- 30XX 1.4 Patch Notes - February 21, 2026 - 21 February 2026
Hello! It's been a minute - I hope 2025 treated you well. 30XX Patch 1.4, the Exiled Heroes update, is now live! Patch 1.4 introduces Exile Mode, a spicy new way to play 30XX. Exile Mode places an emphasis on risk, reward, and loot - battle through spicy maps with dangerous and goofy modifiers, find Augmented Cores, Weapons, and Powers, each with their own set of random modifiers, and hunt for the mightiest gear while carving a path toward the Final Tier! (Note: Exile Mode is currently a single-player only experience, but co-op will come to the mode as soon as we can. Once this patch is pretty stable, we'll work on bringing it to the Switch, as well. All the content in this Exiled Heroes update is free for all players, and contains no purchased DLC. We just missed working on 30XX a bit, and thought we'd whip up a fresh take on the game for you to dig. If it ends up being popular, we'll…
- 30XX 1.3! Dally Character DLC & Patch Notes - Sept 19, 2024 - 19 September 2024
Hello! Hope you've had a lovely summer - today, we celebrate the season's sunset with two twin releases - 30XX Patch 1.3, the ETERNAL CHALLENGE update, and Dally's Feline Fury DLC! Patch 1.3 introduces Dally's deadly Catastrophe Armor to 30XX as our first DLC character. All of Patch 1.3's other features are totally free to all players, including: Dolto, beloved training dummy, as a playable character (Delta's Revenant) Boss battle updates - all bosses have been updated to be more dynamic both early and late in your runs, including a new EX-mode Entropy Cluster option for spicier battles Eternal Challenges - new permanent non-leaderboard challenge runs with wild rulesets to overcome Altphases for all 8 levels - alternate level flows & miniboss encounters for every stage! Full patch details below. Thanks for playing! GAME CHANGES & FIXES: Introducing Dally's Catastrophe Armor, a fully new…
- 30XX 1.2.4 Patch Notes - April 26, 2024 - 26 April 2024
Hello! Delta's been out for the better part of two business-type weeks, so we're just posting the collective fixes we've made over the past bit here. 1.2.4 released last night, but these notes contain most of our fixes (and changes) since last Monday. Hope you've been digging Delta's design - thanks for playing! 30XX will remain on sale on Steam for a few more days through the weekend, then it's back to normal. -- GAME FIXES & CHANGES: Delta's Lethal Evade now always damages foes (even without charge - but charged will deal more!), and no longer costs NRG. Fixed enemies sometimes dying to lava when they shouldn't. Fixed an issue that could cause an invisible, sometimes damage-causing entity to annoy you in Level 9. Fixed Water Block Switches having a slightly incorrect position. Charm now affects the Mega Mode shop. Fixed an issue where salvaging a Repro after picking up Best Friend wou…
- Delta's Dawn: 30XX 1.2 Patch Notes - April 15, 2024 - 15 April 2024
Hello! Hope you've had a fine 2024 to date - it's about to get a little more GLORIOUS! Today's 30XX 1.2 Patch, DELTA'S DAWN, introduces Delta as a playable character to the game. Delta plays as a highly variable hybrid character between Nina and Ace with unique spins on weapon charging and NRG that reward fast play and calculated aggression, and he's unlocked the same way the Entropy Cluster is (spoilered details on that below). 1.2 also introduces the first of our ALTPHASES, new level alternate level design features added to Burning Temple, Highvault, and Deepverse that'll shake things up from run to run. It also adds a new enemy, a handful of new Augs, a new button for all characters (most notably providing Ace with a new Bladeswap ability), a new Shortmode option called Ephemeral Journey that makes the game a tighter, tougher 5 level run, and much more! Delta is free for all players…
- Revenant's Rise: 30XX 1.1 Patch Notes - 14 December 2023
Hello! Today's 30XX patch is our first Content Update since release a few months ago: 1.1, Revenant's Rise, is here! It's free for all players (no DLC or anything, just new stuff). Patch 1.1 adds two new Challenge Characters -- Revenants -- who use Ace and Nina's mechanics, but with substantial limitations to offer a fresh challenge. It also refreshes Glory Zones and Contemplation Rooms by adding a new type of Zone objective, an Entropy Condition that spices them up, and new ways to score both! 1.1 adds four new Entropy Conditions, including fan-favorite Endless Endeavor, which lets you continue to play stages to your heart's content before entering the Endgame. It also adds 21 new Augs and 4 new Prototypes to keep the spice flowing, reworks resurrection in co-op play, updates most of our menu UI screens with better visuals and layouts, updates how files are created in Mega Mode, and fi…
