- Update notes for 11/27/25 - Local Physics - 27 November 2025
TechDisc physics are now calculated locally. This gets rid of the delay from finishing the throw to when the throw animation starts, which was the game talking to the cloud and the cloud calculating the flight path. It will also remove the same delay when previewing shots. Ive been wanting to do this ever since integrating the TechDisc physics, as the delay was the only major pain point in the implementation.Since the TechDisc physics can now be calculated online, I removed the option to use the old flight physics. This means those leaderboards are effectively closed, but I believe they can still be viewed on the community page here.
- Update notes for 10/5/25 - 5 October 2025
I made the chains heavier
- New Map: Park - 18 July 2025
New Map: Park-Full 18 hole course with short and long layouts. Made with the TechDisc version of the game in mind, this course features reachable hole distances with little elevation. It will test your shot execution and puttingNew Manufacturer: Gateway-Added three new disc options from gateway to collect in-game, the Wizard, Element and Realm-I also have a limited amount of Perfect Round Disc Golf Wizards available if anyone wants. DM me on Discord if interested and I can get some shipped to you
- Update Notes for 11/27/24 - 28 November 2024
-made the inventory screen a little more intuitive(can now move a disc from the bag to the inventory, instead of only the other way
- Update notes for Nov 16 - 16 November 2024
I uploaded some changes to the basket chains that ive been meaning to do for a while. I added bones to the skeleton of the outer basket chains, which should make the physics more accurate and the chains catch better. I also added LOD's to the chains, which they should have had before but didnt. I should greatly reduce how many polys each basket is displaying, which should help performance. Enjoy! Rob
- IMPORTANT: Save Files - 3 July 2024
On Friday the 28th I released a small update the changed the .exe file name from "testinggrounds.exe" to "PRDG.exe". Testing Grounds was just what I called the UE4 project when I first started it and didn't know what it would become, so this was a change I had wanted to make for a while but never got around to. Unfortunately I didn't realize this would change the location of the save file as well. If you played the game before Friday and want your old save file back, it still exists you will just need to move it to the new location. You will need to enable hidden files and folders in your file explorer to see the AppData folder. Old save file: C:\Users\YOURUSERNAME\AppData\Local\TestingGrounds\Saved\SaveGames\Spain.sav copy that file to the new location, C:\Users\YOURUSERNAME\AppData\Local\PRDG\Saved\SaveGames\ that will restore your save file. I will look in the next few days to see if…
- Perfect Round Disc Golf + TechDisc - 10 June 2024
HI everyone, Really excited to release this update today, which I think is a big step forward for the game. As per the title, the disc flights in Perfect Round Disc Golf are now powered by TechDisc. John and Michael at TechDisc are doing some really cool stuff for Disc Golf with their technology, and I'm thrilled to be working with them. What this means is the disc flights in-game are powered by the same code the simulator on the TechDisc website. For my money this is the most realistic disc simulation I've ever seen, and it is awesome to see the discs in game fly exactly how you would expect in real life. At the moment the disc flights are calculated on the cloud. What this means is you will need to be connected to the internet to get the new disc flights, and there is a small delay between when you complete the throw and when the throw animation starts, while the game communicates wit…
- Update Notes 3/28 - 28 March 2024
-added an indicator to the throw circle that shows the power level of each shot preview line when the shot preview is used -changes to tap ins that should stop the case where long tap ins come up short
- Update Notes 3/19 - 20 March 2024
-fixed the game freezing after a round in some cases -fixed Ace achievement not being given when a player hits an ace. If you hit an ace and finished that round it will award you the achievement when you start the game
- Update notes for march 14th - 15 March 2024
It came to my attention Linux players were not able to unlock achievements or view leaderboards. 😬 fixed now
- Update notes for March 13 - 13 March 2024
-fixed round restart not working with controller
- Update notes for March 10 - 11 March 2024
-added a follow cam for throws. this is now the default but you can switch to the old camera(looks at basket) in the options menu -few changes to the cornwall level
- Update notes for March 9 - 9 March 2024
