- Save 10% on Creo During Steam's City Builder & Colony Sim Fest! - 24 March 2025
City Building and Peasant Smiting, Now with a 10% Discount! Hey there Creostriders! I'm excited to announce Creo God Simulator's participation in Steam's City Builder and Colony Sim Fest! During this weeklong event, Creo will have a 10% discount applied at checkout, so all you patient folks with Creo God Simulator on your wishlist - this is your time to grab a copy! A Brief Progress Update I'll also take this opportunity to give a really brief update on what I've been up to as well: As seen in the Gif above, I've added wind sway animations to all trees in the game, so that our cities and worlds can feel more alive. Along with this, I've updated the world generation system to create forests rather than just isolated trees. I'll share an image below showing a new world using the new forest system. I've added wild animals which can appear near forests. I've added berry bushes which can spa…
- Bug Patch for Steam Achievements - 8 March 2025
A Bug Patch Thanks to a Player Hey there, Creostriders! I just wanted to share a brief bug patch update that should be deployed to all of your Steam libraries now for Creo God Simulator: Steam Achievements are now being granted and received correctly. This bug was caused by the way Creo God Simulator is compiled in the Unity editor and how it interacts with the Steamworks API. Certain parts of the Steamworks API—namely Achievements—were actually not supported in the compilation method I was using (IL2CPP). This was compounded with the fact that the bug was not visible to me either since IL2CPP does not compile when I'm building the app; rather, it compiles when it runs on your (the gamer's) computer. I've since fixed this issue and uploaded it for all of you to receive as an update on Steam. Big Thank You This bug was not visible to me, and it was thanks to one of our Creostriders on St…
- New Steam Achievements and Quality of Life Improvement Update - 3 March 2025
Steam Achievements, A New God Power, and More! Hey there, Creostriders! It's so good to connect with you all again and share Creo's newest update. I hope you all have been enjoying Creo's recent major update and all the content that came along with it. Since Creo's launch out of Early Access, I've been busy at work on Creo's next update while implementing the great suggestions and feedback you have been giving me. It's also been great to have more direct interaction with all of you on our Discord server, which you can join here: Creo God Simulator Official Discord Server This minor update is mainly composed of one significant improvement—Steam Achievements—while also containing several quality-of-life improvements and a few bug fixes as well. Make sure to read to the end of this post since I'll be going over what the next steps are for Creo's development and what to expect! Steam Achiev…
- The Story Update + Creo's Exit from Early Access! - 23 January 2025
A New Era for Creo God Simulator Hello Creostriders! I hope you all have been having a great time growing your cities, gaining powers, and smiting some villagers. I cannot express the excitement that I feel to share with you—and the tens of thousands of other Creostriders around the world—the news that Creo God Simulator has exited Steam Early Access! After years of development, feedback from gamers like you, late-night programming, and the occasional full game redesign, I believe Creo is finally at the point where I'm comfortable leaving Early Access. With this new exit from Early Access, Creo God Simulator will now cost US $9.99 to purchase. This major event in Creo's life comes along with another significant component - the Story Update. The new Story Update is by far the largest update Creo has ever received in one go: this update adds the new quests system, which includes 16 new st…
- Update 0.7 - The Tech Progression Update, Now with Decorations! - 29 October 2024
Always Moving Forward - The Tech Progression Update Hey there, Creostriders! I'm very excited to announce Creo's newest update, the Tech Progression Update! This major update focuses on adding greater progression to Creo's gameplay loop through the unlocking of new technologies and godpowers. Many of these new technologies unlock extremely helpful powers and features that will make your job of growing your religion and city much easier. Before continuing on to the details of the update, I wanted to acknowledge the time gap since our last update. I've been trying my best to squeeze time every evening/night to work on our beloved Creo. I think I've gotten into a very good development cadence recently, and I'm very excited for the next update I'm currently working on, which I'll go over more in detail at the end of this post. Additionally, in this gap of time, I've been fortunate enough to…
- Update 0.6.7 - The Arrival of Willpower Fragments - 29 March 2024
Hey there, Creostriders! I'm excited to announce our newest regular update, version 0.6.7! In this update, I've added various new game mechanics, animations, quality-of-life improvements, and bug fixes. Thanks to the feedback that many of you have shared with me privately and here on Steam, I was able to find various places where improvements could be made while making the game more fun. Without further adieu, let's hop right into the newest update! The Arrival of the Ancient Willpower Fragments Long ago, the ancients of Creo created curious tablets infused with powerful willpower. They would use these tablets to power their ancient machines, while also using them to transmute matter to whatever they needed. Over the years, these fragments became buried under the ground of Creo, but sensing your presence as the new Creostrider, they've begun to rise from the ground. Collect these ancien…
- Update v.0.6.5 is Here - 10 March 2024
Creo's Newest Update Hey there Creostriders! I'm excited to announce Creo God Simulator's newest update: version 0.6.5. In this update, I've added several new game mechanics and improvements, namely: A new construction system with a new construction workshop building Replaced the old 2D pixel-art villagers with physics-enabled 3D villagers Added Autosave option in addition to allowing saving during disasters/events The full changelog will be listed below, but overall, a rather large set of improvements was added to Creo in this update. I have all of you Creostriders in the Creo community to thank for the outstanding feedback, bug reporting, and game improvement suggestions you have all shared with me on our Steam Community pages: it is because of this direct insight and feedback from you all that I can make a better gaming experience, so thank you! The Rise of Creo God Simulator Honestl…
