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Galaxy Forces VR

Galaxy Forces VR Steam news

Team Galaxy | Aug 30, 2019 | game

Released

0players observed · 24 September 2026 - 18:05:23 UTC

ActionFree To PlayIndieRacingFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Galaxy Forces VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews23
  • Release dateAug 30, 2019
  • DeveloperTeam Galaxy
  • PublisherKosker AB, Ronnie Hedlund

Genres: Action, Free To Play, Indie, Racing

Company pages: Developer: Team GalaxyPublisher: Kosker AB, Ronnie Hedlund

Top Steam chartsTop 100 gamesGame directorySteam Store page

Galaxy Forces VR Steam news

Galaxy Forces VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • First version for OpenXR (v2.02) - 25 May 2023

    This means the old OpenVR with controller manifest files are not used. But that it should work for all headsets and controllers without specific files, even future headsets. I have tested on Quest2 with Link/AirLink. I'm very interested in hearing reports from any other headset. I had problems with the pointer angle and had to offset it 75 degrees in X to get it correct, not sure if other devices have different offsets or if I'm doing it wrong.

  • 2 new controller bindings - 5 September 2022

    - Add HP reverb default binding - Add Logitech stylus default binding (untested)

  • More and more stable after the recent major project update. - 5 September 2022

    - Add Vive Cosmos default controller binding. - Correct WMR default controller binding. - Adjust height (+-10 steps @ 24cm). - Possible fix for all default controller bindings (path to actions.json). - Correct setup for bloom effect.

  • Some adjustments, still v1.90 - 29 August 2022

    Removed Recentering - you must do that with steamvr-Menu-button, select Recenter. Add ability to adjust the height (8 steps @ 16cm). Upgrade to FMOD 2.02.07 package. Minor bugfix to LandingZone materials during startup.

  • v1.90 New render pipeline. - 27 August 2022

    - First working version with the new URP pipeline. - Glow to the landing zone attention markers. - New Skyboxes. - Updated planet below feet. - Updated all of the build environment to the latest.

  • v1.86 - 29 July 2022

    v1.83 - Auto land over zone with point motion. - Auto fire with point motion, bullet goes from ship to enemy regardless of ship direction. - You do not die touching stationary enemies. v1.85 - Finally bug fixes to collisions (can no longer get stuck). - Checks for if the player is thrown outside the map. - Sanity check on velocity that increases to much. v1.86 - Limit auto fire range with point motion - Corrected Controls-instruction

  • Menu selection - 10 April 2021

    Fix menu selection bug.

  • Minor GUI fix - 24 March 2021

    Add EasyMode marker

  • 2021-02-18 - 18 February 2021

    Show placement for best score

  • 20210218 - 18 February 2021

    Fixes for running the app without steamvr controllers.

  • New achievement to unlock - 14 February 2021

    User levels master - finish a user level 20 times

  • v1.48 live - 7 November 2020

    - always point in menu - install size 1/3 - lower engine vol - bigger status box - explosion fix - minor fixes

  • Now free of charge - 29 April 2020

    I decided to give the game away for free to get more players. Hope someone will beat all the achievements. Good luck!

  • v1.41 now live - 9 January 2020

    Point motion now implemented, so you can use motion controllers to navigate the menu and point at a position in the game view and use the trigger and the ship will try to fly there. Much easier for inexperienced players, and it can be used in conjunction with the normal steering for better precision with aiming at enemies. There can still be problems for Index and Vive users as it is currently untested. WMR users are supported as far as Valve supports it in SteamVR controller bindings - you most likely will have to do your own mapping. Please report any issues, and they will be fixed.

  • Motion controller movement in beta! - 12 December 2019

    You steer by pointing with the controller and the ship tries to fly there. It is much easier for beginners, but it may be hard to beat a master flying the old way. Coming soon.

  • v1.24 now live - 31 August 2019

    First version of Galaxy Forces VR is now released. Wish you good luck!

Patch notes and updates

S.noRelease datePatch nameGID number
125 May 2023First version for OpenXR (v2.02)5151600576586462713
25 September 20222 new controller bindings4621277624706334858
35 September 2022More and more stable after the recent major project update.4621277624704917178
429 August 2022Some adjustments, still v1.904514316500018817168
527 August 2022v1.90 New render pipeline.4514316500010826046
629 July 2022v1.864587497456685339467
710 April 2021Menu selection4117954073006262323
824 March 2021Minor GUI fix4026754911340246205
918 February 20212021-02-184059402835310120009
1018 February 2021202102184059402835309360879
1114 February 2021New achievement to unlock4703417046210083223

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