Battlefall: State of Conflict news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score62% positive
- Total reviews53
- Release dateMar 11, 2025
- DeveloperKyoto Video Game Concern
- PublisherMicroProse Software
Genres: Action, Casual, Indie, Simulation, Strategy
Company pages: Developer: Kyoto Video Game ConcernPublisher: MicroProse Software
Battlefall: State of Conflict Steam news
Battlefall: State of Conflict news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Battlefall Update: A new mini-campaign and 35% off! - 25 June 2026
Patch 0.4.0 for Battlefall: State of Conflict is here!We're celebrating summer with a 35% discount and a NEW mini-campaign! Commanders,This patch features a new mini-campaign, new unit sneak-peeks, some achievements, fixes, and balance tuning. Trailer alert! Check it out:Added new SPECIAL campaign - 4 difficult challenge maps with varying gamemodes designed to test skilled RTS gamers. Unlocked by completing EFNET Mission 1.Added 4 new Steam achievements, 1 for completing each SPECIAL mission.Removed EFNET's turret ability to auto-creating walls/blockades.Changed the turret model for the basic EFNET turret to improve readability of angles.Reduced EFNET's starting credits from 15,000 to 12,000 ( affects Skirmishes and most campaign maps )Fixed/Removed EFNET Advanced Heavy Ice Turret having a 1x building radius around it.As always, we're available on discord and the forums to answer any qu…
- Devlog – New Update Now Live for Battlefall: State of Conflict - 28 January 2026
Commanders,A new update for Battlefall: State of Conflict is now live, bringing performance improvements, balance tuning, quality-of-life upgrades, and a powerful new Scrapper unit to the battlefield.Here’s what’s new.EFNET Final Mission – Performance & Balance PassThe final EFNET campaign mission has received a major round of optimization and tuning. We focused on improving overall performance while also refining difficulty and pacing to ensure the finale delivers a smoother and more satisfying experience without losing its intended challenge.If you were struggling with frame drops or difficulty spikes, this update should make a noticeable difference.New Unit: Scrapper StrikerThe Scrappers have a terrifying new tool at their disposal: the Scrapper Striker.This is a high-cost, high-impact unit designed to deliver overwhelming firepower from long range. The Striker trades affordability f…
- Update for Battlefall: State of Conflict - 19 December 2025
Hi there Wastelanders, This update introduces a small FPS boost, plus a check to override the Vignette/CRT shader setting which is always enabled on first boot. Upon booting this game after updating the game will disable the Vignette/CRT shader which has been the cause of a lot of visibility issues in Battlefall. If you wish to re-enable this setting, it can be found in Options > Graphical Settings > Enable/Disable CRT Shader -- both in the Main menu and Pause menu. Apologies for the lack of updates this year, it has been an eventful period, but rest assured there will be further improvements starting from 2026 -- we are still committed to our roadmap. Regards, KVGC and MicroProse Software
- WARGAMES Fest Update ( 0.1.2 ) - 26 April 2025
Howdy Wastelanders, The next update ( V0.1.2 ) for Battlefall: State of Conflict has now deployed to the battlefield. Our game will also be 20% OFF for the duration of this fest ( 28th April - 5th May ) General: Implemented better pathfinding for all ground units by: --- Units will now mostly attempt to funnel through smaller gaps to their destination as opposed to finding a longer route. --- Longer and unblocked routes may be chosen if it's no more than 12 grid spaces longer than the original route. --- If all else fails, the longer route is preferred. --- Unit 'nudging' is planned and being worked on for a later update. ________________________________________________ * Various game optimizations. Without being specific, players should notice significant FPS boosts in * combat-heavy scenarios. * Some localization fixes New content: Three new Skirmish maps: * ( 3 ) KVGC Tri-Savanna * (…
- Battlefall: State of Conflict - 0.1.1 UPDATE + Patch Notes - 16 March 2025
