- Adventure Climb Discord - 27 February 2023
Hello Adventurers! We have some exciting news to share with you today! We have officially launched our new Discord server for Adventure Climb VR! Joining our Discord server will give you exclusive access to community updates, events, and announcements. You will also be able to connect with fellow adventurers, share your experiences, and engage in discussions about the game. Our team will be active on the server to answer your questions, gather feedback, and listen to your suggestions. We believe that your input is crucial to improving the game and making it even more enjoyable for everyone. To join our Discord server, simply click on the link provided below and follow the instructions. It's quick, easy, and completely free! Discord Server Link: https://discord.gg/9zBb5jRGaA We hope to see you all on the server soon. Happy climbing!
- The Golden Route Challenge - 31 August 2022
Explorers have traveled far and wide to seek the "Golden Carabiner"... the most elusive gear known to only the most experienced climbers. Grab your wits, keep your determination, and look everywhere - you'll need to solve climbing puzzles, try new skill moves, and search high as these golden collectables are scattered across the world, hidden amongst the highest peaks. We are looking for the most accomplished climbers to retrieve them all, and win big prizes... are you up to the challenge? How to Compete Hidden in the new Brave The Elements levels are new secret challenging routes that players must discover, the first three players to collect ALL the gear at the end of each route will have the chance to win one of the prizes listed below. First Place: $250 USD + in-game mention Second Place: Mirco Cillia Third Place: Codes to Free Partner Game on Steam Keep on climbing, MXTreality PS do…
- Improvement Update - August 10th - 13 August 2022
This update brings tons of game play improvements, easter eggs, UI displays, some new climbing features, off-route options, and secret routes! For those who like the full experience, we begin to add support for new virtual reality peripherals like bhaptics vest and LIV recordings, as well as deeper immersion of the new HapticSol virtual smells (micro cilia), therefore offering you an even more immersive experience. Keep an eye out for some indicators of some special features that we will disclose later - nudge nudge wink wink! Brave the Elements The Ice Peak level sees the most improvements with environmental elements, interactable icicles, snowballs, alternate routes, and more. Changelog Achievement pop-up displays Pause Menu now works with the keyboard Added leaderboard to pause menu Leaderboard times are now public in the community hub LIV VR support Bhaptics support and some effects…
- Season 2 Hotfix - July 18th - 18 July 2022
With the addition of our new climbing system and route changes, we have reset our old leaderboards for this new season to get an accurate gauge of what is possible time-wise for the level. Moving forward we are looking into ways to improve the grabbing system to make it a bit more accurate and feel better when jumping and when interacting at faster speeds. Keep on climbing, MXTreality Bug Fixes Leaderboard times reset to reflect the new level length All Achievements should work the first time Zip Line Pausing mid-trip fixed Sound effect looping multiple times Time submission trigger extended Collision fixes
- Brave The Elements DLC - Out Now! - 18 July 2022
It is here the update everyone has been asking for. Our most ambitious update yet. There are five new levels to climb and explore, with the new climbing interaction system, improved lighting and performance, new user interface, a movement system, and serval quality of life improvements. We would like to thank you for all the feedback and suggestion we received, it has been amazing to see how many people enjoyed the original experience although it was just a short presentation of gameplay. Brave The Elements Store Page New Levels! The DLC Pack has five new levels all with varying difficulties for you to explore and make your way through. Desert Ridge Lava Valley Space Station Skyscraper Ice Peak Keep on climbing, MXTreality
- Full game overhaul : Version 2.0 - 16 July 2022
Today's long-awaited update brings a load of new and improved features and systems to the game. We noticed the limitation our old systems had on the player and wanted to provide you with more freedom and ease of access as well as improve performance and the visuals. New Climbing and Movement system! With our new dynamic grip system, the hands will now animate to match the object you are holding on. Also, you can now use the thumb sticks to move and rotate on some flat areas of the levels. New Lighting improvements Fullying updated render pipeline improving performance on less powerful systems as well as improving overall visuals. New UI Added quality of life fixes to UI interactions and how they are integrated into the levels with a new pause menu, and checkpoints for better flow in the level. New DLC Available July 18th! This DLC has five brand new large-scale levels for you to explore…
- Small but major bug fix update - 17 January 2020
Whoa! it's been a while, but we finally fixed some major bugs around gameplay based on people's feedback and added native knuckle controller support for the index. Also cleared some of the super fast times of the leader boards so get back out there. Even though we are a very small team we plan to add more to this game as we can, might be very far out but ill just leave this here for now. Keep Climbing, MXTreality Minor Features Knuckles support Bugfixes Slight Adjustment on hold colliders Slight route adjustments Slight performance improvements Added more Cilia smell locations Fixed Cilia integration Fixed some memory issues Fixed UI bugs
- Valve Knuckles Support Coming Soon (TM) - 10 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34751411%2F8c9d76dcdfd8ceb14a9d68b68ee1293027a70580.png We are excited to begin our development on Valve Knuckles support for Adventure Climb VR. The Valve Knuckles are the latest VR controller and allow us to experiment with novel ways to grip climbing holds by actually, well, gripping them. With this more natural and free feeling controller, immersion will be much easier. Here's one of our devs, Nate, playing around with the Valve Knuckles. For more info on Knuckles look to SEGA. For more details on the Valve Knuckles support for ACVR, keep it here! Keep on climbing, MXTreality
- Upcoming Developments - 19 April 2019
We really appreciate all the feedback we are getting, and are working to implement the ideas that users are sharing. Features Added gravity in select areas. Bugfixes Fixed leaderboard from randomly appearing. Fixed achievements not always triggering.
- Climb to the Download button to begin! Release day - 17 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34751411%2Fd483254be0c744d9a1365172931095b3138e50b6.jpg We are so excited to announce the release of our first Steam game, Adventure Climb VR. This project has come a long way from when we first demoed the experience at a rock climbing competition in Portland. The essence of climbing and adventure has been fostered through continual feedback from community members like yourself as well as professional climbers. As with the game's production, we aim to be deeply involved in your experience moving forward. With updates, new features, and more games to come, keep a lookout for future peaks. So from all of us at MXTreality, thank you and climb on! To the top and beyond, MXTreality Minor Features Added new voice-over lines. Added hand animation. Added pause menu. Added Cilia integration for scents. Added secret areas. Bugfixes…
- The Final Days! - 15 April 2019
And here we go! The release of Adventure Climb VR is our first game to hit Steam. After our initial community posting on Reddit we chose to spend the past two weeks adding features that the community we are making this game for has requested. We are both excited and anxious to hear from y’all as we move forward with our game. Developing a game with the community in mind is a baton pass. We pass our game to y’all and you toss it back, covered in feedback from start to end. We then take this baton and accommodate the feedback to the best of our ability. Metaphors aside, this is a more difficult process than we expect. Each change brings with it a new can of worms that at times can cause waterfalls to run backwards, and at worst times can cause programmers to break keyboards. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34751411%2F93ffabff24b9c55684722339e9995a9d29c9cc9%25E2%2580%25A6