- Indiedev Jori Introduces CreatorCrate, a Grabby Robot Rampage - 2 September 2021
I made a video to tell new players what CreatorCrate is all about!
- Patch 1.1.3 - 17 August 2021
Just a small patch to fix a bug that could result in the player getting stuck in the Tactical Training area if you go down the wrong path in the late game.
- Update 1.1.2 - 13 August 2021
Update 1.1.2 Allowed players to heal a room earlier in the tutorial to prevent a confusing situation where players could learn how to heal from a popup text before the healing room. Changed destructible terrain placement around some crusher hazards to prevent a situation where players could get trapped but not killed. Fixed an issue where lowering the background texture resolution setting changed the resolution of loading tip images. Fixed an issue where the camera could move beyond the maximum mouse look distance in rare situations. Fixed an issue with incorrect item found text anchoring on wide screens Fixed an issue where the quality settings screen could display the same resolution as an option multiple times Fixed an issue where the increased view distance from fan flight could allow players to see a piece of the decelerator track pop in.
- Chaos is the name of the game in CreatorCrate as you devour everything - 12 August 2021
CreatorCrate from developer Jori Ryan is all about running around and causing chaos. It's fast, totally ridiculous and a lot of fun to blast through. Read the full article here: https://www.gamingonlinux.com/2021/08/chaos-is-the-name-of-the-game-in-creatorcrate-as-you-devour-everything
- CreatorCrate PREPARING FOR LAUNCH Update 1.1.1 - 11 August 2021
We're almost ready for the Steam launch on August 11! Here's the Companion Human Update to celebrate. Companion Human Game Mode To celebrate the Steam launch, I've added the Companion Human Challenge. This game mode is the TOTALLY CANON CreatorCrate / Human fan fiction where you must follow the 3 laws: * Protect Companion * No Abandon * No Devour (unless very hungry) Demo Converter If you've played the CreatorCrate Demo, progress up to the first boss fight will be converted when you play the full game. Progress from the Zero G preview and a few items are not converted since these are shown out of order to give Demo players a taste of what's to come. This update also adds Steam Cloud saves, and a bunch of other improvements. Update 1.1.1 Added Companion Human Challenge! Added Steam cloud saves Added a tutorial room for learning how to hurt your enemies with chairs Made challenge descript…
- Watch the Companion Human Challenge Trailer! - 4 August 2021
To celebrate the Steam launche of CreatorCrate, I've added the Companion Human Challenge. The 3 Laws of Cratebotics: * Protect Companion * No Abandon * No Devour (unless very hungry)
- The plan & 7 years later - 31 July 2021
While I was cleaning out the closet yesterday, I found a super early drawing of the space station. Really weird and cool to see how far the game has come. CreatorCrate comes to Steam August 11!
- Update 1.0.12 - 24 July 2021
Update 1.0.12 Prevented a bug where challenge modes could bleed into the tutorial Improved demo save conversion Fixed an issue where eating one of the decelerator scientists could cause a lock
- CreatorCrate is absolutely insane and it's out on August 11 - 20 July 2021
Jori Ryan of CreatorCrate Games has announced that CreatorCrate, a platformer that gives you the ability to "3D print" any object you come across is out on August 11 and it seems like quite a laugh is waiting for you. Read the full article here: https://www.gamingonlinux.com/2021/07/creatorcrate-is-absolutely-insane-and-its-out-on-august-11
- CreatorCrate Launches on Steam August 11!!! - 19 July 2021
A Breathtaking Circular World Grabby Tossy Chaos Create ANYTHING
- Gamefeel Tweaks and Quarters Maps: Update 1.0.9 - 19 July 2021
Small update with more maps for the quarters section and fine tuning of game feel. Update 1.0.9 Added more maps in the Quarters section Fine tuning to player and camera movement Turned off screenshake on launching from a swing in Crate Mode Challenge (it's a bit much, when you're constantly swinging)
- Little Stuff Update 1.0.8 - 12 July 2021
A small update to make version number and levelgen seed visible to the player. Update 1.0.8 Improved the look of the stats menu Added debug information to stats Made the current game version appear at the top of the user menu Changed dialog text size to prevent overflows Changed the tutorial throw instructions to be more clear Removed song switching on low player health because it was interrupting my groove Changed small map frequency in Outside Station to avoid big patches of small rooms
- Thumpy Screenshake Update 1.0.7 - 8 July 2021
