- Happy Spring Festival! Development Progress Update for Version 0.8 - 16 February 2026
As our traditional Spring Festival arrives, I would like to send my warmest New Year greetings to everyone! Wishing you good health, boundless energy, a great appetite, and success in everything you set your mind to in the year ahead!At the beginning of February, the renovation of my new home was finally completed! The original plan was to finish by the end of September, but the construction actually lasted a full 11 months (from early March to early February). The good news is that I can now fully dedicate myself to development again!For Version 0.8 of Glimmer in Mirror, nearly 40 maps in the “Frozen Lands” chapter have completed their level design, monsters, and Boss battles. To ensure a high-quality Boss fight experience, I spent more time polishing than originally planned—but I truly believe it was worth it.What remains unfinished includes scene composition (environment assembly) an…
- Notice of Delay for the Version 0.8 Major Update - 15 December 2025
Hello, dear players. I’m TT, the producer of Glimmer in Mirror.I’m very sorry to inform you that although we have been developing at full speed, the originally planned Version 0.8 update before the Winter Sale has not progressed as expected. The main reasons are as follows:First, the new aerial combat map introduced in the Frozen Lands, combined with the ground-level maps, required far more development and debugging time than we initially anticipated.Second, at present, almost all level content is being created by me alone. Unfortunately, the renovation work at my home did not conclude as planned and encountered serious issues, resulting in a passive delay of one month. Some of these problems remain unresolved even now, which has significantly reduced my available development time.Currently, the overall level structure and enemy designs for the Frozen Wastes have been completed. However…
- Emergency Patch for Unity Security Vulnerability - 4 October 2025
Hello everyone, this is TT.Earlier this morning, I received an email from Unity regarding a newly discovered security vulnerability (CVE-2025-59489) affecting the Unity Editor. This vulnerability impacts all builds created with Unity versions ranging from 2017 up to the latest release. Since Glimmer in Mirror was developed using Unity 2021, it is also within the affected range.To protect players’ devices and personal privacy, I’ve applied the official patching tool provided by Unity to the game, and this update contains the security fix.Because the tool is newly released by Unity and hasn’t undergone extensive testing, I can’t guarantee that it won’t affect the game’s stability. I’ve personally tested the game after applying the fix and haven’t encountered any issues so far.If you experience any problems after updating, please don’t hesitate to let me know here or through our Discord ch…
- CubeGame Publisher Sale & New Version Development Progress - 19 August 2025
Hello everyone, long time no see. This is TT. First of all, congratulations to my publishing partner, CubeGame, on its 8th anniversary! Since the early days of developing Glimmer in Mirror, we’ve been working together for almost 5 years now. I sincerely wish CubeGame an even brighter future. From August 20th to September 3rd, CubeGame will be holding a Publisher Sale. During this period, Glimmer in Mirror will also be available at a historic low price of -27% off. I would also like to give special congratulations to Moomin, the environment artist of Glimmer in Mirror. This April, he transitioned from being a husband to becoming a father. Having collaborated with him for many years, I know Moomin as a reliable, responsible, and kind-hearted partner. I am truly happy for him and confident he will become a wonderful father! Next, I must sincerely apologize to everyone—version 0.8 of Glimme…
- Happy 2025! New Development Logs - 1 January 2025
Happy New Year, everyone! I'm TT, the developer of Glimmer in Mirror. It's been a few months since the last major update, and I've received your messages asking about the progress of the new update. Thank you so much for your support! I want to start by apologizing. In the second half of this year, due to some personal family matters, it has affected the development progress of version 0.8. Originally, we planned to release the major 0.8 update in 2024, but as of now, there’s still a lot that hasn't been completed. But don't worry, we haven't stopped! As my personal matters gradually settle down, development efficiency has picked up, and version 0.8 is steadily moving forward. I hope you'll continue to be patient with us (a deep bow, and another one). Here's a sneak peek for you—one of the new monsters from the Frozen Lands in version 0.8: In 0.8, we'll have ground combat like in the pr…
- Bug Fixes and Optimizations (v0.7.2.0005) - 23 July 2024
Reduce the cooldown time of Shadow of the Future by 25%. Fix the issue where custom controller buttons cannot be reset to default. Fix the game freeze caused by using skills to attack Alysha Scarecrow. Optimize other minor details.