- 30XX 1.00.19 Patch Notes & 1.1 Sneak Preview - October 2, 2023 - 3 October 2023
Hello! We're back from vacation, so we're back with another set of fixes and changes in today's 1.00.19 patch. These patch notes summarize the changes since our last Steam post (1.00.16), so they include the fixes in 1.00.17 and .18, as well. We're working on scope for 30XX's first major post-release content patch (1.1) this week - if there's something you'd love to see in the game now that we've got time to make it (items? systems? polish?), we'd love to hear it! Here's a sneak preview of some of the things we're working on that might be part of 1.1: Challenge characters! Vika and Jest return, at long last. They play similarly to Ace and Nina, but with a much more difficult ruleset. Glory Zone & Contemplation Room updates! Timed challenges return, with a twist. New challenge types & mutators to existing challenge types keep things much fresher than now! Mega Mode setup flow update - we…
- 30XX 1.00.16 Patch Notes & Regional Pricing - August 29, 2023 - 30 August 2023
Hey, folks! Quick summary of the fixes leading up to 1.00.16 today. We'll be a little slower this week as we get ready to show at PAX West here in Seattle! Also, we've received confirmation that 30XX will be up on Nintendo Switch in North America this Friday, Sept 1. (It'll be out Sept 12 in the EU and Australia, and Sept 28 in Japan.) Thanks for your patience! Thanks for playing! NOTE: On Thursday of this week (8/31), we'll be adjusting 30XX's regional pricing. Steam has adjusted their recommended pricing a few times since 30XX launched in Early Access, and we'll be adjusting the game's regional pricing to fit their current suggestion model. This means the price of the game will stay the same in the US, but will increase in most other regions (to be comparable to a $19.99 USD price in the States). The new pricing will be as follows: GB Pounds: £15.49 -> £16.75 Euros: €16.79 -> €19.5 Ru…
- What We're Working On - August 21, 2023 - 21 August 2023
Hey, folks! It's been a week since our last post, so we're updating here to sum up this past week's various fixes and tweaks to 30XX, and indicate what we'll be chewing on this week. Today's hotfix summary brings us up to 1.00.12, the current live build - 1.00.13 will be coming today or tomorrow. As long as we're patching frequently enough to warrant it, we'll continue to make these posts - eventually we'll slow down and start working on the game's first post-1.0 content patch. I'm sorry to report that we still don't have an update about our Switch release - we'll update you as soon as we do. NOTE: Please see this thread if you're having issues with your game saving. We've seen four players have a related problem so far, and in all four cases, something in their computer's config was preventing access to Documents/30XX - it's usually Windows Defender flagging the game incorrectly. Thank…
- What We're Working On - Aug 14, 2023 - 14 August 2023
Hello! We've been hard at work fixing up the issues that y'all have reported since 30XX entered 1.0 on August 9th. We wanted to share where our focus is this week, as well as list most of the issues we've fixed in the past few days. Today's post is only focused on fixes & Quality of Life stuff - after we've got all the 1.0 kinks worked out, we'll be publishing our plans for Content Patch 1, the game's first post-release content patch. Those plans aren't final yet, but we're looking at adding new challenge characters, updating Glory Zone variety, adding new Augs of all sorts, and much more! Fix updates will continue to roll in this week and next - I really appreciate folks taking the time to tell us when something doesn't match their expectations! This list is accurate as of 1.00.8, which'll go live shortly after this post. We'll report another hotfix roundup later this week. We don't ha…
- 30XX 1.0 Patch Notes - August 9, 2023 - 9 August 2023
Hello! Today's 30XX 1.0 patch sees the game exit Early Access into full release! 1.0, first and foremost, brings 30XX's Endgame into the spotlight! We'll avoid too many spoilers here about the new levels, but all 30XX runs will now go past level 8, until you've truly saved the world that remains. We've also fixed up all the remaining major bugs we've found, including some long-standing issues in online play and Mega Mode. Of course, there's still a lot we're excited to bring to 30XX in the coming months. While we believe 30XX 1.0 fulfills our original vision for the game, there's lots more 30XX in the pipeline - more game content, additional characters, even more Maker flexibility, better mod support, and so much more! We see 1.0 as a fresh start for the game, and we can't wait to be able to share what's coming next. Our launch trailer's available here on Steam, but it's also here on Tw…
