- Devblog #3: Firepower, Creator Tools, and Playtest Sign-ups - 21 August 2026
New Firepower: AK-47 & Rocket LauncherWe're adding two new weapons to 4.0, an assault rifle and a rocket launcher:The rocket launcher features a very powerful blast radius which will one-shot players in the immediate radius, and modify their velocity if they manage to survive. Self-damage with the rocket launcher is reduced and can be used for fun movement mechanics.The AK47 is a fully automatic assault rifle which packs a punch at the cost of higher recoil.New Level EditorOur new level editor is significantly more powerful than before. It comes with new brush authoring tools, PBR materials, support for models, particle systems, and a visual scripting system.Visual ScriptingWe can now add logic into maps visual scripts. This opens up a ton of opportunities for new fun & dynamic gameplay elements, as opposed to previous versions of Fragsurf where maps were strictly static content.ModelsT…
- Squad Up: The Clans, Scrims, and Web Overhaul Update - 12 August 2026
Last week I shared news about Fragsurf's UI overhaul and a demo recording system coming to our next big update. This week, we're diving into the competitive update. Combat surf by nature is a very competitive experience. It's niche, hardcore, very difficult, but it's also very exciting and rewarding.Let's kick this off strong: in version 4.0, Fragsurf is getting a completely new competitive experience. We're adding clans, scrims, in-depth match reporting, leaderboards, and more.ClansPlayers can assemble their own clan and make it either public (open to anybody), invite on request (anybody can request to join, with a note), or invite-only.Clan tags are unique and will display in-game beside your name in chat, your profile, etc. Every clan has its own private chat lobby, which can be accessed either on the official Fragsurf website or through a slide-out menu in-game.To prevent spam creat…
- Fragsurf is Evolving: Sneak Peek at the New Replay System & UI - 6 August 2026
Fragsurf's development has been a bit of a slow burn, with our last public update rolling out a year and a half ago. But behind the scenes, the work hasn't stopped. Since that last release, I've pushed 18 private builds to test and debug new features.There are a lot of exciting things coming to Fragsurf, and we're finally getting close to our next public release: Version 4.0. This will be Fragsurf's largest update yet, setting the stage for a completely fresh combat surf experience.Starting today and leading up to the release of 4.0, I will be dropping regular updates to share some of the new features being added.UI OverhaulThe entire user interface of Fragsurf has been replaced with something cleaner and more intuitive. We'll start with the main menu:Along with the menu re-design, you can see some new in-game features coming to 4.0.Replays & KillcamsI've wanted to add replays to Fragsu…
- We added +strafe, teams, and more - 5 September 2024
Join the Fragsurf community on Discord: https://discord.gg/fragsurf Timer & Tricksurf are removed. They were both built on legacy code and content which has all been stripped out to significantly reduce Fragsurf's download size on Steam (from nearly 9gb to less than 3gb). These gamemodes may come back in the future on the new codebase & content systems. For now, our main focus is combat surf. We've published a beta branch on Steam that allows you to play the latest build before these gamemodes were removed. Right click Fragsurf -> Properties -> Betas -> tricksurf. Note, servers on latest versions will not let you connect while using an older build. ✨ Features Added +strafe Added team based gameplay `server config: game.teamsenabled=true/false` Patch notes can be seen from main menu Added !rank command for rank enabled servers Added mouse pitch inversion setting Added Game settings to ch…
- 3.6.3.2 Update Notes for March 26 - 26 March 2024
Combat Surf Add simple elo ranking system, scored per server Ranks are shown in scoreboard and with the !top10 chat command You're not frozen above ground during freezetime anymore Added game setting to adjust weapon sway AFK players are automatically moved to spectator Fixed kills/deaths sometimes resetting when changing from player to spectator Spectator names are colored differently in chat Bug fixes & improvements Improved map load times Fixed keys getting released when holding one and pressing another key with the same bind Interpolation improvements for more responsive gameplay and hopeful stutter improvements
- 3.6.3.0 Update Notes for March 23 - 23 March 2024
Guns Added the MR22, a new powerful sniper rifle Specter damage reduced Specter clip size increased to 10 Fixed reload & inspect sounds stacking up or continuing to play when swapping guns Added Game settings to adjust your weapon's viewmodel position (cvars cam.weapon.offsetx/y/z) Game Added game.rules.gravity Added setting to lobby configuration to adjust gravity When you die you automatically spectate the person who killed you instead of a random person
- 3.6.1.0 Update Notes for February 3 - 3 February 2024
