SPSTEAMPULSELIVE ANALYTICS
The Woods: VR Escape the Room

The Woods: VR Escape the Room regional audience

Apr 4, 2019 | game

Released

0players observed · 22 September 2026 - 06:00:00 UTC

AdventureIndieStrategyVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score41% positive

The Woods: VR Escape the Room regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score41% positive
  • Total reviews17
  • Release dateApr 4, 2019
  • DeveloperNot available
  • PublisherNot available

Genres: Adventure, Indie, Strategy

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Woods: VR Escape the Room regional audience

The Woods: VR Escape the Room regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for The Woods: VR Escape the Room is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for The Woods: VR Escape the Room assigns its largest shares to Canada (27.4%), United States (21.9%), Australia (15.1%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as exploratory.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

The Woods: VR Escape the Room's identified public-reviewer sample spans 3 countries and is led by Canada (50%), Australia (25%), United States (25%). Canada accounts for 50% of reviewers with an identified country (2 reviewers).

This is an observed sample of 4 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 9 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as exploratory.

Followers Region Overview

SteamPulse's directional follower-region model for The Woods: VR Escape the Room assigns its largest shares to Canada (32.9%), United States (23.5%), Australia (16.3%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as exploratory.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for The Woods: VR Escape the Room assigns its largest shares to Canada (22.4%), United States (20.5%), Australia (12.1%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as exploratory.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
Canada27.4%
United States21.9%
Australia15.1%
China7.4%
Russia3.5%
Brazil3.1%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
Canada22.4%
United States20.5%
Australia12.1%
China9.4%
Russia4.4%
Brazil3.9%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
Canada250.0%
Australia125.0%
United States125.0%

Observed public-reviewer sample: 4 identified accounts - exploratory confidence

Follower Region Distribution

CountryModeled share
Canada32.9%
United States23.5%
Australia16.3%
China6.4%
Russia2.8%
Brazil2.4%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

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