- 30XX 0.57 Patch Notes - July 19, 2023 - 19 July 2023
Hello! Today's 0.57 patch cinches up some loose ends in 30XX as we prepare for full release on August 9. It fixes a bunch of online play issues, updates HQ and the Tutorial, adds Achievements, adds some missing Prototype Resonator benefits, and a bunch more! As we did during the 0.56 patch cycle, we'll likely push several smaller updates these next few weeks as we continue to buff out 30XX's remaining bugs. Some other news: We're going to be at PAX West from Sept 1-4 this year, and as always, we're looking for volunteers to come help out at the booth and hang out with Cityfires and I! Details here. https://forms.gle/kBUWFMCok65vd4AV6 30XX will also be at Gamescom in Cologne from August 23-27, and we're looking for one more person to come help out - if that might be you, info's here! https://forms.gle/wuzn5628AYDtqSn47 Thanks for playing! -- GAME CHANGES & FIXES: Added 50 achievements! M…
- 30XX 0.56 Patch Notes - June 28, 2023 - 28 June 2023
Hello! Some business first today: 30XX will be leaving Early Access and entering 1.0 on August 9! It'll also be launching on Switch the same day. Also! Today, at 4PM PT, we'll also be streaming some of the awesome community-made levels that players have built since the Maker Update on June 7. Tune in and see us get destroyed by player creations! We'll be live at twitch.tv/batterystaplegames. 30XX Patch 0.56 contains most of the remaining systems work as we prepare for 1.0 in six weeks! We're trying out one new Nina NRG regeneration mechanic (see below), so let us know what you think! We've also updated the HUD, with more changes on the way as a mini-patch during the 0.56 cycle. We've done an iteration pass on Power Augs, Weapon Augs, and Remnants, aimed at improving or reworking Augs that turned out not to be super fun in practice - all Power and Weapon Augs should be useful in the righ…
- Mega Man-inspired roguelite platformer 30XX is launching out of early access in August - 11 June 2023
ccompanied by a killer chiptune soundtrack, the new 30XX trailer reveals that the roguelite will be out on August 9. The PC Gaming Show video also gave us a good look at the platformer’s robot-butt-kicking action... Read more.
- 30XX 0.55 Patch Notes - June 7, 2023 - 7 June 2023
Hello! 30XX Patch 0.55 is the Maker Update, 30XX's next Major Update! The Maker Update re-introduces our level creator as 30XX Maker, expanded with tools that give creators full control over the levels they make. Lots of details below - don't miss the Maker changes under the game updates here! The TL;DR here is that you can now make and play full levels, and place elements from whatever stage you want, whatever Powers and Augs you want, and control so much more to craft exactly the 30XX experience you've envisioned. Gone are the days of only being able to build level pieces that fit into our stage structure! Today's patch also reverts back to the 0.53 Power Fusion model, introduces a new EC that preserves the current one (Still Waters 2), updates the Vagrant's set, and makes a few more tweaks. Also - 30XX is coming to Switch this summer! More news about the 1.0 launch timeline coming sh…
- 30XX 0.54 Patch Notes - May 17, 2023 - 17 May 2023
Hello! 30XX Patch 0.54 revises 30XX's HQ space (and the way it develops as you play 30XX), lets you find the corpse of your previous character mid-run to reclaim an item you held, makes earlygame Memoria acquisition smoother, and makes Dally's Gift more interesting early! Most of these changes are aimed at smoothing out the new player experience - let us know what you think! Thanks for playing. -- GAME CHANGES & FIXES: We've updated HQ! HQ now takes place in a new tileset, high above the Earth - a last refuge for you and your team while you gather the strength to challenge Ellie's Guardians. HQ has been fully revised in terms of visual theming and layout. HQ now unfolds as you play 30XX, instead of being fully unlocked all at once. Most content has multiple unlock methods - a game clear will unlock all of it immediately, and players with an existing game clear shouldn't need to reclear…
- 30XX 0.53 Patch Notes - April 26, 2023 - 26 April 2023
