of transportation of goods. Physics is one of the strengths of the Unity game engine and we hope to maximize it in the project. 2) Improved loader. Now he has the sounds of movement of the cargo platform, the sound of the engine, the extreme position of the cargo platform. 3) We started to add support for gaming devices. So far, there is basic support for a gamepad. 4) Now, when removing and installin…
- The second part of the big update is 0.0.4. - 26 October 2019
Hello friends. We finished work on the second part of the big update where we finalized the economy system, the cargo system, and the car repair system. We began to introduce real estate construction and ownership systems. Now the player has a house and a small factory. The house has walls and a roof, but is empty inside. You can buy furniture for him in the parts store. In the future, we will finalize it and the player will need to build his own house and furnish it to your liking and it will not just be the surroundings of the game. {STEAM_CLAN_IMAGE} /34411665/6f563c3b01151d4f61d547bf97bcd0e155696565.png The player’s house will be very important for the character’s game life. In it, he will be able to relax, eat, sleep - in general, he will play a role in the life of the character. Of course, we will try to make it a pleasant addition to the main occupation - transportation of goods,…
- Announcement of the second part of the update. - 10 September 2019
Friends. Soon the second part of the big update will be ready. In it, we finalized the cargo transportation system and now all the factories will have a store interface. In addition, production chains have been changed. Previously, for testing the system, we closed the production of goods so that there were no initial or final goods. Now, there is raw material from which more complex goods will be obtained and there are consumer goods - the final goods of the production chain. This means that if the store does not have, for example, a front bumper, then it would be available for sale, it is necessary to deliver ore from a quarry to a metal smelter, deliver metal pigs from it to a metal processing enterprise, get a kit for assembling a bumper from it and take the assembly kit to the store from which the bumper will be assembled and put up for sale. And already this bumper you can buy in…
- Economic system development - 2 September 2019
We continue to work on the project and develop it. Here we provide the basic concept of the "life" of the region. Details may change in the future, but the basis will be as we describe it below. While we do not have a final traffic system, we cannot make a full-fledged AI that will fully compete with a player in the transportation of goods. Therefore, we are introducing virtual freight carriers that will also transport goods, but will not have a physical model and 3D models. In general terms, it will look as follows. A virtual driver will have certain properties, such as a game currency account, the probability of a car breakdown, the value of food consumption, fuel, and fatigue value. The virtual driver will scan the goods market once every N seconds and compare the prices offered by the manufacturer and consumer. Having chosen the most advantageous offer, the virtual driver will purch…
- Update 0.0.4 - 31 August 2019
Friends! We are glad to inform you that we have released the first part of a large update, in which we did a great job on the game and introduced completely new functionality. We had to redo or change the code of almost the entire game, so that you could see something new in the history of truck simulators. 1) Reduced city traffic 2) Improved save system. 3) Fixed rotation saving error 4) Fixed a bug due to which the purchased parts were not available to the player. 5) Various other minor flaws have been fixed. Temporary changes: 6) To improve performance, we so far have disabled the system for changing the time of day and weather. In this regard, for a short time, some functions associated with these systems will not be available. We will definitely return them in the next updates as soon as we make some performance improvements. And the most important thing: 7) Updating the physical m…
- Update. New economic system. - 2 August 2019
Friends! We are glad to inform you that we have finished work on the first part of a big update, in which we did a lot of work on the game and introduced a completely new functionality. We had to redo or change the code of almost the entire game, so that you could see something new in the history of truck simulators. But just yesterday, we finished work on the concept of a gaming economy, which will determine the development of the project for the near future. This is indeed a very important gaming moment at which many gaming systems close. The introduction of a completely new economic system requires a little extra attention, so we decided to postpone the publication of the update to the second half of the month. Here we give a detailed description of the accepted economic concept. Of course, in the future it will be improved, but the essence will remain unchanged. The central object o…
- Announcement of a big update. - 27 July 2019
Friends! We are finishing up the big update, which we plan to release early next month. The new patch really turns out to be very large and we decided to make it in two parts. First, we introduce: 1) We updated the physical model. Now you can buy a few cars. 2) The development of freight transportation. Cargo now has a completely unique physical model, which gives us the opportunity to create a vibrant economy. You will have to load them yourself into the cargo hold, and the cargo hold itself now has a very broad meaning. 3) A new “Landfill” location has been added. Here the player can buy old parts. While in test mode. 4) Now the player’s character appears without owning a car. 5) Increased the number of warehouses 6) Created a preliminary layout of unprepared places for unloading goods. This is the basis for very difficult maneuvering on a truck. They look like separate mini locations…
- Announcement of a big update. - 12 April 2019
Hello friends! We thank everyone who supported us at the start and are pleased to inform you that we are preparing a great update! In this update we will update the physical model of cars. This will allow us to add aviation and water transport in the future. We introduce a vehicle damage system. New truck model. Let's finish the light alarm system. A component wear indicator will be introduced, which will diversify the repair process and will allow introducing such an important component as run-down wheels. And much more!