SPSTEAMPULSELIVE ANALYTICS
Dead Monarchy

Dead Monarchy Steam metadata

Kevin Zhang | May 19, 2023 | game

Released

1players observed · 3 October 2026 - 23:31:58 UTC

IndieRPGStrategyViolentGoreSteam Store

  • Latest observed players1 · 3 October 2026 - 23:31:58 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)3,477
  • Revenue (VGI)$23,500
  • Review score82% positive

Dead Monarchy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 3 October 2026 - 23:31:58 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)3,477
  • Revenue (VGI)$23,500
  • Review score82% positive
  • Total reviews137
  • Release dateMay 19, 2023
  • DeveloperKevin Zhang
  • PublisherKevin Zhang

Genres: Indie, RPG, Strategy

Company pages: Developer: Kevin ZhangPublisher: Kevin Zhang

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dead Monarchy Steam metadata

Dead Monarchy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1037940/metadata
Steam Storehttps://store.steampowered.com/app/1037940/
Steam Communityhttps://steamcommunity.com/app/1037940
PCGamingWiki search
IGDB searchSearch IGDB for Dead Monarchy

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 113 positive, 24 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 June 2019

Latest Steam announcements

  • Engine Upgrade - 4 January 2026

    - The map stutter should be completely removed. The stutter was coming from the old legacy UI system that Dead Monarchy uses. It still uses it, but the overhead has been significantly reduced. - The recent Unity security issue has now also been addressed. - This hotfix doesn't contain the "Grand Arena" content. That can only be access via the beta branch.

  • Dev Update #36: Build 23 (Next Project + Grand Arena Update) - 4 January 2026

    Hey guys,I hope everyone had a great holiday season. Today I am releasing the largest update ever for Dead Monarchy. Due to the size of this update, it will be rolled out in multiple phases. The first phase is to upload it to the beta build branch.It is highly recommended to start a completely new playthrough and to enable the quickstart options if you wish to immediately access the new content. An existing playthrough may work (not tested) but certain conditions must be met which are explained below in "First Phase".Opting In:- Right click Dead Monarchy.- Select “Properties”.- Select “Betas” on the left menu.- Select “grandarena” from the drop-down list.Grand Arena Update:What is it? This update merges two games together. So, it really isn't even an update. It isn't really an expansion either. It's literally two games merged together. And it's completely free.Arena Monarchy was develop…

  • Arena Monarchy Released - 7 March 2025

    Hey guys, Well, this will be the last of the "spam" for a while. Arena Monarchy has now been officially released into early access. It will be 10% off for 2 weeks. As mentioned before, the vast majority of the content in Arena Monarchy has already been implemented, a lot different to the initial EA release of Dead Monarchy. The only major content left in Arena Monarchy that needs to be implemented are the various arena champions that form the "goal" that the player works towards. Overall, the focus in Arena Monarchy is a lot more refined, focusing solely on combat, theorycrafting builds and collecting loot with some base management on the side as well. Main Differences: To reiterate again, here are the main differences between Dead Monarchy and Arena Monarchy. Arena Monarchy has waypoint plotting for grid movement during combat, this feature will eventually find its way into Dead Monarc…

  • General Update #31: (Arena Monarchy Release Date) - 5 March 2025

    Hey guys, Arena Monarchy will be releasing into early access March 6th this week, 06/03/2025, 5:00pm PST. There will also be a launch discount of 10% for 2 weeks. Thanks to everyone who wishlisted and downloaded the demo, as always your feedback and support is greatly appreciated! As mentioned before, most of the content in Arena Monarchy will eventually make its way into Dead Monarchy so all the feedback on combat/balance will go a long way in improving both games. Compared to the early access launch of Dead Monarchy, the vast majority of content in Arena Monarchy is already present. Aside from the legendary champions, the majority of foreseeable updates will be focused around combat balance. Looking forward to hearing from you all. I'm on Discord and the Steam forums as often as I can be. Link: https://discord.gg/E35jAfUKrp Cheers, Kevin.

