- 2025 Quick update - 7 October 2025
Hi Scavengers!An unexpected update with a new weapon! Unity recently discovered a security vulnerability (CVE-2025-59489) so I was just going to fix that but realized I had a weapon ready from 3 years ago. It was time to drop it!Patch 1.2Fixed Unity Security Vulnerability.Added Proximity Mines weapon module (short range ammo weapon).Stopped Overweight Achievement from triggering when viewing large ships on the leaderboard.Added a little notification and link in the menu to the Sequel coming out next year!I'm so happy to still see people on the Daily Leaderboard!See you in the sequel!/Jonas - Red Cabin Games
- Space Scavenger 2: Galactic Gauntlet - 20 December 2023
Hey Scavengers! Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer! What's new in the sequel? Split screen co-op More diverse builds Crafting and Upgrading modules Ship-wide upgrades Boss fights More in-depth meta progression I hope you check it out and add it to your wishlist! I expect to share a demo in 2024 and early access in 2025! WISHLIST SPACE SCAVENGER 2: GALACTIC GAUNTLET! Happy holidays, I'll see you next year!
- Creative Mode Update! - 22 November 2021
Creative mode added! Build whatever ship you want in creative mode and take it out to battle enemies! New stuff Modes Creative Mode Freely build any* ship you can think of! Modules Harpoon - Energy weapon Torpedoes - Ammo weapon Enemies Slimer in Toxic world Other changes Shop item descriptions are now visible before buying Weapon descriptions show what type of ammo they use Crystals for upgrades are now earned from ship value + crystal score Increased prices of the skins to match the new crystal gain rate Improved & increased screen shake More visible damage screen overlay When playing with a Hangar ship you get to choose what game mode to play Save slots are visible in the menu even if they are empty Balancing Furnace range increased Zapper range increased Crossbow range increased Crossbow knockback reduced Ship sizes are now limited to 11x11 Bug Fixes Fixed bug where explore bars dis…
- 1.0.2 Hotfix - 22 August 2021
Fixed a few bugs Hangar ships are now deleted properly when deleted by the user Achievement "In A Hurry" now triggers correctly Achievement "Light Speed" now triggers correctly Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these are the worst we've seen so far :) Jonas & Jacob Red Cabin Games
- RELEASE DAY!!! 1.0 UPDATE! - 20 August 2021
New Stuff A new sector! There is now a final fourth sector after the fire sector! 3 planet types 5 new enemies New modules Scavenger Drone - Unique Quantum Shield - Unique Shurikens - Ammo weapon Grenade Launcher - Ammo Weapon New shields to replace the previous shield - Now with angles! New ship model skins Cube Discs Cabin Arc Cables Hangar play mode Hangar changes, old ships will be lost. Sorry. :( For now, the Hangar play mode is simply the same mode again, like taking the ship for a victory lap or even taking a defeated ship and getting a head start! Use this mode to maybe make some adjustments or build crazy big. (We take no responsibility for you building bigger ships than reasonable. :D) You can't take that second ship out a third time though, that would quickly get a bit too ridiculous! Achievements! We have added 30 Steam Achievements! We got many great suggestions in our Disc…
- 0.9.8.4 Black screen fix - 16 July 2021
We've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode. tl;dr Fix for Black screen after loading (if you still see it after this, please let us know) Anti-aliasing turned on again Re-added some nice post-processing effects in build mode that we lost along the way Thanks for being awesome and understanding during our Early Access! Really looking forward to sharing the big 1.0 update with everyone next month! /Jonas Red Cabin Games
- Thank you! - One year update! - 12 June 2021
Hello Scavengers! One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined! We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0. Let's have a quick look back at what we have done in the past year! Our current module count is as follows: 27 weapons (15 at release) 11 utility modules (5) 9 “unique” modules (0) These additions really add exponentially more variety to sh…
- 0.9.8.3 Hotfix - 6 May 2021