Greetings Commanders, The first update for Battlefall: State of Conflict is here! These changes address many of your most prominent comments about, and requests for, the game. Visibility: Increased ambient lighting across all Campaign and Skirmish maps Explosions now animate faster and are more transparent Slightly increased transparency of snow and rain It's a bright sun-shiny day in the wasteland. Bring your shades if you go topside! Gameplay: Units attacking flying units will now correctly move towards the target instead of the clicked location Decreased the default game speed from 80% to 70% - this affects the Campaign and Skirmish maps that do not have the extra Game Speed modifier applied Increased the default production speed of all units/structures by 20% - this affects the Campaign and Skirmish maps that do not have the Production Speed modifier applied The production Speed ben…
- Battlefall: State of Conflict Development Roadmap - 11 March 2025
Battlefall: State of Conflict has officially launched in Early Access 🚀 and it's time to talk about our plans for the future of the game! We have planned a lot of content and content creation tools for you. How much we get done and how quickly will be on the two of us. Our publisher, the venerable MicroProse, is backing us all the way. But we can't do this without you: as players and as our community you are critical to helping shape the game in its final state. What you get when you buy Battlefall: State of Conflict today: 🗺️ 17 Skirmish Maps – Online or Offline. With friends or against them. Up to 2 players and 6 bots! 📖 9 Campaign Missions – The war begins with the first fully voiced chapter of Battlefall’s story. Go it alone or complete the whole campaign online in co-op with an other player. ✍️ 6 Written Languages: ENGLISH + DEUTSCH + ESPAÑOL + Русский + 조선말 + 汉语 🔥 2 Playable F…
- Battlefall is LIVE – The War Begins Now! - 11 March 2025
Commanders, the wait is over—Battlefall: State of Conflict has officially launched in Early Access! 🚀 First, a massive thank you to everyone who has followed the game, wishlisted it, and supported us along the way. Your excitement has fueled us, and now it’s time to hit the battlefield! NEW TRAILER – ‘WAR NEVER CHANGES, BUT IT DOES GET LOUDER’ What’s waiting for you in Early Access? 🗺️ 17 Skirmish Maps – Online or Offline. With friends or against them. Up to 2 players and 6 bots! 📖 9 Campaign Missions – The war begins with the first fully voiced chapter of Battlefall’s story. Go it alone or complete the whole campaign online in co-op with an other player. ✍️ 6 Written Languages: ENGLISH + DEUTSCH + ESPAÑOL + Русский + 조선말 + 汉语 🔥 2 Playable Factions – EFNET: the hard-nosed Earth Forces Network trying to restore humanity's rule over Earth and the SCRAPPERS: mutated psychos with a uniq…
- Devlog: The Battle Begins March 11! - 27 February 2025
Hey Commanders, The wait is almost over—Battlefall: State of Conflict officially launches into Early Access on March 11th! 🚀 First off, a massive thank you to everyone who has followed the game, wishlisted it, and shown excitement for this chaotic RTS experience. Your enthusiasm means the world to us and keeps us fueled as we charge toward release. Early Access is the start of a wild, explosive journey we’re taking with you. Your feedback will shape the future of Battlefall, helping us refine the balance, add new content, and make sure every battle feels as intense and unpredictable as it should. Whether you’re here to build a mighty war machine, outsmart your enemies with sneaky tactics, or just blow things up in glorious fashion—welcome to the fight. We’re thrilled to have you with us. Mark your calendars—March 11 is when the battlefield opens. Until then, keep your radios tuned for…
- Devstream Event - Play against the devs! - 26 October 2024
Join us at 2PM EDT / 8PM CEST today, Oct 26th, to discuss elements of the game's design, get your questions answered, and maybe play against us while we stream, or just stop by and say Hi! We have Battlefall, we have booze, we have crippled social skills. we've got it all! Check our Discord and Steam store page for details. If the link doesn't work check the store page for a broadcast or ping us on discord. https://discord.gg/t8wjxzmZ?event=1299731065199394927 This event has ended. Thanks for stopping by!
- Devstream - Jump in and play with the devs - 26 October 2024
Join us NOW and for the next couple of hours to meet the devs, watch, play, and chat. BYOB. If the link doesn't work check the store page for a broadcast or ping us on discord. We have Battlefall, we have booze, we have crippled social skills. we've got it all! https://steamcommunity.com/broadcast/watch/76561198038256523 https://discord.com/invite/U4XeA2k Event has ended as of 1AM EST Oct 26. The next Devstream will be 2PM on Oct 26th. Join us!