  • General Update #30: (Arena Monarchy Demo) - 24 February 2025

    Hey guys, Just letting you all know that Arena Monarchy is participating in the Steam Next Fest and that a demo for Arena Monarchy is now available. Multiple new weapon types are available to try out right now and you'll be able to get a good grasp of the new fighting styles with the new enemies that you can fight against in the arena. If you can't wait, Dead Monarchy is also on sale right now for 50% off. A detailed guide is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3421339131 https://store.steampowered.com/app/3383910/Arena_Monarchy/ Cheers, Kevin.

  • General Update #29: (Arena Monarchy, Discord Channel, Future Update Changes) - 1 January 2025

    New Game Announcement: I hope you all had a great holiday season. As it is the start of a new year, I thought it would be the perfect time to announce my new game! Arena Monarchy is a standalone expansion to Dead Monarchy and in some ways, you can consider it a spin-off title. In Arena Monarchy you are put in charge of a ludus and must train up a stable of gladiators to defeat the legendary champions of the arena. The premise is simple but as with Dead Monarchy, the meat of the game revolves around the combat system and in Arena Monarchy, the combat system has been vastly expanded. https://store.steampowered.com/app/3383910/Arena_Monarchy/ Gameplay Trailer: Dead Monarchy Integration: As I have alluded to in the past, most of the weapons, helmets, armor, abilities, enemies and environments will eventually be implemented into Dead Monarchy too. This will be a huge undertaking though as Ar…

  • General Update #28: (Northern Expeditions) - 18 October 2024

    Hey guys, What's this? Snow? A brief teaser at next year's major post-release content, "Northern Expeditions". More info will be released later towards the end of this year. New maps, new armors, new enemies (from early to end-game), entirely new weapons and abilities. Cheers, Kevin.

  • Dev Update #35: Build 22 (Roaming Patrols Update) - 29 September 2024

    Hey guys, The beta build has now transitioned to the live build. You will need to start a new playthrough for this update, it will break existing save files. For those that were already playing on the beta build, please transition to the live build, existing save files from the beta build will work without issues. Here are the instructions to access the previous build. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “previous - Previous live build” from the drop-down list. Near Future: There will be a couple of smaller updates before the end of this year which includes a much requested QoL feature, "waypoint plotting" in combat, IE being able to plot a path when moving on the grid. Then, a much larger update will introduce new endgame enemies and new helmets/armors right at the end of this year which will be released as the new…

  • Dev Update #34: Build 22 (Deployment Menu, Roaming Patrol Fixes) - 31 May 2024

    Hey guys, This build will have quite an impact on ongoing playthroughs so a new playthrough is suggested, but not required. It is suggested due to the new "Deployment Menu". Overall, this update continues with more UI improvements. If you already have a playthrough with "Instant Deployment" enabled, then the playthrough should be fine. Here are the instructions on accessing the beta version. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “roaming - Experimental build” from the drop down list. Deployment Menu: - Manual deployment is now being phased out. If you have an existing playthrough it will still trigger but you will not have the option to toggle it on and off. Manual deployment is being phased out due to there being issues that I just couldn't fix (disappearing deployment grids, wonky camera etc). It's only used during e…

  • Dev Update #33: Build 21 (Roaming Patrols, Dynamic Portraits, New Factions) - 9 February 2024

    Hey guys, The first of the free post-release content has been uploaded to the beta/experimental branch. A lot of work has been done under the hood as this update introduces quite a few major additions. Here are the instructions on accessing the beta version. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “roaming - Experimental build” from the drop down list. Roaming/Pathing Patrols: - Roaming mobs, so now you have roaming enemy mobs that will roam around. I decided to not make them actively hunt down the player as there are already hostile random encounters however combat will trigger if you happen to not be paying attention and walk into the roaming mob or they path into you. - Patrolling mobs, bands of militia will actively patrol the roads going between havens and outposts, these are neutral groups. You can choose to attack…

