reaktron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateAug 23, 2019
- Developerinsitubytes, plapadoo
- Publisherinsitubytes, plapadoo
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: insitubytes, plapadooPublisher: insitubytes, plapadoo
reaktron Steam news
reaktron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 12th Early Access Release - 7 February 2020
`29084f68` Changes: * Move project to gitlab.com
- 11th Early Access Release - 23 January 2020
`4d2f0227` Changes: * Add new single player campaign mode Fixes: * Fix a bug where the teleporter behaved like a jumper when combined with the bishop
- 10th Early Access Release - 8 January 2020
`fc0b9ff2` Changes: * Player lines are now colored * Display inventory for each player * Rework scores table * Increase displaying time of level briefings Fixes: * Fix a crash when controllers are removed while in lobby
- 9th Early Access Release - 4 December 2019
Changes: * Add new reaktron: Terminator
- 8th Early Access Release - 20 November 2019
`500bf02c` Changes: * Add new reaktron: Eraser
- 7th Early Access Release - 30 October 2019
`325bdc52` Changes: * Add new reaktron: Delayer * Move matchmaking server to AWS Fixes: * Fix score table changing its size when the last player switches from "not ready" to "ready" * Fix mismatch of unlockable reaktrons between server and client
- Hotfix Release - 19 October 2019
`7b0ac205` Fixes: * Fix a crash when an attached controller is missing key assignments
- 6th Early Access Release - 15 October 2019
`8e6a10f7` Changes: * Implement a main and an options menu * Completely redesign the ready screen * Add interactive tutorial (accessible from main menu) * Enable name selection while match is commencing
- Hotfix Release - 15 October 2019
Fixes: * Fix Linux dependency problem with cairo
- 4th Early Access Release: Pixel Pandemonium - 15 October 2019
073a1856 Changes: * Add second puzzle type "Pixel Pandemonium" * Increase puzzle frequency to one on four battles * Adjust crash reporting dialog button sizes * Improve colors of level progress bar Fixes: * Fix accepting lobby invites not working in some screens
- 5th Early Access Release - 9 October 2019
8d64a28a Changes: * Add random, changeable names for each player * Use more readable font * Improve in-game performance Fixes: * Fix issues with heartbeat sound under windows * Fix wrong level being displayed in steam friends list when the first block has ended
- Third Early Access Release - 11 September 2019
80029845 Changes: * Add offline mode for quick, local games * Visualize the freeze time of each player when a round starts * Display "Round X/Y" when a new round starts * Display player names in lobby * Always prefer humans over bots when choosing who is playing in a puzzle * Update translations Fixes: * Fix wrong key rendering in lobby
- Second Early Access Release - 28 August 2019
bf8f2ce8 Changes: * Don't shorten the countdown when players are selecting their icon/color * Update the background level to avoid confusion * Show available key actions in all menu screens * When returning back to an orthogonal orientation after the BISHOP was active, the inverse of the initial orientation change caused by the BISHOP is applied * Some code improvements under the hood * Change key icons to depict relation between key and action Fixes: * Fix steam friends list displaying "playing level 49/48" * Fix phone clients not being kicked properly when trying to connect to a running match
- First Early Access Release - 23 August 2019
a13ff5e2 Changes: * Update background level images * Limit the points for the longest line in game * Extend the duration of the controls tutorial info box * Add Alt+Enter key binding to toggle full-screen mode * Increase processing rate for keyboard inputs * Add Icon to indicate bad connection quality Fixes: * Fix Steam controller support * Fix a crash when there are no human players * Fix a crash which could occur when using phone controllers * Fix phone player not being able to reconnect after being replaced by bot
- What to expect - 23 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35597928%2Faa13161e08c40fccab2eb09afbf15e8db91f0a70.png Today marks the next big step in the development of reaktron. We are confident that the game has reached a pretty stable state with lots of game mechanics to allow for an interesting learning curve. Of course we expect bigger player numbers to give us data and feedback to balance things in more detail. Starting today you can play online within our matchmaking system using keyboard, mouse, gamepad and smartphone. As every player shares the same screen content there can be multiple players on one PC. You can expect a release every other week with release notes posted as Steam announcements right here. We plan to keep a steady output of fixes and new content. If you want to talk with us or get more behind the scenes info about the game and the development process please…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 February 2020 | 12th Early Access Release | 2582187916838770734 |
| 2 | 23 January 2020 | 11th Early Access Release | 2597949245046877538 |
| 3 | 8 January 2020 | 10th Early Access Release | 2600199781636955878 |
| 4 | 4 December 2019 | 9th Early Access Release | 2587811707161881580 |
| 5 | 20 November 2019 | 8th Early Access Release | 2468465044713769840 |
| 6 | 30 October 2019 | 7th Early Access Release | 2451574645855341365 |
| 7 | 19 October 2019 | Hotfix Release | 2404285581867108614 |
| 8 | 15 October 2019 | 6th Early Access Release | 3051677487693586084 |
| 9 | 15 October 2019 | Hotfix Release | 3051677487693532439 |
| 10 | 15 October 2019 | 4th Early Access Release: Pixel Pandemonium | 3051677487693529151 |
| 11 | 9 October 2019 | 5th Early Access Release | 2426802943979327639 |
| 12 | 11 September 2019 | Third Early Access Release | 2408786008257793601 |
| 13 | 28 August 2019 | Second Early Access Release | 2415540140453846705 |
| 14 | 23 August 2019 | First Early Access Release | 2416665403774029602 |
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