- Join us in our extended Multiplayer event! - 21 October 2024
A massive thank you to everyone for joining us for Battlefall's NextFest demo launch and Multiplayer event, for the incredibly positive reaction across the board, the amazing coverage from Eurogamer, PCGamesN, IGN, and for the many Youtube LetsPlays, player reviews, and hundreds upon hundreds of comments across all platforms. This amazing response has convinced us to EXTEND our Multiplayer event for the next week. You can keep playing singleplayer or multiplayer as much as you like and the two of us will be joining you next weekend for some playtime. This week: More than 14,000 players picked up Battlefall Nearly 5000 joined us as active players Over 25% of our players are from Germany (wow!) Another 25% from Canada and the USA 25% more from the UK, Russia, Poland, France, Sweden, the Netherlands, Spain and rest of EU and the remaining ~25% are from countries like China, Australia, New…
- NEW DEMO - Steam Next Fest, MULTIPLAYER event, and being published by MicroProse - 14 October 2024
Commanders, We are proud to announce that we have signed a publishing deal for Battlefall: State of Conflict with the legendary MicroProse Software. MicroProse is known for delivering unforgettable strategy games and we believe they are the perfect choice to help us deliver Battlefall at its maximum potential. We have been quietly working around the clock for months on a major overhaul of the game and we can now celebrate this milestone together with you: in our all new 1v1 Online Matchmaking mode! Several major updates from Early Access launch have been delivered early, including: - 1v1 Multiplayer with public and private matchmaking - Overhauled tutorial: more in-depth and easier to follow with new reference images - Updated in-game lighting - Revamped Sidebar GUI - Added a new Skirmish map: "Urban Decay" - Added several new units - Implemented Unit Veterancy - Gave several units and…
- Watch a game of Battlefall: State of Conflict - 15 May 2024
Watch a game of Battlefall: State of Conflict
- DEMO UPDATE: Endless Fest King of the Hill Mode, Veterancy system, and more! - 14 May 2024
Commanders, Today we're pleased to announce our participation in Steam's Endless Replayability Fest! We have a HUGE new patch for you with many new features and QoL updates King of the Hill Game Mode A thrilling new map where the player occupies a central base and is tasked with fending off endless waves of enemies from all directions. Each wave is different from, and more difficult than, the last. We think KotH is A LOT OF FUN and a real challenge to play! Don't get too comfortable waiting around... you never know what might happen... You can share your bragging rights by screenshotting and sharing our new built-in end-game stat summary on Steam or social media. Or send them to us on our Discord. We can't wait to see how many waves you can survive. Veterancy Battlefall: State of Conflict now features an automated unit upgrade system--Veterancy--which provides units that make a certain…
- Battlefall: State of Conflict - New Map and Custom Difficulty Sliders Added! - 16 March 2024
Commanders, Today we're patching OUT some bugs and IN some exciting changes and features! IN: Significant performance improvements on maps with high unit counts Menu music will now continue to play through our entire soundtrack rather than repeating the original Demo menu music Unit weapon ranges have been UNIVERSALLY halved so that they scale appropriately to the map Weapons that deal an area-of-effect damage now deal damage more consistently A NEW Skirmish map featuring 1v1v1 Free-For-All gameplay! Skirmish mode has received a CUSTOM difficulty menu where players can customize the following: Game speed 0.5 to 1.5x Starting Money 7500 to $37500 Production Time 0.5 to 1.5x Production Cost 0 to 2.0x Unit/Structure HP 0.5 to 2.5x and Credits Per Ore 0.5 to 2.5x OUT: Players were sometimes able delete buildings with DEL key, even while paused. This should no longer be the case Innumerable…
- Battlefall: State of Conflict Demo - Regular Update - 6 March 2024
Battlefall: State of Conflict Demo has been updated with a patch to address the following: Fixed extremely poor performance on systems with multiple GPU's ( typically laptops ). If you continue to have poor performance after this update then let us know on our Discord. Thanks, KVGC Team
- Battlefall: State of Conflict - Live-Stream - 2 March 2024
Come and watch the developer live-stream some Skirmish games of Battlefall: State of Conflict.
- Battlefall: State of Conflict Demo - Regular Update - 29 February 2024
Hi Commanders, We've received a lot of traffic and feedback over the last few days since launching the Battlefall: State of Conflict Demo - we want to take this opportunity to thank EACH and EVERY one of YOU for letting us know about the experience you've had with our game. We love Real-Time-Strategy and we love old-school Base-Building -- no doubt by now you've seen what this game is about and where it's heading. While we're taking every ounce of feedback you have for us, we're working diligently to deliver on the full product that hopefully won't be too far off in the future. We also have every intention on updating the demo with bug-fixes and new content as we go along. Starting with a small-ish update, we have: Fixed UI elements appearing stretched and/or off-screen on some resolution settings. Fixed Italian/French translations being swapped in speaker-UI ( campaign ). Added // mode…
- Battlefall: State of Conflict Demo - Minor Patch - 27 February 2024
Battlefall: State of Conflict Demo has been updated with a minor patch to address the following: Adjusted max volume of Hinds. Adjusted max volume of numerous Soundtracks. Concrete walls now consistently take damage. Don't forget to Wishlist us and join our Discord
- Battlefall: State of Conflict DEMO is out NOW! - 25 February 2024
Howdy Commanders, We promised you a playable demo and today we're here to deliver! Be aware that ANYTHING is subject to change between this demo and the FINAL product. We therefore invite all of you to participate in that change by providing feedback on our Discord: https://discord.gg/tQK34Ucy4H --- Be aware that this demo is extensive - it should take 2~3 hours to complete--more for players with no RTS experience. Above all, a HUGE thanks to you all. We can't even begin to describe the incredible amount of support we've received over the years -- especially in the last 6 months leading up to this moment. This demonstration is for all of YOU and we hope you have as much fun playing it as we did making it. Thanks, The Kyoto Video Game Concern Team
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 March 2025 | Battlefall: State of Conflict - 0.1.1 UPDATE + Patch Notes | 1794102528172861 |
| 2 | 27 February 2024 | Battlefall: State of Conflict Demo - Minor Patch | 5728086065199927268 |
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