  • Dev Update #32: Build 20 (More UI Updates) - 29 September 2023

    Hey guys, Here is another round of UI and QoL updates. There will be another update towards the end of this year which if all goes well, will add some major UI features. Change Notes: - Organised Chaos (Tactics), whilst previously a bug where the 60% hit chance cap was applied to Wild Strike as well when it should have only been applied to Quick Shot on adjacent tiles, after further testing I have decided to leave it as it is and I have updated the tooltips to correctly reflect the changes. - You can now end the current phase during combat with . - Added map orientation NSEW markers to every single map exit. - Added an option in "taverns" that allows you to spend 10000 crowns to increase the Affinity of all havens by +5% (not possible in Quick Interactions). - Added an option in "taverns and the player camp" that allows you to sleep until the next day (5h). - Fixed the bug where the hit…

  • General Update #27: (Brief Development News & Dead Monarchy Showcase) - 24 August 2023

    Hey guys, So firstly I know things have been a little quiet on the development side but rest assured things are going smoothly and I am still working on Dead Monarchy. Firstly for the past month or so, I've had to shuffle around my plans again as the freelance modeler that I work with was free to do more work, that work being putting together new armour sets for the post-release content. Because of that, I haven't had as much time to work on the planned UI updates. The UI updates will take a bit longer as I still have to split my time between modelling, I'm also working on some more complicate QoL features of which I will talk about later on in the future. Most likely there will be at least 2 larger updates this year. That's all I have for news regarding development, things are quiet on the surface but I am still working away as usual. As a teaser, here are 3 reworked armour sets that w…

  • Dev Update #31: Build 19 (40% Off, UI Updates, Pause Button) - 30 June 2023

    Hey guys, Dead Monarchy is currently 40% off so it is a great time to try it out if you were on the fence about it, it costs about as much as a coffee. Originally my plan was to simultaneously work on post-release content and the new game however due to an overwhelming amount of feedback directed to the UI, it has changed my priorities. As such, I will most likely be spending the rest of the year just working on UI and balancing, I won't be able to do much work on the post-release content. The UI work will technically be for the new game however I am backporting it to Dead Monarchy as well. This is the solution to me moving forward as a developer but also responding to player feedback. I am introducing the first round of changes, there is a lot more to come later this year. If everything goes smooth, there is also a chance that the first part of post-release content will drop towards th…

  • General Update #26: (Interviews, Youtubers, Next Update Info) - 9 June 2023

    Hey guys, So with the full release of Dead Monarchy, I've crossed a significant mental milestone. I'd like to thank everyone who has supported me over the years and to everyone that has bought the game. I especially want to say thank you to everyone that has left a review. Reviews are naturally hard to come by. I don't respond to every review as sometimes there isn't anything further to say or to clarify however I read every single review. Reviews are one of the main sources of my motivation, it is good to read what players think about the game, whether it is positive or negative, I value all feedback. So again, thank you to everyone that has left a review! Interview: Whilst I have already openly discussed about my future plans, I did an in-depth interview with Tom which details just how far I want to take them. I thoroughly enjoyed the interview, each question was well planned. If you…

  • Dev Update #30: Build 18 (Full Release) - 19 May 2023

    Hey guys, After several demos and a complete rebuild of the game, 6 years of development has flown by and Dead Monarchy has now been fully released. I've put my all into this game, I didn't abandon it and even chose to completely rebuild the game midway through development. I feel like I can say that as a developer, I held up my end of the deal. Let's now take a look at the entire journey that Dead Monarchy took up to this point. The very first prototype, a mockup of what could be, didn't have any art assets though. Building a functional UI, levels and enemy AI. Replacing the placeholder models, first attempt at skinning the UI, creating natural environments. Second attempt at environments, I wanted to create elevation and was struggling, thought tiled approach might be the solution, I was wrong. Natural environments felt unnatural. Released the first demo, decided to have it take place…

  • Dev Update #30: Build 17 (Small Hotfix) - 17 April 2023

    Hey guys, Quick update, introducing just 1 change. - Chance of -5 Resolve being reduced from allied members on a party member's death will be 50% instead of 100%. - Updated Resolve tooltip to mention above changes. Cheers, Kevin.

