- Duties UI and Gravity Fixes - 23 September 2026
Hey Folks!Update v1.0.1.5 is now available on Steam, and your clients should be updating shortly.This is a hotfix patch to 1.0, which fixes issues with the crew Duties UI and stuck gravity, as well as some ship design fixes.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Uninstall/Scrap/Repair/Dismantle PDA orders should now be prioritized by their correct categories in the Duties UI.The game will attempt to fix incorrect Uninstall/Scrap/Repair/Dismantle PDA order categories when loading old saves.Gravity effects of nearby planets will no longer get stuck on the ship's physics when exiting autopilot near a planet.Babak ships will no longer spawn with large piles of loose items under bins.Several other sh…
- Hotfix to fix MissingMethodException on mods in today's patch - 16 September 2026
Hey Folks! Looks like a lot of mods were relying on a function we changed in v1.0.1.3 (DataHandler.GetCondTrigger), and players using affected mods would get MissingMethodExceptions when attempting to load the game. This patch restores the old method signature for backwards compatibility, and should allow those users to continue using mods. Sorry for the interruption! Best, Dan
- AI and Performance Improvements, Crash Fixes - 15 September 2026
Hey Folks!Update v1.0.1.3 is now available on Steam, and your clients should be updating shortly.This is a feature patch to 1.0, which includes a Unity version upgrade, plus some fairly significant AI and performance changes. Due to the deeper nature of some of these changes, the patch has been in beta testing a bit longer than most as we ironed-out the wrinkles.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Performance should be a bit faster now, particularly during pathfinding.Reduced memory leaks, particularly due to pathfinding.Upgraded Unity version to fix a random crash bug in the renderer.Random crashing bug identified with Intel 13th and 14th generation cpus using outdated BIOS drivers.AIs Hauli…
- Ultrawidescreen Support, Saving Improvements, AI Lag Fixes, and More - 1 September 2026
Hey Folks!Update v1.0.0.17 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which includes ultra widescreen support, reduced hard drive hit when saving, AI fixes for battery/O2 bottles, incoming missiles, and more.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!📢The game UI now supports ultra widescreen format.📢Saving the game now writes to zip in memory before hitting the hard drive, to save on writes.📢The helmet overlay is now an option you can toggle on or off in settings.📢Inventory windows now have a button to expand all containers inside.Inventory windows pinned off-screen due to resolution changes should now clamp to on-screen when inventory reopen…
- AI Emergency & Airlock Handling, Plots, Combat and Wounds, and Other Fixes - 24 August 2026
Hey Folks!Update v1.0.0.12 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which includes some fixes for AI, plots, combat, wounds, and other issues.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Using ranged attacks will no longer hit items the shooter is dragging or equipping.📢 Wounds on the inventory paperdoll now have tooltips with more wound information.The Ceres plot "prove your loyalty" stage will now advance more reliably for players who mostly proved it through privateering.NPCs shot by the player's ship will no longer blame OKLG for the damage.NPCs should no longer rush outside without helmets to fight or flee fires.Firefighting NPCs should cont…
- Fixes for Save on Exit, Tutorial, and Plots, Plus Improvements to Gigs, KO - 17 August 2026
Hey Folks!Update v1.0.0.11 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which addresses issues with the game not closing, plot and tutorial advancement, gig tracking, and others.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Quitting Ostranauts with Save on Exit enabled should no longer hang indefinitely.The Tutorial Derelict will no longer spawn across the Solar System if the user exits and re-enters NAV UI while calibrating thrusters.The calibrating thrusters section of the tutorial will no longer advance prematurely if the user exits and re-enters NAV UI.📢Gigs now automatically add the client and target as contacts in the player's PDA Socials app, f…
- Prison, Brawling NPCs, and Racing Improvements, Plus Several Null Fixes - 11 August 2026
Hey Folks!Before I get into the usual patch notes, I just want to apologize for the issues many of you experienced with the build. While we figured there would be some pain points revealed with launch, I think we significantly underestimated just how many there were.Ultimately, it is my responsibility to ensure the launch version is as smooth and enjoyable as possible, and for many of you, that just didn't pan out. So please accept my apology for any frustrations you encountered. We'll be working diligently to address these issues as fast as we can!With that in mind, update v1.0.0.9 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which addresses a number of the more common bugs we're seeing reported since last week, plus some police and NPC brawling relief. More fixes are on the way, of course! But since many of these were ready to go, we…
