SPSTEAMPULSELIVE ANALYTICS
Prologue for a Vacant Kingdom

Prologue for a Vacant Kingdom Steam metadata

shru | Apr 18, 2019 | game

Released

0players observed · 22 September 2026 - 11:07:40 UTC

ActionAdventureFree To PlayIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)6,324
  • Revenue (VGI)No data available
  • Review score96% positive

Prologue for a Vacant Kingdom metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)6,324
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews239
  • Release dateApr 18, 2019
  • Developershru
  • Publishershru

Genres: Action, Adventure, Free To Play, Indie, RPG

Company pages: Developer: shruPublisher: shru

Top Steam chartsTop 100 gamesGame directorySteam Store page

Prologue for a Vacant Kingdom Steam metadata

Prologue for a Vacant Kingdom metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1040490/metadata
Steam Storehttps://store.steampowered.com/app/1040490/
Steam Communityhttps://steamcommunity.com/app/1040490
PCGamingWiki search
IGDB searchSearch IGDB for Prologue for a Vacant Kingdom

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 229 positive, 10 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

4

Platform releases
  • Steam 18 April 2019

Latest Steam announcements

  • The full Game is released!!!!!! - 6 October 2022

    Gamer Greetings! Look, the game is out! The little widget below even says so! (Or so I hope!) https://store.steampowered.com/app/1704730/Vacant_Kingdom/ What else is there to say? Thank you to every one who played the original Prologue demo, left feedback, and kept an eye on this project over the years. This game wouldn't be what it is today without you. I hope that the rest of it can eclipse your expectations! Join the Discord! Oh, I made a Discord if you'd be interested in chatting with me and the other players. It's a good spot to leave suggestions, ideas, and feedback or report bugs too. See you there! About The Soundtrack! Also, in case any of you are looking for the soundtrack: that will be available on Steam in a few days on October 10th. Until then, I encourage you to check out the the pages of the game's musician, Me and My Kidney: Bandcamp & SoundCloud. The soundtrack is actua…

  • The Full Game comes out Tomorrow!!! - 5 October 2022

    Gamer Greetings! I'm just popping in for a quick reminder that the game's coming out tomorrow! (Or if you didn't catch the last post then... surprise!) https://store.steampowered.com/app/1704730/Vacant_Kingdom/ It'll go live at about the time I'm posting this now. So like... 6:00 AM PST / 9:00 AM EST / 1:00 PM GMT / 3:00 PM CET / 10:00 PM JST ... -ish. I have to manually click the release button, but around this time if nothing goes wrong! That's all for now! I'll leave you with a comparison of one of the earliest gifs I took of the game, and a more recent one! See you again soon... hope these announcements aren't getting annoying, (⌒∇⌒)ノ""フリフリ

  • The full Vacant Kingdom releases on October 6th! - 24 September 2022

    Gamer Greetings! You've seen the title, the full version of Vacant Kingdom is almost upon us! October 6th is the release day! Wishlist it, mark your calendars, and let your nephew Graeden know! https://store.steampowered.com/app/1704730/Vacant_Kingdom/ The game will be priced at $8 USD, or your regional equivalent. It'll launch at a 10% discount, as games on Steam often do. Lengthwise, the full game should be about 4-6 hours long, although some people may take a fair bit longer. If you've played the new demo, that's the first 40% of the game or so. And a reminder: if you haven't played the new demo yet, you can do that now and your progress will carry over into the full game when it's out! I won't say much else, but here's a quick peek at a new weapon I added recently. So excited for everyone to play it, shru (U・ω・U)ノ

  • Play the New Demo! - 13 June 2022

    Gamer Greetings! Today I have a short but very exciting update! I've just released a new Vacant Kingdom demo for you all to play! https://store.steampowered.com/app/1984700/Vacant_Kingdom_Demo/ Just to manage expectations: The demo mostly contains the same areas that you've probably already played in Prologue For A Vacant Kingdom. However, these areas have received 3 years of polish and improvements. So I think you'll still have fun fighting new enemies, exploring new rooms, collecting new items and weapons, and hearing all of the bumpin' new music. Also, whatever progress you make in the demo — you'll be able to import your save file into the full game once it's released. Consider making a donation to your local gamers' shelter, shru (≧ω≦)ゞ

