- Cradle of Sins: Closed Beta Launch - 28 January 2025
Hey there, Champions! The new year is upon us—and with it comes the call of the Ancients. Architects forces are gathering, and Bongo Tower is ready for those daring enough to ascend its treacherous heights. We’re excited to announce that the Closed Beta for Cradle of Sins is now live! Whether you’re battling your way across the battlefield or clinging on for dear life in the Tower challenge, we can’t wait to see you fight for glory. Are you ready to lock in? Stay tuned…
- Game Streaming 2.0 - 28 February 2024
Hello, fellow gamers! We’re thrilled to share some groundbreaking news: our game joins the world’s first viewer-interactive streaming platform, STREAMBLE.LIVE What sets this platform apart is its redefining feature that enables viewers to interact with games through the online Stream window. This innovation kicks off with Unreal Engine, offering dynamic new dimensions of engagement for broad menu of titles. For Cradle of Sins, this means integrating the first of such mechanics into our Bongo gamemode. Here, viewers will have the power to either support or impede progress through the Tower, effectively taking control of the game's destiny. We're eager to explore innovative implementations and look forward to seeing which developers will join us in this venture. On the development front, our journey with Cradle of Sins has been intense and focused, particularly on the Bongo mode and the b…
- New Devlog: Goblin Copter, AI Designed Levels - 24 November 2023
🕹️ Introducing a new challenge in our game: a flying Goblin Copter! 👀 We're also experimenting with AI-generated level design.
- The Elements Update + Spooky - 6 November 2023
Greetings! We're excited to bring you an update brimming with elemental magic and some technical advancements. This release focuses on enhancing the elemental interactivity within our game world bringing you a list of elements to interact with in different ways. Alongside, we're also polishing our interactive kinematics (IK) and unveiling a night-themed transformation of the 'Serpents Rest' map. Before We get on with the news. Check out our UK team latest video: Key Updates: VR Character IK Enhancements: We've tackled the complex task of accurately representing human movement in VR. Since each player's physical proportions vary, we're introducing an advanced calibration mode. This innovation aims to ensure a smooth and realistic gaming experience, and it's on the horizon. 'Serpents Rest' in Darkest Night: The shroud of night has fallen over 'Serpents Rest,' creating an array of hiding s…
- How Mallers Cave Gamemode came into fruition. - 5 October 2023
Hello fellow gamers! Check out our latest development VLOG showcasing the "Mallers Cave" game mode, now available for testing on our Public Test Server. Dive into a Free-For-All cave mining expedition that intensifies as time progresses. With only three lives, the stakes are high, making it an exhilarating competition best experienced with other players. Whether you loved the video or have suggestions for improvement, please leave a comment below. Help us craft the ultimate VR-PC cross-platform gaming experience!
- SMALL UPDATE PATCHNOTES: 0.5.306.4985 - 29 September 2023
SMALL UPDATE PATCHNOTES: Introduced Steam Launch options: Directly launch the game from Oculus Unveiled Mallers Cave "MVP" feature: Top scorer is now visible through walls Optimized Crystal Icon: Transitioned from translucent to masked for enhanced performance Implemented UI Tutorial for Mallers Cave Resolved issue of PC remaining indefinitely in AirStrike mode Version 0.5.306.4985
- HOTFIX UPDATE PATCHNOTES: - 25 September 2023
HOTFIX UPDATE PATCH NOTES: Resolved issue where Crystals in Mallers Cave failed to spawn weapons or take damage Addressed "Tab" menu intermittently failing to display player information Enhanced visibility of eliminated and inactive players on Mallers Cave end screen Corrected occasional inaccuracies in kill messages Fixed "Tab" menu showing incorrect information while in Mallers Cave Eliminated duplication of player names on Mallers Cave end screen Lightened the atmosphere in Death Realm for better visibility Introduced Version Mismatch error screen for instances where Steam fails to update player's client Patched the ability to self-eliminate after game conclusion Version 0.5.305.4949
- BIG UPDATE - 15 September 2023
Hello, Fellow Gamers! We have reached a pivotal moment: we've managed to deliver half of what you've been eagerly expecting, while going further than we thought we could. However, there's no time for rest; we're pushing ahead full steam. This spring marked the establishment of a brand new branch in the UK. This dynamic team of developers is not only eager to showcase their skills, but they're also dedicated to creating an enjoyable developer show. Think of it as a pleasant way to spend your Friday night, with a refreshing drink and some popcorn at your side. As summer dawned, we were faced with a significant shift to version 5.2. The process of revamping many of the core components of our game has been a complex and time-consuming task. Yet we remain steadfast in our belief that by reinforcing these fundamental elements, we'll facilitate a better long-term experience. We are releasing o…
- The AI Uprise: How far can we push AI? - 26 August 2023
Behind-the-Scenes Exclusive! Dive deep with us into the world of game NPC AI! Discover the groundbreaking opportunities we're exploring and get a sneak peek into the cutting-edge research that's propelling us to the next level.
- Could we make CROSSBOWS better? - 27 July 2023
Hey! Join us at the Game Developer house where we're comparing real-life crossbows with virtual ones. We've gathered information on various aspects of real crossbows that we'd love to implement into the game, and then we've applied our development magic to make these features work. If you liked this video, make sure to like, subscribe, and most importantly, leave a comment. Let us know what you think about this and if there are any aspects of game development you'd like to see behind the scenes.