Join our community on discord @ https://discord.gg/fragsurf Client Fixed console opening when typing ` into chatbox Pressing Escape now closes the console Reduced some slightly obnoxious post-processing effects Added Graphics settings tab with anti-aliasing and dynamic shadows options Scoreboard now wraps players to a 2nd column when it fills up Fixed sniper scope on 4:3 resolution Fixed outline sometimes appearing when you spectate a player Fixed player outlines getting thicker when you're further away Server/Client Improved performance of player movement calculations Fixed bug causing players to not network properly, appearing to freeze and stutter frequently
- 3.6.0 Reaper Update - 30 January 2024
This update introduces a new gun, a clip of the week feature, improved networking features, and tons of general improvements. Join us on Discord @ https://discord.gg/fragsurf Main Menu Updated the main menu style look & feel Added a Clip of the Week to home page, clips will be chosen from our clips channel in discord Server list & quick join are sorted by most players Combat Surf Added a new gun. The Reaper is a revolver with 6 rounds and high damage Added new arms & gloves models Slightly thickened up the player model Redesigned the buy menu Buy menu can only be opened when it is available (generally start of round/spawn protection) Weapons will automatically reload when they reach 0 ammo Added an option to hide the game bind hints from hud G-Lok now has damage falloff Shotgun does slightly less damage to head, slightly more damage to body Networking Added a new prediction system. This…
- 3.5.11 Update Notes for January 21 - 22 January 2024
Join us on Discord - https://discord.gg/fragsurf Combat Surf Fixed triggers sometimes acting oddly with lots of players When the player you're spectating dies go to the next player Fixed some viewmodel animations not playing while spectating Fixed viewmodel swaying when you move your mouse as spectator Damage number & hitmarker works while spectating Fixed bug letting you respawn and play during freezetime Fixed bug letting you spam reload and fire to rapidly shoot Improved sounds when taking bodyshots and headshots Scoping with sniper is now handled client side so it's not affected by ping Weapon Balance Increased shotgun pellets from 8 to 9 Slightly randomized shotgun spread Improved damage falloff calculations Slightly increased snipers wall penetration SMG reserve ammo is now 120 SMG magazine size is now 30 HUD Your killfeed entries are outlined in red Show alive player avatars at t…
- 3.5.7 Update notes for January 16 - 16 January 2024
Join us on Discord @ https://discord.gg/fragsurf Combat surf When the person you're spectating dies, automatically move to the next person Clicking a player's name in scoreboard opens their steam profile Fixed rapid firing bug caused by swapping weapons and holding mouse down Fixed scope not showing when spectating players Fixed bug causing kills & deaths to carry over on map change Weapon Changes Slightly reduced shotgun spread, it should feel better at range now Knife backstabs are based on positions now, not just view angles (more accurate backstabs) Slightly adjusted sniper zoom levels Can't scope in when you have 0 bullets left Slightly increased magazine size of sniper (5->8) Added a sound effect when your gun is running low on ammo Fixed bullet tracers having wrong trajectory Knife's primary attack (left click) has slightly longer range than backstab General/UI Fixed bug with gam…
- Fragsurf 3.5.5 Patch Notes - 14 January 2024
Join us on Discord @ https://discord.gg/fragsurf Combat surf Added a bayonet knife Added InspectWeapon bind, defaults to F Added Show Keys game setting (Settings -> Game -> Show Keys, or game.showkeys true in console) Added hud to bottom left showing various common keybinds Fixed bullet impact sounds not adjusting with volume Fixed zoom sensitivity not working Reduced problem where SMG and other guns would appear to fire too rapidly Hitmarker can only play once at a time, preventing it spamming and being too loud Gave all weapons real names instead of shotgun1 etc Added a simple buy menu Server Servers now utilize Steam's dedicated server versioning. This means outdated servers won't show in the server list, and server owners can query Steamworks to determine if their servers need to be auto-updated. Check your current version in the server_version.txt file in Fragsurf's root. Added gam…
- 3.5.0 Update notes for January 11 - 12 January 2024
Combat Surf You can choose a clan tag to display in-game now Fixed bug where jump would release while holding spacebar and scrolling Holding fire will continuously shoot the shotgun Added ui showing common keybinds while spectating and while alive Increased reserve ammo of all weapons Fixed bug where velocity wouldn't update while playing as ghost Balanced volume levels of shotgun & sniper shooting KZ/Climb Fixed player having no air acceleration Editor Added TransformVelocity to trigger_teleport - this will transform the player's velocity to the direction of the teleport destination General Improvements Improved main menu styling Simplified volume settings Added separate toggle for teleport & push trigger sound effects Improved responsiveness of the server browser Added Discord rich presence Fixed custom skyboxes losing some color when loading maps Fixed bug causing screen to grayscale…
- Update notes for January 8 (new content) - 8 January 2024