  • New Demo on June 13th - 14 May 2022

    Gamer Greetings! I have a couple things to share! First, I'm happy to announce that there will be a new Vacant Kingdom demo that you can play at Steam Next Fest on June 13th! Just to manage expectations: The demo will mostly contain the same areas that you've probably already played in Prologue For A Vacant Kingdom. However, these areas have received 3 years of polish and improvements. So I think you'll still have fun fighting new enemies, exploring new rooms, collecting new items and weapons, and hearing all of the bumpin' new music. Also, whatever progress you make in the demo — you'll be able to import your save file into the full game once it's released. Second, to go along with this announcement, I've made a new trailer for the game! I'll let the trailer speak for itself, it shows off a fair amount of content that I haven't shown before. I'm sure you're all wondering about the rele…

  • Dev Log XI - Gameplay Footage - 10 March 2022

    Happy March, Gamers! I've been quietly working on the game and it's getting closer and closer to completion. I thought I'd check in quickly and share a video of some uninterrupted combat and exploration. There's at least a couple of little gameplay elements that I don't think I've shown off before, so see if you can spot them. This video is also the first time that I've shown off any of the new music for the game. Vacant Kingdom's development is no longer a one man show, for about a year now I've had a musician helping me out. (Their personal project is Me and My Kidney, I'll recommend checking it out if you like harder electronic dance music, especially the kind found in Japanese rhythm games and such.) There's a ton of awesome original music in the full game that I'm really excited for everyone to hear. If you recall from Prologue, all of the bosses shared one song — in the full game…

  • The Vacant Kingdom Store Page is Up - 21 December 2021

    Happening holidays, Gamers! I'm sorry that it's been a quiet year from my side, but I have some really good news today! The store page for the full game is now up! Vacant Kingdom is not actually released yet, but you can add it to your wishlist so that you find out the exact picosecond that it is! https://store.steampowered.com/app/1704730/Vacant_Kingdom/ I'll try to keep this update brief and let the store page speak for itself. There's one screenshot in particular which shows a little hint at a new game element which I don't think I've talked about yet. Have a look! I've been ridiculously bad at time estimates so far, so I'm leaving the release date as an open "2022" for now. But I promise you that it's pretty close to being done. I think I'll be ready to start beta testing a few months from now at the latest. (By the way, if you're reading this -- please feel free to leave a comment…

  • Brendan "PlayerUnknown" Greene talks massive-open-world survival project Prologue - 3 September 2021

    Back in 2019, PUBG creative director Brendan "PlayerUnknown" Greene shared a teaser video for his mysterious next project Prologue, and now, following news of his departure from PUBG parent company Krafton , the developer has revealed more. Prologue started life at Krafton's Amsterdam-based PUBG Special Projects, and will continue to be developed at Greene's new studio PlayerUnknown Productions, with Krafton investing in the new company with a minority stake. Setting the scene for Prologue in a new video shared on Twitter , Greene explained, "I've held this deep fascination with sandbox-style open-world games and the freedom they give their players but I always just wished they were a bit bigger, so that's our mission as a studio - we want to create realistic sandbox worlds on a scale that's seldom attempted." Read more

  • PlayerUnknown departs PUBG company to found new studio - 1 September 2021

    Brendan "PlayerUnknown" Greene has left PUBG parent company Krafton to set up a new indie studio, PlayerUnknown Productions. It has been a couple of years since Greene was involved in development of PUBG. In 2019, he launched PUBG Special Projects, a new Amsterdam-based division which had been working on a fresh project codenamed Prologue . Greene's new company is also based in Amsterdam and looks like it may continue working on Prologue, with Krafton investing in the new company with a minority stake. Read more

