- Build Studio 2026.08.06 - 13 September 2026
Build Studio 2026.08.06 by Zaxxan --------------------------------- - Fix bug where the Studio IDE crashes if a new source file is opened for the second time when no project is loaded - Fix auto-indentation issue in the Studio IDE editor - Update Google Billing to 8.3.0
- API Updates for Windows - 19 February 2026
For those working with Windows, we have updated the latest version of our latest Apple and Google API support to the public branch of AGK Studio. For those familiar with the DEVTEST build, this is the same version you have already been using and testing since November 2025. Thanks again to Zaxxan for his amazing contributions in 2025 to the community!
- A New Chapter Begins - 1 August 2025
A New Chapter Begins We are thrilled to announce that GameGuru MAX, AGK Studio, GameGuru Classic, and all associated game development intellectual properties have officially been acquired from TheGameCreators by Dark Basic Software Limited. The transfer, finalized in May 2025 and announced in June 2025, marks the beginning of an exciting new era for our game-making communities! This seismic change will refocus our development efforts moving forward, with a greater emphasis on product improvement, community involvement, and building on our ecosystem of contributors. We've been very fortunate to have had the support of passionate, highly experienced contributors over the years, and we feel this is a great way for a small team to build a great product. So what does this mean for our loyal users? Nothing changes, except for the better! You’ll continue to get your quarterly updates and regul…
- AppGameKit Studio 2025.07.25 update released! - 1 August 2025
We are happy to bring you the second AppGameKit Studio update of 2025, which was made possible by our awesome contributor keeping the repo up to date. As always, the source code is available for you to check out! We now target API 35 officially, and the build has been successfully tested to deploy onto the Google App Store ahead of the discontinuation of older API builds. We have also updated the Mac and iOS side, using SDK 18, to once again enable you to submit to the Apple App Store. If you spot any issues with this newest update, please report them on our new issues board, and we will be here to help. Here is a rundown of the latest changes for Windows:- Update Google Billing to 7.1.1- Update IAP code to comply with Google Billing 7.1.1- Target API 35- Update Gradle to v8.14- Update AGP to 8.9.2- Update Tier 2 templates- Add missing Examples media- Add missing Sandbox media- Add miss…
- AppGameKit Studio 2025.03.18 update released! - 19 March 2025
We are happy to bring you the first AppGameKit Studio update of 2025, which was made possible by the amazing contributor community keeping the repo up to date. As always, the source code is available for you to check out - and even contribute to. The latest version still rests on the API34 to ensure your Android builds compile fine and are able to be submitted to the stores. If you spot any issues with this newest update, please report it on our new issues board and we will be here to help. If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date. If you are new to AppGameKit Studio, you can find out more about this easy-to-use programming language by visiting our Steam page
- AppGameKit Studio 2024.12.18 update released! - 18 December 2024
We are happy to bring you the latest update to AppGameKit Studio, which was made possible by the amazing contributor community, keeping the repo aligned and your builds in working order. Remember the source code is always available for you to check out - and even contribute to. The upgrade to API35 ran into some issues with compatibility for some AppGameKit Studio projects out there, so we have reverted to API34 to ensure your Android builds compile fine and are able to be submitted to the stores. If you spot any issues with this update please report it on our new issues board and we will be here to help. If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date. If you are new to AppGameKit Studio, you can fin…
- AppGameKit Studio 2024.09.18 update released! - 18 September 2024
We are pleased to be able to bring you the latest update to AppGameKit Studio, made possible by the great contributions of community members who are passionate about keeping the repo aligned with the latest APIs. The source code is the latest version and is, always, available for you to check out - and even contribute to. Today's update adds the latest API35 from Google to the build, allowing apps to continue to be accepted by the Google Store and resolving other stability issues that have been reported. If you spot any issues with this update please report it on our new issues board and we will be here to help. If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date. If you are new to AppGameKit Studio, you…
- New Version 2024.07.07 - 28 August 2024
Small update to upgrade billing API to 6.0.1 for Android platforms
- Update Notes for 2024.05.20 - 22 May 2024
- Target API Upgrade for Android and Fixed Upload Issues for IOS - Add Hue Style option to the IDE preferences - Add F1 Browser help option to the editor preferences - Add link 'AppGameKit Documentation' to the Help Menu - Fix minimum API level in the Android export - Fix missing AGK icon on the title bar - Fix keyboard shortcut 'Duplicate Lines' - Fix 'Index of commands' in the Help Menu (now shows all of the commands)
- AppGameKit Studio 2024.04.10 update released! - 10 April 2024
We are pleased to be able to bring you a much-anticipated update to AppGameKit Studio, built directly from the newly released GitHub repository to which EVERYONE now has access. The source code is the latest version and you are free to fork a clone of the repo and make any additions and changes you wish. The update we have released today takes care of the imminent update to Apple rules on the minimum API requirement for submitting to the Apple App Store, which means you can continue to export iOS binaries to the Apple Dev Portal. If you spot any issues with this update, please report it on our new issues board and we will be here to help. If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date.
- AppGameKit Studio 2023.07.17 update released! - 17 July 2023
Welcome to this new update for AppGameKit Studio! iOS Exporting Upated The exporting of iOS apps has recently been made impossible due to changes enforced by Apple on Mac devices. We have now updated the export process in the Mac version and can confirm that builds can now be exported and should work fine when you submit them for publishing to the iOS app store. Please let us know how you get on if you are an active developer who creates and publishes iOS apps.
