SPSTEAMPULSELIVE ANALYTICS
Trap for Winners

Trap for Winners Steam news

Prime Games | Mar 28, 2019 | game

Released

0players observed · 24 September 2026 - 22:25:49 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Trap for Winners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews12
  • Release dateMar 28, 2019
  • DeveloperPrime Games
  • PublisherPrime Games

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: Prime GamesPublisher: Prime Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Trap for Winners Steam news

Trap for Winners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Updated to version 1.2.3 - 5 February 2022

    Hey, folks, it's been quite a while since I updated Trap For Winners and I had some really nostalgic moments with it this week! Thank you for playing and caring :) Fixed not being able to unlock achievement 'Captain on the Bridge'. Decreased required team members for the achievement from 5 to 4. Fixed not being able to unlock achievement 'Forever War'. Removed a leftout meta text from the Bulgarian eddition of the book in the Bulgarian language.

  • Updated to version 1.2.0 - 20 April 2019

    Major UPDATE! I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues! Balance Changes: Reworked Energy balance entirely. ENERGY within mini-games is now renamed to FUEL. FUEL is no longer tied to the story layer ENERGY. Defeat in mini-games no longer results in losing the entire game. Mission remains incomplete but you lose 1 Energy. Restarting a mission now costs 1 Energy to avoid grinding for the ultimate mission layout. Enemies now skip one move from the very beginning of the game, rather than from the 2nd player move. Added LOOK AHEAD feature. To avoid players blindly popping into an enemy while still maintaining some risk, you can now press or to scan the area which you can't see and plan accordingly. Improved situations where players might get stuck without making a move due to layout. Re-balanc…

Patch notes and updates

S.noRelease datePatch nameGID number
15 February 2022Updated to version 1.2.34235074931854566947
220 April 2019Updated to version 1.2.02434668385553973485

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