  • Dev Log X - 14 May 2021

    Greetings to the gamers of the world, I just thought I'd stop by and share a little peak at some of what I'm working on. https://i.imgur.com/cTsF4Q7.png In addition to working on new areas, I've also done a fairly extensive reworking of the start of the game. Perhaps some of you will recognize the area pictured above. There's now a good amount of combat with less intimidating enemies before you have to face off against the first boss. So new players will get into the action sooner and have a chance to get familiar with the systems under less pressure. (Probably not a great concern for the audience of this post, but I think you'll enjoy fighting the new enemies too.) That's all for now, shru ε=ε=ε=ε=┌(; ̄▽ ̄)┘

  • Dev Log IX - 10 December 2020

    Seasonal Greetings Everygamer, Sorry for the long silence, please rest assured that I've been quietly working on Vacant Kingdom this whole time. I've come to share some more details of what you can expect in the full game. The area I've been working on lately is the Neptune Bath House. Neptune is a formerly-lavish site which was once a popular destination for those in the kingdom to relax at. These days the bath house has fallen into disrepair; all of the baths have frozen over, the power isn't running, and nobody can even get the front entrance to open. You'll be able help fix those issues and restore the Neptune to its former glory. There are a few characters who have their own agenda around what they'd like to do with the bath house. You can choose to help them out... or not. :) Another thing which I've been focusing on is making the combat more dynamic, and giving players more oppor…

  • Dev Log VIII - 9 April 2020

    Happy Easter, Gamers! It's been a while! https://i.ibb.co/WW8jnDD/2020-04-09-sleepy-beetlemin.png You might have noticed that I haven't posted one of these development logs in a while. There are a couple reasons for this: Firstly, it's a reality of life that one needs money to live. I had a certain amount of money set aside to survive off of so that I could work on Vacant Kingdom full-time, but that ran out. So, since December I've started working part-time at a "day job" so to speak, which has slowed development to some degree. Don't get it twisted though, Vacant Kingdom is still a major priority in my life and I have dedicated time set aside every week to work on it -- It's just not as much time as it used to be. Thanks for your understanding and sorry to those of you who were hoping for the game to be finished sooner than later. I'm still working very hard to try to have some more co…

  • Dev Log VII - 8 November 2019

    Gamer greetings! https://i.ibb.co/Tr8fMBd/2019-11-08-slime-homing.png I just wanted to check in and share a little peek at a boss that I'm working on at the moment. As you can see, his gimmick is to cover areas of the floor with acid. He'll keep you on the move and make you think carefully about your positioning, as getting boxed into a corner is always a threat. https://i.ibb.co/tq2VRsx/2019-11-08-slime-death-swirl.png Besides that, I've been working on a lot of engine optimizations and am very pleased with the tuning that I've done. Not that Prologue was especially choppy -- but all of the problem areas which would sometimes drop frames now run at a buttery smooth 60 FPS on my machine; even on Masochist difficulty, where the screen is utterly littered with bullets. I think that those of you with lower spec rigs can definitely expect a smoother experience when the full game comes out.…

  • Dev Log VI - 4 October 2019

    A special Friday Gamer Greeting to you! A common suggestion I received from those who played Prologue was the wish to have some lower-tier enemies to fight while exploring the overworld, instead of just being bosses only. I agree that it's a good idea and have gotten to work adding enemies into the game. https://i.ibb.co/6sh3Dj1/2019-10-04-moths-2.png The goal here is to give the player a bit of a break from boss fights, and to let them experiment with any sub-weapons or other equipment they've obtained in a lower-pressure environment. So I'll be aiming to have rooms with enemies be a bit challenging, but have them be the kind of thing that most players can get past on their first or second try if they're playing patiently. (I'm not sure if the GIF I've attached is consistent with that description?!) I'd also like to go back and retrofit the first act with some regular enemies. Especial…