- AppGameKit Studio 2023.01.25 update released! - 25 January 2023
Welcome to this new update for AppGameKit Studio. It focuses on improvements to the Visual Studio CODE extension and a range of important bug fixes and improvements. Visual Studio Code Extension Now has buttons in the top right for compile, run, broadcast, and debug Allows only one broadcast or debug session at a time Code completion now suggests user functions and variables The go to declaration now handles local and type variables Hover now handles local and type variables Go to declaration on an include path will now go to that file Bug Fixes and changes Added support for BMP image files Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android Fixed a crash when creating a banner ad with CreateAdvert and then sending the app to the background Fixed DeleteAdvert not removing the banner ad Removed joystick support on Mac due to unsupported library Mac version no…
- AppGameKit Studio 2022.12.12 update released! - 20 December 2022
Welcome to the quarterly update for AppGameKit Studio. The build is slightly delayed from its intended release date of 12th December due to a code signing issue, but we managed to get it out before Christmas! This update focuses on a new way to code AppGameKit Studio with Visual Studio CODE and a range of important bug fixes. Visual Studio CODE We've created an extension for Visual Studio CODE that lets you edit, compile, broadcast and run your AppGameKit projects. This early Alpha version is available to anyone to try and we'd like to hear your feedback on it. Please post your experiences into this forum thread. The VSCode extension can be installed using the "vsix" file located in the VSCode folder in your AppGameKit Studio install folder. Then in the extension settings set the AppGameKit Path setting to the folder where you installed AppGameKit Studio. E.g. "C:\Program Files\AGK Stud…
- Fixed APK export billing library version - 29 September 2022
Fixed exported APKs that use In-App purchases being rejected by Google for using an out of date billing library
- AppGameKit Studio 2022.09.26 update released! - 26 September 2022
Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands! AppGameKit Compiler Projects can now have more than 256 Types defined in them Text Added new text shader commands: SetTextShader( int iTextIndex, int shaderID ) SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 ) SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 ) SetTextShaderConstantDefault( int iTextIndex, string szName ) Physics Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true In-App Purchases Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers InAppPurchaseRedeemOffer() GetAppReceipt() InAppPurchaseActivateWithPlan( int iID, string planToken ) GetInAppPurchaseSu…
- AppGameKit Studio 2022.06.27 update released! - 27 June 2022
Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands! Noise Generator Commands We've added some new noise generator commands. These are useful for things like procedural textures and generating height maps: SetupNoise - Initialises Open Simplex noise generation GetNoiseX - Returns 1D noise value GetNoiseXY - Returns 2D noise values GetNoiseXYZ - Returns 3D noise values GetFractalX - Returns Fractal/Fractional Brownian Motion 1D noise value GetFractalXY - Returns Fractal/Fractional Brownian Motion 2D noise values GetFractalXYZ - Returns Fractal/Fractional Brownian Motion 3D noise values Sprite Physics The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices: SetS…
- THE DEFINITIVE GAME MAKING COLLECTION - now available - 25 April 2022
Just released! The complete collection of classic GameGuru and AppGameKit, bundled with an eye watering 36 (yes 36!) DLC packages, literally every single DLC ever produced for them! This is undeniably the most comprehensive and definitive introduction to the exciting world of game design! GameGuru Classic, the easy to use game-maker, provides the best solution for initial forays into game design with its intuitive drag and drop interface and over 6GB worth of media included as standard. Stacked alongside it are some of the best official GameGuru asset packs available, giving you no shortage of materials to indulge all your creative ideas. Then there's the awesome power of AppGameKit Classic and Studio - take your games (or Apps!) to the next level and beyond! With its powerful scripting interface and cross-platform delivery system, there is literally no limit to the scope of projects yo…
- AppGameKit Studio 2022.03.29 update released! - 29 March 2022
Welcome to the March update for AppGameKit Studio. This small maintenance update brings these improvements: Android Apps will now use the full screen on Android devices that have pinhole cameras Expanded the character limit for keystore and alias passwords in the export dialog iOS Crashes relating to IsChoosingImage on iOS have been fixed Linux Fixed case sensitive issues with Tier 2 projects on Linux New command New "GetErrorMode" command added
- AppGameKit Studio 2021.12.06 update released! - 6 December 2021
Welcome to the December update for AppGameKit Studio. The main focus has been to fix some fundamental issues in the main Studio IDE. The full list of changes are listed here: AppGameKit Studio IDE The functions drop down list automatically updates to show which function you are working in Android export App ID tooltip fixed Using arrow keys no longer results in autocomplete appearing JDK location can be specified in the export dialog Autocomplete no longer appears when typing strings Fixed code property types not reading or writing values Android Android App Bundles - export updated to ensure certain media is not compressed when the APK is delivered Physics Fixed a memory leak caused by creating dynamic and kinematic bodies. Tidy Up Removed warning messages for deprecated commands such as EnableClearDepth and EnableClearColor. Documenation Updated documentation for the CreateMemblock co…
- AppGameKit ‘Create a Game’ competition - 17 November 2021
Calling all game-makers! AppGameKit users can enter the great competition, being run on the forum, to create a game that includes the basic elements of the Tower Defence subgenre. The competition is being run by AppGameKit mods and legends - BlinkOk, Scraggle and Virtual Nomad. The submission must be a NEW creation made with either AppGameKit Classic or AppGameKit Studio, or Tier 2 and AGKSharp as long as it uses the AppGameKit API for the bulk of the game. The game is anything you want it to be, free your imagination! But the basic elements of the Tower Defence subgenre must be distinguishable 😉 This is a true Community Competition and ALL levels of experience with AppGameKit are very welcome! To enter you must be a registered user of TheGameCreators Forum and the deadline for submissions is 30th January @ 11:59PM UTC. Prizes totalling over $1000 have been donated by: • Tower Defense…