  • Dev Update #29: Build 17 (Full Release Date, Another Balancing Update) - 16 April 2023

    Hey guys, Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date. Dead Monarchy will transition from early access to full release on the 19th of May (19/5/2023), so basically just over a month from now unless something drastically changes again. This update will most likely be the last update before full release. Change Notes: - Fixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat. - A combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill). - Made some updates to the battle log output. - Nimble Movement has been removed from militias/deserters and replaced with Impact Anticipation. - Critical hi…

  • Dev Update #28: Build 16 (50% Off! Arbalester Nerf, Balancing Pass, QoL Changes) - 16 March 2023

    Hey guys, Dead Monarchy is 50% off during the Spring Sale, it is the deepest discount as of yet! Build 16 is a major update, a huge balancing pass and introducing a lot of new QoL changes and fixes. One of the major changes are the nerfs done to the Arbalester builds in order to bring them into line with other classes. They are still viable and very powerful however prior to this update, they completely outclassed any other build. Due to this update, some of the classes listed in the Temporary Player Guide have outdated information, mainly ones related to the Arbalest. For those that wish to continue playing on Build 15, I have made it available on the beta branch. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “rebuild” from the drop down list. As for build 16, in order to see all the changes, you will need to start a new play…

  • Let's Play Series: Special Caesar - 1 March 2023

    Hey guys, Special Caesar has been streaming a let's play series for the rebuilt Dead Monarchy. He is the first to stream the rebuilt version so if you are interested in checking it out, head over to his YouTube channel. It's always interesting for me to watch players play my own game and I've taken on some of his feedback as well. I'm always grateful to streamers who take the time to showcase Dead Monarchy. In other news as of February 28, I have turned 30. I'm now also at that stage in life where you ponder about your 20s and question if you made the most out of it. All I really remember is working on Dead Monarchy since I was 23 haha, but I would say it was worth it. I'd like to again thank everyone who has supported Dead Monarchy over these years and especially to those players that have left reviews, both positive and negative. All the feedback helps and goes towards improving Dead…

  • Dev Update #27: Build 15 (New Loading Screens, Small Fixes) - 14 February 2023

    Hey guys, Just a smaller update today, some QoL fixes, general fixes and new loading screens. - Diagonal attacks now rotate to the nearest straight grid tile, meaning after an attack, combatant directions will no longer be left on diagonal angles which makes it hard to tell if you are flanking from the back/left/right. - A player marker will now appear on the character when the camera is zoomed out further in the overworld map. - Streamlined combat UI, only the current phase UI and battle log UI will appear during enemy turns during combat. - Added 25 new loading screen art. - Updated initialisation screen tooltips in regards to what is needed to play on Emperor difficulty. - Resized floating texts in combat so they don't overlap in cases where two sets of floating text trigger side by side. - You can now disable the majority of the UI when traversing across the overworld map. There wer…

Patch notes and updates

S.noRelease datePatch nameGID number
14 January 2026Engine Upgrade1819386365122377
217 April 2023Dev Update #30: Build 17 (Small Hotfix)6539831519498236853
314 February 2023Dev Update #27: Build 15 (New Loading Screens, Small Fixes)5036749277247764812
430 July 2019Dev Update #8: Build 4.1 Live!3364670677196768121
524 July 2019Dev Update #7: Build 4 Live!2413285168841202090
617 July 2019Dev Update #6: Build 3.1 Live!2413284533088723308
711 July 2019Dev Update #5: Build 3 Live!2436927798948734418
83 July 2019Dev Update #4: Build 2.3 Live!2436926440588056218
93 July 2019Dev Update #3: Build 2.2 Live!2436926440586968961
1026 June 2019Dev Update #2: Build 2.1 Live!2436926440562087841
1125 June 2019Dev Update #1: Build 2 Live!2436926440559494182