  • Dev Log V - 26 July 2019

    What it do, what it does, gamers!? In the past month I've been hard at work on the 2nd act of Vacant Kingdom. A fair amount of the NPC and dialogue work has been finished, so I've been able to start working on some of the "gamier" elements. One thing I've been working on is a new puzzle mechanic where you place pieces of pipe to redirect water. This is similar to the puzzles in the Spectral Suites Courtyard where you use valves to manipulate water through pre-set channels. However, I find this new mechanic a lot more flexible for design, and I'm much happier with how the puzzles are turning out this time around. https://i.ibb.co/xYZYxLk/2019-07-26-aquafloor-puzzle.png Of course this footage is not final, I'll be adding some animations so that the pipe pieces don't just appear floating above your head. This time around, I'd also like to have some optional extra-difficult puzzles which gr…

  • Dev Log IV - 24 June 2019

    Happy Monday, gamers and gamettes! It's been a while since I've done one of these updates, so I thought I'd share a couple gifs of some things I've been working on. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34684926%2F944ab5e6f294be7bcb2769d16c0b46b7520b761f.gif This Lilin, a new friend you can meet in the act 2. She's traveled to Dusky Heights with the goal of restoring a famous abandoned bath house and opening it up for business again. You'll have the option to help her accomplish this as part of the main questline for act 2. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34684926%2F580b6c612c76e7e832a6b1ff439dd0ec7ebbfbae.gif That's all for now, shru (ᆼↀᆺↀᆼ)

  • Dev Log III - 31 May 2019

    What's up, gamers! I'm back with a little peek at another new area. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34684926%2Fd62ab1524e7bf9b41b1c97c8fed3f9bee7504be8.png This is Dusky Heights, which will be where the bulk of the Second Act will take place. It's an autumny locale which is home to an abandoned bath house and a secret network of underground tunnels. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34684926%2Ff5e254b9798351066b9eed5ac73d2e4e0480add9.gif One of the characters you'll meet in Dusky Heights is Ashta. She's a zoologist who is currently studying a curious group of critters who have started appearing in Dusky Heights, the "Mui". Not all is well with the Mui, though. You will be able to work with Ashta in order to help them out. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34684926%2Fa0acd3ee5454192da2221ad769b%25E2%2580%25A6

  • Dev Log II - 10 May 2019

    Hey gamers! I just thought I'd give you folks another peek at what I've been working on. I've started building a new area. It's still a work in progress, but I think so far it's shaping up to be the best looking locale in the game so far. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34684926%2Ffd0a2870811fc903bf53ef0366957cc97ab94415.png You might notice that the colours are more vibrant than anything in Prologue. That's because I'm experimenting with a new way of constructing my colour palettes, where lighter colours are more saturated and darker colours are less saturated. In contrast, most of the art in Prologue is the opposite, where dark values tend to be the most saturated. This new way of constructing palettes gives the the art a more "crisp" and bright feel, which I think works well with the relative cartoonishness of the characters and environments. Let me k…

  • Dev Log I + Patch Notes - 26 April 2019

    Vacant Kingdom Dev Log I Hey gamers! This is the first entry in a series of little development logs that I'll be writing in order to give you a sneak peak at the things I'm working on for the final Vacant Kingdom game. I'm going to try to turn this into a weekly thing, but no promises!! The theme of development for this week was definitely "Combat Enhancements". https://i.ibb.co/7QC5L9K/2019-04-24-boss-hp-bar-and-phase-time.png First up are some changes to the boss HP bar. I tweaked it to show how much damage was done in the last 1.0 seconds and added a time tracker for each boss phase. The first change should help give better feedback for the DPS difference between safe/risky positioning. I hope the time tracker will give players a better sense of improvement as they work their way through multiple boss attempts. https://i.ibb.co/whWWxbd/2019-04-26-acquire-coconut-lantern.png The other…