Update 1.0.7 Improvements to the feel of camera and player movement Increased the amount of hang time for the player's jump Improved screen shake and added screen shake to more things Wrong clones now only make terrifying noises when not held Wrong clones now have a visual indicator that they're making a terrifying noise Slowed down humans (they're still very fast) Reduced intro video volume Fixed an issue where the camera could stutter for a frame on the initial zoom in from the map Fixed an issue where the player would shake when falling into a 1x1 gap near the center of the rotational ring
- Terrifying Wrongclone Update 1.0.5 - 2 July 2021
Update 1.0.5 It is now possible to traumatize your enemies with the wrong clone The wrong clone walks away from you the first time it gets up The wrong clone is slightly faster Pinger and Clacker are now angered by the wrong clone Added maps for Meat Packing Added maps for Tactical Training Changed props and backgrounds that conflicted with themes for Electrical and Tactical Training Made mannequin matter costs the same as human matter costs. The decelerator scientists have better things to do than stand around and wait for you to come back now Prevented mannequins from getting back up (too creepy) Tutorial prompts no longer flash ui elements if you've devoured the scientists who are supposed to give you the prompts Improved the decelerator clamp colliders positioned builder boxes so that items don't fall behind them Added screen shake when Palti falls on his butt Gave acid traps more j…
- CreatorCrate enters 1.0! - 22 June 2021
I made the decision to move the versioning up to 1.0 in preparation for the game's release this fall. No more beta disclaimer, and the debug info is off by default now. Thank you so much to everyone who's playtested and been excited for the game's development. We're in the final stretch now! Update 1.0.2 Removed wishlist and beta messages from non-demo builds Debug info is off by default in the closed Beta Added many new maps in Electrical and Quarters areas Made more objects swingable in the Crate Mode challenge Made shoveballs release your hold on platforms in the Palti fight in the Crate Mode challenge. Made ascending into the decelerator in Crate Mode easier Blocks blow up easier in the Action Movie challenge Removed repair prompts from infinite matter mode because the challenge prevents repairing The player now stops swinging when a block you're grabbed onto is destroyed in crate m…
- More exciting permadeath Update 0.32.0 - 10 June 2021
This update restocks items and enemies in certain sections to make permadeath runs more exciting. It also helps to make sure that you have enough matter to complete the Hongry challenge. Have fun! Restocked items and enemies in backtrack sections to make the areas more interesting on permadeath. Made the mech reinforcement bar more intuitive Added more overlay messages. Changed decelerator port names to be area names Moved the game win stats screen to after the end cut scene Fixed an issue with the mouse stealing focus in the control remapping screen Made it easier to swing on rotating lamps.
- Controller Improvements Update 0.31.0 - 3 June 2021
In this update, I added aim assist for using firearms with a controller. Using a controller for game play and menus should also feel much more solid. Added aim assist for using firearms with a controller Improved controller feel in game and in menus Gave tools more health Knife no longer does minimal damage to non-organics Improved fan popup text Prevented the player from climbing ladders upside down in Zero G Gave Zapper Hives a longer cooldown Prevented Zapper deaths from triggering Zapper Hives Made airlock doors scale with blockwidth to help with wall running. Removed mode Super Hard because it was too redundant with Hard Mode Made activated checkpoints save your blueprints if you revisit them Made smoke easier to see through Improved challenge unlock messages Added another screen to warn you about mech based doom. Fixed an issue where items get an initial outward push when loading…
- Action Shots - 26 May 2021
I've been recording updated clips for the trailer this week. Here are some fun shots that didn't make it in.
- Update 0.30.0 New Challenge Modes! - 21 May 2021
Update 0.30.0 Added challenge mode Action Movie (everything blows up) Added challenge Crate Mode, where you can't run, jump, or climb ladders. It's technically winnable. Added challenge mode Knock Them Out, where you can't shoot guns, disarm humans, or pick up awake humans. I hope you've been practicing your table throwing skills! Added challenge Mode Hongry, where you must EAT or DIE! Added challenge mode Infinite Matter. No repairing allowed. Made the start of the game more exciting in challenge modes and in permadeath Made parellax backgrounds turn gray when an area decompresses. Made vatmeat boss easier Added a gradient to the end of long blocks.
- New challenge: Crate Mode - 19 May 2021
https://www.youtube.com/watch?v=M-MWjLLJXfw