Hello! 30XX Patch 0.53 overhauls Nina's Power Fusion system in a big way. We've updated every single Fusion, buffed most of them, and ~15 of them have entirely new effects! Alongside that, we're experimenting with a new system where being able to fuse Nina's Powers together is a special, permanent condition, rather than something that's always guaranteed. Some Powers found in a run will be Fusible - you'll know it when you see it - and when you find one, you'll be able to Fuse it with an existing Power you already have, or just take the base Power being offered. In exchange for two precious Powers, every Fusion has been buffed substantially - we want the decision to take a Fusion be a choice you make as a player during your run, based on your preferences and build. We know this change might be controversial, and we're excited to hear your feedback. We want Nina's Fusions to be powerful…
- 30XX 0.52 Patch Notes - April 5, 2023 - 5 April 2023
Hello! 30XX Patch 0.52 polishes up our recent Legacy battle update with gameplay polish and visual updates, and fixes a bunch of bugs! We had a great time being back in Boston for PAX East for the first time since we announced 30XX 3 years ago (but it did take up a lot of our patch cycle). Now that we're back in the office, we're working hard on 30XX's next Major Update -- the Maker Update -- which will overhaul the way creators and players alike interact with 30XX's Editor, offering much more powerful tools to make whatever kinds of levels creators want - as well as much better discovery tools for players to find and enjoy those levels. Thanks for playing! -- GAME CHANGES & FIXES: Updated some of the new Legacy bossfight mechanics: Legacy's X-lasers no longer intercept shots. (The X-shapes themselves still do, but you can shoot in between them.) They can still be disrupted with Jagged…
- 30XX 0.51 Patch Notes - March 15, 2023 - 15 March 2023
Hello! 30XX Patch 0.51 introduces a brand new version of Deepverse's boss battle, adds off-screen hazard indicators for projectiles and speedy enemies, fixes up some annoying enemy behaviors, increases earlygame Memoria gain, increases Nina's base range, and fixes a bunch of bugs! Legacy's new fight will get some updated visual assets in a soon-to-come patch - making sure it's all tuned and fun before we do all that. If you'll be at PAX East in Boston from March 23-26, come hang out! We'll be at booth 24084 showing off the future of 30XX's Maker tools (trying that name out! It's the Editor) with some fancy custom-built content. Thanks for playing! -- GAME CHANGES & FIXES: Introducing Legacy 2.0! We've reworked Deepverse's Legacy fight pretty thoroughly. This rework uses existing visual assets - if the changes prove to be fun, we'll be adjusting some of the assets accordingly (and adding…
- 30XX 0.50 Patch Notes - February 22, 2023 - 22 February 2023
Hello! 30XX Patch 0.50 introduces Weapon Augs for Ace - they're powerful upgrades to his Primary Weapon drops that can show up in Contemplation Rooms! 0.50 also reworks Prototypes a bit, iterates on the updated Salvage mechanic, changes up some Delta conditions, adds 10 new Augs in addition to 3 new Prototypes and Ace's 18 new Weapon Augs, and more! Thanks for playing! -- GAME CHANGES & FIXES: Added Weapon Augs for Ace! Weapon Augs are upgrades for Ace's Weapons that can spawn in Contemplation Rooms in the Silver reward slot. Weapon Augs will only spawn for Weapons Ace currently has - the chance to find one increases with the number of unique Weapons Ace currently has (up to a max of 3, at which point finding a Weapon Aug is guaranteed). Each Weapon has two Augs (for a total of 18!) - in general, one buffs the basic weapon, and one buffs the Unleash. Adjusted several aspects of Prototyp…
- 30XX 0.49 Patch Notes - February 1, 2023 - 1 February 2023
Hello! 30XX Patch 0.49 overhauls Burning Temple's enemies and mechanics, reworks how Salvaging items works, adds a new NPC that can visit you mid-run, and a bunch more! Thanks for playing! Little light on bugfixes this week - we'll spend some more time there for 0.50. -- GAME CHANGES & FIXES: Updated Burning Temple! We've added two new enemy types, the Zen Disciple and Shield Statue. Shield Statues protect nearby enemies, and Zen Disciples pursue the player with uppercuts and divekicks. Most Burning Temple enemies have tweaked behaviors, and touching flames from any source in the stage (ground flames, spitter flames, flames generated by other enemies) will Ignite them, causing more dangerous behaviors. (Shield Statues currently don't have a special Ignited ability.) Grounded Burning Temple enemies can now be placed on and anchored to moving platforms. (Mostly Snakes.) Updated the Salvag…