- Ostranauts 1.0 Out Now! 🚀 - 3 August 2026
Hey Folks! We are happy to announce that after 6 years in Early Access, Ostranauts has reached 1.0 status! Watch the 1.0 trailer and see some of the new features in action: 1.0 Highlights:New endgame content: Experience the end of the Ceres Affair plot, and beyond. Your final choices determine which changes ripple across the System. Bounty System: Make money catching criminals (dead or alive) by playing as a bounty hunter. Steam Workshop Support: Over 68 community mods already available! New Station Maps: Explore places like Mars's Tharsis Landing and Labyrinth, Deimos's Voltaire facility, the faltering Jade Rabbit mining outpost on Luna, and more. Achievements: Start tracking which game experiences (intended or not) you've encountered! Tutorial Improvements: New spacers are welcome to try the new and improved in-game tutorial. And more: 1.0 also includes a wide range of fixes and other…
- PASS and Gigs Rebalance, More Improvements to AI and Others - 24 July 2026
Hey Folks!Update v0.15.1.20 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which reworks gig and ferry timing, plus improves AI, NAV, and other features.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Undocking from OKLG in a new game should more reliably pushback on the south side, avoiding maneuvering tutorial deaths.Using the PASS ferry service will now advance the game clock/calendar for the trip duration.PASS durations and gig durations have been rebalanced.ROSTER UI helmet toggle will now save current setting when game is saved.📢ROSTER UI now highlights the current hour by underlining it.📢AI will now attempt t…
- Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm Fix - 17 July 2026
Hey Folks! Just a quick hotfix here (0.15.1.17) to relieve some issues players noted with helmet removal, among other things. ROSTER UI now includes a toggle for the auto helmet removal behavior. ROSTER UI now includes an indicator for the current hour. Player captain and crew will now stand still while AUTOTASK is off during free time. Tracking alarm will no longer sound when controlling crew on a station. This patch is compatible with all 0.15.0.0 saves. We're still working on other fixes and improvements, but wanted to get this fix out ASAP. Best, Dan
- More Fixes for Crew AI, Docking Fees, and Other Issues - 16 July 2026
Hey Folks!Update v0.15.1.16 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which fixes strange AI behaviors, erroneous docking fees, and other problems.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!AIs will no longer be paralyzed with a desire to insult sworn enemies that are across the Solar System.Docking a ship with a crew pilot in a different region than the player's captain will no longer incur fees in the wrong station.All recurring docking fees on a ship now stop repeating once that ship undocks from anywhere.Selecting more than one object (e.g. via dragging a box selection) will no longer deselect current cr…
- Fix for Random Pausing, Battery Swap Bug - 14 July 2026
Hey Folks! Just a quick hotfix here (0.15.1.15) to address a couple of issues players noted in our last patch. Namely: Game will no longer pause every time an NPC has trouble sleeping, loses a video game, or finishes studying. AIs will now more reliably swap out batteries when the destination charger is full. Cleaned up some debugging log spam. This patch is compatible with all 0.15.0.0 saves. We're still working on other fixes and improvements, but wanted to get this out to you ASAP since the pause bug, particularly, could make playing painful. Best, Dan
- Crew and NPC AI Improvements, Quality of Life Changes - 13 July 2026
Hey Folks!Update v0.15.1.14 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which includes several AI and other quality of life changes.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!📢AI hauling bulk items into zones will now try to gather other nearby items before making trips back, if applicable.📢AI fulfilling install or repair tasks requiring multiple items will attempt to gather other nearby items first, if applicable.AI hauling into zones will no longer stack infinitely near zone edges/wall.AI should produce fewer ghost items now when hauling to zones.📢AIs are now able to attempt replacing and recharge dead ba…
- Save Game and Docking Fixes, AI Improvement - 2 July 2026