- Hotfix Update - 30 June 2023
Greetings, Gamers! Here's a minor hotfix update before we launch the upcoming content release! FIXES: The issue with the PC Spin attack not dealing damage has been resolved (effect now mirrors the range) PC Dash functionality has been enhanced (particle optimization completed) VR IK issue addressed (corrected shoulder placement) Spear lodging glitch rectified for the player at the receiving end Death feature enhancement: wisps now correctly contribute to reducing the death timer Spider shop now fully operational in VR mode Resolved an issue with shop items not functioning as expected Numerous performance enhancements implemented across the platform Rectified an issue making the PC character challenging to hit Resolved a problem where the VR GrenadeCannon was not functioning properly Fixed a glitch with the VR WardCannon which was not operating correctly and could not be placed Addressed…
- June: State of the Game - 28 June 2023
Greetings, Gaming Enthusiasts! Welcome to the Cradle of Sins' State of the Game Update, where we're thrilled to introduce our UK branch team along with the latest in-game developments. Please note that everything you see is work-in-progress footage, indicative of our ongoing efforts to enhance the game. A comprehensive update will soon grace our Steam page, providing you with a detailed look at all the enhancements and additions we've made over the past few months. Our commitment to elevating the quality of our content remains unwavering, and your feedback is instrumental in that process. We eagerly await your thoughts and opinions! We look forward to seeing you in-game! Best Regards, The Cradle of Sins Team
- First Video Devlog (Weapon creation challenge) - 20 June 2023
Hello there, Gamers! With the anticipation of our forthcoming update, we're delighted to unveil our new development log series. This initiative will offer you an exclusive behind-the-scenes journey into our game, as we chronicle the development process and share a glimpse of our UK branch's daily operations. Ensure you're subscribed to our YouTube channel for the most current updates on Cradle of Sins development and more. In our series opener, we conducted an intriguing VR weapon creation contest. To see how it turned out, watch the video below!
- New Update Alert: Get Ready for Two Exciting Game Modes and More! - 31 January 2023
"Gamers, gather 'round! We have exciting news for you. Our latest update is coming on February 22th and we're opening it up for public testing. We've been working hard to bring you the best gaming experience using the latest Unreal Engine 5 technology. But, unfortunately, our server provider, GameSparks, shut down their servers last year. This set us back, but we're almost there! Along with rebuilding our servers, we're also adding two brand new game modes and a bunch of new features. First up is our PvP Cave Mining Operation. Two teams will compete to collect the most crystal energy, but be warned, the other team will stop at nothing to come out on top. Keep your blades sharp! Next, we have Bongo, a competitive trial against an endless tower. Players on PC and VR will team up and fight to survive as long as they can. The top teams will be immortalized on the leaderboard. Second update:…
- Game is going Offline for a short while - 3 October 2022
Dear gamers! We're going offline on Steam for a short while! This is due to us changing the server platform and finally taking the step to Unreal Engine 5 territory. This has been in the works for a while now and in plans for an even longer time, but since the previous server provider has gone offline the game would be unplayable until then. The change allows us to give you a much more stabe game. Tools and visual quality of today's age. And the ability to implement our long over-due gamemodes and maps that have been simultaneously created in UE5 and are waiting to be put in use. The change also allows us to decluster some of our backend to make the game smoother and less likely to break. Let us know; what are you most excited about, and may we continue our discussions on our Discord! - Cradle of Sins Team
- Update 0.4.9 - 8 September 2022
Small update & hotfixes: Visual: VR damaged effect added Bug fixes: Skull-Sling Explosion particle fixed Serpents Rest set as default map Jungle Ogre in serpents rest now aggro-d when hit Throwing spear "debug" sphere removed Chameleon spear charge fixed Added delay to weapon retrieval Slingshot "use-area" particle fixed for VR PC Tier 3 weapon hit sound fixed Chat history disabled Tower Fortification armor having 0 resistance removed Good day to you!
- Summer Update + Wicked Teaser - 29 August 2022
UPDATE INCLUDES New special weapons: VR and PC Spider slingshot VR Skull slingshot (Hand-held, that arrives with a literal boom.) Jungle Creep added to Serpents Rest A PC & VR CO-OP lift added in the middle of the map (with a VR prize on top) Improvements: Movement lag reduced PC Controls added to match loading screen Buff flower Visuals: Fixed combat report Player death particle Serpents Rest new lightning! Other news: Our team is getting bigger! Two new programmers have joined our team! If you are a talented Unreal Engine expert make sure to hit us up. O-OP campaign development is going smoothly and estimated launch is in Q1 2023 The process of creating these worlds has been wonderful. We're thinking of releasing some of the areas for a wonder-around gameplay before we release the actual campaign. A new arcade like game-mode is on it's way to your plate! This summer our eyes have been…
- Devlog Summer - 14 June 2022
Hey! Soon the gates will be unleashed. You and your friends can embark on an adventure to the mysterious cloud lands. We are working: CO-OP campaign starting levels Some quality of life things Taking apart some of the core features and making them better. Adding some of the missing features Hit us up with questions and things you would like to see in our new updates. Quic snapshot of one of the CO-OP levels that is in the making.
- Spring Update 2022 - 28 May 2022
Hey! Long time no update. Well we've finished couple of things, for yall to enjoy! Let us know what you think, we appreciate each and every one of you! Visual Updates: Overhauled lightning and VFX (Serpents Rest and Main Menu) The Goblin Bombardier New Features: Serpents Rest has continuous bombardment Esc "Pause Menu" Upcoming (Still in works): Working spider slingshots AI movement rework Network & Client Revamp Two handed combat Different Chameleon Character versions Pause menu options
- Finally pure 𝗖𝗢𝗢𝗣𝗡𝗜𝗨𝗠 - 7 April 2022
How you doin' fellow gamers? It has been extremely difficult for us to get the VR and PC work side by side, but heres our first take. Make sure to watch this video, join the contest, comment what would you like to see next! PC AND VR GAMERS UNITED SERPENTS REST TRAILER #BUGORPLAY CHALLENGE THINGS IN DEVELOPMENT Testing week 11-17H April 2022 Available on Steam!