A couple small bug fixes that were pointed out to me on discord: -Fixed putting camera in online multiplayer -round was not properly restarting if restart was pressed while the character was within tap in range -added an icon, no more black box in the steam library! Rob
- Launch Day! - 7 March 2024
Today is the day! Perfect Round Disc Golf is now released out of Early Access on Steam. Thank you to all the players who trusted in the game and helped me get to this point. I truly never imagined the game would come as far as it has in these 4 years in early access. I will still be doing bug fixes, optimization and small updates for the game, but having it feature complete will let me focus on porting Perfect Round to other systems. For new players, please join the Discord server and let me know what you think: https://discord.gg/9fYQVAj93K There is also a small update with the game today: -Performance optimizations(should be quite significant) -Fixed a bug with the post throw camera movement -Took the cheater off the leaderboards Thank you! Rob
- Big Ole Update - 9 January 2024
1/8/24 New Map - Crater Par 62 course Two new 18 hole courses, tuned to challenge fully levelled up characters, with 500+ foot par 3's. Overhaul of the UI Took inspiration from a popular Disc Golf Youtube channel for design ideas The biggest change is to the throw bar. It is now rotated 45 degrees, so the "perfect hit" zone is now facing up. It is also mirrored for lefties now. This makes it so a late third click for a lefty is to the left of the perfect hit zone and sends the disc left, instead of being right of the perfect hit zone and sending the disc left Added a credits screen New main menu background. It looks cool There are probably other changes I've made in the last 6 months that I have forgot. They say your brain size shrinks when you become a parent, and I think they're right. have been completely Dad-brained the last 14 months Oh yeah, I fixed tap-ins. For real this time. Pr…
- Flight Physics redesign! - 20 June 2023
6/20/23 New Flight Physics! -complete redesign of the flight physics. the goal was to get the discs to travel at more realistic speeds while still displaying flight characteristics according to their flight numbers. Discs no longer appear to be moving super slow and hovering. Preview Gif's New Tutorial -completely redid the tutorial, in a more interactive fashion, as opposed to screens full of information to read -it also covers some gameplay features that were added after the last tutorial -try it out if you get a chance and let me know what you think!
- Bug fixes 4/11 - 12 April 2023
-800ft throw achievement now unlocks properly -Stopped Mountain View course launching in multiplayer mode when trying to launch in single player -disc camera acts appropriately for lefties Doing some major changes to disc flight, with my main goal being to get the discs flying at a more realistic speed(faster), and stopping the uncontrollable glide when throwing downhill sometimes, so look out for that in the next few weeks. Cheers!
- Achievements - 15 March 2023
I noticed the "Profile Features Limited" tag got removed a while back, so I made a note to add them at some point, which is today. I added 24 achievements available to earn during gameplay. With that I've also started taking advantage of Steam's stats system, which I want to start expanding and integrating into the game. I didn't know what to do with the art for some of them so I used some images from Dall-E 2. I also made some large changes behind the scenes to the game flow of moving between holes in multiplayer matches, which should hopefully eliminate all the round ending bugs that can happen.As always let me know here or such as how many players, Discord if you discover something like that, and including some basic information such as how many players, what happened leading up to the crash, etc. I was able to diagnose the source of the issues fixed in this patch due to a report on…
- New Map: The Valley - 28 October 2022
New map released! When making The Valley I wanted a challenging course with appropriately long holes(for upgraded characters) and challenging greens. It is also the course with the most trees defining the fairways and forcing certain shot shapes. some small changes for the record: -small changes to the follow cam to show the disc better -fixes the course par not displaying correctly on the online pause menu I'll be hosting some multiplayer rounds this week when I can, see you out there! Rob
- Update notes 10/17/22 - 17 October 2022
-changed follow flight camera to be further away and give a better view of the shot fixed -camera not swapping to opposite side when using forehand online -rolling thunder not launching into singleplayer/local multiplayer