- Slave RPG 2.2 - The Legacy Update - 14 May 2023
This is major update 2.2 and with it comes lots of back-end reworking, combat changes/improvements, and bug fixes. Boring Back-end Stuff Hello once again, to kick things off we have updated the version of Unity for a bit of a more stable experience. We also reworked how player/item data is handled to be better streamlined, the item data rework should, repeat should, also fix a nasty bug that has existed a while for certain users. Audio clips have all been converted to stereo instead of the mono/stereo mix that they were before, while also taking up less file size. Lastly we changed the compiling back-end to use IL2CPP instead of mono, generally this should make the game more stable, be more secure, results in less overall files, and may improve performance on certain machines. Exciting Combat Changes & Improvements This is the bulk of changes and additions for this update so strap in. W…
- Slave RPG 2.1 - The Final? Update - 28 March 2022
2.1 - March 28, 2022 The last (hopefully) update for our role playing game Slave RPG is out now and features additional improvements to overall playability as well as including some much needed balancing and quality of life changes. Additions: once again not a ton of additions, but to start we did add several new options! small additions to combat, including being able to see an enemies action ahead of time a small transitional pop-in when a menu is opened (this can be adjusted and turned off with the new options) 2 additional random encounter types just a few other things, check out the full change-log in the game for more info Changes: oh boy, we changed a lot, for starters we re-balanced: the agility core stat, the movement speed system, and defending in combat changed the default tree models and added randomized rotation/scaling to them changed the way random encounters work to be m…
- Slave RPG 2.0 Hotfix - 17 June 2021
In order to play the 64-bit version of the game, please visit the beta section and select "64bit". Additions: a new 64-bit version of the game! Changes: the changelog title now displays which version of the application is downloaded (32 v 64) Bugs Fixed: fixed arena points being added when repairing an item at a blacksmith, when they should be removed fixed being able to use medical tents even without the proper amount of stamina fixed not being able to begin the fight with the deity It always feels like this is going to be the last update for the game, and here's to hoping that it is. If any more game-breaking bugs find their way to the surface we'll patch those out, but smaller bugs will probably be ignored as we move on, maybe, possibly, to bigger and better things. Thank you guys for all of the support.
- Slave RPG 2.0 - The Final Update - 28 March 2021
75% off sale from 3/29 to 4/5, also for sale on Itch.IO from 3/28 to 4/5! 2.0 - March 28, 2021 Additions: not as many additions as last time, but to start we did add a new tutorial system plenty of additions to the UI including a new font type, notifications and additional weapon/armor graphics a few new sound effects a new combat option that effects random encounter frequency Changes: this is the bulk of the final update, starting much like how the additions start, we completely changed the tutorial system, go figure! plenty of changed to the UI as well, including resetting lists to start back at the top once their menu has been reset, revamping the color coding to be far more consistent across the board, enabling auto scaling for text components, reworking the combat menu design, etc.changed/added to numerous descriptions to give clarity optimized a TON of scripts increased the defaul…
- Slave RPG 1.3 - The Traveler Update - 28 March 2020
1.3 - March 28, 2020 Our next major update 1.3 has launched and with it a complete overhaul of some existing systems! Additions: a NPC injury system where NPCs will become injured naturally over time and could possibly die from injuries a Medical Tent mechanic that players can pay to heal at a town interaction sub menu for towns already found a "core stat" maxing mechanic that limits some stats if too many points are distributed into other stats more stipulations for playing as a slave, like the traveling over county lines fine mechanic several new difficulty options for old mechanics and some of the new ones Changes: completely reworked every UI element re-balanced all of the main player stats and how they are generated changed up the flow of combat as well as the momentum system for it leaned much more heavily into the player's relationships with both slaves and the militia with numer…
- Game Update 1.25 - The Utility Update - 9 December 2019
1.25 - December 8, 2019 Our next major update 1.25 has launched and with it new useful options and changes! We have also included some hotfixes as the update launch had some resolution issues. Additions: added a new camera style (third person) added a new fullscreen mode (exclusive fullscreen) in the screen mode option, the old (fullscreen window) mode can still be selected added a refresh rate option added a more uniform UI stat display for menus that need it and removed duplicate listed stats added a new Nutrition Rate difficulty option added a new quickplay option to the main menu added new hotkeys for combat (to use these properly, the *update content option must be selected for returning players) added a new update content option on the main menu that will rebuild some files to help the game run properly with updates added support for a future update that will include (new unlockab…
- Game Update 1.2 - The 3D Update - 6 August 2019
1.2 - August 5, 2019 https://www.youtube.com/watch?v=uIoYyCDAuv8 Our next major update 1.2 has launched and with it a new 3D mode! You can watch the small trailer we put out for it above, and as always here is the changelog. Additions: added in a new "3D Mode" this can be enabled via a new option at the top-left of the options menu this will convert the entire gameworld into using 3D models this mode does not officially support mods like the "2D Mode" does added a few new options (Shadow Distance, Shadow Resolution, and Use Antialiasing In 3D) added new cursor icons when in 3D mode added a timescale notification to the mini-UI added a new camera in the background to fix some potential rendering issues regarding items layering over one another Changes: changed the default camera position to slightly more behind the player instead of directly over them changed the mini-UI to be on by defa…
- Upcoming Update 1.2 (The 3D Update) - 29 June 2019
For our next update to Slave RPG we wanted to do something big and meaningful, so we have decided to make a push to transition the game into a 3D worldspace. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34472755%2Fd481418554d5aeef33bceb2522b2d3319da17648.gif the picture above is currently a work in progress Now this will not be the only change for this update, it will also include several quality of life changes and improvements to help lend to overall smoother gameplay. The new 3D version of the game will also not be forced, meaning that the original ASCII art version of the game can still be enabled via a new option. We know that the way the game looks currently isn't for everyone and wanted to see the game "pop" a bit more, but for those who do enjoy the older ASCII art, the option will always be available. We also have this nice little update table for our next p…
- Game Update 1.1 - 30 April 2019
1.1 - April 29, 2019 Thank you guys for supporting us through our launch and testing out various bugs, and here is our second update for the game. Additions: added new sprite color palettes added more variation to the difficulty options for "Durability" and "Carry Weight", these options now have one easier option and one more difficult option added a new combat option "Combat Roll Bonus" that provides roll bonuses for actions taken in combat to help provide a more consistent combat experience Changes: changes descriptions of condensed radiation fog and sunyata character information to correctly display that it can still harm sunyata changed farm nutrition rates to be a little more giving changed mining cave in rates to be a little more giving changed condensed radiation fog to do less damage over time, but it now scales to do more damage the higher the player's strength is Bugs Fixed: f…
- Game Update 1.05 - 3 April 2019
1.05 - April 3, 2019 Thank you guys for supporting us through our launch, and here is our first update for the game. Additions: added two new color gradient options for sprites (red/blue) added a new game mode to be unlocked bringing the total up to 5 Changes: changed the overall look of the meditation menu changed the grace period for random encounters starting to be a random amount between 2.5 and 5 seconds as opposed to a flat 4 changed main menu secrets from counting towards total progress, they now act as their own progress stat Bugs Fixed: not being able to work at the district farm working at the mining factory not paying out correctly being able to spam the meditation option to heal indefinitely