Hello again, another small little patch to fix one major bug and some other small balance changes Bugfix Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources. Balancing Booster prices were a bit all over the place. They should now be more reasonable Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too much Electric mace - Shorter range, slower speed, less damage, more energy cost. Sounds worse than it is, very small reductions to all of them, hopefully adds up to a more balanced module. Thanks! /Jonas & Jacob
- 0.9.8.2 Hotfix - 28 April 2021
Hi there, just a quick update to fix a small issue and adjust to some feedback from the last update! Adjustments Reduced edge line brightness very slightly Adjusted cargo slot transparency Bug Fix Iron Gauntlet now properly shows up in the menu and on the death screen /Jonas & Jacob Red Cabin Games
- 0.9.8 Patch Notes - 24 April 2021
Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go! There are too many changes to go over them all, here are the highlights! New stuff New Modules Unique - Ion drive Unique - Iron gauntlet Unique - Recycle station Weapon - Electric Mace Weapon - Hailstorm Weapon - Mace Weapon - Spear Utility - BlockOther Enemy - Toxic Toad Planet - Poison planet in the Toxic world 6 new paints for the ship New Flight Controls setting to fly like an airplane instead (Keyboard only) General improvements Ammo bars are segmented to show max amount better Daily challenge ranks have new icons Updated bomber model and animation Updated loading screens Prettier galaxy edges - now with glow Improved default weapon and zapper…
- 0.9.7.2 Patch Notes - 8 March 2021
Bug fixes Removed a couple of unfinished modules that were accidentally activated in the first shops :) Fixed bug where loading a ship with boomerang in cargo would behave strangely Please let us know if you find any more of these strange behaviours with loading games, there are so many combinations it's very difficult for us to catch all of them. Thanks! /Jonas Red Cabin Games
- 0.9.7.0 Patch Notes - 6 March 2021
New stuff Auto save system - You can now continue from the start of the level where you left off after abandoning run and exiting the game. Screen pulsates a bit on very low health New game mode unlocks are now shown after exiting to menu or retrying the run Added a brightness setting Balancing Mining drones prioritize crystal asteroids better Enemies will no longer spawn too close to the player spawn Separated shop items a bit more Swarm mode will now tell you to head back to the planet when low on oxygen Modules Snow cannon lower energy usage but shorter stun duration The first 2 shops can now contain weapons from world 1 Sentry turrets reduced attack speed Sentry turrets and Battle drones will no longer attack exploding Spitters Laser shotgun sell price increased from 1->2 Bug fixes Controller no longer vibrates on damage events with 0 damage Fixed bug where mining drones would somet…
- 0.9.6.1 Patch Notes - 13 February 2021
Bug fixes A few weapons were missing sound effects after the last update Fixed issue where the pause menu buttons would lose focus and quit to menu instead of resuming the game. Also made some behind the scenes adjustments to Hangar ship save files. There should be no noticable change. Happy to see so many people enjoying the updates! Jonas and Jacob Red Cabin Games
- 0.9.6.0 Patch Notes - 12 February 2021
New stuff Armored boosters removed Boosters now have variants with extra slots New Module - Spiked Armor New Module - Ion Cannon New Module - Sentry Turret New Module - Battery New Module - Ammo Crate New Sound effects for some enemies and cargo interaction Balancing There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values. Crystal related Reduced the average amount of body drops. Reduced chance of double crystals on Moons Reduced chance of crystals in asteroids Adjusted prices of a few modules Rerolling the shop now costs 1->2->3 crystals Observatory now gives ammo on planet explore instead of crystals Modules Increased Stinker poison size and duration slightly Soul Stealer automatically picks up souls on enemy death Soul Stealer now requires a lot less souls to repair ship Hull now has 4 slots Larger saw area, reduce…
- 0.9.5.4 Patch Notes - 6 February 2021
