- 2026.4.4 v0.9.1a Fixes and Update - 4 April 2026
IntroThank you for your patience. Compared with regular bug fix updates, this update includes additional optimization content.Updates & OptimizationsAdded a new splash screen featuring a close-up shot of the Insect King Boss from the front.Added an effect where interactive body fluid flows out from enemies upon defeat in the Ant Nest level.Reduced redundant particles in the splash screen and performed structural optimizations to speed up startup and lower memory overhead.Heavily optimized the program architecture to minimize memory leaks as much as possible.Optimized the data architecture of the abnormal VFX system, resulting in significant memory improvements.Optimized communication data for some combat messages to improve network performance.Increased the posture damage effect of the gauntlet weapon to enhance feel and emphasize its characteristics.Optimized the processing mode of som…
- 2026.1.14 v0.9.1 Themed Version Update "Memory" - 14 January 2026
IntroThank you for your patience. This update focuses on memory optimization, combat feel enhancement and level design improvements. The resource loading method has been fully revamped, resulting in significantly lower system requirements. UpdatesMemory~Turn your face to the moon light~Fully optimized on-demand loading and real-time memory release architectureMost non-scene art assets are packaged with Addressables to enable precise on-demand loading and automatic release.Optimized properties of multiple render textures and removed unnecessary features, greatly saving video memory space.Fixed a resource pool recycling failure in the cave scene that caused rapid memory usage spikes.Instantly release character prefabs and temporary objects generated during mesh merging optimization.Optimized the size of numerous shaders and removed useless variants to further reduce memory footprint.No lo…
- 2025.10.8 v0.9.0 Themed Version Update "Deja-Vu" - 8 October 2025
PrefaceKept you waiting, huh. Chapter 3 "Deja-Vu" is finally unlocked, so the version number is simultaneously advanced to a new phase: 0.9.x. This version officially launches endless cave exploration and introduces the challenge of a true Boss that is completely free from the bipedal mode. Also arriving with this update are new weapons, skills, a host of optimizations, and fixes! Welcome to the Era of the Abyss! UpdatesEndless Abyss ExplorationThe newly added Level 21 "Endgame of the Abyss" takes place in the "Cave" scene occupied by termites.*Level 22 can be challenged directly without completing prerequisite levels (including Free Mode - Jamais vu).The playable character is the female protagonist "Pi Sicen" from her school days.The Cave scene is procedurally generated, featuring infinitely possible structures.In Story Mode, the scene is fixed and determined by seed and scale paramete…
- 2025.6.24 v0.8.35 Theme Update "Snap" - 24 June 2025
Preface: This update introduces numerous menu animations, optimizes loading methods, and enhances both operational feel and visual comfort. Updates:Optimized resource preloading approach and smoother UI experienceAdded four new high-impact loading screens.Optimized resource preloading, reducing initial level launch wait times.Added transition animations to multiple menu interfaces.Replaced the male "OK" confirmation voice in level selection with a finger snap sound.Improved visual effects for the wave-line progress indicator during level loading.Clarified loading states: the Start button now hides during loading and reappears upon completion.All level entries are now displayed initially (with names hidden as "?"), showing prerequisite requirements when clicked.Reduced wait time for level graffiti to appear.Enhanced Templar character model (e.g., added belt details and cloth physics).Ref…
- 2025.5.26 v0.8.34 Themed Version Update "Tutor" - 26 May 2025
Intro: This version primarily adds a tutorial feature and fixes several issues. Updates Brand-New Introductory Tutorial Instructions Illustrated tutorial instructions have been added to the first five levels of Story Mode/As If It Were New. The tutorials cover: operation methods, basic settings, data rules, etc. Tutorials are triggered when players enter specific areas. Tutorials can be closed directly by long-pressing the "Next" button. Tutorials can be disabled in Options > Generic from the main menu. Fixes Fixed an issue where defeating UE-type enemies as targets in Endless Nightmare failed to trigger level completion. Fixed misalignment of weapon trail effects due to pitch correction in lock-on mode. Fixed a scenario in Endless Nightmare where VIPs might share the same weapon skin as targets, causing incorrect identification. Fixed offset issues with weapon names and messages text i…