  • Steam Launch Update (Patch Notes) - 18 April 2019

    Hey gamers! Prologue For A Vacant Kingdom is launching on Steam today, did you know? About a month ago the we launched on itch.io, but the version that's launching today has been updated with new content and changes. I'll highlight them here for those of you who are curious! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34684926%2F2388d478be8cda9a4ed506a423ba2ff1ef114cf9.gif A New Optional Boss A brand new boss has moved into Spectral Suites. She's a little bit hidden, and actually fighting her involves a small side-quest of sorts. I won't say much more than that so as not to spoil anything. I hope you'll all have fun tracking her down and battling her! Technically speaking, I'm very proud of her. In particular, she comes with a new dynamic music system where the music builds up and becomes more dramatic as you get further and further into the battle. It's a touch sub…

Patch notes and updates

S.noRelease datePatch nameGID number
126 April 2019Dev Log I + Patch Notes2432417221740683625
218 April 2019Steam Launch Update (Patch Notes)2434668385547495358

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1040490
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateApr 18, 2019
Developershru
Publishershru
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent96%
Positive reviews229
Negative reviews10
Total reviews239
Steam recommendationsNot available
Achievements4
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1040490/

Short description

Vacant Kingdom is a synthesis of bullet hell and story-driven action-RPG. Explore a whimsical yet desolate land and uncover the mystery of why everyone disappeared.

About this game

♫ FULL GAME COMING IN 2022 ♫ About the Game Vacant Kingdom is a bullet hell action-RPG for PC and Mac. Its combat takes inspiration from Japanese arcade shooters, but the story and world are structured like an action-RPG. Bosses will put your skills to the test, but you'll only have to defeat each one once. In Vacant Kingdom you explore a whimsical yet desolate land and try to uncover the mystery of where its inhabitants went. On the way you'll meet a colourful cast of characters. Like a chef who only knows one recipe, a nefarious wizard who wields the dark power of obtuse riddles, and a robot who is programmed to teach the world about insects. Why "Prologue"? Prologue for a Vacant Kingdom is a slice of a larger game which will eventually be released as Farewell for a Vacant Kingdom . You can think of it as a demo designed to gather feedback so that the final game can be as great as possible. However, even though Prologue is a demo, it does contain a lot of content. Most players can expect to spend 2-3 hours completing it. Key Gamer Features Challenging bullet hell gameplay in a unique action-RPG framework. Three levels of difficulty to suit beginners and veterans alike. Explore a haunted resort and uncover its secrets. Meet a cast of quirky characters. Created all by one person.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Prologue for a Vacant Kingdom's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Prologue for a Vacant Kingdom's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Prologue for a Vacant Kingdom at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2929,55322 September 2026 - 12:13:42 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Dota 2619,76322 September 2026 - 12:13:43 UTC1,291,328
4Once Human18,79722 September 2026 - 11:51:32 UTC231,343
5Battle Teams 222722 September 2026 - 08:48:11 UTC7,966
6Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
7Brotato10,01722 September 2026 - 12:10:20 UTC23,754
8Astral Party 2,90422 September 2026 - 10:10:10 UTC18,951
9Subnautica1,73522 September 2026 - 11:16:58 UTC51,446

Related Steam games by tag and genre

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2929,55322 September 2026 - 12:15:02 UTC1,818,3689,826,471Valve
Dota 2619,76322 September 2026 - 12:13:43 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS516,76222 September 2026 - 12:13:43 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Overwatch®37,24322 September 2026 - 11:00:49 UTC164,636420,984Blizzard Entertainment, Inc.

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2929,55322 September 2026 - 12:15:02 UTC1,818,3689,826,471Valve
Dota 2619,76322 September 2026 - 12:13:43 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS516,76222 September 2026 - 12:13:43 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Terraria33,06022 September 2026 - 12:08:46 UTC486,9181,521,492Re-Logic
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Terraria33,06022 September 2026 - 12:08:46 UTC486,9181,521,492Re-Logic

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