- Progress Update - Dev Diary 1 - 27 February 2024
Hey there, Creostriders! Yes, it's me, the sole developer behind Creo God Simulator. To get things cleared up, the development of Creo is indeed in progress. There certainly has been a large gap of time from the previous update, and I wanted to thank you, and the over 50,000 Creostriders, for your patience, suggestions, and reviews of the game so far. The purpose of this first dev diary is to help bring you all up to speed on the progress I've made with Creo, on the upcoming large content update, and on the future release of the game, so let's hop right into it! Where have you been? I wanted to get this question out of the way first. As many of you know, I graduated from university earlier this year. Shortly after graduating, I was extremely fortunate to get a stable job as a product manager at an AI startup. I've got a wife, several children, and a tail-less cat to help take care of. M…
- The Reignition Update - 11 March 2023
Back at it Again! Hey there all you Creostriders! I'm excited to announce that Creo God Simulator is back in active development after a long hiatus. As many of you know, Creo God Simulator is currently being developed by only myself. For the last few years, I've been getting my university degree. To be frank, the university was much more challenging and intensive than I initially assumed, and I was severely limited in what I could accomplish game development-wise. However, I'm excited to announce that this is my final semester, and I'm graduating with my degree in May! This means that I will have much more time to dedicate to the development and growth of our game in the coming weeks, though I've already started ramping up development and updates, and am entering into a new daily routine where I work on the game regularly. Upcoming Plans Recently, I've had the time to plan out my vision…
- Major Balancing Update - 10 May 2022
Please note that this update breaks savegames, please read to the end to see how to still use old versions' savegames. Hey Creostriders - You Spoke, and I Listened Based on the reliable feedback and suggestions of the community, I've made a large number of balancing updates and bug fixes to Creo God Simulator. With the large number of players we now have experiencing the world of Creo, I've received a large number of insightful and helpful suggestions and bug reporting - I've done my best to address them, which I believe will improve your gaming experience dramatically! Balancing the Game A major facet of creating a resource-management game is nailing the balance between challenge and playability, which I admit needed a lot of work. Based on your feedback, I've made several balance changes that I hope will improve your next playthrough in your quest for the first 300-villager city. Some…
- The Willpower Update - 9 March 2022
The Power of Willpower Hey there Creostriders! I'm excited to bring you Creo God Simulator's newest update: The Willpower Update! This newest update introduces several new game mechanics to Creo, specifically regarding the willpower resource and how it is managed/obtained. It also adds a few new buildings and other small improvements that I'll cover in this post. The Prayer System Yes, you read that right—your villagers can now have prayers that you're capable of answering. As a Creostrider, your goal is to help improve the lives of all the inhabitants of your town and Creo, and one of the greatest ways to do that is by helping answer the burning desires of some of your villagers! You can easily tell which villagers have a prayer that needs answering by simply looking for a small blue flame above their heads: this indicates that they have a prayer in their hearts and are wanting an answ…
- Creo God Simulator Becoming Free on 9 March, 2022 - 23 February 2022
Free you say? That's right! After months spent considering the best courses of action for the future of Creo, I've decided that the best course would be to make the game completely free. This will enable many people who haven't gotten the chance to play Creo to join our community and play our game. Creo God Simulator will become a free game on 9 March 2022, so please take this into consideration before purchasing the game! Why is it becoming free? I will be completely frank with you, I have not been able to put the amount of time I have wanted into this project since I've recently started a new highly intensive degree program at a University. I am currently working on the next update, which will include several game-balance improvements, such as creating a "Willpower Capacity", and associated structures to increase that capacity. This will come in addition to various other improvements…
- Holiday Surprise Update - 22 December 2021
Happy Holidays Creostriders! Yes, it's really me! Yes, Creo is still in progress! I'm excited to bring y'all a new content update that adds a variety of new events, buildings, and other improvements. Before elaborating a bit more on this update, I'd like to thank those in the community who have been patient and understanding during this time of personal growth and change for me - regardless of whatever life tends to bring - good or bad - I always find myself being given direction and purpose thanks to Creo. We've really come a long way, haven't we? So thank you all for being a part of something that really helps me stay motivated and moving forward! The Update Loot Drops The community has spoken - loot drops have been added to Creo! These fantastic little objects give you a random amount of resources when clicked, and appear when certain events are defeated or are created by randomized…
- MAJOR UPDATE - V.0.5.2 - Spanish Language and Countless Improvements - 2 July 2021