- 2025.5.5 v0.8.33 Theme Update "Glyph" - 5 May 2025
Foreword: Added more contextual information to in-game messages to enhance intuitiveness. Replaced the text rendering system, significantly improving CPU performance and reducing potential stuttering. Introduced new weapons and revamped unique attack animations. Updates New Message & Text System Pickup notifications for weapons and hats now display skill names, icons, damage reduction stats per damage type (for hats), and whether they provide Stagger Mitigation (halves stagger duration to match body hit recovery). Implemented a static character(UI term) rendering system, drastically reducing stuttering caused by new text displays and shortening scene loading times. Improved font readability and visual effects across select UI elements. New Weapon: Crutch & Revamped Heavy Attacks Crutch : A new blunt-damage weapon of the "Handle" type with exceptional range. All "Handle-type" weapons now…
- 2025.3.14 v0.8.32 Theme Version "Liberté" - 14 March 2025
Foreword: This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics. Updates: Smoother Combat Experience “I've Given thee courtesy enough.” Heavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order. When stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations. Reduced base stamina cost for Heavy Attacks from 150% to 125%. Pre-input is now possible during hit stun, allowing faster counterattacks or dodges to handle enemy combos. Heavy Attack follow-ups can now be executed at nearly any point during a Dodge. Shortened the animation duration for one-handed Heavy Attacks to integrate smoothly into various combo chains. Improved directional…
- 2025.2.26 v0.8.31 Theme Version "Friction" - 26 February 2025
Foreword: This update primarily introduces the new multiplayer battle scene "Deep Seek", along with multiple experience and combat optimizations. The female protagonist receives her first costume "The Classmate Whose Name I Forgot". Updates: ▌New Scene - DeepSeek(Cave) A completely randomized cave layout upon each entry Low visibility with luminous mushrooms and moss as landmarks Features ceiling-glowing cyan fireflies (fungus gnats) Fully randomized respawn positions in battle mode Single-plane design without vertical layering Currently available only in battle mode ▌Further Polished Combat Experience Completely revamped hit feedback with three friction tiers reflecting weapon sharpness Positive/negative adjustments when hitting different enemy types/body parts Friction increases by one level when: Striking fully armored enemies Hitting helmeted heads (stackable, capped at max level) F…
- 2024.12.24 v0.8.30 Theme Update ”Doppio” - 24 December 2024
Intro: This version focuses on introducing a local two-player competitive mode, while also addressing and optimizing multiple performance and functional issues. Updates: Doppio Added a local multiplayer competitive mode, Doppio Double Fight, in free mode. Use saved characters from free mode, default to the same character, and 2P can select other characters by entering the serial number. Player characters reset (re-equip initial weapons) and swap initial locations every 100s or after one player falls. Use a fixed orientation camera, aiming mode is not available. Characters will be marked with colors and characters at the top, indicating approximate health. Locking logic has been specifically optimized. Different operation modes such as keyboard + mouse (2P), keyboard + gamepad, gamepad + gamepad are available. When the 2P uses the No.1 gamepad option is checked in settings, one gamepad c…
- 2024.10.23 v0.8.29 Theme Update: "Danger" - 24 October 2024
Intro: This update mainly introduces the "Danger Zones," where lingering will accumulate ailment effects. Additionally, the "Sacrifice" skill, new weapons, item drop sound effects, and numerous fixes and optimizations have been added. Updates: Danger Zones Danger Zones will consistently accumulate corresponding ailment values for players or NPCs within them, with a fixed cycle of 0.5 seconds. For example, areas with electric shock risks accumulate at a rate of 20/s (10 per cycle), and burning areas at 10/s (5 per cycle). The accumulation in these areas is independent of the character's triggered state, meaning it will continue during combustion, freeze, shock, erosion, bleeding, and pollution durations. There are electrified areas on the first and third floors of the cinema. The scorching ground in the square not only causes direct damage but also accumulates combustion ailment. New Ski…