These patch notes cover the last 3 undocumented patches. We're working on various features and testing frequently. We're looking for awesome kill clips. Share your best ones with us @ discord.gg/fragsurf to be featured in community highlight reels. New Maps (official & community workshop) surf_skyworld3 surf_greatriver_xdream surf_colos2 surf_residence_elite_arena bhop_astro_boosters bhop_cannons bhop_arena_boosters Deathmatch Added game rules (Modern, Classic) - this is defined per server Reduced initial stutters when firing & swapping weapons Added round-based FFA While dead and waiting for end of round, press G twice to surf as a ghost Fixed muzzle flash that stopped working some time ago Added bullet tracers Fixed player scores resetting when switching from spec to player General Fixed clients sometimes failing to reconnect on map changes Fixed ping showing slightly higher than it s…
- Update notes for January 6 - 6 January 2024
Client Shotgun can shoot immediately during a reload Added sniper scope sensitivity setting Fixed previous item bind sometimes not working Added default bind for voicerecord Fixed a couple issues with players getting stuck on walls and ramps Server list now shows workshop map names instead of 123123.workshop Added map list & rtv button to the changeteam menu (bound to M by default) This will only display on servers with mapcycle enabled Fixed issue where every game update was a ~140mb download Server Added `mapcycle.enabled` and `mapcycle.maps` server configs. The maps setting is a comma separated list of map names, workshop maps work as well and are named id.workshop, examples: mapcycle.enabled=true mapcycle.maps=surf_greatriver,surf_ski,surf_bigloop,3073874258.workshop Reduced server build size down to ~3gb Server is slightly more optimized and doesn't play sounds anymore
- Update notes for December 26 - 26 December 2023
- Fixed players colliding with each other - Fixed sometimes flying into the air while surfing and holding up - Made it so your name shows when you're voice chatting - Added `movement.maxvelocity` and `movement.autobhop` server configurations Example, in Configs/server.example.ini: movement.maxvelocity=3500 movement.autobhop=false
- Update notes for December 23 - 23 December 2023
- Holding jump when smashing into a slope will boost you - Added in-game voice chat -- you'll need to bind VoiceRecord to something in controls settings page -- there's a new slider for voice volume in the audio settings page - Fixed a networking performance issue - Improved movement when walking up stairs - Fragsurf is now free to play. Everybody who purchased Fragsurf previously will be rewarded a DLC, more information on that to come Happy holidays!
- Update notes for Nov 10 - 11 November 2023
This update fixes some regressions in legacy gamemodes. During our transition to a new gamemode system some old stuff has broken. In the future old gamemodes (bunnyhop & tricksurf) will be rewritten from scratch onto the new system, but in the meantime, we would like to keep them properly functional. Fixed Tricksurf hud not displaying properly Fixed Tricksurf whop not working Fixed Tricksurf trick tracker not working properly Fixed Tricksurf tricks not registering Improved display of tracked Tricksurf trick triggers Fixed Bunnyhop hud not working when you join somebody else's game Please report and bugs you find. Find us on Discord at https://discord.gg/fragsurf
- Update notes for Nov 6, 2023 - 6 November 2023
Thanks to everybody who joined us during the playtest. We reached about 16-17 players in a single server and noticed some users having performance issues. Our target for Fragsurf is a consistent, stable, and high number of frames per second, even on old hardware, this minor update brings us closer to that goal. Players received a promo item over the last couple days as a thank you for testing and providing feedback. This item has now been disabled, and we will have more in the future. Find on us Discord at https://discord.gg/fragsurf Player Disabled the Hotshot promo reward Added Show FPS setting to Game settings tab Significant networking performance improvements Minor rendering performance improvements Players now have shadows Editor Fixed map editor selection having erratic behaviour Fix grid size not changing size in all viewports Fixed hang when deleting or adding a bunch of object…
- Update notes for August 27, 2023 - 28 August 2023
Restyled the main menu Improved footstep sound Fixed bullet decals and impact effects Upgraded to DX12 Various error fixes Various general improvements Please let me know if you have any bugs, crashes, or issues.
- Fragsurf v2.0 Update - Open Source, Major Refactors, New Weapons - 13 June 2021
This update introduces improved functionality, performance, stability, open-source code, a better modding toolkit, improvements to gamemodes, new weapons, and more. Previously, Fragsurf depended on Chromium for its user-interface, which proved to be not only hard on performance, but also the cause of many crashes. OPEN SOURCE This is quite possibly one of the biggest changes in this update. The design philosophy of Fragsurf has always favored modding, and making it an open-source projects gives the community everything needed to develop mods for Fragsurf. It also allows community members to help fix bugs, make improvements, and create features. You can find the source code on github: https://github.com/Fragsurf/Fragsurf-2 Some assets used in the live build of Fragsurf are licensed and cannot be published, they are not included in the public repository (i.e. the weapons & animations). US…