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1037940
Live current players1
SteamPulse tracked peak10
Live count (today's peak floor)1
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 19, 2023
DeveloperKevin Zhang
PublisherKevin Zhang
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent82%
Positive reviews113
Negative reviews24
Total reviews137
Steam recommendations132
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1037940/

Short description

Dead Monarchy is an open-world, turn-based tactical RPG set in a low fantasy world. Personally lead and manage your mercenary company as the captain and embark on your personal quest to defeat the arena champions.

About this game

Please Read First Dead Monarchy is ultimately designed to be a hardcore game with no hand-holding however it is highly recommended to do a playthrough on the default difficulty settings before trying anything harder. Diving into Emperor difficulty blindly will most likely just prove to be frustrating and result in an initial bad impression of the game and its overall mechanics. Once you have learnt the mechanics and want more of a challenge, you will find Emperor difficulty to be more enjoyable. Dead Monarchy is an open-world, turn-based tactical RPG set in a low fantasy world. Personally lead and manage your mercenary company as the captain and embark on your personal quest to defeat the arena champions. Explore the open-world region known as the Midlands. As you traverse the overworld map you will encounter random events as you travel to havens where you can take on contracts, hire men and resupply. Discover caves, ruins, graveyards, abandoned fortresses and then engage in turn-based tactical combat in the tactical map. Dead Monarchy Features Personally lead and manage a medieval mercenary company in an open-world sandbox environment. It is game over if your player captain dies in combat. Supports both manual saving and ironman mode. Death is permanent for your fellow mercenaries. Train and fight to the death in 5 arenas which progressively become more difficult as you attempt to defeat the arena champions and rise through the champion ranks. Detailed and complex turn-based tactical combat where you can lead up to 18 mercenaries during combat. Overworld locations match up with tactical maps, fight in the fields, camps, caves, ruins, graveyards and abandoned fortresses. One of the few 3D "melee focused" turn-based tactical combat RPGs to feature an elevation system that affects hit chance, as well as counter attacks, attacks of opportunity, ranged combat and a flanking system where unit positioning actually matters. 10 factions to fight against with their own combat styles and unique unit designs. 10 unique weapon types that determine your combat style, over 100 unique weapon models. Character backgrounds determine which weapons the character is profic…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Dead Monarchy's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dead Monarchy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dead Monarchy at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

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Rust84,3344 October 2026 - 02:10:06 UTC259,6461,403,838Facepunch Studios
Aniimo74,6804 October 2026 - 00:28:12 UTC140,219Not availablePawprint Studio
TBH: Task Bar Hero61,4374 October 2026 - 02:12:06 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid59,1513 October 2026 - 23:15:57 UTC122,811467,999The Indie Stone
The Witcher 3: Wild Hunt59,1114 October 2026 - 02:00:23 UTC123,359877,306CD PROJEKT RED
Warframe53,9133 October 2026 - 23:12:17 UTC181,509676,031Digital Extremes
Palworld49,3314 October 2026 - 01:56:47 UTC2,101,535451,088Pocketpair
Baldur's Gate 348,3594 October 2026 - 01:22:49 UTC875,343836,282Larian Studios
Stardew Valley43,8504 October 2026 - 01:22:55 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite43,4883 October 2026 - 18:55:43 UTC65,94478,112Morefun Studios
Cyberpunk 207733,2354 October 2026 - 02:09:42 UTC830,387932,948CD PROJEKT RED