- 2024.9.12 v0.8.28 Theme Update: “Blood on Fire” - 12 September 2024
Intro: This version introduces two new ailment statuses, “Bleeding” and “Pollution,” revamps visual effects like flames, and makes several core experience adjustments. This opens up new directions for continuous development and takes a significant step towards providing a complete and unified game context. Updates “Bleeding/Pollution”: New Ailment Statuses Added two new Ailment statuses: “Bleeding” and “Pollution”: Bleeding: When the gauge is full, it instantly deals 15% of maximum health + 150 fixed damage. Pollution: When the gauge is full, it enters a polluted state without clearing the gauge. During this period, it deals 5 fixed damage every 0.5 seconds. The polluted state only ends when the gauge is cleared. Additional pollution attacks will accumulate normally, extending the duration (but not exceeding the resistance cap). These statuses do not directly cause damage when attached…
- 2024.8.9 v0.8.27 Theme Update “Doppelgänger” - 9 August 2024
Intro: A doppelgänger is a psychological phenomenon where a person sees themselves in real life. Psychologists explain it as a psychological illusion—self-gazing phenomenon. Another perspective suggests that a doppelgänger is an invisible self hidden within everyone’s mind. This version uses this concept to emphasize the addition of a mode where players can play as the female protagonist, Pisicen. Additionally, this update brings significant improvements to combat experience and visual effects. Updates: Doppelgänger Introduced Pisitsyn mode. Avatar screenshots When players create a character in multiplayer or custom mode without any initial stat allocation, the character will transform into the female protagonist Pisitsyn, with unique idle and walking animations. Due to spatial accuracy characteristics, the smaller stature of the female protagonist compared to the default character will…
- 2024.7.13 v0.8.26 Theme Version “Combat” - 13 July 2024
Intro:This version significantly enhances the single-player combat experience by enriching NPC behaviors. It also fixes some critical issues in multiplayer mode and increases the fun. A new weapon, the blowtorch, has been introduced. Updates: Enhanced NPC Combat Interactions NPCs can now use dodge actions and will employ different strategies based on their personalities. Some types of NPC bosses will also use dodges, such as: First Encounter Templar, Invisible Man, First Encounter Sharkman, Soul, Naked Man. NPCs using weapon with skills of battle cry or altering-actions can now use these skills differently based on their personalities, fully unleashing their combat potential. Optimized NPC strategies and performance for countering kicks to cope with the enhanced weapon actions from several versions. Players will also benefit from a 12% increase in kick speed. More Intense and Robust Mul…
- 2024.6.26 0.8.25a 紧急更新 修复攀爬和走路上楼梯 - 26 June 2024
Fixes: Fixed issues where climbing in certain scenes could lead to clipping through walls. Fixed unexpected climbing triggers, such as the fences around escalators. Fixed scenes where it seems possible to climb, but actually cannot be climbed, such as the sinks in restrooms. Fixed issues where characters would float in mid-air after climbing certain objects. Fixed the problem where characters could not step upstairs when walking slowly using the spacebar or the corresponding speed-up button on a controller. Fixed the issue that can't quit when the game's over in the Online mode. Fixed the issue that no message inform the disconnection of non-host player and can't quit in the Online mode. Fixed the tilt back of the character at certain levels' begining moment in Story mode(jamais-vu). Fixed the camera height issue when locking on target in Deruption mode. Now throw attacks take effect in…
- 2024.6.25 Version: 0.8.25 Theme Version “Up” - 25 June 2024
Introduction: This update mainly introduces a brand-new climbing feature and adds new outfits and hats, along with several key optimizations and fixes. Updates: Added Climbing Feature To initiate a climb on platforms ranging from 0.5m to 1m in height, press the directional key or push the left joystick along the character’s forward, and simultaneously press Shift or the corresponding dodge button on the controller. Multiple scene objects can be climbed, such as tables in the cinema, seats in the Hall, sofas in the museum, and the benches and flower beds in the square. New Hats and Outfits Reintroducing the green Hawaiian-style shirt set from a previous version. Gold necklace, silver watch, sky-blue running shoes. The bound weapon is a metal flute. The metal flute’s combat skill allows switching between striking and poking actions, always causing crushing damage. New outfit: a white coat…