- Update for v0.7.2 - 23 June 2024
Hello everyone, the beta branch for V0.7.2 has now been merged into the official default branch! Thank you for participating in the beta testing! Here are the updates in version 0.7.2: 1. Added new echoing skills for a batch of monsters. 2. Following your feedbacks, Shiro can now shoot vertically upwards and downwards. (Due to game design considerations, we still do not support shooting at a 45-degree angle.) 3. Optimized the code of the physics system to avoid a series of physics-related issues for players with low frame rates, such as falling through moving platforms and abnormal jumping. 4. Upgraded the data structure to fix issues with weapon skills and monster configuration that were lost or damaged after the Unity version upgrade. (Data upgrades may introduce some problems, which is why we are conducting open Beta branch testing.) 5. Remove the glimmer cost of Perpetual Sight. 6.…
- [Beta Testing] v0.7.2 Update - 2 June 2024
Hello everyone, based on version 0.7.1, we have made some updates to the game content, which is now available for open testing in the Beta branch. Once the test results stabilize, the changes will be merged into the default branch. You can switch to the Beta branch to experience the updates! Please send your feedbacks to: [email protected]. Here are the updates in version 0.7.2: 1. Added new echoing skills for a batch of monsters. 2. Following your feedbacks, Shiro can now shoot vertically upwards and downwards. (Due to game design considerations, we still do not support shooting at a 45-degree angle.) 3. Optimized the code of the physics system to avoid a series of physics-related issues for players with low frame rates, such as falling through moving platforms and abnormal jumping. 4. Upgraded the data structure to fix issues with weapon skills and monster configuration that were…
- Bug Fixes and Performance Optimization (v0.7.1.0040) - 23 March 2024
Performance Optimization: Some players have reported that version 0.7 of the game is slower compared to version 0.6. Since we are using a new version of Unity, the optimization process is indeed different from before. In response, we have made optimizations to the scene's performance. If you experienced lag before, we kindly ask you to try again after updating. Please let us know below this announcement if this optimization has been effective. Thank you for your support! In addition, this version includes the following optimizations: 1. Modified the AI of the Armored Rhinobeetle, so now the Light Impulse can break its shield and stun it. 2. Removed the shield of the Fire-Spewing Rhinobeetle, allowing players to defeat it from the front. 3. Adjusted the spawn density of enemies in the underground challenge of the Flower Sea Plains to avoid situations where a large number of Armored Rhino…
- Bug Fix Notes (v0.7.1.0035) - 15 March 2024
Fixed an issue where the skills of the Boss Mimilin could potentially not be used. Fixed an issue where the Dragon's Eye summoned by the mighty Dragon Walgar was not vulnerable to Searing Burn. Fixed an issue where restorative items in the challenge level beneath the Fairy Forest were being directly absorbed.
- Spring Sale! Major update v0.7 is coming! - 14 March 2024
Dear players and friends, greetings to everyone! The annual Steam Spring Sale is here! Glimmer in Mirror has completed the beta testing for the 0.7 update and is now officially updated to version 0.7. During the Spring Sale, the game will be available at a historic low price of 25% off. We welcome everyone to experience it! Although the important update details have been mentioned in the previous announcements, we understand that some friends might have missed them. Therefore, we would like to reiterate: This major update involves numerous modifications to the game systems. The game engine has been upgraded from the old Unity 2017 version to the 2021 version. Throughout this process, we encountered and resolved countless bugs. After a month of beta testing, we are finally able to officially update to version 0.7, and the old version 0.6 will be archived in the v0.6 branch. Unfortunately…
- Preannouncement for the Merge of 0.7 Version Beta Branch - 8 March 2024
Hello, dear players and friends! The Spring Sale on Steam is just around the corner, starting on March 14th. "Glimmer in Mirror" will also be participating in this sale, offering an unprecedented discount of 75%! Over the past month, we have conducted extensive testing of the 0.7 version in the Beta branch. We have received valuable feedback regarding various bugs and have been continuously working on fixing them. Currently, the version has reached a stable state. Therefore, we plan to switch branches on March 13th. The official branch of the game will be updated to version 0.7, while the old version 0.6 will be archived and moved to the v0.6 branch. Due to significant adjustments made to the game systems and maps, the old save files from v0.6 will not be compatible. Once players update to the new version and launch the game, the save slots will appear empty, requiring a fresh start. Ho…
- On Sale Now! New Version Beta Testing Begins! - 6 February 2024
Hello, dear players and friends! I am thrilled to share some news with you. The development of the major 0.7 update is now complete, and you can switch to the beta testing branch to participate in the public testing! Once the testing situation stabilizes, we will officially release the testing branch as the live version. This major update involves numerous modifications to the game systems. Additionally, we have upgraded the game from the outdated Unity 2017 version to the 2021 version. During this process, we encountered countless bugs and put in a tremendous effort to ensure the game runs well. This is why we decided to release the Beta testing branch first. With your help, we hope to make the game more stable and enjoyable as we receive your feedback and optimize the new systems. If you encounter any bugs or have suggestions, please send your feedback to [email protected]. Thank…
- Glimmer in Mirror at G-Fusion Game Fest 2023 Chengdu! - 6 November 2023
G-Fusion Game Fest 2023 Chengdu will be held from November 25 to 26. Glimmer in Mirror and five other indie games will be shown at A06, Cube Game’s booth! Come play the games and grab some souvenirs!
