Ironlaw news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1042350
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperSamuel Massé
- PublisherSamuel Massé
- Parent gameNot available
Genres: Adventure, Indie, RPG, Simulation, Strategy
Company pages: Developer: Samuel MasséPublisher: Samuel Massé
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Ironlaw Steam news
Ironlaw news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.0.13 - 7 April 2023
Here's a new update 2 years and 7 months after the last one! The big focus of this update is extending the endgame. Once you have all your farms running etc, there wasn't much to do in the previous versions. Now there are several more layers of better weapons and armors you can craft. Most of the time enemies will start using these higher level weapons before you do, which creates a constant need to upgrade you equipment by digging deeper, getting more population and generally growing you settlement. This makes the game last much longer, as the constant need to adapt keeps things interesting. For example here's a screenshot from one of my settlements, which I got to year 27 : Little closeup Population of 309 Settlement worth of 9 million, with outside worth of 10 million. Outside worth is the worth from invader's perspective and it's higher here because I started crafting adamantine wea…
- Update 0.0.12 - 15 August 2020
Hey everyone! This update brings some significant changes to the colony mode of the game. Constructions and items now have a value, which is used to influence the number of migrants and invaders. Invaders value items at twice the rate and constructions at half the rate, so you are encouraged to build as many structures as possible to get a beneficial ratio of migrants/invaders. Colonists will now also get a mood based on their living conditions. So for example humans (which are the only playable race right now) like living in private rooms that are 2 blocks+ tall with a bed, some furniture and a light source. You can see the mood effects in a colonist's mood menu and adapt their living conditions accordingly Here you can see someone who is not happy about sleeping in a dormitory : The average mood of your colony will also affect the number of migrants you get, using a very simple equati…
- Update 0.0.11 - 4 February 2020
Video Link to reddit post Changes Added stockpile transfers Added batch sizes for stockpiles and farms Added restock threshold for stockpiles Added maximum simultaneous workers for farms and stockpiles Added stocks menu for stockpile Fixed stockpiles starting new jobs when deleted Fixed animals staying in their pasture after it was deleted Fixed build wall jobs not being done Fixed building stairs picking wrong floor if it's rotated
- Update 0.0.10 - 9 January 2020
Video Link to reddit post Changes Added functional doors Added knocked unconscious status Added ability to lower walls Added equipment menu Added more options at farm Added artifacts in region items and constructions (not used yet) Added ability to delete save games Added links to person menus in squad menu and deaths menu Added keyboard shortcuts for some menus Added quantity indicator in uniform menu Fixed selection pointer being wrong when at lower resolution Fixed game time being linked to fps Fixed latency when equipping armor Fixed bronze ore and steel ore being listed as materials Fixed cows showing skills Fixed sighting system being incorrect Fixed being allowed to click the same tab twice
- Update 0.0.9 - 28 December 2019
Video Link to reddit post Changes New sprites Added combat system Added sighting system Added weapons Added regular invasions Added squads Added uniforms Added guard areas Added item categories Added inventory trackers Added regular migrations Added migration logs Added deaths menu Added new name generators Added new crafting recipes for steel and bronze bars Added tall grass and bushes Nerfed cattle Ores now generated according to the stone type Can now dig stairs and ramps into ores Improved texture filtering from far away
- Update 0.0.8 - 2 September 2019
Video Link to reddit post Changes Improved city generation Added "spot" system for assets to indicate important locations in buildings Improved asset editor Added clothing Added personal skills Added social classes that determine skills and clothes Added tooltips Added situation information (x idle, y sleeping, etc) Added some companions for each profession at the game start Added situation icons (zzz when sleeping) Professions are selected automatically based on a worker's skillset Added artifact system (for unique items, not used yet) Added ability to equip and unequip armor (not used yet) Fixed some bugs
- Update 0.0.7 - 17 July 2019
Changes Added automatic crafting Added smooth lighting Optimized main thread perfomance (by a lot) Reduced garbage collections (RAM) Fixed bugs
- Update 0.0.6 - 28 June 2019
Changes Added autosave Added a filter for the butcher workshop Added the ability to control the population of a pasture by sex Changed the behavior of some drop down menus Fixed bugs
- Update 0.0.5 - 25 June 2019
Changes Added key bindings Added configurable shortcuts for every action in the instructions menu Added a stockpile priority manager in the inventory menu Added job description menu. Shows current worker, required items, etc. Added more links between menus Added the ability to jump to location of most objects in the game The population menu now displays a person's current status Added and indication when a tile is selected (red tint) Numbers are now monospace Fixed farmers chopping down trees at grove instead of woodcutters Fixed small bugs
- Update 0.0.4 - 23 May 2019
Changes Added pastures Added animals (cattle, wolves) Added animal products (milk) Added animal mating Added butcher workshop Added animal meat Added caves Added dump designation Added vertical selections Changed terrain generation to make the terrain more playable Plants now spawn in clusters Profession assignments are now shared everywhere Camera state is now saved when managing a colony Added snow blocks for snowy biomes Added ability to unplant seeds Added ability to hide GUI (F1) Can now only talk in follow mode Broke old saves
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 July 2019 | Update 0.0.7 | 2413284533089896882 |
| 2 | 28 June 2019 | Update 0.0.6 | 2436926440571280231 |
| 3 | 25 June 2019 | Update 0.0.5 | 2436926440560548522 |
| 4 | 23 May 2019 | Update 0.0.4 | 2408775863520115572 |
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