- 2024.6.7 Special Update: Free Trial Time-Limited Open! - 7 June 2024
Foreword: As we approach the third anniversary of the game’s EA release, a free trial will be re-launched shortly for a duration of one week. This version has added some content and has undergone some minor fixes and adjustments. Cuban Collar with a Cuban Chain and a Flute: The green T-shirt has been replaced with a bold Hawaiian-style Cuban collar shirt, paired with striking blue running shoes and a watch, as well as an exceptionally thick gold Cuban chain. Introducing the metal flute as a new weapon for the green-clothed target in the first level, and also as the initial weapon for the player in the second level, serving a dual hint: the game includes different attack actions, and weapons can be taken. Metal Flute: Unlocked in free and multiplayer modes after passing the first level of the story mode. Combat skill allows switching between striking or stabbing attack actions, always ca…
- 2024.2.27 Emergency Update V0.8.21a - 29 May 2024
2024.2.27 Emergency Update V0.8.21a This update addresses several issues and includes minor improvements: Optimized basic attack animations for mace-type weapons, enhancing their visual impact and speed. Revamped the special animation effects for damage number and icon during skull-crush. Fixed the issue where the Templar boss couldn’t change attack animations. Reverted the weapon type for the mug back to one-handed (falchion). Resolved the issue where weapon switching animations couldn’t change damage types, such as the Templar slashing and thrusting action sets.
- 2024.5.28 v0.8.24 Theme Version “Killers” - 29 May 2024
Intro This version introduces new weapons, outfits, and enemies, with the core focus being a disruptive combat experience. Updates New Weapons Fire Axe: A powerful weapon available in all scenes. Players need to break cabinets to obtain it. The combat actions include switching between chopping and pounding. Kitchen Knife: A common kitchen knife often seen in horror movies wielded by killers. The combat action set is stabbing. Added selectable weapons for custom and multiplayer modes. These weapons need to be unlocked in specific levels: Scepter: Unlocked after defeating the Templar for the first time in Level 5. Kitchen Knife: Unlocked after defeating the Sharkman for the first time in Level 13. Trident: Unlocked after defeating the Naked Man in Level 20. Killers: New Enemies and Intense Combat The Killer: Hidden in corners throughout the entire story. Wearing a yellow raincoat and wiel…
- 2024.4.22 v0.8.23a Emergency Update - 22 April 2024
Update and Fixes Fixed the issue when kick the wall doesn’t work. Added the screen vibration when the character is kicked. Added the screen vibration when the character get “Skull Crash”. Fixed the display of element damage exceeding 100. Fixed the error when UE enemies get throw attack. Fixed the Templar's reaction when get throw attack. Fixed the Crash when player get hit while holding an offhand weapon(e.g AED). Fixed the issue that the offhand weapon won't hide when toggling the arsenal. Fixed the issue that UE enemies' shocked ailment would unexpectly shorten the hit recovery time. Fixed the issue that discard weapon caused the offhand weapon lost in the arsenal.
- 2024.4.16 v0.8.23 Theme Version “Universal” - 16 April 2024
Intro: This version primarily introduces a new character control system, the “Universal Enemy Manager” (UEM for short). This system can easily expand NPC enemies from humanoid to canine, arthropod, and other forms, while also implementing more diverse combat behaviors. Updates: Universal Enemy Manager (UEM) An enhanced version of the Templar has been created using UEM, replacing the Boss of Level 19. The new Templar will use multi-directional evasion. He is not affected by scorching ground damage. He is not affected by the lightning attack of Vertue’s “Cockatrice”. He can follow the player at a speed similar to the player and launch a strike. He has multiple combo attacks. He is still affected by Ailment effects. Sprint attacks, skull-crashing, back-strike, and counter-attacks can be performed on him. His helmet and sword will not fall off. The shield on his back is not just for show. Y…