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS184,6094 October 2026 - 01:02:25 UTC399,748Not availableBULKHEAD
Bongo Cat154,1874 October 2026 - 01:13:03 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Rust84,3344 October 2026 - 02:10:06 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero61,4374 October 2026 - 02:12:06 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid59,1513 October 2026 - 23:15:57 UTC122,811467,999The Indie Stone
Wallpaper Engine57,3184 October 2026 - 01:48:24 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 253,3854 October 2026 - 01:50:11 UTC574,638199,438Mega Crit
Palworld49,3314 October 2026 - 01:56:47 UTC2,101,535451,088Pocketpair
Geometry Dash45,1933 October 2026 - 23:45:47 UTC108,707590,977RobTop Games
Stardew Valley43,8504 October 2026 - 01:22:55 UTC236,6141,016,067ConcernedApe
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2412,1144 October 2026 - 02:15:02 UTC1,291,3282,758,031Valve
Slay the Spire 253,3854 October 2026 - 01:50:11 UTC574,638199,438Mega Crit
Baldur's Gate 348,3594 October 2026 - 01:22:49 UTC875,343836,282Larian Studios
Total War: WARHAMMER III46,2974 October 2026 - 01:11:18 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite43,4883 October 2026 - 18:55:43 UTC65,94478,112Morefun Studios
Hearts of Iron IV26,8454 October 2026 - 00:50:07 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI26,2634 October 2026 - 02:10:29 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld25,4384 October 2026 - 02:08:17 UTC95,851239,107Ludeon Studios
Transport Fever 321,6793 October 2026 - 23:13:37 UTC38,722Not availableUrban Games
Once Human20,7503 October 2026 - 21:25:02 UTC231,343179,110Starry Studio
7 Days to Die20,7303 October 2026 - 23:56:06 UTC124,449398,822The Fun Pimps
Crusader Kings III20,5234 October 2026 - 01:19:55 UTC98,474138,767Paradox Development Studio

Violent

GameLatest observed playersTracked peakReviewsDeveloper
Beast Battle Simulator64 October 2026 - 00:13:46 UTC81,289DOG HOGGLER
X-Blades54 October 2026 - 01:24:56 UTC9,9813,202Gaijin Entertainment
Art of War: Red Tides54 October 2026 - 00:41:28 UTC4,0146,954Game Science
Welcome to the Game526 September 2026 - 05:40:11 UTC532,534Reflect Studios
Vampire: The Masquerade - Redemption526 September 2026 - 09:26:09 UTC20991Nihilistic Software
Rage Wars426 September 2026 - 07:44:32 UTC2122,151Lemondo Games
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Ancestors Legacy Multiplayer Open Beta23 October 2026 - 15:11:30 UTC7877Destructive Creations
Darkness Assault13 October 2026 - 18:33:38 UTC366674Black Lime Studio
NAL Is Alive13 October 2026 - 11:10:26 UTC36153Chequered Ink Ltd.
Nihilist Simulator126 September 2026 - 09:49:54 UTC137118hyperboreanGames
Lone Leader13 October 2026 - 20:13:00 UTC36365SirGoose

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Viscera Cleanup Detail: Santa's Rampage173 October 2026 - 16:00:04 UTC1265,913RuneStorm
Beast Battle Simulator64 October 2026 - 00:13:46 UTC81,289DOG HOGGLER
Welcome to the Game526 September 2026 - 05:40:11 UTC532,534Reflect Studios
Rage Wars426 September 2026 - 07:44:32 UTC2122,151Lemondo Games
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Ancestors Legacy Multiplayer Open Beta23 October 2026 - 15:11:30 UTC7877Destructive Creations
Darkness Assault13 October 2026 - 18:33:38 UTC366674Black Lime Studio
NAL Is Alive13 October 2026 - 11:10:26 UTC36153Chequered Ink Ltd.
Lone Leader13 October 2026 - 20:13:00 UTC36365SirGoose
Save the Ninja Clan026 September 2026 - 09:02:54 UTC4,911112Willz
SLG Remix03 October 2026 - 21:37:39 UTC419481812 Productions (PC Port)

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