Bug Fix Fixed a bug with the Soul Stealer that was causing the warp portal to not spawn on a certain type of level. Apologies for the problem with today's daily and any other runs you've had cut short by this. Thanks again for the bug reports and screenshots that helped us track it down! Enjoy this quick fix while we prepare the next update for a little bit longer! :) Jonas and Jacob Red Cabin Games
- 0.9.5.3 Patch Notes - 27 January 2021
New stuff Module - Nail Gun Balancing Lotus Flower now revives you with 25 health instead of 50 Hull needs to be attached to the ship in order to give its bonuses. It can’t be used to heal by attaching it temporarily. The Observatory scans three segments of a planet at a time Bug fixes Fixed bug where more than one unique module would spawn on the same level Other Added a UI category for Unique Modules in build mode New Sound effect for Saw Please enjoy! Jonas and Jacob Red Cabin Games
- 0.9.5 Patch Notes - 26 January 2021
Hello Scavengers, here's another update with some new modules! We hope you like it! New stuff Added a new category of Unique Modules of which there will spawn a maximum of 1 per run. Unique Modules Lotus Flower Hull Soul Stealer Fusion Reactor Observatory (Radar now belongs to this category) Other Modules Added a few extended solar panels Balancing Reflective Armor - Reduced price and sell value Zoomed out slightly in World 1 Shield Drone now has a spherical shield Minor visibility adjustments to Scorpion Reduced energy regeneration on Large and Gold Solar panels Bug fixes Fixed bug with the mining drone that could cause the next level to not load properly Enemy hp bars now disappear instantly when enemies die Incorrect colors on color overlays for skins Toxic Waste and Night Sky Fixed incorrect sell price text alignment in build mode Fixed incorrect text in Swarm mode game over screen…
- 0.9.4 Patch Notes - 18 January 2021
New stuff In the death/victory screen you can now save your ships to the Hangar View saved ships in the hangar! Module - Angel Wings Module - Booster / Armored Booster New health bars that animate recently lost hp New model skin - Teeth Scoreboard has pages so you can view scores past the top 8 Balancing Reduced machine gun ammo usage. (We overdid it a bit in the last patch) Rifle - Increased range Green Laser - Increased range Laser Shotgun - Reduced the number of projectiles by 1 Sword - Reflects projectiles back at enemies instead of just destroying them Bomber - Now show its damage area before exploding Homing Launcher - Reduced turn rate of missiles Camera has less focus on the planet during exploration Bug fixes Fixed strange Drone rotation resets in certain situations Another attempt at fixing boomerangs that would sometimes get stuck mid-air Fixed bug where the scoreboard previe…
- 0.9.3 Patch Notes - 7 January 2021
New stuff 2 new model skins available, Diamond and Flower 3 new paints. I heard you like dark skins so here are 3 new ones When using a controller it will now rumble when taking damage Drones They now have a small energy bar that shows how long they can continue Drones teleport back to the ship when they run out of energy instead of chasing your ship Shield Drones now communicate a little bit so they don’t cover the same enemy at the same time, making multiple shield drones a lot more effective Mining drones can now mine twice instead of once before having to recharge Balancing Bodies recycle crystal gain reduced from 5->3 Crystals for buying skins can no longer be earned in Swarm mode. Increased Swarm mode difficulty curve Now has reduced crystal gain per loop Increased ammo usage of machine gun Bug fixes After the last update’s camera changes the screenshake was behaving a bit strange…
- 0.9.2 Patch Notes - 29 December 2020
New stuff You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes Sentinel enemy has a completely new alien visual instead of the robot model Chaser has new animations and more telegraphed shots Turtle has a new cleaner model with new animations Cloud Saves. Steam should now sync your save file. An “Are you sure?” popup shows up before abandoning a run Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness. Balancing Enemies Squids - Reduced damage 80->60 Squids - Reduced projectile speed Squids - Reduced projectile range slightly Squids - Increased shot frequency Spitter - Before exploding it shows the affected area, similar to Space Mines Spitter - Explosion now damages enemies Spitter - Increased da…