Hey Folks!Update v0.15.1.6 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Across the System" milestone, which includes several fixes to saving and loading, docking, and some initial AI improvements.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!The game should no longer hang or CTD on quit after a save.Autosaves should once again honor the 10-saves-per-captain limit, instead of 10-per-manual-save.Saving should generally be more reliable now.Steam Cloud settings on both user level and game level are honored, instead of just the game.The load and save UIs will now alert the user when Steam Cloud is nearly full.The load UI will now alert the player…
- Ostranauts 1.0 is coming August 3rd! - 25 June 2026
Hey Folks!Dan Fedor here. And I'm excited to announce that after years of Early Access, Ostranauts 1.0 is finally releasing August 3rd 2026. Check out the teaser trailer: What's New for 1.0?New endgame contentBounty systemTutorial improvementsWorkshop supportNew station designs...and lots more! Since the final "Fire in the Hold" milestone earlier this year, our main focus has been fixing bugs, and improving stability, performance, and quality of life.That said, there are a few things we wanted to add to make the 1.0 launch special.Longtime spacers will be able to see the conclusion of the Ceres Affair plot. Why is there a war around Ceres? What is a VHS? Who is Ben Choong? And why does everyone (and thing) have an opinion on him? Players will finally have answers to these burning questions. And depending on their choices, determine which changes ripple across the System.You'll also be a…
- Improvements to Saves, Performance, Venus, and Other Bug Fixes - 18 June 2026
Hey Folks!Update v0.15.1.2 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which includes a mix of performance improvements, Venus fixes, and other bug fixes.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Save files with an overly large OKLG_SEC.json (>15MB) should decrease in size significantly after a save/load with this patch.OKLG_SEC should no longer spawn a limbless pirate in the prison cell.Save sizes should generally be a bit smaller overall, as the game progresses.Ores (and other items) should once again be placeable on cargo webs.Restoring and extinguishing fires should now increase faction standings, instead…
- Steam Workshop Support! Plus Gigs and Other Fixes - 11 June 2026
Hey Folks!Update v0.15.1.0 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which adds support for Steam Workshop, plus fixes for the gig system, station maps, and other issues.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!📢Steam Workshop support!Gigs should work better now, and be completed more reliably. Particularly when multiple are active. (Note: Currently active gigs may not be fixed.)Gig money transfers should now appear correctly in the message log.There are now "short hop" gigs available around Ceres and Europa.📢NAV station will now allow engaging torch autopilot while docked, so players can carry shuttlecr…
- Contest Winner's Ship, Plus Fixes for Docking and Airlocks - 28 May 2026
Hey Folks!Update v0.15.0.37 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which adds Kozakh's design contest ship, the Babak, plus several improvements to tutorials, docking, airlocks, and more.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.Our ship design contest winner, Kozakh, now has their ship featured in game!Encounter UI should no longer get stuck on-screen when an NPC replies to the player while choosing an option.Repair sparks will no longer start fires in the first 3 hours of the game.Hallway conduit tutorial now triggers when approaching from the west, as well.Ostraka step for leaving the dorm is now clearer about being able to click walk through doors without manuall…
- Tutorial and QoL Improvements, and Other Fixes - 21 May 2026
Hey Folks!Update v0.15.0.36 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which makes several improvements to the tutorial and general quality of life, plus other fixes.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.Career history UI now emphasizes life event and end career options, to help new players understand the intended main choices.Plots no longer begin during the first 3h of the game, to avoid confusing players in the tutorial.Clicking the map in NAV, while in RCS mode, no longer causes the map to drag/pan suddenly or miss the clicked target.Clicking on the Ostraka in NAV no longer selects things on the map underneath.Firing guns will no longer always miss a person/objec…
- Hotfix to strip additional forms of emphysema and pneumonitis out - 14 May 2026
Hey Folks! Just a heads-up that we added a hotfix, 0.15.0.33 to additionally strip some other variants of emphysema and pneumonitis from older saves. If your character still had issues with those health conditions after loading 0.15.0.32, saving and then loading that save in 0.15.0.33 should strip those health effects out. Best, Dan