Bienvenido a Creo! Hey there Creostriders! It's so exciting to finally be able to reach out to all of you and let you know about our exciting new version of Creo - V.0.5.2! I've been hard at work for the last several months developing a myriad of improvements and changes to our beloved game, and with all the hard work being done, the time has come to release the update. That's all great news, but where have you been for the last few months? That's an excellent question, random stranger! If you all haven't noticed, I've been somewhat quiet about Creo's development for the last few months - this hasn't been out of laziness or me not caring about the game, I've actually been fortunate enough to co-found a tech startup in my hometown, and with this new startup, a massive new set of responsibilities and work were added to my plate. For the last few months, I was working a full-time developme…
- Minor Holiday Hotfix - 29 December 2020
A Small Holiday Hotfix Hey there everyone! I hope your holidays were spent wonderfully in whichever way you could manage - we all know that this year's been a doozy. I just wanted to make a small update to Creo which fixed a small number of bugs and issues with the previous version. Nothing too fancy with this update, though I'm working on a new building and some new events for the next update. I've been thinking about adding in the Trader's Guild building again, which allows you to generate additional gold and a random resource item as long as it's staffed with totally non-greedy tradespeople. I've also been working on the Prophet character event, who will go about doing miracles and convincing more villagers to believe in you. There are several more buildings and events I've got in mind, but one step at a time, right? Work continues on Creo - we've even got some new soundtracks pieces…
- Creo God Simulator V.0.5 is now LIVE - 29 November 2020
It's Live, It's Here, It's Got a Ton of Updates Ladies and gents, after so many long months of development, testing, and iterating, the newest version (V.0.5) of Creo God Simulator is now live for every owner to play! I made sure to take advantage of the US Thanksgiving break and focus almost all my days on getting this new version up and running. Most nights have involved me staying up nice and late in order to get bug fixes and improvements put in the game. I'm extremely grateful for all the testers who have been involved so far in getting this new version ready, and for my family who's be extremely understanding of my long coding/development binges. I know that now begins the slow and steady process of bug fixing, adding community-suggested improvements, and adding more razzle-dazzle to the main build of Creo on Steam, and I'm extremely excited that Creo is finally at this stage. Sum…
- Beginning New Update's Testing Phase! - 1 November 2020
The Time is Getting Close! Hey there everyone! I've got some exciting news - Creo God Simulators' largest update ever is beginning its testing phase! After months of work and changes, I've managed to get Creo to a point where it's ready to begin playtesting and finding balance improvements. This testing will be done internally and outside of the Steam network, and we're very excited to start getting feedback on how we can help Creo have a better gaming experience. So What's Next? Briefly put, the next few weeks will involve various personally-selected playtesters playing and helping iterate improvements to the in-development version of Creo. I hope that our testers will be able to help me tweak Creo's resource-management system to be more challenging yet fair. Additionally, we'll be testing game difficulty and possible quality-of-life improvements. Once we wrap up this initial testing p…
- The Creostrider Awakens - An Exciting Time to Live in Creo! - 17 September 2020
We're Getting There! Hey there everyone! I wanted to take some time today to let you all know about the recent updates being made to Creo God Simulator. This last month has been an excellent month for Creo's development: I've been able to set aside significantly more time to work on the game, and I'm starting to see a nearing actual update day! It's been a very exciting time working away at Creo's development goals - slowly checking them off, one by one. Most of the larger changes are completed, so now I'm beginning to move onto game balancing, testing, and polishing for the upcoming release. The Altar Beam - Indicates when a god power has been used Heavilly Improved Camera System I've long felt that Creo's orthographic camera system moves in a slightly jarring and awkward manner. Though it's actually bothered me for a bit, I finally set aside time this month to work on it, and the resu…
- A Fresh Look at Creo God Simulator - 11 August 2020
Creo God Simulator - A Growing Game Hello there everyone! Here we have another extremely-overdue Creo God Simulator progress update! In this progress update, we will be discussing gameplay feature additions, UI changes, and a large rebranding. To begin, I'll admit that the current pandemic situation really did a number on my ability to get work done. Here at Homebase, I was surprised by how difficult it was to balance my fulltime job, attend to my family, and work on Creo in the little free time I had. Over the last few months, my frustration with how slowly Creo was progressing was getting to me, and though I was making progress on new game systems and UI, I really let my communication with Creo's community slip. However, in recent weeks, I've found significantly more time to work on Creo, and a good friend of mine has agreed to hop on the Creo team as a community/growth development ma…
- Towns, Growth, and Miner Bois - 8 April 2020
Progress, Changes, and Corona Hey there all you Creostriders, Esteban here. I wanted to update all of you on the redesign's progress for Creo's game engine. As most of you know, I decided to refactor and minimize the scope of Creo, in order to actually have an achievable and completable game, especially for my team, which consists of my cat, me, and loads of ramen noodles. Work on the redesign has continued, though the recent events of COVID-19 have changed much of my life and work situation. I recently got a job at a large tech company in the US mountain west, and though that job is exciting, it eats up plenty of my bandwidth. I also am fortunate enough to work from home, but working on my salaried position in addition to Creo all from home can be draining at times. With this in mind, I've definitely made some strides in the progress of Creo, as you can see in the posts below. Here's a…