- Development progress for the next major update - 1 October 2023
It's been a while since we last announced the development plan for version 0.7. The final decision on the content to be included in the major update far exceeded our initial expectations. It's our traditional holiday these days, and we would like to share the current progress of the update's development with everyone. In our previous announcement, we mentioned the growth of the main character and the newly added 'Monster Echo' system. After numerous experiments, we have iterated on the Echo System, and its framework is now trending towards stability. Each type of monster will have an Echo Skill, which will enhance the existing skills of Shiro. Additionally, defeating monsters will drop materials that can be used to strengthen the attributes and levels of Echo Skills. Designing Echo Skills for each type of monster is a monumental task. In the 0.7 version, we plan to initially complete th…
- Steam Summer Sale: 20% off Lowest Price - 29 June 2023
Greetings, dear players and friends! The annual Steam Summer Sale is here, and "Glimmer of Light" is participating in this event, offering an unprecedented 20% discount. We welcome everyone to take advantage of this discount period and wish you all a joyful summer!ːGirlShiroː Taking this opportunity, we would like to provide an update on the progress of the upcoming v0.7 version of the game: In our previous announcement, we mentioned the experimental "Monster Echo" system. Let's explain it in detail now: By battling monsters, players can unlock the monster's "Echo," which has its own numerical value. Players can strengthen the "Echo Level" to enhance Shiro's combat capabilities. Once the Echo Level is maxed out, players will unlock the monster's "Echo Skill." This skill revolves around Shiro's abilities or tactics, allowing players to freely equip it and provide a more personalized bran…
- The Spring Sale is comming! Steam Cloud supported and localization optimized! - 16 March 2023
Hello everyone! The annual Steam Spring Sale has begun, and Glimmer in Mirror is participating in this sale, bringing the same 10% discount as it's first release. Welcome to buy it during the sale! We have supported Steam Cloud, and have completely re-translated the localizations. Hope the new localization text will be better for you. If you encounter any problem or mistakes in the new localization, please contact us ([email protected]), thank you! In addition, let us share some development progress on the major update (v0.7) of the game。 We are experimenting with iterations of the game's growth system, to try to improve the player's lack of a sense of reward during gameplay. At present, Shiro can only rely on collecting collectibles in the map, gaining new skills, and leveling up the sprites to improve their battle abilities. There is too little sense of growth and gain throughout…
- Update Log 2023.03.16 (0.6.11.0001) - 16 March 2023
1. Support Steam Cloud. We recommend that you run the game once on a device that already has existed save data, to ensure that the Steam Cloud files are up to date. 2. Better localizations. We have completely re-translated the localizations. Hope the new localization text will be better for you. If you encounter any problem or mistakes in the new localization, please contact us ([email protected]), Thank you!
- Plan for the next major update (v0.7) - 29 January 2023
Hello everyone! It has been almost three weeks since the launch of "Glimmer in Mirror". During this time we have received a lot of feedbacks. Base on these feedbacks, we are planning for the up the next optimization goals. At present, the game has relatively large deficiencies in the growth system, freedom of combat, maps and guidance. The next major update (v0.7) will focus the game iteration on these parts: Try to iterate the game's growth system and gameplay loop, and adjust the monsters' numerical and AI balance to make the game's combat and growth more interesting and rewarding. Optimize the readability and information of the world map, and allow players to mark the map. Integrate and optimize the teleportation points of each map to give players a more convenient way to teleport. Add mission interface to help players remember the current progress of the game and next targets. Suppo…
- Update Log 2023.01.29 (0.6.10.0011) - 29 January 2023
Fixed the issue that the UI of the settings menu is wrong under certain resolutions. Fixed the issue that BGM may stop playing randomly. Fixed an issue that Russian localization formatting errors prevented players from purchasing items in the merchant's shop. Optimized some text.